Update Scene.cpp
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@@ -344,7 +344,9 @@ void FScene::prepareDynamicLights(const CameraInfo& camera, ArenaScope& rootAren
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lcm.isPointLight(li) ? 0u : 1u,
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shadowInfo[i].contactShadows,
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shadowInfo[i].index);
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lp[gpuIndex].channels = LightsUib::packChannels(lcm.getLightChannels(li), shadowInfo[i].castsShadows);
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lp[gpuIndex].channels = LightsUib::packChannels(
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lcm.getLightChannels(li),
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shadowInfo[i].castsShadows);
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}
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driver.updateBufferObject(lightUbh, { lp, positionalLightCount * sizeof(LightsUib) }, 0);
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