webgpu: initial render pipeline creation

This commit is contained in:
Andy Hovingh
2025-04-25 17:48:36 -05:00
parent 44840a481e
commit 8a3bf04eef
7 changed files with 399 additions and 14 deletions

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@@ -259,6 +259,8 @@ if (FILAMENT_SUPPORTS_WEBGPU)
src/webgpu/WebGPUDriver.h
src/webgpu/WebGPUHandles.cpp
src/webgpu/WebGPUHandles.h
src/webgpu/WebGPUPipelineCreation.cpp
src/webgpu/WebGPUPipelineCreation.h
src/webgpu/WebGPUSwapChain.cpp
src/webgpu/WebGPUSwapChain.h
src/webgpu/WGPUProgram.cpp

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@@ -16,6 +16,7 @@
#include "webgpu/WebGPUDriver.h"
#include "WebGPUPipelineCreation.h"
#include "WebGPUSwapChain.h"
#include <backend/platforms/WebGPUPlatform.h>
@@ -24,18 +25,20 @@
#include "private/backend/Dispatcher.h"
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/TargetBufferInfo.h>
#include <math/mat3.h>
#include <utils/CString.h>
#include <utils/Panic.h>
#include <utils/ostream.h>
#include <dawn/webgpu_cpp_print.h>
#include <webgpu/webgpu_cpp.h>
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <sstream>
#include <string_view>
#include <utility>
@@ -859,6 +862,44 @@ void WebGPUDriver::blit(
}
void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
const auto* program = handleCast<WGPUProgram>(pipelineState.program);
assert_invariant(program);
assert_invariant(program->computeShaderModule == nullptr &&
"WebGPU backend does not (yet) support compute pipelines.");
FILAMENT_CHECK_POSTCONDITION(program->vertexShaderModule)
<< "WebGPU backend requires a vertex shader module for a render pipeline";
std::array<wgpu::BindGroupLayout, MAX_DESCRIPTOR_SET_COUNT> bindGroupLayouts{};
assert_invariant(bindGroupLayouts.size() >= pipelineState.pipelineLayout.setLayout.size());
size_t bindGroupLayoutCount = 0;
for (size_t i = 0; i < bindGroupLayouts.size(); i++) {
const auto handle = pipelineState.pipelineLayout.setLayout[bindGroupLayoutCount];
if (handle.getId() == HandleBase::nullid) {
continue;
}
bindGroupLayouts[bindGroupLayoutCount++] =
handleCast<WebGPUDescriptorSetLayout>(handle)->getLayout();
}
std::stringstream layoutLabelStream;
layoutLabelStream << program->name.c_str() << " layout";
const auto layoutLabel = layoutLabelStream.str();
const wgpu::PipelineLayoutDescriptor layoutDescriptor{
.label = wgpu::StringView(layoutLabel),
.bindGroupLayoutCount = bindGroupLayoutCount,
.bindGroupLayouts = bindGroupLayouts.data()
// TODO investigate immediateDataRangeByteSize
};
const wgpu::PipelineLayout layout = mDevice.CreatePipelineLayout(&layoutDescriptor);
FILAMENT_CHECK_POSTCONDITION(layout)
<< "Failed to create wgpu::PipelineLayout for render pipeline for "
<< layoutDescriptor.label;
auto const* vertexBufferInfo = handleCast<WGPUVertexBufferInfo>(pipelineState.vertexBufferInfo);
assert_invariant(vertexBufferInfo);
const wgpu::RenderPipeline pipeline = createWebGPURenderPipeline(mDevice, *program,
*vertexBufferInfo, layout, pipelineState.rasterState, pipelineState.stencilState,
pipelineState.polygonOffset, pipelineState.primitiveType, mSwapChain->getColorFormat(),
mSwapChain->getDepthFormat());
// TODO: uncomment once we have a valid pipeline to set
// mRenderPassEncoder.SetPipeline(pipeline);
}
void WebGPUDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {

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@@ -0,0 +1,254 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "WebGPUPipelineCreation.h"
#include "WebGPUHandles.h"
#include <backend/DriverEnums.h>
#include <backend/TargetBufferInfo.h>
#include <utils/Panic.h>
#include <utils/debug.h>
#include <webgpu/webgpu_cpp.h>
#include <array>
#include <cstdint>
#include <sstream>
namespace filament::backend {
namespace {
constexpr wgpu::PrimitiveTopology toWebGPU(PrimitiveType primitiveType) {
switch (primitiveType) {
case PrimitiveType::POINTS:
return wgpu::PrimitiveTopology::PointList;
case PrimitiveType::LINES:
return wgpu::PrimitiveTopology::LineList;
case PrimitiveType::LINE_STRIP:
return wgpu::PrimitiveTopology::LineStrip;
case PrimitiveType::TRIANGLES:
return wgpu::PrimitiveTopology::TriangleList;
case PrimitiveType::TRIANGLE_STRIP:
return wgpu::PrimitiveTopology::TriangleStrip;
}
}
constexpr wgpu::CullMode toWebGPU(CullingMode cullMode) {
switch (cullMode) {
case CullingMode::NONE:
return wgpu::CullMode::None;
case CullingMode::FRONT:
return wgpu::CullMode::Front;
case CullingMode::BACK:
return wgpu::CullMode::Back;
case CullingMode::FRONT_AND_BACK:
// no WegGPU equivalent of front and back
FILAMENT_CHECK_POSTCONDITION(false)
<< "WebGPU does not support CullingMode::FRONT_AND_BACK";
return wgpu::CullMode::Undefined;
}
}
constexpr wgpu::CompareFunction toWebGPU(SamplerCompareFunc compareFunction) {
switch (compareFunction) {
case SamplerCompareFunc::LE:
return wgpu::CompareFunction::LessEqual;
case SamplerCompareFunc::GE:
return wgpu::CompareFunction::GreaterEqual;
case SamplerCompareFunc::L:
return wgpu::CompareFunction::Less;
case SamplerCompareFunc::G:
return wgpu::CompareFunction::Greater;
case SamplerCompareFunc::E:
return wgpu::CompareFunction::Equal;
case SamplerCompareFunc::NE:
return wgpu::CompareFunction::NotEqual;
case SamplerCompareFunc::A:
return wgpu::CompareFunction::Always;
case SamplerCompareFunc::N:
return wgpu::CompareFunction::Never;
}
}
constexpr wgpu::StencilOperation toWebGPU(StencilOperation stencilOp) {
switch (stencilOp) {
case StencilOperation::KEEP:
return wgpu::StencilOperation::Keep;
case StencilOperation::ZERO:
return wgpu::StencilOperation::Zero;
case StencilOperation::REPLACE:
return wgpu::StencilOperation::Replace;
case StencilOperation::INCR:
return wgpu::StencilOperation::IncrementClamp;
case StencilOperation::INCR_WRAP:
return wgpu::StencilOperation::IncrementWrap;
case StencilOperation::DECR:
return wgpu::StencilOperation::DecrementClamp;
case StencilOperation::DECR_WRAP:
return wgpu::StencilOperation::DecrementWrap;
case StencilOperation::INVERT:
return wgpu::StencilOperation::Invert;
}
}
constexpr wgpu::BlendOperation toWebGPU(BlendEquation blendOp) {
switch (blendOp) {
case BlendEquation::ADD:
return wgpu::BlendOperation::Add;
case BlendEquation::SUBTRACT:
return wgpu::BlendOperation::Subtract;
case BlendEquation::REVERSE_SUBTRACT:
return wgpu::BlendOperation::ReverseSubtract;
case BlendEquation::MIN:
return wgpu::BlendOperation::Min;
case BlendEquation::MAX:
return wgpu::BlendOperation::Max;
}
}
constexpr wgpu::BlendFactor toWebGPU(BlendFunction blendFunction) {
switch (blendFunction) {
case BlendFunction::ZERO:
return wgpu::BlendFactor::Zero;
case BlendFunction::ONE:
return wgpu::BlendFactor::One;
case BlendFunction::SRC_COLOR:
return wgpu::BlendFactor::Src;
case BlendFunction::ONE_MINUS_SRC_COLOR:
return wgpu::BlendFactor::OneMinusSrc;
case BlendFunction::DST_COLOR:
return wgpu::BlendFactor::Dst;
case BlendFunction::ONE_MINUS_DST_COLOR:
return wgpu::BlendFactor::OneMinusDst;
case BlendFunction::SRC_ALPHA:
return wgpu::BlendFactor::SrcAlpha;
case BlendFunction::ONE_MINUS_SRC_ALPHA:
return wgpu::BlendFactor::OneMinusSrcAlpha;
case BlendFunction::DST_ALPHA:
return wgpu::BlendFactor::DstAlpha;
case BlendFunction::ONE_MINUS_DST_ALPHA:
return wgpu::BlendFactor::OneMinusDstAlpha;
case BlendFunction::SRC_ALPHA_SATURATE:
return wgpu::BlendFactor::SrcAlphaSaturated;
}
}
}// namespace
wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
WGPUProgram const& program, WGPUVertexBufferInfo const& vertexBufferInfo,
wgpu::PipelineLayout const& layout, RasterState const& rasterState,
StencilState const& stencilState, PolygonOffset const& polygonOffset,
PrimitiveType primitiveType, wgpu::TextureFormat colorFormat,
wgpu::TextureFormat depthFormat) {
assert_invariant(program.vertexShaderModule);
const wgpu::DepthStencilState depthStencilState {
.format = depthFormat,
.depthWriteEnabled = rasterState.depthWrite,
.depthCompare = toWebGPU(rasterState.depthFunc),
.stencilFront = {
.compare = toWebGPU(stencilState.front.stencilFunc),
.failOp = toWebGPU(stencilState.front.stencilOpStencilFail),
.depthFailOp = toWebGPU(stencilState.front.stencilOpDepthFail),
.passOp = toWebGPU(stencilState.front.stencilOpDepthStencilPass),
},
.stencilBack = {
.compare = toWebGPU(stencilState.back.stencilFunc),
.failOp = toWebGPU(stencilState.back.stencilOpStencilFail),
.depthFailOp = toWebGPU(stencilState.back.stencilOpDepthFail),
.passOp = toWebGPU(stencilState.back.stencilOpDepthStencilPass),
},
.stencilReadMask = 0,
.stencilWriteMask = stencilState.stencilWrite ? 0xFFFFFFFF : 0,
.depthBias = static_cast<int32_t>(polygonOffset.constant),
.depthBiasSlopeScale = polygonOffset.slope,
.depthBiasClamp = 0.0f
};
std::stringstream pipelineLabelStream;
pipelineLabelStream << program.name.c_str() << " pipeline";
const auto pipelineLabel = pipelineLabelStream.str();
wgpu::RenderPipelineDescriptor pipelineDescriptor{
.label = wgpu::StringView(pipelineLabel),
.layout = layout,
.vertex = {
.module = program.vertexShaderModule,
.entryPoint = "main",
.constantCount = program.constants.size(),
.constants = program.constants.data(),
.bufferCount = vertexBufferInfo.getVertexBufferLayoutSize(),
.buffers = vertexBufferInfo.getVertexBufferLayout()
},
.primitive = {
.topology = toWebGPU(primitiveType),
// TODO should we assume some constant format here or is there a way to get
// this from PipelineState somehow or elsewhere?
// Perhaps, cache/assert format from index buffers as they are requested?
.stripIndexFormat = wgpu::IndexFormat::Undefined,
.frontFace = rasterState.inverseFrontFaces ? wgpu::FrontFace::CW : wgpu::FrontFace::CCW,
.cullMode = toWebGPU(rasterState.culling),
// TODO no depth clamp in WebGPU supported directly. unclippedDepth is close, so we are
// starting there
.unclippedDepth = !rasterState.depthClamp &&
device.HasFeature(wgpu::FeatureName::DepthClipControl)
},
.depthStencil = &depthStencilState,
.multisample = {
.count = 1, // TODO need to get this from the render target
.mask = 0xFFFFFFFF,
.alphaToCoverageEnabled = rasterState.alphaToCoverage
},
.fragment = nullptr // will add below if fragment module is included
};
wgpu::FragmentState fragmentState = {};
std::array<wgpu::ColorTargetState, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> colorTargets {};
const wgpu::BlendState blendState {
.color = {
.operation = toWebGPU(rasterState.blendEquationRGB),
.srcFactor = toWebGPU(rasterState.blendFunctionSrcRGB),
.dstFactor = toWebGPU(rasterState.blendFunctionDstRGB)
},
.alpha = {
.operation = toWebGPU(rasterState.blendEquationAlpha),
.srcFactor = toWebGPU(rasterState.blendFunctionSrcAlpha),
.dstFactor = toWebGPU(rasterState.blendFunctionDstAlpha)
}
};
if (program.fragmentShaderModule != nullptr) {
fragmentState.module = program.fragmentShaderModule;
fragmentState.entryPoint = "main";
fragmentState.constantCount = program.constants.size(),
fragmentState.constants = program.constants.data(),
fragmentState.targetCount = 1; // TODO need to get this from the render target
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
auto& colorTarget = colorTargets[targetIndex];
colorTarget.format = colorFormat;
colorTarget.blend = rasterState.hasBlending() ? &blendState : nullptr;
colorTarget.writeMask =
rasterState.colorWrite ? wgpu::ColorWriteMask::All : wgpu::ColorWriteMask::None;
}
pipelineDescriptor.fragment = &fragmentState;
}
const wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
FILAMENT_CHECK_POSTCONDITION(pipeline)
<< "Failed to create render pipeline for " << pipelineDescriptor.label;
return pipeline;
}
}// namespace filament::backend

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@@ -0,0 +1,46 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
#define TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
#include <cstdint>
namespace wgpu {
class Device;
class PipelineLayout;
class RenderPipeline;
enum class TextureFormat : uint32_t;
}// namespace wgpu
namespace filament::backend {
struct PolygonOffset;
enum class PrimitiveType : uint8_t;
struct RasterState;
struct StencilState;
class WGPUVertexBufferInfo;
class WGPUProgram;
[[nodiscard]] wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const&,
WGPUProgram const&, WGPUVertexBufferInfo const&, wgpu::PipelineLayout const&,
RasterState const&, StencilState const&, PolygonOffset const&, PrimitiveType,
wgpu::TextureFormat colorFormat, wgpu::TextureFormat depthFormat);
}// namespace filament::backend
#endif// TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H

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@@ -73,7 +73,8 @@ void printSurfaceCapabilitiesDetails(wgpu::SurfaceCapabilities const& capabiliti
#endif
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config) {
void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config,
wgpu::TextureFormat depthFormat) {
std::stringstream formatStream{};
formatStream << config.format;
std::stringstream usageStream{};
@@ -82,6 +83,8 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config) {
alphaModeStream << config.alphaMode;
std::stringstream presentModeStream{};
presentModeStream << config.presentMode;
std::stringstream depthFormatStream;
depthFormatStream << depthFormat;
FWGPU_LOGI << "WebGPU surface configuration:" << utils::io::endl;
FWGPU_LOGI << " surface format: " << formatStream.str() << utils::io::endl;
FWGPU_LOGI << " surface usage: " << usageStream.str() << utils::io::endl;
@@ -98,10 +101,11 @@ void printSurfaceConfiguration(wgpu::SurfaceConfiguration const& config) {
FWGPU_LOGI << " surface width: " << config.width << utils::io::endl;
FWGPU_LOGI << " surface height: " << config.height << utils::io::endl;
FWGPU_LOGI << " surface present mode: " << presentModeStream.str() << utils::io::endl;
FWGPU_LOGI << "WebGPU selected depth format: " << depthFormatStream.str() << utils::io::endl;
}
#endif
wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
constexpr wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
wgpu::TextureFormat const* availableFormats, bool useSRGBColorSpace) {
const std::array expectedColorFormats =
useSRGBColorSpace ?
@@ -119,7 +123,21 @@ wgpu::TextureFormat selectColorFormat(size_t availableFormatsCount,
return *firstFoundColorFormat;
}
wgpu::PresentMode selectPresentMode(size_t availablePresentModesCount,
constexpr wgpu::TextureFormat selectDepthFormat(bool depth32FloatStencil8Enabled,
bool needStencil) {
if (needStencil) {
if (depth32FloatStencil8Enabled) {
return wgpu::TextureFormat::Depth32FloatStencil8;
} else {
return wgpu::TextureFormat::Depth24PlusStencil8;
}
} else {
// other options: Depth16Unorm or Depth24Plus
return wgpu::TextureFormat::Depth32Float;
}
}
constexpr wgpu::PresentMode selectPresentMode(size_t availablePresentModesCount,
wgpu::PresentMode const* availablePresentModes) {
// Verify that our chosen present mode is supported. In practice all devices support the FIFO
// mode, but we check for it anyway for completeness. (and to avoid validation warnings)
@@ -133,7 +151,7 @@ wgpu::PresentMode selectPresentMode(size_t availablePresentModesCount,
return desiredPresentMode;
}
wgpu::CompositeAlphaMode selectAlphaMode(size_t availableAlphaModesCount,
constexpr wgpu::CompositeAlphaMode selectAlphaMode(size_t availableAlphaModesCount,
wgpu::CompositeAlphaMode const* availableAlphaModes) {
bool autoAvailable = false;
bool inheritAvailable = false;
@@ -209,7 +227,7 @@ void initConfig(wgpu::SurfaceConfiguration& config, wgpu::Device const& device,
namespace filament::backend {
WebGPUSwapChain::WebGPUSwapChain(wgpu::Surface&& surface, wgpu::Extent2D const& surfaceSize,
wgpu::Adapter& adapter, wgpu::Device& device, uint64_t flags)
wgpu::Adapter const& adapter, wgpu::Device const& device, uint64_t flags)
: mSurface(surface) {
wgpu::SurfaceCapabilities capabilities = {};
if (!mSurface.GetCapabilities(adapter, &capabilities)) {
@@ -220,7 +238,13 @@ WebGPUSwapChain::WebGPUSwapChain(wgpu::Surface&& surface, wgpu::Extent2D const&
#endif
}
const bool useSRGBColorSpace = (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0;
const bool needStencil = (flags & SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0;
initConfig(mConfig, device, capabilities, surfaceSize, useSRGBColorSpace);
mDepthFormat = selectDepthFormat(device.HasFeature(wgpu::FeatureName::Depth32FloatStencil8),
needStencil);
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printSurfaceConfiguration(mConfig, mDepthFormat);
#endif
mSurface.Configure(&mConfig);
}
@@ -235,12 +259,12 @@ void WebGPUSwapChain::setExtent(wgpu::Extent2D const& currentSurfaceSize) {
if (mConfig.width != currentSurfaceSize.width || mConfig.height != currentSurfaceSize.height) {
mConfig.width = currentSurfaceSize.width;
mConfig.height = currentSurfaceSize.height;
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printSurfaceConfiguration(mConfig);
#endif
FWGPU_LOGD << "Resizing to width " << mConfig.width << " height " << mConfig.height
<< utils::io::endl;
// TODO we may need to ensure no surface texture is flight when we do this. some
#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
printSurfaceConfiguration(mConfig, mDepthFormat);
#endif
// TODO we may need to ensure no surface texture is in flight when we do this. some
// synchronization may be necessary
mSurface.Configure(&mConfig);
}
@@ -257,7 +281,7 @@ wgpu::TextureView WebGPUSwapChain::getCurrentSurfaceTextureView(
// Create a view for this surface texture
// TODO: review these initiliazations as webgpu pipeline gets mature
wgpu::TextureViewDescriptor textureViewDescriptor = {
.label = "texture_view",
.label = "surface_texture_view",
.format = surfaceTexture.texture.GetFormat(),
.dimension = wgpu::TextureViewDimension::e2D,
.baseMipLevel = 0,

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@@ -29,10 +29,14 @@ namespace filament::backend {
class WebGPUSwapChain final : public Platform::SwapChain, HwSwapChain {
public:
WebGPUSwapChain(wgpu::Surface&& surface, wgpu::Extent2D const& surfaceSize,
wgpu::Adapter& adapter, wgpu::Device& device, uint64_t flags);
wgpu::Adapter const& adapter, wgpu::Device const& device, uint64_t flags);
~WebGPUSwapChain();
wgpu::TextureView getCurrentSurfaceTextureView(wgpu::Extent2D const&);
[[nodiscard]] wgpu::TextureFormat getColorFormat() const { return mConfig.format; }
[[nodiscard]] wgpu::TextureFormat getDepthFormat() const { return mDepthFormat; }
[[nodiscard]] wgpu::TextureView getCurrentSurfaceTextureView(wgpu::Extent2D const&);
void present();
@@ -41,6 +45,7 @@ private:
wgpu::Surface mSurface = {};
wgpu::SurfaceConfiguration mConfig = {};
wgpu::TextureFormat mDepthFormat = wgpu::TextureFormat::Undefined;
};
} // namespace filament::backend

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@@ -98,10 +98,23 @@ wgpu::Adapter WebGPUPlatform::requestAdapter(wgpu::Surface const& surface) {
}
wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
// TODO consider passing required features and/or limits
// TODO consider passing limits
constexpr std::array desiredFeatures = {
wgpu::FeatureName::DepthClipControl,
wgpu::FeatureName::Depth32FloatStencil8,
wgpu::FeatureName::CoreFeaturesAndLimits };
std::vector<wgpu::FeatureName> requiredFeatures;
requiredFeatures.reserve(desiredFeatures.size());
wgpu::SupportedFeatures supportedFeatures;
adapter.GetFeatures(&supportedFeatures);
std::set_intersection(supportedFeatures.features,
supportedFeatures.features + supportedFeatures.featureCount, desiredFeatures.begin(),
desiredFeatures.end(), std::back_inserter(requiredFeatures));
wgpu::DeviceDescriptor deviceDescriptor{};
deviceDescriptor.label = "graphics_device";
deviceDescriptor.defaultQueue.label = "default_queue";
deviceDescriptor.requiredFeatureCount = requiredFeatures.size();
deviceDescriptor.requiredFeatures = requiredFeatures.data();
deviceDescriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
[](wgpu::Device const&, wgpu::DeviceLostReason const& reason,
wgpu::StringView message) {