Update RELEASE_NOTES for 1.9.11
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Benjamin Doherty
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c4d0dcf639
@@ -5,19 +5,46 @@ A new header is inserted each time a *tag* is created.
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## Next release (main branch)
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## v1.9.12
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- Fixed GL errors seen with MSAA on WebGL.
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Warning: this can affect multisampling behavior on devices that do not support OpenGL ES 3.1
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- Added new `getVertexIndex()` API for vertex shaders.
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## v1.9.11
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- Added `sheenColor` and `sheenRoughness` properties to materials to create cloth/fabric
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- gltfio: added support for `KHR_materials_sheen`
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- gltfio: shader optimizations are now disabled by default, unless opting in or using ubershaders
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- Materials generation using `libfilamat` is now multi-threaded
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- Added support for Apple silicon Macs. build.sh can now be used to build on either Apple silicon or
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Intel-based Macs. Pass the `-l` flag to build universal binaries.
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- Added `sheenColor` and `sheenRoughness` properties to materials to create cloth/fabric.
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- Materials generation using `libfilamat` is now multi-threaded.
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- `MaterialBuilder::build()` now expects a reference to a `JobSystem` to multi-thread shaders
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generation. A `JobSystem` can be obtained with `Engine::getJobSystem()` when using Filament,
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or created directly otherwise (⚠️ **API change**)
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or created directly otherwise. (⚠️ **API change**)
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- Add planar reflection RenderTarget demo.
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- Metal: honor inverseFrontFaces RasterState.
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- Metal: Fix crash when switching between views with shadowing enabled.
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- Metal: Fix crash when calling Texture::setImage() on SAMPLER_2D_ARRAY texture.
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- gltfio: added support for `KHR_materials_sheen`.
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- gltfio: shader optimizations are now disabled by default, unless opting in or using ubershaders.
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- gltfio: Fix "_maskThreshold not found" error.
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- gltfio on Java: fix potential memory leak in AssetLoader#destroy.
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- gltfio: fix crash during async texture decode.
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- gltfio: support animation in dynamically-added instances.
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- gltfio: Improve robustness when decoding textures.
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- gltfio: Fix animator crash for orphaned nodes.
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- gltfio: fix tangents with morphing.
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- gltf_viewer: fix very sporadic crash when exiting.
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- gltf_viewer: fix crash when rapidly switching between glTF models.
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- WebGL: Fix samples erroring on Windows with Chrome.
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- WebGL: Support `highlight` for setBloomOptions in JavaScript.
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- WebGL: Include TypeScript bindings in releases.
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- engine: Fix, punctual lights get clipped at certain angles.
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- engine: Fix memory leak when calling `View::setViewport` frequently.
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- engine: Fix, materials not working on some Qualcomm devices.
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- engine: Modulate emissive by alpha on blended objects.
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- engine: Fix, RenderTarget cleared multiple times.
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- Java: Fix JNI bindings for color grading.
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- Android: reduced binary size.
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## v1.9.10
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