Update RELEASE_NOTES for 1.9.11

This commit is contained in:
Ben Doherty
2021-02-08 09:47:18 -08:00
committed by Benjamin Doherty
parent ad90fa1183
commit c4d0dcf639

View File

@@ -5,19 +5,46 @@ A new header is inserted each time a *tag* is created.
## Next release (main branch)
## v1.9.12
- Fixed GL errors seen with MSAA on WebGL.
Warning: this can affect multisampling behavior on devices that do not support OpenGL ES 3.1
- Added new `getVertexIndex()` API for vertex shaders.
## v1.9.11
- Added `sheenColor` and `sheenRoughness` properties to materials to create cloth/fabric
- gltfio: added support for `KHR_materials_sheen`
- gltfio: shader optimizations are now disabled by default, unless opting in or using ubershaders
- Materials generation using `libfilamat` is now multi-threaded
- Added support for Apple silicon Macs. build.sh can now be used to build on either Apple silicon or
Intel-based Macs. Pass the `-l` flag to build universal binaries.
- Added `sheenColor` and `sheenRoughness` properties to materials to create cloth/fabric.
- Materials generation using `libfilamat` is now multi-threaded.
- `MaterialBuilder::build()` now expects a reference to a `JobSystem` to multi-thread shaders
generation. A `JobSystem` can be obtained with `Engine::getJobSystem()` when using Filament,
or created directly otherwise (⚠️ **API change**)
or created directly otherwise. (⚠️ **API change**)
- Add planar reflection RenderTarget demo.
- Metal: honor inverseFrontFaces RasterState.
- Metal: Fix crash when switching between views with shadowing enabled.
- Metal: Fix crash when calling Texture::setImage() on SAMPLER_2D_ARRAY texture.
- gltfio: added support for `KHR_materials_sheen`.
- gltfio: shader optimizations are now disabled by default, unless opting in or using ubershaders.
- gltfio: Fix "_maskThreshold not found" error.
- gltfio on Java: fix potential memory leak in AssetLoader#destroy.
- gltfio: fix crash during async texture decode.
- gltfio: support animation in dynamically-added instances.
- gltfio: Improve robustness when decoding textures.
- gltfio: Fix animator crash for orphaned nodes.
- gltfio: fix tangents with morphing.
- gltf_viewer: fix very sporadic crash when exiting.
- gltf_viewer: fix crash when rapidly switching between glTF models.
- WebGL: Fix samples erroring on Windows with Chrome.
- WebGL: Support `highlight` for setBloomOptions in JavaScript.
- WebGL: Include TypeScript bindings in releases.
- engine: Fix, punctual lights get clipped at certain angles.
- engine: Fix memory leak when calling `View::setViewport` frequently.
- engine: Fix, materials not working on some Qualcomm devices.
- engine: Modulate emissive by alpha on blended objects.
- engine: Fix, RenderTarget cleared multiple times.
- Java: Fix JNI bindings for color grading.
- Android: reduced binary size.
## v1.9.10