remove 256 padding in WriteTexture

This commit is contained in:
Jeremy Nelson
2025-06-27 12:46:47 -07:00
committed by Jeremy Nelson
parent f24146c169
commit 725e33763a

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@@ -719,27 +719,6 @@ void WebGPUDriver::update3DImage(Handle<HwTexture> textureHandle, const uint32_t
const uint8_t* dataBuff = static_cast<const uint8_t*>(data->buffer);
size_t dataSize = data->size;
std::unique_ptr<uint8_t[]> paddedBuffer;
if (bytesPerRow % 256 != 0) {
uint32_t padding = 256 - (bytesPerRow % 256);
uint32_t paddedBytesPerRow = bytesPerRow + padding;
size_t paddedBufferSize = static_cast<size_t>(paddedBytesPerRow) * height * depth;
paddedBuffer = std::make_unique<uint8_t[]>(paddedBufferSize);
uint8_t* dest = paddedBuffer.get();
for (uint32_t z = 0; z < depth; ++z) {
for (uint32_t y = 0; y < height; ++y) {
std::memcpy(dest, dataBuff, bytesPerRow);
dest += paddedBytesPerRow;
dataBuff += bytesPerRow;
}
}
dataBuff = paddedBuffer.get();
dataSize = paddedBufferSize;
bytesPerRow = paddedBytesPerRow;
}
auto layout = wgpu::TexelCopyBufferLayout{ .bytesPerRow = bytesPerRow, .rowsPerImage = height };