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@@ -2065,6 +2065,8 @@ variants:
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- `dynamicLighting`, used when a non-directional light (point, spot, etc.) is present in the scene
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- `shadowReceiver`, used when an object can receive shadows
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- `skinning`, used when an object is animated using GPU skinning or vertex morphing
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- `fog`, used when global fog is applied to the scene
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- `vsm`, used when VSM shadows are enabled and the object is a shadow receiver
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Example:
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```
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