Merge branch 'main' into ma/descriptor-sets
This commit is contained in:
@@ -541,9 +541,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
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bugs->delay_fbo_destruction = true;
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// PowerVR seems to have no problem with this (which is good for us)
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bugs->allow_read_only_ancillary_feedback_loop = true;
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// PowerVR doesn't respect lengths passed to glShaderSource, so concatenate them into a
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// single string.
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bugs->concatenate_shader_strings = true;
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} else if (strstr(renderer, "Apple")) {
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// Apple GPU
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} else if (strstr(renderer, "Tegra") ||
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@@ -320,12 +320,6 @@ public:
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// bugs or performance issues.
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bool force_feature_level0;
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// Some drivers don't respect the length argument of glShaderSource() and (apparently)
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// require each shader source string to be null-terminated. This works around the issue by
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// concatenating the strings into a single null-terminated string before passing it to
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// glShaderSource().
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bool concatenate_shader_strings;
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} bugs = {};
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// state getters -- as needed.
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@@ -563,9 +557,6 @@ private:
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{ bugs.force_feature_level0,
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"force_feature_level0",
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""},
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{ bugs.concatenate_shader_strings,
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"concatenate_shader_strings",
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""},
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}};
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// this is chosen to minimize code size
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@@ -597,40 +597,30 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
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version = "#version 310 es\n";
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}
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const std::array<const char*, 5> sources = {
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version.data(),
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prolog.data(),
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specializationConstantString.c_str(),
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packingFunctions.data(),
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body.data()
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std::array<std::string_view, 5> sources = {
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version,
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prolog,
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specializationConstantString,
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packingFunctions,
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{ body.data(), body.size() - 1 } // null-terminated
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};
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const std::array<GLint, 5> lengths = {
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(GLint)version.length(),
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(GLint)prolog.length(),
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(GLint)specializationConstantString.length(),
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(GLint)packingFunctions.length(),
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(GLint)body.length() - 1 // null terminated
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};
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// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
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// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
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// drivers instead interpret zero as a sentinel for a null-terminated string.
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auto partitionPoint = std::stable_partition(
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sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
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size_t count = std::distance(sources.begin(), partitionPoint);
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std::array<const char*, 5> shaderStrings;
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std::array<GLint, 5> lengths;
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for (size_t i = 0; i < count; i++) {
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shaderStrings[i] = sources[i].data();
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lengths[i] = sources[i].size();
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}
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GLuint const shaderId = glCreateShader(glShaderType);
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if (UTILS_UNLIKELY(context.bugs.concatenate_shader_strings)) {
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size_t totalSize = 0;
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for (size_t i = 0; i < sources.size(); i++) {
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totalSize += lengths[i];
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}
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std::string concatenatedShaderSource;
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concatenatedShaderSource.reserve(totalSize);
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for (size_t i = 0; i < sources.size(); i++) {
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concatenatedShaderSource.append(sources[i], lengths[i]);
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}
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const GLchar* ptr = concatenatedShaderSource.c_str();
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GLint length = concatenatedShaderSource.length();
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glShaderSource(shaderId, 1, &ptr, &length);
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} else {
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glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
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}
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glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
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glCompileShader(shaderId);
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@@ -75,7 +75,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
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TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
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TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
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TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
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uint8_t layerCount = 1;
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data.shadows = blackboard.get<FrameGraphTexture>("shadows");
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data.ssao = blackboard.get<FrameGraphTexture>("ssao");
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@@ -172,9 +171,6 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
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data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
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data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
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if (view.hasStereo() && engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
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layerCount = engine.getConfig().stereoscopicEyeCount;
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}
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/*
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* There is a bit of magic happening here regarding the viewport used.
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@@ -196,7 +192,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
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.stencil = data.stencil },
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.clearColor = config.clearColor,
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.samples = config.msaa,
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.layerCount = layerCount,
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.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
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.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
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blackboard["depth"] = data.depth;
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},
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@@ -224,6 +224,9 @@ public:
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*/
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static void exportSettings(const Settings& settings, const char* filename);
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static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
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bool autoclose, AutomationEngine* automationEngine);
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Options getOptions() const { return mOptions; }
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bool isRunning() const { return mIsRunning; }
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size_t currentTest() const { return mCurrentTest; }
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@@ -56,7 +56,7 @@ static void convertRGBAtoRGB(void* buffer, uint32_t width, uint32_t height) {
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}
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}
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static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
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void AutomationEngine::exportScreenshot(View* view, Renderer* renderer, std::string filename,
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bool autoclose, AutomationEngine* automationEngine) {
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const Viewport& vp = view->getViewport();
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const size_t byteCount = vp.width * vp.height * 4;
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@@ -244,7 +244,8 @@ void AutomationEngine::tick(Engine* engine, const ViewerContent& content, float
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}
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if (mOptions.exportScreenshots) {
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exportScreenshot(content.view, content.renderer, prefix + ".ppm", isLastTest, this);
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AutomationEngine::exportScreenshot(
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content.view, content.renderer, prefix + ".ppm", isLastTest, this);
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}
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if (isLastTest) {
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+21
-4
@@ -61,8 +61,10 @@
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#include <algorithm>
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#include <array>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <set>
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#include <sstream>
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#include <string>
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#include "generated/resources/gltf_demo.h"
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@@ -137,6 +139,8 @@ struct App {
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AutomationSpec* automationSpec = nullptr;
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AutomationEngine* automationEngine = nullptr;
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bool screenshot = false;
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uint8_t screenshotSeq = 0;
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};
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static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
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@@ -877,10 +881,15 @@ int main(int argc, char** argv) {
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if (ImGui::CollapsingHeader("Debug")) {
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auto& debug = engine->getDebugRegistry();
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if (ImGui::Button("Capture frame")) {
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bool* captureFrame =
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debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
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*captureFrame = true;
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if (engine->getBackend() == Engine::Backend::METAL) {
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if (ImGui::Button("Capture frame")) {
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bool* captureFrame =
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debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
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*captureFrame = true;
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}
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}
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if (ImGui::Button("Screenshot")) {
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app.screenshot = true;
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}
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ImGui::Checkbox("Disable buffer padding",
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debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
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@@ -1138,6 +1147,14 @@ int main(int argc, char** argv) {
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};
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auto postRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
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if (app.screenshot) {
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std::ostringstream stringStream;
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stringStream << "screenshot" << std::setfill('0') << std::setw(2) << +app.screenshotSeq;
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AutomationEngine::exportScreenshot(
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view, renderer, stringStream.str() + ".ppm", false, app.automationEngine);
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++app.screenshotSeq;
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app.screenshot = false;
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}
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if (app.automationEngine->shouldClose()) {
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FilamentApp::get().close();
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return;
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