Fix places where generateMipmaps is called without proper usage (#9054)
This commit is contained in:
@@ -204,6 +204,7 @@ Texture* MeshAssimp::createOneByOneTexture(uint32_t pixel) {
|
||||
.height(uint32_t(1))
|
||||
.levels(0xff)
|
||||
.format(Texture::InternalFormat::RGBA8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(mEngine);
|
||||
|
||||
Texture::PixelBufferDescriptor defaultNormalBuffer(textureData,
|
||||
|
||||
@@ -245,6 +245,7 @@ static void loadImage(App& app, Engine* engine, const Path& filename) {
|
||||
.format(channels == 3 ?
|
||||
Texture::InternalFormat::RGB16F : Texture::InternalFormat::RGBA16F)
|
||||
.sampler(Texture::Sampler::SAMPLER_2D)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
|
||||
Texture::PixelBufferDescriptor::Callback freeCallback = [](void* buf, size_t, void* data) {
|
||||
|
||||
@@ -169,6 +169,7 @@ Texture* loadMap(Engine* engine, const char* name, bool sRGB = true) {
|
||||
.height(uint32_t(h))
|
||||
.levels(0xff)
|
||||
.format(sRGB ? Texture::InternalFormat::SRGB8 : Texture::InternalFormat::RGB8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
|
||||
Texture::Format::RGB, Texture::Type::UBYTE,
|
||||
|
||||
@@ -220,6 +220,7 @@ bool loadTexture(Engine* engine, const std::string& filePath, Texture** map, boo
|
||||
.height(uint32_t(h))
|
||||
.levels(0xff)
|
||||
.format(sRGB ? Texture::InternalFormat::SRGB8 : Texture::InternalFormat::RGB8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
|
||||
Texture::Format::RGB, Texture::Type::UBYTE,
|
||||
|
||||
@@ -193,6 +193,7 @@ void loadNormalMap(Engine* engine, Texture** normalMap, const std::string& path)
|
||||
.height(uint32_t(h))
|
||||
.levels(0xff)
|
||||
.format(Texture::InternalFormat::RGB8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
|
||||
Texture::Format::RGB, Texture::Type::UBYTE,
|
||||
@@ -220,6 +221,7 @@ void loadBaseColorMap(Engine* engine) {
|
||||
.height(uint32_t(h))
|
||||
.levels(0xff)
|
||||
.format(Texture::InternalFormat::SRGB8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
|
||||
Texture::Format::RGB, Texture::Type::UBYTE,
|
||||
|
||||
@@ -120,6 +120,7 @@ static Texture* loadNormalMap(Engine* engine, const uint8_t* normals, size_t nby
|
||||
.height(uint32_t(h))
|
||||
.levels(0xff)
|
||||
.format(Texture::InternalFormat::RGB8)
|
||||
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
|
||||
.build(*engine);
|
||||
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
|
||||
Texture::Format::RGB, Texture::Type::UBYTE,
|
||||
|
||||
Reference in New Issue
Block a user