Fix rendering issue when using DoF
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committed by
Mathias Agopian
parent
80014bf2b1
commit
7d01e0349b
@@ -477,6 +477,7 @@ void fastTile(inout vec4 color, inout float alpha,
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}
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alpha = cocToAlpha(kernelSize);
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color *= rcp(sampleCount(ringCountFast));
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color = min(vec4(MEDIUMP_FLT_MAX), color);
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}
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void foregroundTile(inout vec4 foreground, inout float fgOpacity,
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@@ -658,6 +659,7 @@ void postProcess(inout PostProcessInputs postProcess) {
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// the downside of doing this is that we couldn't use a different upscaler for each
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// layer, but this is a lot less costly
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postProcess.color = foreground + (1.0 - fgOpacity) * background;
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postProcess.color = min(vec4(MEDIUMP_FLT_MAX), postProcess.color);
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postProcess.alpha = fgOpacity + (1.0 - fgOpacity) * bgOpacity;
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}
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