Metal: add a more detailed CHECK_POSTCONDITION when creating a texture (#7943)
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@@ -556,8 +556,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
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descriptor.usage = getMetalTextureUsage(usage);
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descriptor.storageMode = MTLStorageModePrivate;
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texture = [context.device newTextureWithDescriptor:descriptor];
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FILAMENT_CHECK_POSTCONDITION(texture != nil)
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<< "Could not create Metal texture. Out of memory?";
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break;
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case SamplerType::SAMPLER_CUBEMAP:
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case SamplerType::SAMPLER_CUBEMAP_ARRAY:
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@@ -572,8 +570,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
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descriptor.usage = getMetalTextureUsage(usage);
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descriptor.storageMode = MTLStorageModePrivate;
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texture = [context.device newTextureWithDescriptor:descriptor];
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FILAMENT_CHECK_POSTCONDITION(texture != nil)
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<< "Could not create Metal texture. Out of memory?";
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break;
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case SamplerType::SAMPLER_3D:
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descriptor = [MTLTextureDescriptor new];
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@@ -586,8 +582,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
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descriptor.usage = getMetalTextureUsage(usage);
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descriptor.storageMode = MTLStorageModePrivate;
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texture = [context.device newTextureWithDescriptor:descriptor];
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FILAMENT_CHECK_POSTCONDITION(texture != nil)
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<< "Could not create Metal texture. Out of memory?";
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break;
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case SamplerType::SAMPLER_EXTERNAL:
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// If we're using external textures (CVPixelBufferRefs), we don't need to make any
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@@ -596,6 +590,12 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
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break;
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}
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FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
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<< "Could not create Metal texture (SamplerType = " << int(target)
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<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
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<< ", width = " << width << ", height = " << height << ", depth = " << depth
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<< "). Out of memory?";
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// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
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const bool isDefaultSwizzle =
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r == TextureSwizzle::CHANNEL_0 &&
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