gltfio: add Java bindings for instancing.

This commit is contained in:
Philip Rideout
2020-05-28 15:02:50 -07:00
parent 92c017bdd3
commit 81ea280ea9
5 changed files with 195 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ set(GLTFIO_SRCS
${GLTFIO_DIR}/include/gltfio/ResourceLoader.h
${GLTFIO_DIR}/include/gltfio/SimpleViewer.h
${GLTFIO_DIR}/include/gltfio/FilamentAsset.h
${GLTFIO_DIR}/include/gltfio/FilamentInstance.h
${GLTFIO_DIR}/src/Animator.cpp
${GLTFIO_DIR}/src/AssetLoader.cpp
@@ -40,6 +41,8 @@ set(GLTFIO_SRCS
${GLTFIO_DIR}/src/DependencyGraph.h
${GLTFIO_DIR}/src/FFilamentAsset.h
${GLTFIO_DIR}/src/FilamentAsset.cpp
${GLTFIO_DIR}/src/FFilamentInstance.h
${GLTFIO_DIR}/src/FilamentInstance.cpp
${GLTFIO_DIR}/src/GltfEnums.h
${GLTFIO_DIR}/src/MaterialProvider.cpp
${GLTFIO_DIR}/src/ResourceLoader.cpp
@@ -53,6 +56,7 @@ set(GLTFIO_SRCS
src/main/cpp/Animator.cpp
src/main/cpp/AssetLoader.cpp
src/main/cpp/FilamentAsset.cpp
src/main/cpp/FilamentInstance.cpp
src/main/cpp/MaterialProvider.cpp
src/main/cpp/ResourceLoader.cpp

View File

@@ -67,6 +67,27 @@ Java_com_google_android_filament_gltfio_AssetLoader_nCreateAssetFromJson(JNIEnv*
buffer.getSize());
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nCreateInstancedAsset(JNIEnv* env, jclass,
jlong nativeLoader, jobject javaBuffer, jint remaining, jlongArray instances) {
AssetLoader* loader = (AssetLoader*) nativeLoader;
AutoBuffer buffer(env, javaBuffer, remaining);
jsize numInstances = env->GetArrayLength(instances);
using Handle = FilamentInstance*;
Handle* ptrInstances = new Handle[numInstances];
jlong asset = (jlong) loader->createInstancedAsset((const uint8_t *) buffer.getData(),
buffer.getSize(), ptrInstances, numInstances);
if (asset) {
jlong* longInstances = env->GetLongArrayElements(instances, nullptr);
for (jsize i = 0; i < numInstances; i++) {
longInstances[i] = (jlong) ptrInstances[i];
}
env->ReleaseLongArrayElements(instances, longInstances, 0);
}
delete[] ptrInstances;
return asset;
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_AssetLoader_nEnableDiagnostics(JNIEnv*, jclass,
jlong nativeLoader, jboolean enable) {

View File

@@ -0,0 +1,56 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <jni.h>
#include <gltfio/FilamentInstance.h>
#include <algorithm>
using namespace gltfio;
using namespace utils;
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetRoot(JNIEnv*, jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return instance->getRoot().getId();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetEntityCount(JNIEnv*, jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return instance->getEntityCount();
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetEntities(JNIEnv* env, jclass,
jlong nativeInstance, jintArray result) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
jsize available = env->GetArrayLength(result);
Entity* entities = (Entity*) env->GetIntArrayElements(result, nullptr);
std::copy_n(instance->getEntities(),
std::min(available, (jsize) instance->getEntityCount()), entities);
env->ReleaseIntArrayElements(result, (jint*) entities, 0);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_gltfio_FilamentInstance_nGetAnimator(JNIEnv* , jclass,
jlong nativeInstance) {
FilamentInstance* instance = (FilamentInstance*) nativeInstance;
return (jlong) instance->getAnimator();
}

View File

@@ -128,9 +128,34 @@ public class AssetLoader {
return nativeAsset != 0 ? new FilamentAsset(mEngine, nativeAsset) : null;
}
/**
* Consumes the contents of a glTF 2.0 file and produces a master asset with one or more
* instances.
*
* The given instance array must be sized to the desired number of instances. If successful,
* this method will populate the array with slave instances whose resources are shared with
* the master asset.
*/
@Nullable
@SuppressWarnings("unused")
public FilamentAsset createInstancedAsset(@NonNull Buffer buffer,
@NonNull FilamentInstance[] instances) {
long[] nativeInstances = new long[instances.length];
long nativeAsset = nCreateInstancedAsset(mNativeObject, buffer, buffer.remaining(),
nativeInstances);
if (nativeAsset == 0) {
return null;
}
for (int i = 0; i < nativeInstances.length; i++) {
instances[i] = new FilamentInstance(nativeInstances[i]);
}
return new FilamentAsset(mEngine, nativeAsset);
}
/**
* Allows clients to enable diagnostic shading on newly-loaded assets.
*/
@SuppressWarnings("unused")
public void enableDiagnostics(boolean enable) {
nEnableDiagnostics(mNativeObject, enable);
}
@@ -148,6 +173,8 @@ public class AssetLoader {
private static native void nDestroyAssetLoader(long nativeLoader);
private static native long nCreateAssetFromBinary(long nativeLoader, Buffer buffer, int remaining);
private static native long nCreateAssetFromJson(long nativeLoader, Buffer buffer, int remaining);
private static native long nCreateInstancedAsset(long nativeLoader, Buffer buffer, int remaining,
long[] nativeInstances);
private static native void nEnableDiagnostics(long nativeLoader, boolean enable);
private static native void nDestroyAsset(long nativeLoader, long nativeAsset);
}

View File

@@ -0,0 +1,87 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.gltfio;
import androidx.annotation.NonNull;
import com.google.android.filament.Entity;
/**
* Provides access to a hierarchy of entities that have been instanced from a glTF asset.
*
* @see FilamentAsset
* @see Animator
* @see AssetLoader
*/
public class FilamentInstance {
private long mNativeObject;
private Animator mAnimator;
FilamentInstance(long nativeObject) {
mNativeObject = nativeObject;
mAnimator = null;
}
@SuppressWarnings("unused")
long getNativeObject() {
return mNativeObject;
}
@SuppressWarnings("unused")
void clearNativeObject() {
mNativeObject = 0;
}
/**
* Gets the transform root for the asset, which has no matching glTF node.
*/
@SuppressWarnings("unused")
public @Entity int getRoot() {
return nGetRoot(mNativeObject);
}
/**
* Gets the list of entities for this instance, one for each glTF node.
*
* <p>All of these have a transform component. Some of the returned entities may also have a
* renderable component.</p>
*/
public @NonNull @Entity int[] getEntities() {
int[] result = new int[nGetEntityCount(mNativeObject)];
nGetEntities(mNativeObject, result);
return result;
}
/**
* Creates or retrieves the <code>Animator</code> for this instance.
*
* <p>When calling this for the first time, this must be called after
* {@link ResourceLoader#loadResources}.</p>
*/
public @NonNull Animator getAnimator() {
if (mAnimator != null) {
return mAnimator;
}
mAnimator = new Animator(nGetAnimator(mNativeObject));
return mAnimator;
}
private static native int nGetRoot(long nativeAsset);
private static native int nGetEntityCount(long nativeAsset);
private static native void nGetEntities(long nativeAsset, int[] result);
private static native long nGetAnimator(long nativeAsset);
}