matdbg would cause a crash if program was invalid

This commit is contained in:
Mathias Agopian
2024-06-17 17:11:23 -07:00
committed by Mathias Agopian
parent e95edef9d7
commit cab799f531
3 changed files with 26 additions and 11 deletions

View File

@@ -304,6 +304,13 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
#if FILAMENT_ENABLE_MATDBG
if (UTILS_UNLIKELY(!mValidProgram)) {
return;
}
#endif
utils::Slice<std::pair<GLint, ConstantType>> constants;
if (stage == ShaderStage::VERTEX) {
constants = mCurrentPushConstants->vertexConstants;
@@ -340,15 +347,11 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
}
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(!p->isValid())) {
// If the program is not valid, we can't call use().
return false;
}
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
p->use(this, mContext);
bool const success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (UTILS_UNLIKELY(mContext.isES2())) {
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
auto [id, buffer, age] = mContext.getEs2UniformBinding(i);
if (buffer) {
@@ -359,7 +362,8 @@ bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
p->setRec709ColorSpace(mRec709OutputColorspace);
}
return true;
return success;
}

View File

@@ -53,11 +53,21 @@ public:
bool isValid() const noexcept { return mToken || gl.program != 0; }
void use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
if (UTILS_UNLIKELY(!gl.program)) {
bool use(OpenGLDriver* const gld, OpenGLContext& context) noexcept {
// both non-null is impossible by construction
assert_invariant(!mToken || !gl.program);
if (UTILS_UNLIKELY(mToken && !gl.program)) {
// first time a program is used
initialize(*gld);
}
if (UTILS_UNLIKELY(!gl.program)) {
// compilation failed (token should be null)
assert_invariant(!mToken);
return false;
}
context.useProgram(gl.program);
if (UTILS_UNLIKELY(mUsedBindingsCount)) {
// We rely on GL state tracking to avoid unnecessary glBindTexture / glBindSampler
@@ -74,6 +84,7 @@ public:
updateSamplers(gld);
}
return true;
}
// For ES2 only

View File

@@ -359,7 +359,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
GLuint ShaderCompilerService::getProgram(ShaderCompilerService::program_token_t& token) {
GLuint const program = initialize(token);
assert_invariant(token == nullptr);
#ifndef FILAMENT_ENABLE_MATDBG
#if !FILAMENT_ENABLE_MATDBG
assert_invariant(program);
#endif
return program;