Fix assertion in WebGL debug (#6831)
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@@ -2719,9 +2719,8 @@ void OpenGLDriver::endRenderPass(int) {
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discardFlags &= ~TargetBufferFlags::STENCIL;
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}
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if (rt->gl.isDefault) {
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assert_invariant(mCurrentDrawSwapChain);
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assert_invariant(mCurrentDrawSwapChain->swapChain);
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if (rt->gl.isDefault &&
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mCurrentDrawSwapChain && mCurrentDrawSwapChain->swapChain) {
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discardFlags &= ~mPlatform.getPreservedFlags(mCurrentDrawSwapChain->swapChain);
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}
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