pass through defaultDepthStencilFormat
This commit is contained in:
committed by
Jeremy Nelson
parent
1414fdcd38
commit
64328b7388
@@ -807,6 +807,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
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wgpu::TextureView defaultColorView = nullptr;
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wgpu::TextureView defaultDepthStencilView = nullptr;
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wgpu::TextureFormat defaultDepthStencilFormat = wgpu::TextureFormat::Undefined;
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std::array<wgpu::TextureView, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> customColorViews{};
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uint32_t customColorViewCount = 0;
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@@ -820,6 +821,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
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assert_invariant(mSwapChain && mTextureView);
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defaultColorView = mTextureView;
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defaultDepthStencilView = mSwapChain->getDepthTextureView();
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defaultDepthStencilFormat = mSwapChain->getDepthFormat();
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} else {
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// Resolve views for custom render target
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const auto& colorInfos = renderTarget->getColorAttachmentInfos();
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@@ -877,6 +879,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
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params,
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defaultColorView,
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defaultDepthStencilView,
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defaultDepthStencilFormat,
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customColorViews.data(),
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customColorViewCount,
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customDepthView,
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@@ -73,6 +73,7 @@ wgpu::StoreOp WebGPURenderTarget::getStoreOperation(RenderPassParams const& para
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void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& outDescriptor,
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RenderPassParams const& params, wgpu::TextureView const& defaultColorTextureView,
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wgpu::TextureView const& defaultDepthStencilTextureView,
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wgpu::TextureFormat const& defaultDepthStencilFormat,
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wgpu::TextureView const* customColorTextureViews, uint32_t customColorTextureViewCount,
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wgpu::TextureView const& customDepthTextureView,
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wgpu::TextureView const& customStencilTextureView,
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@@ -93,30 +94,38 @@ void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor&
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if (defaultDepthStencilTextureView) {
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mDepthStencilAttachmentDescriptor = {
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.view = defaultDepthStencilTextureView,
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.depthLoadOp = WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
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.depthLoadOp =
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WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::DEPTH),
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.depthStoreOp =
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WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::DEPTH),
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.depthClearValue = static_cast<float>(params.clearDepth),
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.depthReadOnly =
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(params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) > 0,
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.stencilLoadOp =
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WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL),
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.stencilStoreOp =
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WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL),
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.stencilClearValue = params.clearStencil,
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.stencilReadOnly =
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(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0,
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};
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if (defaultDepthStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
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defaultDepthStencilFormat == wgpu::TextureFormat::Depth32FloatStencil8) {
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mDepthStencilAttachmentDescriptor.stencilLoadOp =
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WebGPURenderTarget::getLoadOperation(params, TargetBufferFlags::STENCIL);
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mDepthStencilAttachmentDescriptor.stencilStoreOp =
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WebGPURenderTarget::getStoreOperation(params, TargetBufferFlags::STENCIL);
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} else {
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mDepthStencilAttachmentDescriptor.stencilLoadOp = wgpu::LoadOp::Undefined;
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mDepthStencilAttachmentDescriptor.stencilStoreOp = wgpu::StoreOp::Undefined;
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}
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mDepthStencilAttachmentDescriptor.stencilClearValue = params.clearStencil;
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mDepthStencilAttachmentDescriptor.stencilReadOnly =
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(params.readOnlyDepthStencil & RenderPassParams::READONLY_STENCIL) > 0;
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mHasDepthStencilAttachment = true;
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}
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} else {// Custom Render Target
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} else { // Custom Render Target
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for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
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if (customColorTextureViews[i]) {
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mColorAttachmentDescriptors.push_back({ .view = customColorTextureViews[i],
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// .resolveTarget = nullptr; // TODO: MSAA resolve for custom RT
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.loadOp = WebGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i)),
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.storeOp =
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WebGPURenderTarget::getStoreOperation(params, getTargetBufferFlagsAt(i)),
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.loadOp =
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WebGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i)),
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.storeOp = WebGPURenderTarget::getStoreOperation(params,
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getTargetBufferFlagsAt(i)),
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.clearValue = { .r = params.clearColor.r,
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.g = params.clearColor.g,
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.b = params.clearColor.b,
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@@ -46,6 +46,7 @@ public:
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// For default render target:
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wgpu::TextureView const& defaultColorTextureView,
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wgpu::TextureView const& defaultDepthStencilTextureView,
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wgpu::TextureFormat const& defaultDepthStencilFormat,
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// For custom render targets:
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wgpu::TextureView const* customColorTextureViews, // Array of views
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uint32_t customColorTextureViewCount,
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