fix macos openggl compile process_ARB_shading_language_packing type conversion error (#6994)
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@@ -661,8 +661,8 @@ float u16tofp32(highp uint v) {
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v <<= 16u;
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highp uint s = v & 0x80000000u;
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highp uint n = v & 0x7FFFFFFFu;
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highp uint nz = n == 0u ? 0u : 0xFFFFFFFF;
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return uintBitsToFloat(s | ((((n >> 3u) + (0x70u << 23))) & nz));
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highp uint nz = (n == 0u) ? 0u : 0xFFFFFFFFu;
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return uintBitsToFloat(s | ((((n >> 3u) + (0x70u << 23u))) & nz));
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}
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vec2 unpackHalf2x16(highp uint v) {
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return vec2(u16tofp32(v&0xFFFFu), u16tofp32(v>>16u));
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@@ -670,11 +670,11 @@ vec2 unpackHalf2x16(highp uint v) {
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uint fp32tou16(float val) {
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uint f32 = floatBitsToUint(val);
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uint f16 = 0u;
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uint sign = (f32 >> 16) & 0x8000u;
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int exponent = int((f32 >> 23) & 0xFFu) - 127;
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uint sign = (f32 >> 16u) & 0x8000u;
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int exponent = int((f32 >> 23u) & 0xFFu) - 127;
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uint mantissa = f32 & 0x007FFFFFu;
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if (exponent > 15) {
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f16 = sign | (0x1Fu << 10);
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f16 = sign | (0x1Fu << 10u);
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} else if (exponent > -15) {
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exponent += 15;
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mantissa >>= 13;
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@@ -687,7 +687,7 @@ uint fp32tou16(float val) {
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highp uint packHalf2x16(vec2 v) {
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highp uint x = fp32tou16(v.x);
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highp uint y = fp32tou16(v.y);
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return (y << 16) | x;
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return (y << 16u) | x;
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}
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)"sv;
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}
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