Fix places where generateMipmaps is called without proper usage (#9054)

This commit is contained in:
Powei Feng
2025-08-07 15:24:40 -07:00
committed by GitHub
parent db14efc151
commit c8ab2f335e
6 changed files with 7 additions and 0 deletions

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@@ -169,6 +169,7 @@ Texture* loadMap(Engine* engine, const char* name, bool sRGB = true) {
.height(uint32_t(h))
.levels(0xff)
.format(sRGB ? Texture::InternalFormat::SRGB8 : Texture::InternalFormat::RGB8)
.usage(Texture::Usage::DEFAULT | Texture::Usage::GEN_MIPMAPPABLE)
.build(*engine);
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 3),
Texture::Format::RGB, Texture::Type::UBYTE,