android: add readPixels callback for ModelViewer (#9440)
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@@ -16,6 +16,9 @@
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package com.google.android.filament.utils
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import android.graphics.Bitmap
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import android.os.Handler
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import android.os.Looper
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import android.view.MotionEvent
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import android.view.Surface
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import android.view.SurfaceView
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@@ -26,6 +29,7 @@ import com.google.android.filament.android.UiHelper
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import com.google.android.filament.gltfio.*
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import kotlinx.coroutines.*
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import java.nio.Buffer
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import java.nio.ByteBuffer
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private const val kNearPlane = 0.05f // 5 cm
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private const val kFarPlane = 1000.0f // 1 km
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@@ -119,6 +123,8 @@ class ModelViewer(
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private val target = DoubleArray(3)
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private val upward = DoubleArray(3)
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private var debugFrameCallback: ((Bitmap) -> Unit)? = null
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init {
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renderer = engine.createRenderer()
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scene = engine.createScene()
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@@ -305,10 +311,39 @@ class ModelViewer(
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// Render the scene, unless the renderer wants to skip the frame.
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if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
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renderer.render(view)
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debugFrameCallback?.let {
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val viewport = view.viewport
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val bitmap = Bitmap.createBitmap(viewport.width, viewport.height,
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Bitmap.Config.ARGB_8888)
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val buffer = ByteBuffer.allocateDirect(viewport.width * viewport.height * 4)
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val handler = Handler(Looper.getMainLooper())
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val pixelBufferDescriptor = Texture.PixelBufferDescriptor(buffer,
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Texture.Format.RGBA, Texture.Type.UBYTE, 1, 0, 0, 0, handler) {
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buffer.rewind()
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bitmap.copyPixelsFromBuffer(buffer)
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it(bitmap)
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}
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renderer.readPixels(viewport.left, viewport.bottom, viewport.width,
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viewport.height, pixelBufferDescriptor)
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debugFrameCallback = null
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}
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renderer.endFrame()
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}
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}
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/*
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* Sets a callback that will be invoked with the next rendered frame as a Bitmap. Note that this
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* is a one-time callback.
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*
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* @param callback callback to be invoked with a rendered frame as [Bitmap]
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*/
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fun debugGetNextFrameCallback(callback: (Bitmap) -> Unit) {
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debugFrameCallback = callback
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}
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private fun populateScene(asset: FilamentAsset) {
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val rcm = engine.renderableManager
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var count = 0
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