Fix places where generateMipmaps is called without proper usage (#9054)
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@@ -169,6 +169,7 @@ Texture* loadMap(Engine* engine, const char* name, bool sRGB = true) {
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.height(uint32_t(h))
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.levels(0xff)
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.format(sRGB ? Texture::InternalFormat::SRGB8 : Texture::InternalFormat::RGB8)
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.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
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.build(*engine);
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Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
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Texture::Format::RGB, Texture::Type::UBYTE,
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