Android: re-enable VSM cascade fix (#4863)

This commit is contained in:
Ben Doherty
2021-11-17 10:14:47 -08:00
committed by GitHub
parent 9d29d2e32c
commit b0ce077ace
@@ -89,11 +89,10 @@ OpenGLContext::OpenGLContext() noexcept {
bugs.dont_use_timer_query = true;
// Blits to texture arrays are failing
// This bug doesn't happen anymore, but we don't know why. The standalone sample
// app that was written to show this problem still does. We have tested this on
// several V@0490.0 on several devices and the problem appears to have gone away.
// This bug continues to reproduce, though at times we've seen it appear to "go away". The
// standalone sample app that was written to show this problem still reproduces.
// The working hypthesis is that some other state affects this behavior.
bugs.disable_sidecar_blit_into_texture_array = false;
bugs.disable_sidecar_blit_into_texture_array = true;
// early exit condition is flattened in EASU code
bugs.split_easu = true;