Fix WebGL continuous builds.

This commit is contained in:
Philip Rideout
2019-02-25 12:31:33 -08:00
parent 147dafb4c1
commit e56ff75e1b

View File

@@ -5,7 +5,7 @@ project(filament-tests)
# Unit tests
# ==================================================================================================
if(NOT IOS)
if(NOT IOS AND NOT WEBGL)
# The following tests rely on private APIs that are stripped
# away in Release builds
if (TNT_DEV)