Merge branch 'main' into ma/descriptor-sets
This commit is contained in:
@@ -7,3 +7,6 @@ for next branch cut* header.
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appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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## Release notes for next branch cut
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- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
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certain GLES 3.0 drivers.
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@@ -31,7 +31,7 @@ repositories {
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}
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dependencies {
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implementation 'com.google.android.filament:filament-android:1.53.2'
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implementation 'com.google.android.filament:filament-android:1.53.3'
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}
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```
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@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
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iOS projects can use CocoaPods to install the latest release:
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```shell
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pod 'Filament', '~> 1.53.2'
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pod 'Filament', '~> 1.53.3'
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```
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### Snapshots
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@@ -7,6 +7,9 @@ A new header is inserted each time a *tag* is created.
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Instead, if you are authoring a PR for the main branch, add your release note to
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[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
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## v1.53.4
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## v1.53.3
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- Add drag and drop support for IBL files for desktop gltf_viewer.
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@@ -1,5 +1,5 @@
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GROUP=com.google.android.filament
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VERSION_NAME=1.53.2
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VERSION_NAME=1.53.3
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POM_DESCRIPTION=Real-time physically based rendering engine for Android.
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@@ -1,12 +1,12 @@
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Pod::Spec.new do |spec|
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spec.name = "Filament"
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spec.version = "1.53.2"
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spec.version = "1.53.3"
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spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
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spec.homepage = "https://google.github.io/filament"
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spec.authors = "Google LLC."
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spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
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spec.platform = :ios, "11.0"
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spec.source = { :http => "https://github.com/google/filament/releases/download/v1.53.2/filament-v1.53.2-ios.tgz" }
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spec.source = { :http => "https://github.com/google/filament/releases/download/v1.53.3/filament-v1.53.3-ios.tgz" }
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# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
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spec.pod_target_xcconfig = {
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@@ -70,7 +70,8 @@ struct AssetLoaderExtended {
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: mEngine(engine),
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mGltfPath(config.gltfPath),
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mMaterials(materials),
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mUriDataCache(std::make_shared<UriDataCache>()) {}
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mUriDataCache(std::make_shared<UriDataCache>()),
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mCgltfBuffersLoaded(false) {}
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~AssetLoaderExtended() = default;
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@@ -92,9 +92,11 @@ void WorkStealingDequeue<TYPE, COUNT>::push(TYPE item) noexcept {
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index_t bottom = mBottom.load(std::memory_order_relaxed);
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setItemAt(bottom, item);
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// std::memory_order_release is used because we release the item we just pushed to other
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// Here we need std::memory_order_release because we release, the item we just pushed, to other
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// threads which are calling steal().
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mBottom.store(bottom + 1, std::memory_order_release);
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// However, generally seq_cst cannot be mixed with other memory orders. So we must use seq_cst.
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// see: https://plv.mpi-sws.org/scfix/paper.pdf
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mBottom.store(bottom + 1, std::memory_order_seq_cst);
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}
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/*
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@@ -154,9 +156,11 @@ TYPE WorkStealingDequeue<TYPE, COUNT>::pop() noexcept {
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assert(top - bottom == 1);
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}
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// std::memory_order_relaxed used because we're not publishing any data.
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// Here, we only need std::memory_order_relaxed because we're not publishing any data.
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// No concurrent writes to mBottom possible, it's always safe to write mBottom.
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mBottom.store(top, std::memory_order_relaxed);
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// However, generally seq_cst cannot be mixed with other memory orders. So we must use seq_cst.
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// see: https://plv.mpi-sws.org/scfix/paper.pdf
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mBottom.store(top, std::memory_order_seq_cst);
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return item;
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}
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@@ -7,6 +7,11 @@ vec4 fog(vec4 color, highp vec3 view) {
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// note: d can be +inf with the skybox
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highp float d = length(view);
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// early exit for object "in front" of the fog
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if (d < frameUniforms.fogStart) {
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return color;
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}
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// fogCutOffDistance is set to +inf to disable the cutoff distance
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if (d > frameUniforms.fogCutOffDistance) {
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return color;
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@@ -1,6 +1,6 @@
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{
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"name": "filament",
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"version": "1.53.2",
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"version": "1.53.3",
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"description": "Real-time physically based rendering engine",
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"main": "filament.js",
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"module": "filament.js",
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