vk: add descriptor set/layout types to handles (#7728)
- Move VulkanDescriptorSet to VulkanHandles.h - Add VulkanDescriptorSetLayout to VulkanHandles.h - Add "input" descriptor set types to VulkanUtility.h. These are structs that will be defined in the backend API (shared across all backends) and eventually passed from the front-end to the vk backend. - Logic to parse descriptor set layout from the spirv-v shaders. - Move UsageFlags type to VulkanUtility.h - Just prep work. No effect to current implementations.
This commit is contained in:
@@ -1771,14 +1771,13 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
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VulkanTexture* samplerTextures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
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auto const& bindingToSamplerIndex = program->getBindingToSamplerIndex();
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VulkanPipelineCache::UsageFlags usage = program->getUsage();
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UsageFlags usage = program->getUsage();
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#if FVK_ENABLED_DEBUG_SAMPLER_NAME
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auto const& bindingToName = program->getBindingToName();
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#endif
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UTILS_NOUNROLL
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for (uint8_t binding = 0; binding < VulkanPipelineCache::SAMPLER_BINDING_COUNT; binding++) {
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for (auto binding: program->getBindings()) {
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uint16_t const indexPair = bindingToSamplerIndex[binding];
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if (indexPair == 0xffff) {
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@@ -20,6 +20,7 @@
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#include "VulkanConstants.h"
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#include "VulkanDriver.h"
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#include "VulkanMemory.h"
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#include "VulkanUtility.h"
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#include "spirv/VulkanSpirvUtils.h"
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#include <backend/platforms/VulkanPlatform.h>
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@@ -30,15 +31,17 @@ using namespace bluevk;
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namespace filament::backend {
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static void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
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namespace {
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void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
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rect->offset.y = framebufferHeight - rect->offset.y - rect->extent.height;
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}
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static void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
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void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
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rect->y = framebufferHeight - rect->y - rect->height;
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}
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static void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
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void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
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int32_t x = std::max(rect->offset.x, 0);
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int32_t y = std::max(rect->offset.y, 0);
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int32_t right = std::min(rect->offset.x + (int32_t) rect->extent.width, (int32_t) fbWidth);
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@@ -49,17 +52,103 @@ static void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeig
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rect->extent.height = std::max(top - y, 0);
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}
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template<typename Bitmask>
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static constexpr Bitmask fromStageFlags(ShaderStageFlags2 flags, uint8_t binding) {
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Bitmask ret = 0;
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if (flags & ShaderStageFlags2::VERTEX) {
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ret |= (getVertexStage<Bitmask>() << binding);
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}
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if (flags & ShaderStageFlags2::FRAGMENT) {
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ret |= (getFragmentStage<Bitmask>() << binding);
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}
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return ret;
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}
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UsageFlags getUsageFlags(uint16_t binding, ShaderStageFlags flags, UsageFlags src) {
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// NOTE: if you modify this function, you also need to modify getShaderStageFlags.
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assert_invariant(binding < MAX_SAMPLER_COUNT);
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if (any(flags & ShaderStageFlags::VERTEX)) {
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src.set(binding);
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}
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if (any(flags & ShaderStageFlags::FRAGMENT)) {
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src.set(MAX_SAMPLER_COUNT + binding);
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}
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// TODO: add support for compute by extending SHADER_MODULE_COUNT and ensuring UsageFlags
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// has 186 bits (MAX_SAMPLER_COUNT * 3)
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// assert_invariant(!any(flags & ~(ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT)));
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return src;
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}
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constexpr decltype(VulkanProgram::MAX_SHADER_MODULES) MAX_SHADER_MODULES =
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VulkanProgram::MAX_SHADER_MODULES;
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using LayoutDescriptionList = VulkanProgram::LayoutDescriptionList;
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template<typename Bitmask>
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void addDescriptors(Bitmask mask,
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utils::FixedCapacityVector<DescriptorSetLayoutBinding>& outputList) {
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constexpr uint8_t MODULE_OFFSET = (sizeof(Bitmask) * 8) / MAX_SHADER_MODULES;
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for (uint8_t i = 0; i < MODULE_OFFSET; ++i) {
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bool const hasVertex = (mask & (1ULL << i)) != 0;
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bool const hasFragment = (mask & (1ULL << (MODULE_OFFSET + i))) != 0;
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if (!hasVertex && !hasFragment) {
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continue;
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}
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DescriptorSetLayoutBinding binding{
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.binding = i,
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.flags = DescriptorFlags::NONE,
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.count = 0,// This is always 0 for now as we pass the size of the UBOs in the Driver API
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// instead.
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};
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if (hasVertex) {
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binding.stageFlags = ShaderStageFlags2::VERTEX;
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}
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if (hasFragment) {
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binding.stageFlags = static_cast<ShaderStageFlags2>(
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binding.stageFlags | ShaderStageFlags2::FRAGMENT);
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}
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if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
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binding.type = DescriptorType::UNIFORM_BUFFER;
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} else if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
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binding.type = DescriptorType::SAMPLER;
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} else if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
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binding.type = DescriptorType::INPUT_ATTACHMENT;
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}
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outputList.push_back(binding);
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}
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}
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} // anonymous namespace
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VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
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: HwProgram(builder.getName()),
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VulkanResource(VulkanResourceType::PROGRAM),
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mInfo(new PipelineInfo()),
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mDevice(device) {
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constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
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constexpr uint8_t SAMPLER_MODULE_OFFSET = (sizeof(SamplerBitmask) * 8) / MAX_SHADER_MODULES;
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constexpr uint8_t INPUT_ATTACHMENT_MODULE_OFFSET =
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(sizeof(InputAttachmentBitmask) * 8) / MAX_SHADER_MODULES;
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Program::ShaderSource const& blobs = builder.getShadersSource();
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auto& modules = mInfo->shaders;
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auto const& specializationConstants = builder.getSpecializationConstants();
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std::vector<uint32_t> shader;
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// TODO: this will be moved out of the shader as the descriptor set layout will be provided by
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// Filament instead of parsed from the shaders.
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UniformBufferBitmask uboMask = 0;
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SamplerBitmask samplerMask = 0;
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InputAttachmentBitmask inputAttachmentMask = 0;
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static_assert(static_cast<ShaderStage>(0) == ShaderStage::VERTEX &&
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static_cast<ShaderStage>(1) == ShaderStage::FRAGMENT &&
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MAX_SHADER_MODULES == 2);
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for (size_t i = 0; i < MAX_SHADER_MODULES; i++) {
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Program::ShaderBlob const& blob = blobs[i];
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@@ -72,6 +161,12 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
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dataSize = shader.size() * 4;
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}
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auto const [ubo, sampler, inputAttachment] = getProgramBindings(blob);
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uboMask |= (static_cast<UniformBufferBitmask>(ubo) << (UBO_MODULE_OFFSET * i));
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samplerMask |= (static_cast<SamplerBitmask>(sampler) << (SAMPLER_MODULE_OFFSET * i));
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inputAttachmentMask |= (static_cast<InputAttachmentBitmask>(inputAttachment)
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<< (INPUT_ATTACHMENT_MODULE_OFFSET * i));
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VkShaderModule& module = modules[i];
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VkShaderModuleCreateInfo moduleInfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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@@ -99,12 +194,25 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
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#endif
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}
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LayoutDescriptionList& layouts = mInfo->layouts;
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layouts[0].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
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countBits(collapseStages(uboMask)));
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layouts[1].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
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countBits(collapseStages(samplerMask)));
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layouts[2].bindings = utils::FixedCapacityVector<DescriptorSetLayoutBinding>::with_capacity(
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countBits(collapseStages(inputAttachmentMask)));
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addDescriptors(uboMask, layouts[0].bindings);
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addDescriptors(samplerMask, layouts[1].bindings);
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addDescriptors(inputAttachmentMask, layouts[2].bindings);
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#if FVK_ENABLED_DEBUG_SAMPLER_NAME
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auto& bindingToName = mInfo->bindingToName;
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#endif
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auto& groupInfo = builder.getSamplerGroupInfo();
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auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
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auto& bindings = mInfo->bindings;
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auto& usage = mInfo->usage;
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for (uint8_t groupInd = 0; groupInd < Program::SAMPLER_BINDING_COUNT; groupInd++) {
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auto const& group = groupInfo[groupInd];
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@@ -112,7 +220,9 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
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for (size_t i = 0; i < samplers.size(); ++i) {
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uint32_t const binding = samplers[i].binding;
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bindingToSamplerIndex[binding] = (groupInd << 8) | (0xff & i);
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usage = VulkanPipelineCache::getUsageFlags(binding, group.stageFlags, usage);
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assert_invariant(bindings.find(binding) == bindings.end());
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bindings.insert(binding);
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usage = getUsageFlags(binding, group.stageFlags, usage);
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#if FVK_ENABLED_DEBUG_SAMPLER_NAME
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bindingToName[binding] = samplers[i].name.c_str();
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@@ -126,24 +236,6 @@ VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
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#endif
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}
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VulkanProgram::VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
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CustomSamplerInfoList const& samplerInfo) noexcept
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: VulkanResource(VulkanResourceType::PROGRAM),
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mInfo(new PipelineInfo()),
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mDevice(device) {
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mInfo->shaders[0] = vs;
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mInfo->shaders[1] = fs;
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auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
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auto& usage = mInfo->usage;
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bindingToSamplerIndex.resize(samplerInfo.size());
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for (uint16_t binding = 0; binding < samplerInfo.size(); ++binding) {
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auto const& sampler = samplerInfo[binding];
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bindingToSamplerIndex[binding]
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= (sampler.groupIndex << 8) | (0xff & sampler.samplerIndex);
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usage = VulkanPipelineCache::getUsageFlags(binding, sampler.flags, usage);
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}
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}
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VulkanProgram::~VulkanProgram() {
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for (auto shader: mInfo->shaders) {
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vkDestroyShaderModule(mDevice, shader, VKALLOC);
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@@ -405,4 +497,35 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(VulkanResourceAllocator* resourceAl
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mResources.acquire(indexBuffer);
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}
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using Bitmask = VulkanDescriptorSetLayout::Bitmask;
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Bitmask Bitmask::fromBackendLayout(descset::DescriptorSetLayout const& layout) {
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Bitmask mask;
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for (auto const& binding: layout.bindings) {
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switch (binding.type) {
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case descset::DescriptorType::UNIFORM_BUFFER: {
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if (binding.flags == descset::DescriptorFlags::DYNAMIC_OFFSET) {
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mask.dynamicUbo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
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binding.binding);
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} else {
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mask.ubo |= fromStageFlags<UniformBufferBitmask>(binding.stageFlags,
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binding.binding);
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}
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break;
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}
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case descset::DescriptorType::SAMPLER: {
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mask.sampler |= fromStageFlags<SamplerBitmask>(binding.stageFlags, binding.binding);
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break;
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}
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case descset::DescriptorType::INPUT_ATTACHMENT: {
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mask.inputAttachment |=
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fromStageFlags<InputAttachmentBitmask>(binding.stageFlags, binding.binding);
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break;
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}
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}
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}
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return mask;
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}
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} // namespace filament::backend
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@@ -21,35 +21,172 @@
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#include "DriverBase.h"
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#include "VulkanBuffer.h"
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#include "VulkanPipelineCache.h"
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#include "VulkanResources.h"
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#include "VulkanSwapChain.h"
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#include "VulkanTexture.h"
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#include "VulkanUtility.h"
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#include "private/backend/SamplerGroup.h"
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#include "utils/FixedCapacityVector.h"
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#include "vulkan/vulkan_core.h"
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#include <utils/Mutex.h>
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#include <utils/StructureOfArrays.h>
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namespace filament::backend {
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using namespace descset;
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class VulkanTimestamps;
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struct VulkanDescriptorSetLayout : public VulkanResource {
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static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT = 3;
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// The bitmask representation of a set layout.
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struct Bitmask {
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UniformBufferBitmask ubo = 0; // 4 bytes
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UniformBufferBitmask dynamicUbo = 0; // 4 bytes
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SamplerBitmask sampler = 0; // 8 bytes
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InputAttachmentBitmask inputAttachment = 0; // 1 bytes
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// Because we're using this struct as hash key, must make it's 8-bytes aligned, with no
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// unaccounted bytes.
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uint8_t padding0 = 0; // 1 bytes
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uint16_t padding1 = 0;// 2 bytes
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uint32_t padding2 = 0;// 4 bytes
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bool operator==(Bitmask const& right) const {
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return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
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inputAttachment == right.inputAttachment;
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}
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static Bitmask fromBackendLayout(descset::DescriptorSetLayout const& layout);
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};
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// This is a convenience struct to quickly check layout compatibility in terms of descriptor set
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// pools.
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struct Count {
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uint32_t ubo = 0;
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uint32_t dynamicUbo = 0;
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uint32_t sampler = 0;
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uint32_t inputAttachment = 0;
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bool operator==(Count const& right) const noexcept {
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return ubo == right.ubo && dynamicUbo == right.dynamicUbo && sampler == right.sampler &&
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inputAttachment == right.inputAttachment;
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}
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static inline Count fromLayoutBitmask(Bitmask const& mask) {
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return {
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.ubo = countBits(collapseStages(mask.ubo)),
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.dynamicUbo = countBits(collapseStages(mask.dynamicUbo)),
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.sampler = countBits(collapseStages(mask.sampler)),
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.inputAttachment = countBits(collapseStages(mask.inputAttachment)),
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};
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}
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Count operator*(uint16_t mult) const noexcept {
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// TODO: check for overflow.
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Count ret;
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ret.ubo = ubo * mult;
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ret.dynamicUbo = dynamicUbo * mult;
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ret.sampler = sampler * mult;
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ret.inputAttachment = inputAttachment * mult;
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return ret;
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}
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};
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static_assert(sizeof(Bitmask) % 8 == 0);
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explicit VulkanDescriptorSetLayout(VkDescriptorSetLayout layout, Bitmask const& bitmask)
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: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
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vklayout(layout),
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bitmask(bitmask),
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bindings(getBindings(bitmask)),
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count(Count::fromLayoutBitmask(bitmask)) {}
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VkDescriptorSetLayout const vklayout;
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Bitmask const bitmask;
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// This is a convenience struct so that we don't have to iterate through all the bits of the
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// bitmask (which correspondings to binding indices).
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struct _Bindings {
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utils::FixedCapacityVector<uint8_t> const ubo;
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utils::FixedCapacityVector<uint8_t> const dynamicUbo;
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utils::FixedCapacityVector<uint8_t> const sampler;
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utils::FixedCapacityVector<uint8_t> const inputAttachment;
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} bindings;
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Count const count;
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private:
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template <typename MaskType>
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utils::FixedCapacityVector<uint8_t> bits(MaskType mask) {
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utils::FixedCapacityVector<uint8_t> ret =
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utils::FixedCapacityVector<uint8_t>::with_capacity(countBits(mask));
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for (uint8_t i = 0; i < sizeof(mask) * 4; ++i) {
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if (mask & (1 << i)) {
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ret.push_back(i);
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}
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}
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return ret;
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}
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_Bindings getBindings(Bitmask const& bitmask) {
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auto const uboCollapsed = collapseStages(bitmask.ubo);
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auto const dynamicUboCollapsed = collapseStages(bitmask.dynamicUbo);
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auto const samplerCollapsed = collapseStages(bitmask.sampler);
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auto const inputAttachmentCollapsed = collapseStages(bitmask.inputAttachment);
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return {
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bits(uboCollapsed),
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bits(dynamicUboCollapsed),
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bits(samplerCollapsed),
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bits(inputAttachmentCollapsed),
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};
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}
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};
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using VulkanDescriptorSetLayoutList = std::array<Handle<VulkanDescriptorSetLayout>,
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VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
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struct VulkanDescriptorSet : public VulkanResource {
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public:
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// Because we need to recycle descriptor sets not used, we allow for a callback that the "Pool"
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// can use to repackage the vk handle.
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using OnRecycle = std::function<void()>;
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VulkanDescriptorSet(VulkanResourceAllocator* allocator,
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VkDescriptorSet rawSet, OnRecycle&& onRecycleFn)
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: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
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resources(allocator),
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vkSet(rawSet),
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mOnRecycleFn(std::move(onRecycleFn)) {}
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~VulkanDescriptorSet() {
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if (mOnRecycleFn) {
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mOnRecycleFn();
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}
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}
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// TODO: maybe change to fixed size for performance.
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VulkanAcquireOnlyResourceManager resources;
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VkDescriptorSet const vkSet;
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private:
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OnRecycle mOnRecycleFn;
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};
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using VulkanDescriptorSetList = std::array<Handle<VulkanDescriptorSet>,
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VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
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|
||||
struct VulkanProgram : public HwProgram, VulkanResource {
|
||||
|
||||
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
|
||||
|
||||
VulkanProgram(VkDevice device, Program const& builder) noexcept;
|
||||
|
||||
struct CustomSamplerInfo {
|
||||
uint8_t groupIndex;
|
||||
uint8_t samplerIndex;
|
||||
ShaderStageFlags flags;
|
||||
};
|
||||
using CustomSamplerInfoList = utils::FixedCapacityVector<CustomSamplerInfo>;
|
||||
|
||||
// We allow custom descriptor of the samplers within shaders. This is needed if we want to use
|
||||
// a program that exists only in the backend - for example, for shader-based bliting.
|
||||
VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
|
||||
CustomSamplerInfoList const& samplerInfo) noexcept;
|
||||
~VulkanProgram();
|
||||
|
||||
inline VkShaderModule getVertexShader() const {
|
||||
@@ -58,39 +195,61 @@ struct VulkanProgram : public HwProgram, VulkanResource {
|
||||
|
||||
inline VkShaderModule getFragmentShader() const { return mInfo->shaders[1]; }
|
||||
|
||||
inline VulkanPipelineCache::UsageFlags getUsage() const { return mInfo->usage; }
|
||||
|
||||
inline utils::FixedCapacityVector<uint16_t> const& getBindingToSamplerIndex() const {
|
||||
return mInfo->bindingToSamplerIndex;
|
||||
}
|
||||
|
||||
inline UsageFlags getUsage() const {
|
||||
return mInfo->usage;
|
||||
}
|
||||
|
||||
// Get a list of the sampler binding indices so that we don't have to loop through all possible
|
||||
// samplers.
|
||||
inline BindingList const& getBindings() const { return mInfo->bindings; }
|
||||
|
||||
// TODO: this is currently not used. This will replace getLayoutDescriptionList below.
|
||||
// inline descset::DescriptorSetLayout const& getLayoutDescription() const {
|
||||
// return mInfo->layout;
|
||||
// }
|
||||
// In the usual case, we would have just one layout per program. But in the current setup, we
|
||||
// have a set/layout for each descriptor type. This will be changed in the future.
|
||||
using LayoutDescriptionList = std::array<descset::DescriptorSetLayout,
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
inline LayoutDescriptionList const& getLayoutDescriptionList() const { return mInfo->layouts; }
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
|
||||
return mInfo->bindingToName;
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
// TODO: handle compute shaders.
|
||||
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
|
||||
static constexpr uint8_t const MAX_SHADER_MODULES = 2;
|
||||
|
||||
private:
|
||||
struct PipelineInfo {
|
||||
PipelineInfo()
|
||||
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff)
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
, bindingToName(MAX_SAMPLER_COUNT, "")
|
||||
#endif
|
||||
#endif
|
||||
{}
|
||||
|
||||
// This bitset maps to each of the sampler in the sampler groups associated with this
|
||||
// program, and whether each sampler is used in which shader (i.e. vert, frag, compute).
|
||||
VulkanPipelineCache::UsageFlags usage;
|
||||
UsageFlags usage;
|
||||
|
||||
BindingList bindings;
|
||||
|
||||
// We store the samplerGroupIndex as the top 8-bit and the index within each group as the lower 8-bit.
|
||||
utils::FixedCapacityVector<uint16_t> bindingToSamplerIndex;
|
||||
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
|
||||
|
||||
// TODO: Use this instead of `layouts` after Filament-side Descriptor Set API is in place.
|
||||
// descset::DescriptorSetLayout layout;
|
||||
LayoutDescriptionList layouts;
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
// We store the sampler name mapped from binding index (only for debug purposes).
|
||||
utils::FixedCapacityVector<std::string> bindingToName;
|
||||
|
||||
@@ -34,7 +34,7 @@ using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags key, uint16_t binding) {
|
||||
static VkShaderStageFlags getShaderStageFlags(UsageFlags key, uint16_t binding) {
|
||||
// NOTE: if you modify this function, you also need to modify getUsageFlags.
|
||||
assert_invariant(binding < MAX_SAMPLER_COUNT);
|
||||
VkShaderStageFlags flags = 0;
|
||||
@@ -47,24 +47,7 @@ static VkShaderStageFlags getShaderStageFlags(VulkanPipelineCache::UsageFlags ke
|
||||
return flags;
|
||||
}
|
||||
|
||||
VulkanPipelineCache::UsageFlags
|
||||
VulkanPipelineCache::getUsageFlags(uint16_t binding, ShaderStageFlags flags, UsageFlags src) {
|
||||
// NOTE: if you modify this function, you also need to modify getShaderStageFlags.
|
||||
assert_invariant(binding < MAX_SAMPLER_COUNT);
|
||||
if (any(flags & ShaderStageFlags::VERTEX)) {
|
||||
src.set(binding);
|
||||
}
|
||||
if (any(flags & ShaderStageFlags::FRAGMENT)) {
|
||||
src.set(MAX_SAMPLER_COUNT + binding);
|
||||
}
|
||||
// TODO: add support for compute by extending SHADER_MODULE_COUNT and ensuring UsageFlags
|
||||
// has 186 bits (MAX_SAMPLER_COUNT * 3)
|
||||
// assert_invariant(!any(flags & ~(ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT)));
|
||||
return src;
|
||||
}
|
||||
|
||||
VulkanPipelineCache::UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t binding,
|
||||
UsageFlags src) {
|
||||
UsageFlags VulkanPipelineCache::disableUsageFlags(uint16_t binding, UsageFlags src) {
|
||||
src.unset(binding);
|
||||
src.unset(MAX_SAMPLER_COUNT + binding);
|
||||
return src;
|
||||
|
||||
@@ -89,8 +89,6 @@ public:
|
||||
VkSpecializationInfo* specializationInfos = nullptr;
|
||||
};
|
||||
|
||||
using UsageFlags = utils::bitset128;
|
||||
static UsageFlags getUsageFlags(uint16_t binding, ShaderStageFlags stages, UsageFlags src = {});
|
||||
static UsageFlags disableUsageFlags(uint16_t binding, UsageFlags src);
|
||||
|
||||
#pragma clang diagnostic push
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "VulkanResources.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "VulkanResourceAllocator.h"
|
||||
#include "caching/VulkanDescriptorSet.h"
|
||||
#include "VulkanPipelineCache.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -62,6 +62,9 @@ void deallocateResource(VulkanResourceAllocator* allocator, VulkanResourceType t
|
||||
case VulkanResourceType::RENDER_PRIMITIVE:
|
||||
allocator->destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
|
||||
break;
|
||||
case VulkanResourceType::DESCRIPTOR_SET_LAYOUT:
|
||||
allocator->destruct<VulkanDescriptorSetLayout>(Handle<VulkanDescriptorSetLayout>(id));
|
||||
break;
|
||||
case VulkanResourceType::DESCRIPTOR_SET:
|
||||
allocator->destruct<VulkanDescriptorSet>(Handle<VulkanDescriptorSet>(id));
|
||||
break;
|
||||
|
||||
@@ -35,24 +35,25 @@ struct VulkanThreadSafeResource;
|
||||
|
||||
// Subclasses of VulkanResource must provide this enum in their construction.
|
||||
enum class VulkanResourceType : uint8_t {
|
||||
BUFFER_OBJECT,
|
||||
INDEX_BUFFER,
|
||||
PROGRAM,
|
||||
RENDER_TARGET,
|
||||
SAMPLER_GROUP,
|
||||
SWAP_CHAIN,
|
||||
RENDER_PRIMITIVE,
|
||||
TEXTURE,
|
||||
TIMER_QUERY,
|
||||
VERTEX_BUFFER,
|
||||
VERTEX_BUFFER_INFO,
|
||||
DESCRIPTOR_SET,
|
||||
BUFFER_OBJECT = 0,
|
||||
INDEX_BUFFER = 1,
|
||||
PROGRAM = 2,
|
||||
RENDER_TARGET = 3,
|
||||
SAMPLER_GROUP = 4,
|
||||
SWAP_CHAIN = 5,
|
||||
RENDER_PRIMITIVE = 6,
|
||||
TEXTURE = 7,
|
||||
TIMER_QUERY = 8,
|
||||
VERTEX_BUFFER = 9,
|
||||
VERTEX_BUFFER_INFO = 10,
|
||||
DESCRIPTOR_SET_LAYOUT = 11,
|
||||
DESCRIPTOR_SET = 12,
|
||||
|
||||
// Below are resources that are managed manually (i.e. not ref counted).
|
||||
FENCE,
|
||||
HEAP_ALLOCATED,
|
||||
FENCE = 13,
|
||||
HEAP_ALLOCATED = 14,
|
||||
|
||||
END_TYPE, // A placeholder
|
||||
END_TYPE = 15, // A placeholder
|
||||
};
|
||||
|
||||
#define IS_HEAP_ALLOC_TYPE(f) \
|
||||
|
||||
@@ -655,4 +655,6 @@ uint8_t reduceSampleCount(uint8_t sampleCount, VkSampleCountFlags mask) {
|
||||
return mostSignificantBit((sampleCount - 1) & mask);
|
||||
}
|
||||
|
||||
_BitCountHelper _BitCountHelper::BitCounter = {};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -90,6 +90,9 @@ utils::FixedCapacityVector<OutType> enumerate(
|
||||
#undef EXPAND_ENUM_NO_ARGS
|
||||
#undef EXPAND_ENUM_ARGS
|
||||
|
||||
// Used across pipeline related classes.
|
||||
using UsageFlags = utils::bitset128;
|
||||
|
||||
// Useful shorthands
|
||||
using VkFormatList = utils::FixedCapacityVector<VkFormat>;
|
||||
|
||||
@@ -122,14 +125,14 @@ public:
|
||||
clear();
|
||||
}
|
||||
|
||||
inline const_iterator begin() {
|
||||
inline const_iterator begin() const {
|
||||
if (mInd == 0) {
|
||||
return mArray.cend();
|
||||
}
|
||||
return mArray.cbegin();
|
||||
}
|
||||
|
||||
inline const_iterator end() {
|
||||
inline const_iterator end() const {
|
||||
if (mInd > 0 && mInd < CAPACITY) {
|
||||
return mArray.begin() + mInd;
|
||||
}
|
||||
@@ -170,7 +173,7 @@ public:
|
||||
return mArray[ind];
|
||||
}
|
||||
|
||||
inline size_t size() {
|
||||
inline uint32_t size() const {
|
||||
return mInd;
|
||||
}
|
||||
|
||||
@@ -181,9 +184,127 @@ private:
|
||||
}
|
||||
|
||||
FixedSizeArray mArray;
|
||||
size_t mInd = 0;
|
||||
uint32_t mInd = 0;
|
||||
};
|
||||
|
||||
// TODO: ok to remove once Filament-side API is complete
|
||||
namespace descset {
|
||||
|
||||
// Used to describe the descriptor binding in shader stages. We assume that the binding index does
|
||||
// not exceed 31. We also assume that we have two shader stages - vertex and fragment. The below
|
||||
// types and struct are used across VulkanDescriptorSet and VulkanProgram.
|
||||
using UniformBufferBitmask = uint32_t;
|
||||
using SamplerBitmask = uint64_t;
|
||||
|
||||
// We only have at most one input attachment, so this bitmask exists only to make the code more
|
||||
// general.
|
||||
using InputAttachmentBitmask = uint8_t;
|
||||
|
||||
constexpr UniformBufferBitmask UBO_VERTEX_STAGE = 0x1;
|
||||
constexpr UniformBufferBitmask UBO_FRAGMENT_STAGE = (0x1ULL << (sizeof(UniformBufferBitmask) * 4));
|
||||
constexpr SamplerBitmask SAMPLER_VERTEX_STAGE = 0x1;
|
||||
constexpr SamplerBitmask SAMPLER_FRAGMENT_STAGE = (0x1ULL << (sizeof(SamplerBitmask) * 4));
|
||||
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_VERTEX_STAGE = 0x1;
|
||||
constexpr InputAttachmentBitmask INPUT_ATTACHMENT_FRAGMENT_STAGE =
|
||||
(0x1ULL << (sizeof(InputAttachmentBitmask) * 4));
|
||||
|
||||
template<typename Bitmask>
|
||||
static constexpr Bitmask getVertexStage() noexcept {
|
||||
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
|
||||
return UBO_VERTEX_STAGE;
|
||||
}
|
||||
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
|
||||
return SAMPLER_VERTEX_STAGE;
|
||||
}
|
||||
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
|
||||
return INPUT_ATTACHMENT_VERTEX_STAGE;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Bitmask>
|
||||
static constexpr Bitmask getFragmentStage() noexcept {
|
||||
if constexpr (std::is_same_v<Bitmask, UniformBufferBitmask>) {
|
||||
return UBO_FRAGMENT_STAGE;
|
||||
}
|
||||
if constexpr (std::is_same_v<Bitmask, SamplerBitmask>) {
|
||||
return SAMPLER_FRAGMENT_STAGE;
|
||||
}
|
||||
if constexpr (std::is_same_v<Bitmask, InputAttachmentBitmask>) {
|
||||
return INPUT_ATTACHMENT_FRAGMENT_STAGE;
|
||||
}
|
||||
}
|
||||
|
||||
typedef enum ShaderStageFlags2 : uint8_t {
|
||||
NONE = 0,
|
||||
VERTEX = 0x1,
|
||||
FRAGMENT = 0x2,
|
||||
} ShaderStageFlags2;
|
||||
|
||||
enum class DescriptorType : uint8_t {
|
||||
UNIFORM_BUFFER,
|
||||
SAMPLER,
|
||||
INPUT_ATTACHMENT,
|
||||
};
|
||||
|
||||
enum class DescriptorFlags : uint8_t {
|
||||
NONE = 0x00,
|
||||
DYNAMIC_OFFSET = 0x01
|
||||
};
|
||||
|
||||
struct DescriptorSetLayoutBinding {
|
||||
DescriptorType type;
|
||||
ShaderStageFlags2 stageFlags;
|
||||
uint8_t binding;
|
||||
DescriptorFlags flags;
|
||||
uint16_t count;
|
||||
};
|
||||
|
||||
struct DescriptorSetLayout {
|
||||
utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
|
||||
};
|
||||
|
||||
} // namespace descset
|
||||
|
||||
// Use constexpr to statically generate a bit count table for 8-bit numbers.
|
||||
struct _BitCountHelper {
|
||||
constexpr _BitCountHelper() : data{} {
|
||||
for (uint16_t i = 0; i < 256; ++i) {
|
||||
data[i] = 0;
|
||||
for (auto j = i; j > 0; j /= 2) {
|
||||
if (j & 1) {
|
||||
data[i]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename MaskType>
|
||||
constexpr uint8_t count(MaskType num) {
|
||||
uint8_t count = 0;
|
||||
for (uint8_t i = 0; i < sizeof(MaskType) * 8; i+=8) {
|
||||
count += data[(num >> i) & 0xFF];
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static _BitCountHelper BitCounter;
|
||||
private:
|
||||
uint8_t data[256];
|
||||
};
|
||||
|
||||
template<typename MaskType>
|
||||
inline uint8_t countBits(MaskType num) {
|
||||
return _BitCountHelper::BitCounter.count(num);
|
||||
}
|
||||
|
||||
// This is useful for counting the total number of descriptors for both vertex and fragment stages.
|
||||
template<typename MaskType>
|
||||
inline MaskType collapseStages(MaskType mask) {
|
||||
constexpr uint8_t NBITS_DIV_2 = sizeof(MaskType) * 4;
|
||||
// First zero out the top-half and then or the bottom-half against the original top-half.
|
||||
return ((mask << NBITS_DIV_2) >> NBITS_DIV_2) | (mask >> NBITS_DIV_2);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANUTILITY_H
|
||||
|
||||
@@ -44,27 +44,6 @@ PORT_CONSTANT(Program, SAMPLER_BINDING_COUNT)
|
||||
|
||||
#undef PORT_CONSTANT
|
||||
|
||||
// Use constexpr to statically generate a bit count table for 8-bit numbers.
|
||||
struct BitCountHelper {
|
||||
constexpr BitCountHelper() : data{} {
|
||||
for (uint16_t i = 0; i < 256; ++i) {
|
||||
data[i] = 0;
|
||||
for (auto j = i; j > 0; j /= 2) {
|
||||
if (j & 1) {
|
||||
data[i]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
uint8_t data[256];
|
||||
} BitCountImpl;
|
||||
|
||||
inline uint8_t countBits(uint32_t num) {
|
||||
static constexpr uint8_t const* BIT_COUNT = BitCountImpl.data;
|
||||
return BIT_COUNT[num & 0xFF] + BIT_COUNT[(num >> 8) & 0xFF] + BIT_COUNT[(num >> 16) & 0xFF] +
|
||||
BIT_COUNT[(num >> 24) & 0xFF];
|
||||
}
|
||||
|
||||
struct SamplerSet {
|
||||
using Mask = UniformBufferBitmask;
|
||||
struct Key {
|
||||
@@ -202,26 +181,26 @@ public:
|
||||
|
||||
private:
|
||||
inline VulkanDescriptorSet* createSet(VkDescriptorSetLayout layout, VkDescriptorSet vkSet) {
|
||||
return VulkanDescriptorSet::create(mResourceAllocator, vkSet, layout,
|
||||
[this](VulkanDescriptorSet* set) {
|
||||
auto const layout = set->layout;
|
||||
auto const vkSet = set->vkSet;
|
||||
auto listIter = mUnused.find(layout);
|
||||
assert_invariant(listIter != mUnused.end());
|
||||
auto& unusedList = listIter->second;
|
||||
auto handle = mResourceAllocator->initHandle<VulkanDescriptorSet>(
|
||||
mResourceAllocator, vkSet, []() {
|
||||
// auto const vkSet = set->vkSet;
|
||||
// auto listIter = mUnused.find(layout);
|
||||
// assert_invariant(listIter != mUnused.end());
|
||||
// auto& unusedList = listIter->second;
|
||||
|
||||
// At this point, we know that the pointer will be stale, and we need to remove
|
||||
// any non-ref-counted references to it.
|
||||
// TODO: this will be inefficient
|
||||
auto iter = std::find(unusedList.begin(), unusedList.end(), set);
|
||||
unusedList.erase(iter);
|
||||
// // At this point, we know that the pointer will be stale, and we need to remove
|
||||
// // any non-ref-counted references to it.
|
||||
// // TODO: this will be inefficient
|
||||
// auto iter = std::find(unusedList.begin(), unusedList.end(), set);
|
||||
// unusedList.erase(iter);
|
||||
|
||||
// We are recycling - release the vk resource back into the pool. Note that the
|
||||
// vk handle has not changed, but we need to change the backend handle to allow
|
||||
// for proper refcounting of resources referenced in this set.
|
||||
unusedList.push_back(createSet(layout, vkSet));
|
||||
mCount--;
|
||||
});
|
||||
// // We are recycling - release the vk resource back into the pool. Note that the
|
||||
// // vk handle has not changed, but we need to change the backend handle to allow
|
||||
// // for proper refcounting of resources referenced in this set.
|
||||
// unusedList.push_back(createSet(layout, vkSet));
|
||||
// mCount--;
|
||||
});
|
||||
return mResourceAllocator->handle_cast<VulkanDescriptorSet*>(handle);
|
||||
}
|
||||
|
||||
VkDevice mDevice;
|
||||
@@ -412,28 +391,6 @@ using SamplerSetLayoutCache = LayoutCache<SamplerSet::Mask>;
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
VulkanDescriptorSet::VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
|
||||
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn)
|
||||
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
|
||||
resources(allocator),
|
||||
vkSet(rawSet),
|
||||
layout(layout),
|
||||
mOnRecycleFn(std::move(onRecycleFn)) {}
|
||||
|
||||
VulkanDescriptorSet::~VulkanDescriptorSet() {
|
||||
if (mOnRecycleFn) {
|
||||
mOnRecycleFn(this);
|
||||
}
|
||||
}
|
||||
|
||||
VulkanDescriptorSet* VulkanDescriptorSet::create(VulkanResourceAllocator* allocator,
|
||||
VkDescriptorSet rawSet, VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn) {
|
||||
auto handle = allocator->allocHandle<VulkanDescriptorSet>();
|
||||
auto set = allocator->construct<VulkanDescriptorSet>(handle, allocator, rawSet, layout,
|
||||
std::move(onRecycleFn));
|
||||
return set;
|
||||
}
|
||||
|
||||
class VulkanDescriptorSetManager::Impl {
|
||||
public:
|
||||
Impl(VkDevice device, VulkanResourceAllocator* allocator)
|
||||
|
||||
@@ -32,31 +32,6 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
// We need to make this class public to enable allocation on the HandleAllocator.
|
||||
struct VulkanDescriptorSet : public VulkanResourceBase {
|
||||
public:
|
||||
// Because we need to recycle descriptor set not used, we allow for a callback that the "Pool"
|
||||
// can use to repackage the vk handle.
|
||||
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
|
||||
|
||||
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
|
||||
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
|
||||
|
||||
~VulkanDescriptorSet();
|
||||
|
||||
static VulkanDescriptorSet* create(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
|
||||
VkDescriptorSetLayout layout, OnRecycle&& onRecycleFn);
|
||||
|
||||
// TODO: maybe change to fixed size for performance.
|
||||
VulkanAcquireOnlyResourceManager resources;
|
||||
|
||||
VkDescriptorSet const vkSet;
|
||||
VkDescriptorSetLayout const layout;
|
||||
|
||||
private:
|
||||
OnRecycle mOnRecycleFn;
|
||||
};
|
||||
|
||||
// Abstraction over the pool and the layout cache.
|
||||
class VulkanDescriptorSetManager {
|
||||
public:
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <unordered_map>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -72,7 +73,7 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
|
||||
std::vector<uint32_t>& output) {
|
||||
using WordMap = std::unordered_map<uint32_t, uint32_t>;
|
||||
using SpecValueMap = std::unordered_map<uint32_t, SpecConstantValue>;
|
||||
constexpr size_t const HEADER_SIZE = 5;
|
||||
constexpr size_t HEADER_SIZE = 5;
|
||||
|
||||
WordMap varToIdMap;
|
||||
SpecValueMap idToValue;
|
||||
@@ -145,4 +146,61 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
|
||||
output.resize(outputCursor);
|
||||
}
|
||||
|
||||
std::tuple<uint32_t,uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob) {
|
||||
std::unordered_map<uint32_t, uint32_t> targetToSet, targetToBinding;
|
||||
|
||||
constexpr size_t HEADER_SIZE = 5;
|
||||
|
||||
size_t const dataSize = blob.size() / 4;
|
||||
uint32_t const* data = (uint32_t*) blob.data();
|
||||
|
||||
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
|
||||
uint32_t const firstWord = data[cursor];
|
||||
uint32_t const wordCount = firstWord >> 16;
|
||||
uint32_t const op = firstWord & 0x0000FFFF;
|
||||
|
||||
switch(op) {
|
||||
case spv::Op::OpDecorate: {
|
||||
if (data[cursor + 2] == spv::Decoration::DecorationDescriptorSet) {
|
||||
uint32_t const targetVar = data[cursor + 1];
|
||||
uint32_t const setId = data[cursor + 3];
|
||||
targetToSet[targetVar] = setId;
|
||||
} else if (data[cursor + 2] == spv::Decoration::DecorationBinding) {
|
||||
uint32_t const targetVar = data[cursor + 1];
|
||||
uint32_t const binding = data[cursor + 3];
|
||||
targetToBinding[targetVar] = binding;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
cursor += wordCount;
|
||||
}
|
||||
|
||||
constexpr uint32_t UBO = 0;
|
||||
constexpr uint32_t SAMPLER = 1;
|
||||
constexpr uint32_t IATTACHMENT = 2;
|
||||
uint32_t ubo = 0, sampler = 0, inputAttachment = 0;
|
||||
|
||||
for (auto const [target, setId]: targetToSet) {
|
||||
uint32_t const binding = targetToBinding[target];
|
||||
assert_invariant(binding < 32);
|
||||
switch(setId) {
|
||||
case UBO:
|
||||
ubo |= (1 << binding);
|
||||
break;
|
||||
case SAMPLER:
|
||||
sampler |= (1 << binding);
|
||||
break;
|
||||
case IATTACHMENT:
|
||||
inputAttachment |= (1 << binding);
|
||||
break;
|
||||
default:
|
||||
PANIC_POSTCONDITION("unexpected %d", (int) setId);
|
||||
}
|
||||
}
|
||||
return {ubo, sampler, inputAttachment};
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -17,10 +17,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
|
||||
|
||||
#include "backend/Program.h"
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
@@ -42,6 +43,9 @@ void workaroundSpecConstant(Program::ShaderBlob const& blob,
|
||||
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
|
||||
std::vector<uint32_t>& output);
|
||||
|
||||
// bindings for UBO, samplers, input attachment
|
||||
std::tuple<uint32_t, uint32_t, uint32_t> getProgramBindings(Program::ShaderBlob const& blob);
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
|
||||
|
||||
Reference in New Issue
Block a user