webgpu: legacy draw call should call draw2
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committed by
bridgewaterrobbie
parent
2d98ac878e
commit
c1a8d73384
@@ -982,8 +982,9 @@ void WebGPUDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
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// mRenderPassEncoder.Draw(indexCount, instanceCount, 0, 1);
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}
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void WebGPUDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
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uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
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void WebGPUDriver::draw(PipelineState, Handle<HwRenderPrimitive>, uint32_t indexOffset,
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uint32_t indexCount, uint32_t instanceCount) {
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draw2(indexOffset, indexCount, instanceCount);
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}
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void WebGPUDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
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