Expose setCulling to public RenderableManager API (#2331)
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@@ -268,6 +268,13 @@ Java_com_google_android_filament_RenderableManager_nSetPriority(JNIEnv*, jclass,
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rm->setPriority((RenderableManager::Instance) i, (uint8_t) priority);
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_RenderableManager_nSetCulling(JNIEnv*, jclass,
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jlong nativeRenderableManager, jint i, jboolean enabled) {
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RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
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rm->setCulling((RenderableManager::Instance) i, enabled);
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}
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extern "C" JNIEXPORT void JNICALL
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Java_com_google_android_filament_RenderableManager_nSetCastShadows(JNIEnv*, jclass,
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jlong nativeRenderableManager, jint i, jboolean enabled) {
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+10
@@ -453,6 +453,15 @@ public class RenderableManager {
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nSetPriority(mNativeObject, i, priority);
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}
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/**
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* Changes whether or not frustum culling is on.
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*
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* @see Builder#culling
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*/
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public void setCulling(@EntityInstance int i, boolean enabled) {
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nSetCulling(mNativeObject, i, enabled);
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}
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/**
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* Changes whether or not the renderable casts shadows.
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*
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@@ -646,6 +655,7 @@ public class RenderableManager {
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private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
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private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
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private static native void nSetPriority(long nativeRenderableManager, int i, int priority);
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private static native void nSetCulling(long nativeRenderableManager, int i, boolean enabled);
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private static native void nSetCastShadows(long nativeRenderableManager, int i, boolean enabled);
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private static native void nSetReceiveShadows(long nativeRenderableManager, int i, boolean enabled);
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private static native void nSetScreenSpaceContactShadows(long nativeRenderableManager, int i, boolean enabled);
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@@ -337,6 +337,13 @@ public:
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*/
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void setPriority(Instance instance, uint8_t priority) noexcept;
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/**
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* Changes whether or not frustum culling is on.
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*
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* \see Builder::culling()
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*/
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void setCulling(Instance instance, bool enable) noexcept;
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/**
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* Changes whether or not the renderable casts shadows.
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*
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@@ -571,6 +571,10 @@ void RenderableManager::setPriority(Instance instance, uint8_t priority) noexcep
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upcast(this)->setPriority(instance, priority);
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}
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void RenderableManager::setCulling(Instance instance, bool enable) noexcept {
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upcast(this)->setCulling(instance, enable);
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}
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void RenderableManager::setCastShadows(Instance instance, bool enable) noexcept {
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upcast(this)->setCastShadows(instance, enable);
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}
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