Update RELEASE_NOTES for 1.11.1
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This file contains one line summaries of commits that are worthy of mentioning in release notes.
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A new header is inserted each time a *tag* is created.
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## v1.11.2 (currently main branch)
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## v1.11.3 (currently main branch)
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## v1.11.2
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- engine: New API: `ColorGrading::Builder::toneMapper(const ToneMapper*)`.
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- engine: New tone mapper: `GenericToneMapper`, a configurable tone mapper.
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- engine: Luminance scaling can now be used with any tone mapping operator. It was previously tied
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to the "EVILS" tone mapping operator.
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- engine: Removed the "EVILS" tone mapping operator [⚠️ **API Change**].
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- engine: Improvements to Skinning. A new `SkinningBuffer` API allows bone sharing between
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- engine: Improvements to Skinning. A new `SkinningBuffer` API allows bone sharing between
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renderables.
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- engine: Improvements to internal memory allocation for Metal and Vulkan backends.
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- engine: Default to OpenGL backend when Windows does not support Vulkan.
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- samples: Add new sample app: image_viewer.
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## v1.11.0
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