improve internal documentation of per-view sampler interface blocks

This commit is contained in:
Mathias Agopian
2023-05-18 11:45:12 -07:00
committed by Mathias Agopian
parent e63ec23922
commit a71baef5d3
+30 -19
View File
@@ -28,7 +28,19 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
using Format = SamplerInterfaceBlock::Format;
using Precision = SamplerInterfaceBlock::Precision;
static SamplerInterfaceBlock sibPcf = SamplerInterfaceBlock::Builder()
// What is happening here is that depending on the variant, some samplers' type or format
// can change (e.g.: when VSM is used the shadowmap sampler is a regular float sampler),
// so we return a different SamplerInterfaceBlock based on the variant.
//
// The samplers' name and binding (i.e. ordering) must match in all SamplerInterfaceBlocks
// because this information is stored per-material and not per-shader.
//
// For the SSR (reflections) SamplerInterfaceBlock, only two samplers are ever used, for this
// reason we name them "unused*" to ensure we're not using them by mistake (type/format don't
// matter). This will not affect SamplerBindingMap because it always uses the default variant,
// and so the correct information will be stored in the material file.
static SamplerInterfaceBlock const sibPcf{ SamplerInterfaceBlock::Builder()
.name("Light")
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
.add( {{ "shadowMap", Type::SAMPLER_2D_ARRAY, Format::SHADOW, Precision::MEDIUM },
@@ -39,9 +51,9 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
{ "ssr", Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::MEDIUM },
{ "structure", Type::SAMPLER_2D, Format::FLOAT, Precision::HIGH }}
)
.build();
.build() };
static SamplerInterfaceBlock sibVsm = SamplerInterfaceBlock::Builder()
static SamplerInterfaceBlock const sibVsm{ SamplerInterfaceBlock::Builder()
.name("Light")
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
.add( {{ "shadowMap", Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::HIGH },
@@ -52,26 +64,24 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
{ "ssr", Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::MEDIUM },
{ "structure", Type::SAMPLER_2D, Format::FLOAT, Precision::HIGH }}
)
.build();
.build() };
static SamplerInterfaceBlock sibSsr = SamplerInterfaceBlock::Builder()
static SamplerInterfaceBlock const sibSsr{ SamplerInterfaceBlock::Builder()
.name("Light")
.stageFlags(backend::ShaderStageFlags::FRAGMENT)
.add( {{ "shadowMap", Type::SAMPLER_2D_ARRAY, Format::SHADOW, Precision::MEDIUM },
{ "froxels", Type::SAMPLER_2D, Format::UINT, Precision::MEDIUM },
{ "iblDFG", Type::SAMPLER_2D, Format::FLOAT, Precision::MEDIUM },
{ "iblSpecular", Type::SAMPLER_CUBEMAP, Format::FLOAT, Precision::MEDIUM },
{ "ssao", Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::MEDIUM },
.add( {{ "unused0" },
{ "unused1" },
{ "unused2" },
{ "unused3" },
{ "unused4" },
{ "ssr", Type::SAMPLER_2D, Format::FLOAT, Precision::MEDIUM },
{ "structure", Type::SAMPLER_2D, Format::FLOAT, Precision::HIGH }}
)
.build();
.build() };
// SamplerBindingMap relies on the assumption that Sibs have the same names and offsets
// regardless of variant.
assert(sibPcf.getSize() == PerViewSib::SAMPLER_COUNT);
assert(sibVsm.getSize() == PerViewSib::SAMPLER_COUNT);
assert(sibSsr.getSize() == PerViewSib::SAMPLER_COUNT);
assert_invariant(sibPcf.getSize() == PerViewSib::SAMPLER_COUNT);
assert_invariant(sibVsm.getSize() == PerViewSib::SAMPLER_COUNT);
assert_invariant(sibSsr.getSize() == PerViewSib::SAMPLER_COUNT);
if (Variant::isSSRVariant(variant)) {
return sibSsr;
@@ -82,12 +92,12 @@ SamplerInterfaceBlock const& SibGenerator::getPerViewSib(Variant variant) noexce
}
}
SamplerInterfaceBlock const& SibGenerator::getPerRenderPrimitiveMorphingSib(Variant variant) noexcept {
SamplerInterfaceBlock const& SibGenerator::getPerRenderPrimitiveMorphingSib(Variant) noexcept {
using Type = SamplerInterfaceBlock::Type;
using Format = SamplerInterfaceBlock::Format;
using Precision = SamplerInterfaceBlock::Precision;
static SamplerInterfaceBlock sib = SamplerInterfaceBlock::Builder()
static SamplerInterfaceBlock const sib = SamplerInterfaceBlock::Builder()
.name("MorphTargetBuffer")
.stageFlags(backend::ShaderStageFlags::VERTEX)
.add({ { "positions", Type::SAMPLER_2D_ARRAY, Format::FLOAT, Precision::HIGH },
@@ -97,7 +107,8 @@ SamplerInterfaceBlock const& SibGenerator::getPerRenderPrimitiveMorphingSib(Vari
return sib;
}
SamplerInterfaceBlock const* SibGenerator::getSib(SamplerBindingPoints bindingPoint, Variant variant) noexcept {
SamplerInterfaceBlock const* SibGenerator::getSib(
SamplerBindingPoints bindingPoint, Variant variant) noexcept {
switch (bindingPoint) {
case SamplerBindingPoints::PER_VIEW:
return &getPerViewSib(variant);