buffer update opt: Add engine config for default shared Ubo size (#9340)

This commit is contained in:
Doris Wu
2025-10-22 03:48:18 +00:00
committed by GitHub
parent 9da29e3ab7
commit 8d6e8b8b3c
3 changed files with 28 additions and 3 deletions
@@ -557,7 +557,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jboolean disableHandleUseAfterFreeCheck,
jint preferredShaderLanguage,
jboolean forceGLES2Context, jboolean assertNativeWindowIsValid,
jint gpuContextPriority) {
jint gpuContextPriority,
jlong sharedUboInitialSizeInBytes) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -576,6 +577,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.forceGLES2Context = (bool) forceGLES2Context,
.assertNativeWindowIsValid = (bool) assertNativeWindowIsValid,
.gpuContextPriority = (Engine::GpuContextPriority) gpuContextPriority,
.sharedUboInitialSizeInBytes = (uint32_t) sharedUboInitialSizeInBytes,
};
builder->config(&config);
}
@@ -264,7 +264,8 @@ public class Engine {
config.disableHandleUseAfterFreeCheck,
config.preferredShaderLanguage.ordinal(),
config.forceGLES2Context, config.assertNativeWindowIsValid,
config.gpuContextPriority.ordinal());
config.gpuContextPriority.ordinal(),
config.sharedUboInitialSizeInBytes);
return this;
}
@@ -525,6 +526,16 @@ public class Engine {
* GPU context priority level. Controls GPU work scheduling and preemption.
*/
public GpuContextPriority gpuContextPriority = GpuContextPriority.DEFAULT;
/**
* The initial size in bytes of the shared uniform buffer used for material instance batching.
*
* If the buffer runs out of space during a frame, it will be automatically reallocated
* with a larger capacity. Setting an appropriate initial size can help avoid runtime
* reallocations, which can cause a minor performance stutter, at the cost of higher
* initial memory usage.
*/
public long sharedUboInitialSizeInBytes = 256 * 64;
}
private Engine(long nativeEngine, Config config) {
@@ -1529,7 +1540,8 @@ public class Engine {
boolean disableHandleUseAfterFreeCheck,
int preferredShaderLanguage,
boolean forceGLES2Context, boolean assertNativeWindowIsValid,
int gpuContextPriority);
int gpuContextPriority,
long sharedUboInitialSizeInBytes);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
+11
View File
@@ -417,6 +417,17 @@ public:
* GPU context priority level. Controls GPU work scheduling and preemption.
*/
GpuContextPriority gpuContextPriority = GpuContextPriority::DEFAULT;
/**
* The initial size in bytes of the shared uniform buffer used for material instance
* batching.
*
* If the buffer runs out of space during a frame, it will be automatically reallocated
* with a larger capacity. Setting an appropriate initial size can help avoid runtime
* reallocations, which can cause a minor performance stutter, at the cost of higher
* initial memory usage.
*/
uint32_t sharedUboInitialSizeInBytes = 256 * 64;
};