Android: re-enable VSM cascade fix (#4863)
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@@ -89,11 +89,10 @@ OpenGLContext::OpenGLContext() noexcept {
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bugs.dont_use_timer_query = true;
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// Blits to texture arrays are failing
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// This bug doesn't happen anymore, but we don't know why. The standalone sample
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// app that was written to show this problem still does. We have tested this on
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// several V@0490.0 on several devices and the problem appears to have gone away.
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// This bug continues to reproduce, though at times we've seen it appear to "go away". The
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// standalone sample app that was written to show this problem still reproduces.
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// The working hypthesis is that some other state affects this behavior.
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bugs.disable_sidecar_blit_into_texture_array = false;
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bugs.disable_sidecar_blit_into_texture_array = true;
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// early exit condition is flattened in EASU code
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bugs.split_easu = true;
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