webgpu: legacy draw call should call draw2

This commit is contained in:
Andy Hovingh
2025-05-04 12:04:15 -05:00
committed by bridgewaterrobbie
parent 2d98ac878e
commit c1a8d73384

View File

@@ -982,8 +982,9 @@ void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
// mRenderPassEncoder.Draw(indexCount, instanceCount, 0, 1);
}
void WebGPUDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
uint32_t indexCount, uint32_t instanceCount) {
draw2(indexOffset, indexCount, instanceCount);
}
void WebGPUDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {