Run dead code elimination for WGSL even if all other optimizations are disabled
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bridgewaterrobbie
parent
49b7c7169f
commit
84cce8cfdf
@@ -518,8 +518,13 @@ void GLSLPostProcessor::spirvToMsl(const SpirvBlob* spirv, std::string* outMsl,
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}
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}
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bool GLSLPostProcessor::spirvToWgsl(const SpirvBlob *spirv, std::string *outWsl) {
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bool GLSLPostProcessor::spirvToWgsl(SpirvBlob *spirv, std::string *outWsl) {
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#if FILAMENT_SUPPORTS_WEBGPU
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// We need to remove dead code for our variant-filter workaround for WebGPU to work
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// This is especially relevant for removing the push constants that morphing uses when not disabled
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spv::spirvbin_t remapper(0);
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remapper.remap(*spirv, spv::spirvbin_base_t::DCE_ALL);
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//Currently no options we want to use
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const tint::spirv::reader::Options readerOpts{};
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tint::wgsl::writer::Options writerOpts{};
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@@ -90,7 +90,7 @@ public:
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bool useFramebufferFetch, const DescriptorSets& descriptorSets,
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const ShaderMinifier* minifier);
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static bool spirvToWgsl(const SpirvBlob* spirv, std::string* outWsl);
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static bool spirvToWgsl(SpirvBlob* spirv, std::string* outWsl);
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private:
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struct InternalConfig {
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