Fix to barriers in VulkanBuffer (#7979)
Co-authored-by: Powei Feng <powei@google.com>
This commit is contained in:
@@ -28,6 +28,7 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
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: mAllocator(allocator),
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mStagePool(stagePool),
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mUsage(usage),
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mUpdatedOffset(0),
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mUpdatedBytes(0) {
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// for now make sure that only 1 bit is set in usage
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// (because loadFromCpu() assumes that somewhat)
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@@ -80,6 +81,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.buffer = mGpuBuffer,
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.offset = mUpdatedOffset,
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.size = mUpdatedBytes,
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};
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vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
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@@ -93,6 +95,7 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
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};
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vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
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mUpdatedOffset = byteOffset;
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mUpdatedBytes = numBytes;
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// Firstly, ensure that the copy finishes before the next draw call.
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@@ -42,6 +42,7 @@ private:
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VmaAllocation mGpuMemory = VK_NULL_HANDLE;
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VkBuffer mGpuBuffer = VK_NULL_HANDLE;
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VkBufferUsageFlags mUsage = {};
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uint32_t mUpdatedOffset = 0;
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uint32_t mUpdatedBytes = 0;
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};
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