Metal: Allow Filament to disregard MTLTexture pixelFormat when importing
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@@ -262,10 +262,6 @@ void MetalDriver::importTextureR(Handle<HwTexture> th, intptr_t i,
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ASSERT_PRECONDITION(metalTexture.mipmapLevelCount == levels,
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"Imported id<MTLTexture> levels (%d) != Filament texture levels (%d)",
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metalTexture.mipmapLevelCount, levels);
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MTLPixelFormat filamentMetalFormat = getMetalFormat(mContext, format);
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ASSERT_PRECONDITION(metalTexture.pixelFormat == filamentMetalFormat,
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"Imported id<MTLTexture> format (%d) != Filament texture format (%d)",
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metalTexture.pixelFormat, filamentMetalFormat);
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MTLTextureType filamentMetalType = getMetalType(target);
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ASSERT_PRECONDITION(metalTexture.textureType == filamentMetalType,
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"Imported id<MTLTexture> type (%d) != Filament texture type (%d)",
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