Add initialize method to PlatformMetal (#8708)
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@@ -39,18 +39,40 @@ public:
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Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
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int getOSVersion() const noexcept override { return 0; }
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/**
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* Optionally initializes the Metal platform by acquiring resources necessary for rendering.
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*
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* This method attempts to acquire a Metal device and command queue, returning true if both are
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* successfully obtained, or false otherwise. Typically, these objects are acquired when
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* the Metal backend is initialized. This method allows clients to check for their availability
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* earlier.
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*
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* Calling initialize() is optional and safe to do so multiple times. After initialize() returns
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* true, subsequent calls will continue to return true but have no effect.
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*
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* initialize() must be called from the main thread.
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*
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* @returns true if the device and command queue have been successfully obtained; false
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* otherwise.
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*/
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bool initialize() noexcept;
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/**
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* Obtain the preferred Metal device object for the backend to use.
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*
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* On desktop platforms, there may be multiple GPUs suitable for rendering, and this method is
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* free to decide which one to use. On mobile systems with a single GPU, implementations should
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* simply return the result of MTLCreateSystemDefaultDevice();
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*
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* createDevice is called by the Metal backend from the backend thread.
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*/
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virtual void createDevice(MetalDevice& outDevice) noexcept;
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/**
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* Create a command submission queue on the Metal device object.
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*
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* createCommandQueue is called by the Metal backend from the backend thread.
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*
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* @param device The device which was returned from createDevice()
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*/
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virtual void createCommandQueue(
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@@ -60,6 +82,8 @@ public:
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* Obtain a MTLCommandBuffer enqueued on this Platform's MTLCommandQueue. The command buffer is
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* guaranteed to execute before all subsequent command buffers created either by Filament, or
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* further calls to this method.
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*
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* createAndEnqueueCommandBuffer must be called from the main thread.
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*/
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void createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept;
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@@ -68,6 +92,8 @@ public:
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*
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* Each frame rendered requires a CAMetalDrawable texture, which is presented on-screen at the
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* completion of each frame. These are limited and provided round-robin style by the system.
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*
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* setDrawableFailureBehavior must be called from the main thread.
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*/
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enum class DrawableFailureBehavior : uint8_t {
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/**
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@@ -24,14 +24,22 @@
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#import <Foundation/Foundation.h>
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#include <atomic>
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#include <mutex>
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namespace filament::backend {
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struct PlatformMetalImpl {
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std::mutex mLock; // locks mDevice and mCommandQueue
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id<MTLDevice> mDevice = nil;
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id<MTLCommandQueue> mCommandQueue = nil;
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// read form driver thread, read/written to from client thread
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std::atomic<PlatformMetal::DrawableFailureBehavior> mDrawableFailureBehavior =
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PlatformMetal::DrawableFailureBehavior::PANIC;
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// These methods must be called with mLock held
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void createDeviceImpl(MetalDevice& outDevice);
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void createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue);
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};
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Platform* createDefaultMetalPlatform() {
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@@ -48,7 +56,59 @@ Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::Dri
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return MetalDriverFactory::create(this, driverConfig);
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}
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bool PlatformMetal::initialize() noexcept {
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std::lock_guard<std::mutex> lock(pImpl->mLock);
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MetalDevice device{};
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pImpl->createDeviceImpl(device);
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if (device.device == nil) {
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return false;
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}
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MetalCommandQueue commandQueue{};
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pImpl->createCommandQueueImpl(device, commandQueue);
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if (commandQueue.commandQueue == nil) {
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return false;
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}
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return true;
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}
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void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
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std::lock_guard<std::mutex> lock(pImpl->mLock);
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pImpl->createDeviceImpl(outDevice);
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}
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void PlatformMetal::createCommandQueue(
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MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
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std::lock_guard<std::mutex> lock(pImpl->mLock);
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pImpl->createCommandQueueImpl(device, outCommandQueue);
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}
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void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
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std::lock_guard<std::mutex> lock(pImpl->mLock);
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id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
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[commandBuffer enqueue];
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outCommandBuffer.commandBuffer = commandBuffer;
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}
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void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
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pImpl->mDrawableFailureBehavior = behavior;
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}
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PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
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return pImpl->mDrawableFailureBehavior;
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}
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// -------------------------------------------------------------------------------------------------
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void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
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if (mDevice) {
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outDevice.device = mDevice;
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return;
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}
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id<MTLDevice> result;
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#if !defined(FILAMENT_IOS)
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@@ -74,27 +134,17 @@ void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
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<< utils::io::endl;
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outDevice.device = result;
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mDevice = result;
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}
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void PlatformMetal::createCommandQueue(
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MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
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pImpl->mCommandQueue = [device.device newCommandQueue];
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pImpl->mCommandQueue.label = @"Filament";
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outCommandQueue.commandQueue = pImpl->mCommandQueue;
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}
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void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
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id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
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[commandBuffer enqueue];
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outCommandBuffer.commandBuffer = commandBuffer;
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}
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void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
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pImpl->mDrawableFailureBehavior = behavior;
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}
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PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
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return pImpl->mDrawableFailureBehavior;
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void PlatformMetalImpl::createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue) {
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if (mCommandQueue) {
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outCommandQueue.commandQueue = mCommandQueue;
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return;
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}
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mCommandQueue = [device.device newCommandQueue];
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mCommandQueue.label = @"Filament";
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outCommandQueue.commandQueue = mCommandQueue;
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}
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} // namespace filament
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