Add new Android sample app (#190)
This sample app shows a lit, rotating cube
@@ -9,6 +9,8 @@
|
||||
|
||||
import java.nio.file.Paths
|
||||
import org.gradle.internal.os.OperatingSystem
|
||||
import org.gradle.api.logging.Logger;
|
||||
import org.gradle.api.logging.LogLevel;
|
||||
|
||||
def filamentToolsPath = file("../../../../out/release/filament")
|
||||
if (project.hasProperty("filament_tools_dir")) {
|
||||
@@ -24,6 +26,31 @@ if (!matcFullPath.any { path -> file(path).exists() }) {
|
||||
"/bin. Ensure Filament has been built/installed before building this app.")
|
||||
}
|
||||
|
||||
|
||||
class LogOutputStream extends ByteArrayOutputStream {
|
||||
private final Logger logger;
|
||||
private final LogLevel level;
|
||||
|
||||
public LogOutputStream(Logger logger, LogLevel level) {
|
||||
this.logger = logger;
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
public Logger getLogger() {
|
||||
return logger;
|
||||
}
|
||||
|
||||
public LogLevel getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flush() {
|
||||
logger.log(level, toString());
|
||||
reset();
|
||||
}
|
||||
}
|
||||
|
||||
// Custom task to compile material files using matc
|
||||
// This task handles incremental builds
|
||||
class MaterialCompiler extends DefaultTask {
|
||||
@@ -46,7 +73,17 @@ class MaterialCompiler extends DefaultTask {
|
||||
|
||||
inputs.outOfDate { InputFileDetails outOfDate ->
|
||||
def file = outOfDate.file
|
||||
|
||||
def out = new LogOutputStream(logger, LogLevel.INFO)
|
||||
def err = new LogOutputStream(logger, LogLevel.ERROR)
|
||||
|
||||
def header = ("Compiling material " + file + "\n").getBytes()
|
||||
err.write(header)
|
||||
out.write(header)
|
||||
|
||||
project.exec {
|
||||
standardOutput out
|
||||
errorOutput err
|
||||
executable "${matcPath}"
|
||||
args('-O', '-p', 'mobile', '-o', getOutputFile(file), file)
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ add_library(filament-jni SHARED
|
||||
src/main/cpp/LightManager.cpp
|
||||
src/main/cpp/Material.cpp
|
||||
src/main/cpp/MaterialInstance.cpp
|
||||
src/main/cpp/MathUtils.cpp
|
||||
src/main/cpp/RenderableManager.cpp
|
||||
src/main/cpp/Renderer.cpp
|
||||
src/main/cpp/Scene.cpp
|
||||
|
||||
38
android/filament-android/src/main/cpp/MathUtils.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2017 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <math/mat3.h>
|
||||
#include <math/quat.h>
|
||||
|
||||
using namespace math;
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_MathUtils_nPackTangentFrame(JNIEnv *env, jclass,
|
||||
jfloat tangentX, jfloat tangentY, jfloat tangentZ,
|
||||
jfloat bitangentX, jfloat bitangentY, jfloat bitangentZ,
|
||||
jfloat normalX, jfloat normalY, jfloat normalZ,
|
||||
jfloatArray quaternion_, jint offset) {
|
||||
|
||||
float3 tangent{tangentX, tangentY, tangentZ};
|
||||
float3 bitangent{bitangentX, bitangentY, bitangentZ};
|
||||
float3 normal{normalX, normalY, normalZ};
|
||||
quatf q = mat3f::packTangentFrame({tangent, bitangent, normal});
|
||||
|
||||
env->SetFloatArrayRegion(quaternion_, offset, 4,
|
||||
reinterpret_cast<jfloat*>(&q));
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament;
|
||||
|
||||
import android.support.annotation.IntRange;
|
||||
import android.support.annotation.NonNull;
|
||||
import android.support.annotation.Size;
|
||||
|
||||
public final class MathUtils {
|
||||
private MathUtils() { }
|
||||
|
||||
public static void packTangentFrame(
|
||||
float tangentX, float tangentY, float tangentZ,
|
||||
float bitangentX, float bitangentY, float bitangentZ,
|
||||
float normalX, float normalY, float normalZ,
|
||||
@NonNull @Size(min = 4) float[] quaternion) {
|
||||
nPackTangentFrame(
|
||||
tangentX, tangentY, tangentZ,
|
||||
bitangentX, bitangentY, bitangentZ,
|
||||
normalX, normalY, normalZ, quaternion, 0);
|
||||
}
|
||||
|
||||
public static void packTangentFrame(
|
||||
float tangentX, float tangentY, float tangentZ,
|
||||
float bitangentX, float bitangentY, float bitangentZ,
|
||||
float normalX, float normalY, float normalZ,
|
||||
@NonNull @Size(min = 4) float[] quaternion, @IntRange(from = 0) int offset) {
|
||||
nPackTangentFrame(tangentX, tangentY, tangentZ,
|
||||
bitangentX, bitangentY, bitangentZ,
|
||||
normalX, normalY, normalZ, quaternion, offset);
|
||||
}
|
||||
|
||||
private static native void nPackTangentFrame(
|
||||
float tangentX, float tangentY, float tangentZ,
|
||||
float bitangentX, float bitangentY, float bitangentZ,
|
||||
float normalX, float normalY, float normalZ,
|
||||
@NonNull @Size(min = 4) float[] quaternion, @IntRange(from = 0) int offset);
|
||||
}
|
||||
@@ -3,7 +3,8 @@
|
||||
This directory contains several sample Android applications that demonstrate how to use the
|
||||
Filament APIs:
|
||||
|
||||
- `hello-triangle`: Minimal example showing how to setup a rendering surface for Filament
|
||||
- `hello-triangle`: Minimal example showing how to setup a rendering surface for Filament
|
||||
- `lit-cube`: Shows how to create a light and a mesh with the attributes required for lighting
|
||||
|
||||
## Prerequisites
|
||||
|
||||
|
||||
1
android/samples/hello-triangle/.gitignore
vendored
@@ -8,4 +8,5 @@
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/app/src/main/assets/materials/*.filamat
|
||||
.externalNativeBuild
|
||||
|
||||
12
android/samples/lit-cube/.gitignore
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
*.iml
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
/.idea/caches
|
||||
/.idea/gradle.xml
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/app/src/main/assets/materials/*.filamat
|
||||
.externalNativeBuild
|
||||
1
android/samples/lit-cube/app/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/build
|
||||
72
android/samples/lit-cube/app/build.gradle
Normal file
@@ -0,0 +1,72 @@
|
||||
apply plugin: 'com.android.application'
|
||||
apply plugin: 'kotlin-android'
|
||||
apply plugin: 'kotlin-android-extensions'
|
||||
|
||||
apply from: '../../../build/filament-tasks.gradle'
|
||||
|
||||
preBuild.dependsOn compileMaterials
|
||||
|
||||
android {
|
||||
compileSdkVersion 28
|
||||
defaultConfig {
|
||||
applicationId "com.google.android.filament.litcube"
|
||||
minSdkVersion 21
|
||||
targetSdkVersion 28
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
|
||||
// Filament comes with native code, the following declarations
|
||||
// can be used to generate architecture specific APKs
|
||||
flavorDimensions 'cpuArch'
|
||||
productFlavors {
|
||||
arm8 {
|
||||
dimension 'cpuArch'
|
||||
ndk {
|
||||
abiFilters 'arm64-v8a'
|
||||
}
|
||||
}
|
||||
arm7 {
|
||||
dimension 'cpuArch'
|
||||
ndk {
|
||||
abiFilters 'armeabi-v7a'
|
||||
}
|
||||
}
|
||||
x86_64 {
|
||||
dimension 'cpuArch'
|
||||
ndk {
|
||||
abiFilters 'x86_64'
|
||||
}
|
||||
}
|
||||
x86 {
|
||||
dimension 'cpuArch'
|
||||
ndk {
|
||||
abiFilters 'x86'
|
||||
}
|
||||
}
|
||||
universal {
|
||||
dimension 'cpuArch'
|
||||
}
|
||||
}
|
||||
|
||||
// We use the .filamat extension for materials compiled with matc
|
||||
// Telling aapt to not compress them allows to load them efficiently
|
||||
aaptOptions {
|
||||
noCompress 'filamat'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation fileTree(dir: 'libs', include: ['*.jar'])
|
||||
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
|
||||
|
||||
// Depend on Filament
|
||||
implementation 'com.google.android.filament:filament-android'
|
||||
}
|
||||
21
android/samples/lit-cube/app/proguard-rules.pro
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# You can control the set of applied configuration files using the
|
||||
# proguardFiles setting in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Uncomment this to preserve the line number information for
|
||||
# debugging stack traces.
|
||||
#-keepattributes SourceFile,LineNumberTable
|
||||
|
||||
# If you keep the line number information, uncomment this to
|
||||
# hide the original source file name.
|
||||
#-renamesourcefileattribute SourceFile
|
||||
21
android/samples/lit-cube/app/src/main/AndroidManifest.xml
Normal file
@@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.google.android.filament.litcube">
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="@string/app_name"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:supportsRtl="true"
|
||||
android:theme="@style/AppTheme">
|
||||
<activity android:name=".MainActivity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,428 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.android.filament.litcube
|
||||
|
||||
import android.animation.ValueAnimator
|
||||
import android.app.Activity
|
||||
import android.opengl.Matrix
|
||||
import android.os.Bundle
|
||||
import android.view.Choreographer
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
import android.view.animation.LinearInterpolator
|
||||
|
||||
import com.google.android.filament.*
|
||||
import com.google.android.filament.RenderableManager.*
|
||||
import com.google.android.filament.VertexBuffer.*
|
||||
import com.google.android.filament.android.UiHelper
|
||||
|
||||
import java.io.IOException
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.ByteOrder
|
||||
import java.nio.channels.Channels
|
||||
|
||||
class MainActivity : Activity() {
|
||||
// Make sure to initialize Filament first
|
||||
// This loads the JNI library needed by most API calls
|
||||
companion object {
|
||||
init {
|
||||
Filament.init()
|
||||
}
|
||||
}
|
||||
|
||||
// The View we want to render into
|
||||
private lateinit var surfaceView: SurfaceView
|
||||
// UiHelper is provided by Filament to manage SurfaceView and SurfaceTexture
|
||||
private lateinit var uiHelper: UiHelper
|
||||
// Choreographer is used to schedule new frames
|
||||
private lateinit var choreographer: Choreographer
|
||||
|
||||
// Engine creates and destroys Filament resources
|
||||
// Each engine must be accessed from a single thread of your choosing
|
||||
// Resources cannot be shared across engines
|
||||
private lateinit var engine: Engine
|
||||
// A renderer instance is tied to a single surface (SurfaceView, TextureView, etc.)
|
||||
private lateinit var renderer: Renderer
|
||||
// A scene holds all the renderable, lights, etc. to be drawn
|
||||
private lateinit var scene: Scene
|
||||
// A view defines a viewport, a scene and a camera for rendering
|
||||
private lateinit var view: View
|
||||
// Should be pretty obvious :)
|
||||
private lateinit var camera: Camera
|
||||
|
||||
private lateinit var material: Material
|
||||
private lateinit var materialInstance: MaterialInstance
|
||||
private lateinit var vertexBuffer: VertexBuffer
|
||||
private lateinit var indexBuffer: IndexBuffer
|
||||
|
||||
// Filament entity representing a renderable object
|
||||
@Entity private var renderable = 0
|
||||
@Entity private var light = 0
|
||||
|
||||
// A swap chain is Filament's representation of a surface
|
||||
private var swapChain: SwapChain? = null
|
||||
|
||||
// Performs the rendering and schedules new frames
|
||||
private val frameScheduler = FrameCallback()
|
||||
|
||||
private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
|
||||
surfaceView = SurfaceView(this)
|
||||
setContentView(surfaceView)
|
||||
|
||||
choreographer = Choreographer.getInstance()
|
||||
|
||||
setupSurfaceView()
|
||||
setupFilament()
|
||||
setupView()
|
||||
setupScene()
|
||||
}
|
||||
|
||||
private fun setupSurfaceView() {
|
||||
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
|
||||
uiHelper.renderCallback = SurfaceCallback()
|
||||
|
||||
// NOTE: To choose a specific rendering resolution, add the following line:
|
||||
// uiHelper.setDesiredSize(1280, 720)
|
||||
|
||||
uiHelper.attachTo(surfaceView)
|
||||
}
|
||||
|
||||
private fun setupFilament() {
|
||||
engine = Engine.create()
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
view = engine.createView()
|
||||
camera = engine.createCamera()
|
||||
}
|
||||
|
||||
private fun setupView() {
|
||||
// Clear the background to middle-grey
|
||||
// Setting up a clear color is useful for debugging but usually
|
||||
// unnecessary when using a skybox
|
||||
view.setClearColor(0.035f, 0.035f, 0.035f, 1.0f)
|
||||
|
||||
// NOTE: Try to disable post-processing (tone-mapping, etc.) to see the difference
|
||||
// view.isPostProcessingEnabled = false
|
||||
|
||||
// Tell the view which camera we want to use
|
||||
view.camera = camera
|
||||
|
||||
// Tell the view which scene we want to render
|
||||
view.scene = scene
|
||||
}
|
||||
|
||||
private fun setupScene() {
|
||||
loadMaterial()
|
||||
setupMaterial()
|
||||
createMesh()
|
||||
|
||||
// To create a renderable we first create a generic entity
|
||||
renderable = EntityManager.get().create()
|
||||
|
||||
// We then create a renderable component on that entity
|
||||
// A renderable is made of several primitives; in this case we declare only 1
|
||||
// If we wanted each face of the cube to have a different material, we could
|
||||
// declare 6 primitives (1 per face) and give each of them a different material
|
||||
// instance, setup with different parameters
|
||||
RenderableManager.Builder(1)
|
||||
// Overall bounding box of the renderable
|
||||
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
|
||||
// Sets the mesh data of the first primitive, 6 faces of 6 indices each
|
||||
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
|
||||
// Sets the material of the first primitive
|
||||
.material(0, materialInstance)
|
||||
.build(engine, renderable)
|
||||
|
||||
// Add the entity to the scene to render it
|
||||
scene.addEntity(renderable)
|
||||
|
||||
// We now need a light, let's create a directional light
|
||||
light = EntityManager.get().create()
|
||||
|
||||
// Create a color from a temperature (5,500K)
|
||||
val (r, g, b) = Colors.cct(5_500.0f)
|
||||
LightManager.Builder(LightManager.Type.DIRECTIONAL)
|
||||
.color(r, g, b)
|
||||
// Intensity of the sun in lux on a clear day
|
||||
.intensity(110_000.0f)
|
||||
// The direction is normalized on our behalf
|
||||
.direction(0.0f, -0.5f, 1.0f)
|
||||
.castShadows(true)
|
||||
.build(engine, light)
|
||||
|
||||
// Add the entity to the scene to light it
|
||||
scene.addEntity(light)
|
||||
|
||||
// Set the exposure on the camera, this exposure follows the sunny f/16 rule
|
||||
// Since we've defined a light that has the same intensity as the sun, it
|
||||
// guarantees a proper exposure
|
||||
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
|
||||
|
||||
// Move the camera back to see the object
|
||||
camera.lookAt(0.0, 3.0, -4.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
|
||||
|
||||
startAnimation()
|
||||
}
|
||||
|
||||
private fun loadMaterial() {
|
||||
readAsset("materials/lit.filamat")?.let {
|
||||
material = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
}
|
||||
}
|
||||
|
||||
private fun setupMaterial() {
|
||||
// Create an instance of the material to set different parameters on it
|
||||
materialInstance = material.createInstance()
|
||||
// Specify that our color is in sRGB so the conversion to linear
|
||||
// is done automatically for us. If you already have a linear color
|
||||
// you can pass it directly, or use Colors.RgbType.LINEAR
|
||||
materialInstance.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
|
||||
// The default value is always 0, but it doesn't hurt to be clear about our intentions
|
||||
// Here we are defining a dielectric material
|
||||
materialInstance.setParameter("metallic", 0.0f)
|
||||
// We increase the roughness to spread the specular highlights
|
||||
materialInstance.setParameter("roughness", 0.3f)
|
||||
}
|
||||
|
||||
private fun createMesh() {
|
||||
val floatSize = 4
|
||||
val shortSize = 2
|
||||
// A vertex is a position + a tangent frame:
|
||||
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
|
||||
val vertexSize = 3 * floatSize + 4 * floatSize
|
||||
|
||||
// Define a vertex and a function to put a vertex in a ByteBuffer
|
||||
@Suppress("ArrayInDataClass")
|
||||
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
|
||||
fun ByteBuffer.put(v: Vertex): ByteBuffer {
|
||||
putFloat(v.x)
|
||||
putFloat(v.y)
|
||||
putFloat(v.z)
|
||||
v.tangents.forEach { putFloat(it) }
|
||||
return this
|
||||
}
|
||||
|
||||
// 6 faces, 4 vertices per face
|
||||
val vertexCount = 6 * 4
|
||||
|
||||
// Create tangent frames, one per face
|
||||
val tfPX = FloatArray(4)
|
||||
val tfNX = FloatArray(4)
|
||||
val tfPY = FloatArray(4)
|
||||
val tfNY = FloatArray(4)
|
||||
val tfPZ = FloatArray(4)
|
||||
val tfNZ = FloatArray(4)
|
||||
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
|
||||
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
|
||||
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
|
||||
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
|
||||
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
|
||||
|
||||
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
|
||||
// It is important to respect the native byte order
|
||||
.order(ByteOrder.nativeOrder())
|
||||
// Face -Z
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfNZ))
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNZ))
|
||||
// Face +X
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
|
||||
// Face +Z
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
|
||||
// Face -X
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNX))
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNX))
|
||||
// Face -Y
|
||||
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNY))
|
||||
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
|
||||
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
|
||||
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNY))
|
||||
// Face +Y
|
||||
.put(Vertex(-1.0f, 1.0f, -1.0f, tfPY))
|
||||
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
|
||||
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
|
||||
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPY))
|
||||
// Make sure the cursor is pointing in the right place in the byte buffer
|
||||
.flip()
|
||||
|
||||
// Declare the layout of our mesh
|
||||
vertexBuffer = VertexBuffer.Builder()
|
||||
.bufferCount(1)
|
||||
.vertexCount(vertexCount)
|
||||
// Because we interleave position and color data we must specify offset and stride
|
||||
// We could use de-interleaved data by declaring two buffers and giving each
|
||||
// attribute a different buffer index
|
||||
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
|
||||
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
|
||||
.build(engine)
|
||||
|
||||
// Feed the vertex data to the mesh
|
||||
// We only set 1 buffer because the data is interleaved
|
||||
vertexBuffer.setBufferAt(engine, 0, vertexData)
|
||||
|
||||
// Create the indices
|
||||
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
(0..5).forEach {
|
||||
val i = (it * 4).toShort()
|
||||
indexData
|
||||
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
|
||||
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
|
||||
}
|
||||
indexData.flip()
|
||||
|
||||
// 6 faces, 2 triangles per face,
|
||||
indexBuffer = IndexBuffer.Builder()
|
||||
.indexCount(vertexCount * 2)
|
||||
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
|
||||
.build(engine)
|
||||
indexBuffer.setBuffer(engine, indexData)
|
||||
}
|
||||
|
||||
private fun startAnimation() {
|
||||
// Animate the triangle
|
||||
animator.interpolator = LinearInterpolator()
|
||||
animator.duration = 6000
|
||||
animator.repeatMode = ValueAnimator.RESTART
|
||||
animator.repeatCount = ValueAnimator.INFINITE
|
||||
animator.addUpdateListener(object : ValueAnimator.AnimatorUpdateListener {
|
||||
val transformMatrix = FloatArray(16)
|
||||
override fun onAnimationUpdate(a: ValueAnimator) {
|
||||
Matrix.setRotateM(transformMatrix, 0, a.animatedValue as Float, 0.0f, 1.0f, 0.0f)
|
||||
val tcm = engine.transformManager
|
||||
tcm.setTransform(tcm.getInstance(renderable), transformMatrix)
|
||||
}
|
||||
})
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
animator.start()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
animator.cancel()
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
super.onDestroy()
|
||||
// Always detach the surface before destroying the engine
|
||||
uiHelper.detach()
|
||||
|
||||
// This ensures that all the commands we've sent to Filament have
|
||||
// been processed before we attempt to destroy anything
|
||||
Fence.waitAndDestroy(engine.createFence(Fence.Type.SOFT), Fence.Mode.FLUSH)
|
||||
|
||||
// Cleanup all resources
|
||||
engine.destroyEntity(light)
|
||||
engine.destroyEntity(renderable)
|
||||
engine.destroyRenderer(renderer)
|
||||
engine.destroyVertexBuffer(vertexBuffer)
|
||||
engine.destroyIndexBuffer(indexBuffer)
|
||||
engine.destroyMaterialInstance(materialInstance)
|
||||
engine.destroyMaterial(material)
|
||||
engine.destroyView(view)
|
||||
engine.destroyScene(scene)
|
||||
engine.destroyCamera(camera)
|
||||
|
||||
// Destroying the engine will free up any resource you may have forgotten
|
||||
// to destroy, but it's recommended to do the cleanup properly
|
||||
engine.destroy()
|
||||
}
|
||||
|
||||
inner class FrameCallback : Choreographer.FrameCallback {
|
||||
override fun doFrame(frameTimeNanos: Long) {
|
||||
// Schedule the next frame
|
||||
choreographer.postFrameCallback(this)
|
||||
|
||||
// This check guarantees that we have a swap chain
|
||||
if (uiHelper.isReadyToRender) {
|
||||
// If beginFrame() returns false you should skip the frame
|
||||
// This means you are sending frames too quickly to the GPU
|
||||
if (renderer.beginFrame(swapChain!!)) {
|
||||
renderer.render(view)
|
||||
renderer.endFrame()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inner class SurfaceCallback : UiHelper.RendererCallback {
|
||||
override fun onNativeWindowChanged(surface: Surface) {
|
||||
swapChain?.let { engine.destroySwapChain(it) }
|
||||
swapChain = engine.createSwapChain(surface)
|
||||
}
|
||||
|
||||
override fun onDetachedFromSurface() {
|
||||
swapChain?.let {
|
||||
engine.destroySwapChain(it)
|
||||
// Required to ensure we don't return before Filament is done executing the
|
||||
// destroySwapChain command, otherwise Android might destroy the Surface
|
||||
// too early
|
||||
engine.flushAndWait()
|
||||
swapChain = null
|
||||
}
|
||||
}
|
||||
|
||||
override fun onResized(width: Int, height: Int) {
|
||||
val aspect = width.toDouble() / height.toDouble()
|
||||
camera.setProjection(45.0, aspect, 0.1, 20.0, Camera.Fov.VERTICAL)
|
||||
|
||||
view.viewport = Viewport(0, 0, width, height)
|
||||
}
|
||||
}
|
||||
|
||||
private fun readAsset(assetName: String): ByteBuffer? {
|
||||
var dst: ByteBuffer? = null
|
||||
try {
|
||||
assets.openFd(assetName).use { fd ->
|
||||
val input = fd.createInputStream()
|
||||
|
||||
dst = ByteBuffer.allocate(fd.length.toInt())
|
||||
|
||||
val src = Channels.newChannel(input)
|
||||
|
||||
src.read(dst)
|
||||
src.close()
|
||||
dst!!.rewind()
|
||||
}
|
||||
} catch (e: IOException) {
|
||||
e.printStackTrace()
|
||||
}
|
||||
|
||||
return dst
|
||||
}
|
||||
}
|
||||
53
android/samples/lit-cube/app/src/main/materials/lit.mat
Normal file
@@ -0,0 +1,53 @@
|
||||
// Simple lit material that defines 3 parameters:
|
||||
// - baseColor
|
||||
// - roughness
|
||||
// - metallic
|
||||
//
|
||||
// These parameters can be used by the application to change the appearance of the material.
|
||||
//
|
||||
// This source material must be compiled to a binary material using the matc tool.
|
||||
// The command used to compile this material is:
|
||||
// matc -p mobile -a opengl -O -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
|
||||
//
|
||||
// See build.gradle for an example of how to compile materials automatically
|
||||
// Please refer to the documentation for more information about matc and the materials system.
|
||||
|
||||
material {
|
||||
name : lit,
|
||||
|
||||
// Dynamic lighting is enabled on this material
|
||||
shadingModel : lit,
|
||||
|
||||
// We don't need to declare a "requires" array, lit materials
|
||||
// always requires the "tangents" vertex attribute (the normal
|
||||
// is required for lighting, tangent/bitangent for normal mapping
|
||||
// and anisotropy)
|
||||
|
||||
// List of parameters exposed by this material
|
||||
parameters : [
|
||||
// The color must be passed in linear space, not sRGB
|
||||
{
|
||||
type : float3,
|
||||
name : baseColor
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : roughness
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : metallic
|
||||
}
|
||||
],
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
|
||||
// Nothing fancy here, we simply copy the parameters
|
||||
material.baseColor.rgb = materialParams.baseColor;
|
||||
material.roughness = materialParams.roughness;
|
||||
material.metallic = materialParams.metallic;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:aapt="http://schemas.android.com/aapt"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1">
|
||||
<aapt:attr name="android:fillColor">
|
||||
<gradient
|
||||
android:endX="78.5885"
|
||||
android:endY="90.9159"
|
||||
android:startX="48.7653"
|
||||
android:startY="61.0927"
|
||||
android:type="linear">
|
||||
<item
|
||||
android:color="#44000000"
|
||||
android:offset="0.0"/>
|
||||
<item
|
||||
android:color="#00000000"
|
||||
android:offset="1.0"/>
|
||||
</gradient>
|
||||
</aapt:attr>
|
||||
</path>
|
||||
<path
|
||||
android:fillColor="#FFFFFF"
|
||||
android:fillType="nonZero"
|
||||
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
|
||||
android:strokeColor="#00000000"
|
||||
android:strokeWidth="1"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<vector
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportHeight="108"
|
||||
android:viewportWidth="108">
|
||||
<path
|
||||
android:fillColor="#26A69A"
|
||||
android:pathData="M0,0h108v108h-108z"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M9,0L9,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,0L19,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,0L29,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,0L39,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,0L49,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,0L59,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,0L69,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,0L79,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M89,0L89,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M99,0L99,108"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,9L108,9"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,19L108,19"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,29L108,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,39L108,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,49L108,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,59L108,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,69L108,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,79L108,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,89L108,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M0,99L108,99"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,29L89,29"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,39L89,39"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,49L89,49"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,59L89,59"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,69L89,69"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M19,79L89,79"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M29,19L29,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M39,19L39,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M49,19L49,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M59,19L59,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M69,19L69,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
<path
|
||||
android:fillColor="#00000000"
|
||||
android:pathData="M79,19L79,89"
|
||||
android:strokeColor="#33FFFFFF"
|
||||
android:strokeWidth="0.8"/>
|
||||
</vector>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 4.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 6.9 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 9.0 KiB |
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
</resources>
|
||||
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Lit Cube</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,8 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
27
android/samples/lit-cube/build.gradle
Normal file
@@ -0,0 +1,27 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
ext.kotlin_version = '1.2.60'
|
||||
repositories {
|
||||
google()
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:3.1.4'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
|
||||
task clean(type: Delete) {
|
||||
delete rootProject.buildDir
|
||||
}
|
||||
13
android/samples/lit-cube/gradle.properties
Normal file
@@ -0,0 +1,13 @@
|
||||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx1536m
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
BIN
android/samples/lit-cube/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
6
android/samples/lit-cube/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
#Tue Aug 28 15:45:13 PDT 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip
|
||||
172
android/samples/lit-cube/gradlew
vendored
Executable file
@@ -0,0 +1,172 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=$(save "$@")
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
|
||||
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
|
||||
cd "$(dirname "$0")"
|
||||
fi
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
84
android/samples/lit-cube/gradlew.bat
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
3
android/samples/lit-cube/settings.gradle
Normal file
@@ -0,0 +1,3 @@
|
||||
includeBuild '../../filament-android'
|
||||
|
||||
include ':app'
|
||||
@@ -502,7 +502,7 @@ static void gui(filament::Engine* engine, filament::View*) {
|
||||
auto lightInstance = lcm.getInstance(g_light);
|
||||
lcm.setColor(lightInstance, g_lightColor);
|
||||
lcm.setIntensity(lightInstance, g_lightIntensity);
|
||||
lcm.setDirection(lightInstance, normalize(g_lightDirection));
|
||||
lcm.setDirection(lightInstance, g_lightDirection);
|
||||
lcm.setSunAngularRadius(lightInstance, g_sunAngularRadius);
|
||||
lcm.setSunHaloSize(lightInstance, g_sunHaloSize);
|
||||
lcm.setSunHaloFalloff(lightInstance, g_sunHaloFalloff);
|
||||
|
||||