Update glslang to dbb56a1 (#2232)

This commit is contained in:
Ben Doherty
2020-03-11 12:34:08 -07:00
committed by GitHub
parent 68bcd6c159
commit f80c584db0
1852 changed files with 26149 additions and 342390 deletions

View File

@@ -17,6 +17,20 @@ branches:
only:
- master
# changes to these files don't need to trigger testing
skip_commits:
files:
- README.md
- README-spirv-remap.txt
- LICENSE.txt
- CODE_OF_CONDUCT.md
- BUILD.*
- WORKSPACE
- kokoro/*
- make-revision
- Android.mk
- _config.yml
# Travis advances the master-tot tag to current top of the tree after
# each push into the master branch, because it relies on that tag to
# upload build artifacts to the master-tot release. This will cause
@@ -32,6 +46,7 @@ matrix:
# scripts that run after cloning repository
install:
- C:/Python27/python.exe update_glslang_sources.py
- set PATH=C:\ninja;C:\Python36;%PATH%
- git clone https://github.com/google/googletest.git External/googletest
- cd External/googletest
- git checkout 440527a61e1c91188195f7de212c63c77e8f0a45
@@ -65,7 +80,6 @@ after_test:
bin\glslangValidator.exe
bin\spirv-remap.exe
include\glslang\*
include\SPIRV\*
lib\glslang%SUFFIX%.lib
lib\HLSL%SUFFIX%.lib
lib\OGLCompiler%SUFFIX%.lib

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@@ -1,7 +1,8 @@
Language: Cpp
IndentWidth: 4
PointerAlignment: Left
BreakBeforeBraces: Custom
BraceWrapping: { AfterFunction: true, AfterControlStatement: true }
BraceWrapping: { AfterFunction: true, AfterControlStatement: false }
IndentCaseLabels: false
ReflowComments: false
ColumnLimit: 120

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@@ -8,10 +8,10 @@
*.txt text
# source code can be native and normalized, but simpler if lf everywhere; will try that way
*.h text eof=lf
*.c text eof=lf
*.cpp text eof=lf
*.y text eof=lf
*.out text eof=lf
*.conf text eof=lf
*.err text eof=lf
*.h text eol=lf
*.c text eol=lf
*.cpp text eol=lf
*.y text eol=lf
*.out text eol=lf
*.conf text eol=lf
*.err text eol=lf

View File

@@ -99,7 +99,6 @@ after_success:
zip ${TARBALL}
bin/glslangValidator
include/glslang/*
include/SPIRV/*
lib/libglslang${SUFFIX}.a
lib/libHLSL${SUFFIX}.a
lib/libOGLCompiler${SUFFIX}.a

100
third_party/glslang/Android.mk vendored Normal file
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@@ -0,0 +1,100 @@
LOCAL_PATH := $(call my-dir)
GLSLANG_OS_FLAGS := -DGLSLANG_OSINCLUDE_UNIX
# AMD and NV extensions are turned on by default in upstream Glslang.
GLSLANG_DEFINES:= -DAMD_EXTENSIONS -DNV_EXTENSIONS -DENABLE_HLSL $(GLSLANG_OS_FLAGS)
include $(CLEAR_VARS)
LOCAL_MODULE:=OSDependent
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:=glslang/OSDependent/Unix/ossource.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/OSDependent/Unix/
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/OSDependent/Unix/
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=OGLCompiler
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:=OGLCompilersDLL/InitializeDll.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH)/OGLCompiler
LOCAL_STATIC_LIBRARIES:=OSDependent
include $(BUILD_STATIC_LIBRARY)
# Build Glslang's HLSL parser library.
include $(CLEAR_VARS)
LOCAL_MODULE:=HLSL
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_SRC_FILES:= \
hlsl/hlslAttributes.cpp \
hlsl/hlslGrammar.cpp \
hlsl/hlslOpMap.cpp \
hlsl/hlslParseables.cpp \
hlsl/hlslParseHelper.cpp \
hlsl/hlslScanContext.cpp \
hlsl/hlslTokenStream.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
$(LOCAL_PATH)/hlsl
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
GLSLANG_OUT_PATH=$(if $(call host-path-is-absolute,$(TARGET_OUT)),$(TARGET_OUT),$(abspath $(TARGET_OUT)))
LOCAL_MODULE:=glslang
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:= \
glslang/GenericCodeGen/CodeGen.cpp \
glslang/GenericCodeGen/Link.cpp \
glslang/MachineIndependent/attribute.cpp \
glslang/MachineIndependent/Constant.cpp \
glslang/MachineIndependent/glslang_tab.cpp \
glslang/MachineIndependent/InfoSink.cpp \
glslang/MachineIndependent/Initialize.cpp \
glslang/MachineIndependent/Intermediate.cpp \
glslang/MachineIndependent/intermOut.cpp \
glslang/MachineIndependent/IntermTraverse.cpp \
glslang/MachineIndependent/iomapper.cpp \
glslang/MachineIndependent/limits.cpp \
glslang/MachineIndependent/linkValidate.cpp \
glslang/MachineIndependent/parseConst.cpp \
glslang/MachineIndependent/ParseContextBase.cpp \
glslang/MachineIndependent/ParseHelper.cpp \
glslang/MachineIndependent/PoolAlloc.cpp \
glslang/MachineIndependent/propagateNoContraction.cpp \
glslang/MachineIndependent/reflection.cpp \
glslang/MachineIndependent/RemoveTree.cpp \
glslang/MachineIndependent/Scan.cpp \
glslang/MachineIndependent/ShaderLang.cpp \
glslang/MachineIndependent/SymbolTable.cpp \
glslang/MachineIndependent/Versions.cpp \
glslang/MachineIndependent/preprocessor/PpAtom.cpp \
glslang/MachineIndependent/preprocessor/PpContext.cpp \
glslang/MachineIndependent/preprocessor/Pp.cpp \
glslang/MachineIndependent/preprocessor/PpScanner.cpp \
glslang/MachineIndependent/preprocessor/PpTokens.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
$(LOCAL_PATH)/glslang/MachineIndependent \
$(GLSLANG_OUT_PATH)
LOCAL_STATIC_LIBRARIES:=OSDependent OGLCompiler HLSL
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=SPIRV
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti -Werror $(GLSLANG_DEFINES)
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
LOCAL_SRC_FILES:= \
SPIRV/GlslangToSpv.cpp \
SPIRV/InReadableOrder.cpp \
SPIRV/Logger.cpp \
SPIRV/SPVRemapper.cpp \
SPIRV/SpvBuilder.cpp \
SPIRV/SpvPostProcess.cpp \
SPIRV/SpvTools.cpp \
SPIRV/disassemble.cpp \
SPIRV/doc.cpp
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/SPIRV
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/SPIRV
LOCAL_STATIC_LIBRARIES:=glslang
include $(BUILD_STATIC_LIBRARY)

247
third_party/glslang/BUILD.bazel vendored Normal file
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@@ -0,0 +1,247 @@
package(
default_visibility = ["//visibility:public"],
)
# Description:
#
# Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator.
licenses(["notice"])
exports_files(["LICENSE"])
COMMON_COPTS = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": [
"-Wall",
"-Wuninitialized",
"-Wunused",
"-Wunused-local-typedefs",
"-Wunused-parameter",
"-Wunused-value",
"-Wunused-variable",
"-Wno-reorder",
"-std=c++11",
"-fvisibility=hidden",
"-fvisibility-inlines-hidden",
"-fno-exceptions",
"-fno-rtti",
],
})
cc_library(
name = "glslang",
srcs = glob(
[
"glslang/GenericCodeGen/*.cpp",
"glslang/MachineIndependent/*.cpp",
"glslang/MachineIndependent/preprocessor/*.cpp",
"hlsl/*.cpp",
],
exclude = [
"glslang/MachineIndependent/pch.cpp",
"glslang/MachineIndependent/pch.h",
"hlsl/pch.cpp",
"hlsl/pch.h",
],
) + [
"OGLCompilersDLL/InitializeDll.cpp",
] + select({
"@bazel_tools//src/conditions:windows":
["glslang/OSDependent/Windows/ossource.cpp"],
"//conditions:default":
["glslang/OSDependent/Unix/ossource.cpp"],
}),
hdrs = glob([
"glslang/Include/*.h",
"glslang/MachineIndependent/*.h",
"glslang/MachineIndependent/preprocessor/*.h",
"hlsl/*.h",
]) + [
"OGLCompilersDLL/InitializeDll.h",
"StandAlone/DirStackFileIncluder.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
],
copts = COMMON_COPTS,
defines = [
"AMD_EXTENSIONS",
"ENABLE_HLSL=0",
"ENABLE_OPT=0",
"NV_EXTENSIONS",
],
linkopts = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": ["-lm", "-lpthread"],
}),
linkstatic = 1,
)
genrule(
name = "export_spirv_headers",
srcs = [
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/spirv.hpp",
],
outs = [
"include/SPIRV/GLSL.ext.AMD.h",
"include/SPIRV/GLSL.ext.EXT.h",
"include/SPIRV/GLSL.ext.KHR.h",
"include/SPIRV/GLSL.ext.NV.h",
"include/SPIRV/GLSL.std.450.h",
"include/SPIRV/NonSemanticDebugPrintf.h",
"include/SPIRV/spirv.hpp",
],
cmd = "mkdir -p $(@D)/include/SPIRV && cp $(SRCS) $(@D)/include/SPIRV/",
)
cc_library(
name = "SPIRV_headers",
hdrs = [":export_spirv_headers"],
copts = COMMON_COPTS,
includes = [
"include",
"include/SPIRV",
],
linkstatic = 1,
)
cc_library(
name = "SPIRV",
srcs = glob(
["SPIRV/*.cpp"],
exclude = [
"SPIRV/SpvTools.cpp",
],
),
hdrs = [
"SPIRV/GlslangToSpv.h",
"SPIRV/Logger.h",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.h",
"SPIRV/doc.h",
"SPIRV/hex_float.h",
"SPIRV/spvIR.h",
],
copts = COMMON_COPTS,
includes = ["SPIRV"],
linkopts = select({
"@bazel_tools//src/conditions:windows": [""],
"//conditions:default": ["-lm"],
}),
linkstatic = 1,
deps = [
":SPIRV_headers",
":glslang",
],
)
cc_library(
name = "glslang-default-resource-limits",
srcs = ["StandAlone/ResourceLimits.cpp"],
hdrs = ["StandAlone/ResourceLimits.h"],
copts = COMMON_COPTS,
linkstatic = 1,
deps = [":glslang"],
)
cc_binary(
name = "glslangValidator",
srcs = [
"StandAlone/StandAlone.cpp",
"StandAlone/Worklist.h",
],
copts = COMMON_COPTS,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
],
)
cc_binary(
name = "spirv-remap",
srcs = ["StandAlone/spirv-remap.cpp"],
copts = COMMON_COPTS,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
],
)
filegroup(
name = "test_files",
srcs = glob(
["Test/**"],
exclude = [
"Test/bump",
"Test/glslangValidator",
"Test/runtests",
],
),
)
cc_library(
name = "glslang_test_lib",
testonly = 1,
srcs = [
"gtests/HexFloat.cpp",
"gtests/Initializer.h",
"gtests/Settings.cpp",
"gtests/Settings.h",
"gtests/TestFixture.cpp",
"gtests/TestFixture.h",
"gtests/main.cpp",
],
copts = COMMON_COPTS,
data = [":test_files"],
defines = select({
# Unfortunately we can't use $(location) in cc_library at the moment.
# See https://github.com/bazelbuild/bazel/issues/1023
# So we'll specify the path manually.
"@bazel_tools//src/conditions:windows":
["GLSLANG_TEST_DIRECTORY='\"../../../../../Test\"'"],
"//conditions:default":
["GLSLANG_TEST_DIRECTORY='\"Test\"'"],
}),
linkstatic = 1,
deps = [
":SPIRV",
":glslang",
":glslang-default-resource-limits",
"@com_google_googletest//:gtest",
],
)
GLSLANG_TESTS = glob(
["gtests/*.FromFile.cpp"],
# Since we are not building the SPIRV-Tools dependency, the following tests
# cannot be performed.
exclude = [
"gtests/Hlsl.FromFile.cpp",
"gtests/Spv.FromFile.cpp",
],
)
[cc_test(
name = test_file.replace("gtests/", "").replace(".FromFile.cpp", "") + "_test",
srcs = [test_file],
copts = COMMON_COPTS,
data = [
":test_files",
],
deps = [
":SPIRV",
":glslang",
":glslang_test_lib",
],
) for test_file in GLSLANG_TESTS]

View File

@@ -33,10 +33,25 @@
import("//build_overrides/glslang.gni")
# Both Chromium and Fuchsia use by default a set of warning errors
# that is far too strict to compile this project. These are also
# typically appended after |cflags|, overriding target-specific
# definitions. To work around this, determine which configs to
# add and remove in order to succesfully build the project.
if (defined(is_fuchsia_tree) && is_fuchsia_tree) {
_configs_to_remove = [ "//build/config:default_warnings" ]
_configs_to_add = []
} else {
_configs_to_remove = [ "//build/config/compiler:chromium_code" ]
_configs_to_add = [ "//build/config/compiler:no_chromium_code" ]
}
spirv_tools_dir = glslang_spirv_tools_dir
config("glslang_public") {
include_dirs = [ "." ]
defines = [ "ENABLE_HLSL=1" ]
}
source_set("glslang_sources") {
@@ -45,19 +60,24 @@ source_set("glslang_sources") {
sources = [
"OGLCompilersDLL/InitializeDll.cpp",
"OGLCompilersDLL/InitializeDll.h",
"SPIRV/GLSL.ext.AMD.h",
"SPIRV/GLSL.ext.EXT.h",
"SPIRV/GLSL.ext.KHR.h",
"SPIRV/GLSL.ext.NV.h",
"SPIRV/GLSL.std.450.h",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/GlslangToSpv.h",
"SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
"SPIRV/Logger.h",
"SPIRV/NonSemanticDebugPrintf.h",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SPVRemapper.h",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvBuilder.h",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/SpvTools.h",
"SPIRV/bitutils.h",
"SPIRV/disassemble.cpp",
"SPIRV/disassemble.h",
@@ -104,7 +124,6 @@ source_set("glslang_sources") {
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/attribute.h",
"glslang/MachineIndependent/gl_types.h",
"glslang/MachineIndependent/glslang.y",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/glslang_tab.cpp.h",
"glslang/MachineIndependent/intermOut.cpp",
@@ -128,9 +147,25 @@ source_set("glslang_sources") {
"glslang/MachineIndependent/reflection.h",
"glslang/OSDependent/osinclude.h",
"glslang/Public/ShaderLang.h",
"hlsl/hlslAttributes.cpp",
"hlsl/hlslAttributes.h",
"hlsl/hlslGrammar.cpp",
"hlsl/hlslGrammar.h",
"hlsl/hlslOpMap.cpp",
"hlsl/hlslOpMap.h",
"hlsl/hlslParseHelper.cpp",
"hlsl/hlslParseHelper.h",
"hlsl/hlslParseables.cpp",
"hlsl/hlslParseables.h",
"hlsl/hlslScanContext.cpp",
"hlsl/hlslScanContext.h",
"hlsl/hlslTokenStream.cpp",
"hlsl/hlslTokenStream.h",
"hlsl/hlslTokens.h",
]
defines = []
defines = [ "ENABLE_OPT=1" ]
if (is_win) {
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
defines += [ "GLSLANG_OSINCLUDE_WIN32" ]
@@ -140,14 +175,74 @@ source_set("glslang_sources") {
}
if (is_clang) {
cflags_cc = [
"-Wno-implicit-fallthrough",
cflags = [
"-Wno-extra-semi",
"-Wno-ignored-qualifiers",
"-Wno-implicit-fallthrough",
"-Wno-inconsistent-missing-override",
"-Wno-sign-compare",
"-Wno-unused-variable",
"-Wno-missing-field-initializers",
"-Wno-newline-eof",
]
}
if (is_win && !is_clang) {
cflags = [
"/wd4018", # signed/unsigned mismatch
"/wd4189", # local variable is initialized but not referenced
]
}
deps = [
"${spirv_tools_dir}:spvtools_opt",
"${spirv_tools_dir}:spvtools_val",
]
configs -= _configs_to_remove
configs += _configs_to_add
}
source_set("glslang_default_resource_limits_sources") {
sources = [
"StandAlone/ResourceLimits.cpp",
"StandAlone/ResourceLimits.h",
]
deps = [
":glslang_sources",
]
public_configs = [ ":glslang_public" ]
configs -= _configs_to_remove
configs += _configs_to_add
}
executable("glslang_validator") {
sources = [
"StandAlone/DirStackFileIncluder.h",
"StandAlone/StandAlone.cpp",
]
if (!is_win) {
cflags = [ "-Woverflow" ]
}
defines = [ "ENABLE_OPT=1" ]
deps = [
":glslang_default_resource_limits_sources",
":glslang_sources",
]
configs -= _configs_to_remove
configs += _configs_to_add
}
executable("spirv-remap") {
sources = [
"StandAlone/spirv-remap.cpp",
]
defines = [ "ENABLE_OPT=1" ]
deps = [
":glslang_sources",
]
configs -= _configs_to_remove
configs += _configs_to_add
}

View File

@@ -6,10 +6,17 @@ if (POLICY CMP0048)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Enable compile commands database
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Adhere to GNU filesystem layout conventions
include(GNUInstallDirs)
# Needed for CMAKE_DEPENDENT_OPTION macro
include(CMakeDependentOption)
option(BUILD_SHARED_LIBS "Build Shared Libraries" OFF)
option(BUILD_EXTERNAL "Build external dependencies in /External" ON)
set(LIB_TYPE STATIC)
@@ -23,14 +30,36 @@ if(NOT ${SKIP_GLSLANG_INSTALL})
endif()
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
option(ENABLE_AMD_EXTENSIONS "Enables support of AMD-specific extensions" ON)
option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
option(ENABLE_NV_EXTENSIONS "Enables support of Nvidia-specific extensions" ON)
option(ENABLE_GLSLANG_JS
"If using Emscripten, build glslang.js. Otherwise, builds a sample executable for binary-size testing." OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN
"Reduces glslang to minimum needed for web use"
OFF "ENABLE_GLSLANG_JS"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN_DEVEL
"For ENABLE_GLSLANG_WEBMIN builds, enables compilation error messages"
OFF "ENABLE_GLSLANG_WEBMIN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_SINGLE_FILE
"If using Emscripten, enables SINGLE_FILE build"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE
"If using Emscripten, builds to run on Node instead of Web"
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
OFF)
option(ENABLE_HLSL "Enables HLSL input support" ON)
CMAKE_DEPENDENT_OPTION(ENABLE_HLSL
"Enables HLSL input support"
ON "NOT ENABLE_GLSLANG_WEBMIN"
OFF)
option(ENABLE_RTTI "Enables RTTI" OFF)
option(ENABLE_OPT "Enables spirv-opt capability if present" ON)
option(ENABLE_PCH "Enables Precompiled header" ON)
option(ENABLE_CTEST "Enables testing" ON)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT AND WIN32)
set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "..." FORCE)
@@ -46,12 +75,8 @@ endif()
# Precompiled header macro. Parameters are source file list and filename for pch cpp file.
macro(glslang_pch SRCS PCHCPP)
if(MSVC)
if (CMAKE_GENERATOR MATCHES "^Visual Studio")
set(PCH_NAME "$(IntDir)\\pch.pch")
else()
set(PCH_NAME "${CMAKE_CURRENT_BINARY_DIR}/pch.pch")
endif()
if(MSVC AND CMAKE_GENERATOR MATCHES "^Visual Studio" AND ENABLE_PCH)
set(PCH_NAME "$(IntDir)\\pch.pch")
# make source files use/depend on PCH_NAME
set_source_files_properties(${${SRCS}} PROPERTIES COMPILE_FLAGS "/Yupch.h /FIpch.h /Fp${PCH_NAME} /Zm300" OBJECT_DEPENDS "${PCH_NAME}")
# make PCHCPP file compile and generate PCH_NAME
@@ -61,23 +86,24 @@ macro(glslang_pch SRCS PCHCPP)
endmacro(glslang_pch)
project(glslang)
# make testing optional
include(CTest)
if(ENABLE_AMD_EXTENSIONS)
add_definitions(-DAMD_EXTENSIONS)
endif(ENABLE_AMD_EXTENSIONS)
if(ENABLE_NV_EXTENSIONS)
add_definitions(-DNV_EXTENSIONS)
endif(ENABLE_NV_EXTENSIONS)
if(ENABLE_CTEST)
include(CTest)
endif()
if(ENABLE_HLSL)
add_definitions(-DENABLE_HLSL)
endif(ENABLE_HLSL)
if(ENABLE_GLSLANG_WEBMIN)
add_definitions(-DGLSLANG_WEB)
if(ENABLE_GLSLANG_WEBMIN_DEVEL)
add_definitions(-DGLSLANG_WEB_DEVEL)
endif(ENABLE_GLSLANG_WEBMIN_DEVEL)
endif(ENABLE_GLSLANG_WEBMIN)
if(WIN32)
set(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Adds a postfix for debug-built libraries.")
set(CMAKE_DEBUG_POSTFIX "d")
if(MSVC)
include(ChooseMSVCCRT.cmake)
endif(MSVC)
@@ -92,12 +118,34 @@ if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions)
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
if(NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS "9.0.0")
add_compile_options(-Werror=deprecated-copy)
endif()
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs
-Wunused-parameter -Wunused-value -Wunused-variable)
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
if(NOT ENABLE_RTTI)
add_compile_options(-fno-rtti)
endif()
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "MSVC")
if(NOT ENABLE_RTTI)
add_compile_options(/GR-) # Disable RTTI
endif()
endif()
if(ENABLE_GLSLANG_JS)
if(MSVC)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-exceptions)
add_link_options(-Os)
endif()
endif(ENABLE_GLSLANG_JS)
# Request C++11
if(${CMAKE_VERSION} VERSION_LESS 3.1)
# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
@@ -118,8 +166,14 @@ function(glslang_set_link_args TARGET)
endif()
endfunction(glslang_set_link_args)
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
# CMake needs to find the right version of python, right from the beginning,
# otherwise, it will find the wrong version and fail later
if(BUILD_EXTERNAL AND IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/External)
find_package(PythonInterp 3 REQUIRED)
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
endif()
if(NOT TARGET SPIRV-Tools-opt)
set(ENABLE_OPT OFF)
@@ -144,4 +198,29 @@ add_subdirectory(SPIRV)
if(ENABLE_HLSL)
add_subdirectory(hlsl)
endif(ENABLE_HLSL)
add_subdirectory(gtests)
if(ENABLE_CTEST)
add_subdirectory(gtests)
endif()
if(BUILD_TESTING)
# glslang-testsuite runs a bash script on Windows.
# Make sure to use '-o igncr' flag to ignore carriage returns (\r).
set(IGNORE_CR_FLAG "")
if(WIN32)
set(IGNORE_CR_FLAG -o igncr)
endif()
if (CMAKE_CONFIGURATION_TYPES)
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/glslangValidator)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/spirv-remap)
else(CMAKE_CONFIGURATION_TYPES)
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/localResults)
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslangValidator)
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/spirv-remap)
endif(CMAKE_CONFIGURATION_TYPES)
add_test(NAME glslang-testsuite
COMMAND bash ${IGNORE_CR_FLAG} runtests ${RESULTS_PATH} ${VALIDATOR_PATH} ${REMAP_PATH}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Test/)
endif(BUILD_TESTING)

View File

@@ -10,7 +10,8 @@ if(BUILD_TESTING)
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif(WIN32)
add_subdirectory(googletest)
# EXCLUDE_FROM_ALL keeps the install target from installing GTEST files.
add_subdirectory(googletest EXCLUDE_FROM_ALL)
set(GTEST_TARGETS
gtest
gtest_main

View File

@@ -1,7 +1,5 @@
Copyright (C) 2015-2018 Google, Inc.
Copyright (C) 2017 ARM Limited.
Copyright (C) 2012-2017 LunarG, Inc.
Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
Copyright (C) <various other dates and companies>
All rights reserved.
@@ -9,17 +7,17 @@ Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
Neither the name of 3Dlabs Inc. Ltd. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
Neither the name of 3Dlabs Inc. Ltd. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
@@ -32,4 +30,46 @@ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
POSSIBILITY OF SUCH DAMAGE.
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

108
third_party/glslang/LICENSE.txt vendored Normal file
View File

@@ -0,0 +1,108 @@
Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
generation. Glslang proper requires use of two licenses, one that covers
non-preprocessing and an additional one that covers preprocessing.
Bison was removed long ago. You can build glslang from the source grammar,
using tools of your choice, without using bison or any bison files.
Other parts, outside of glslang proper, include:
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
a parse and codegen project. See it for its license.
- update_glslang_sources.py, which is not part of the project proper and does
not need to be used.
- the SPIR-V "remapper", which is optional, but has the same license as
glslang proper
- Google tests and SPIR-V tools, and anything in the external subdirectory
are external and optional; see them for their respective licenses.
--------------------------------------------------------------------------------
The core of glslang-proper, minus the preprocessor is licenced as follows:
//
// Copyright (C) 2015-2018 Google, Inc.
// Copyright (C) <various other dates and companies>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
--------------------------------------------------------------------------------
The preprocessor has the core license stated above, plus an additional licence:
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
consideration of your agreement to the following terms, and your use,
installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
terms, please do not use, install, modify or redistribute this NVIDIA
software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
license, under NVIDIA's copyrights in this original NVIDIA software (the
"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\****************************************************************************/

View File

@@ -9,6 +9,7 @@ if(WIN32)
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS OGLCompiler
install(TARGETS OGLCompiler EXPORT OGLCompilerTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
install(EXPORT OGLCompilerTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif(ENABLE_GLSLANG_INSTALL)

View File

@@ -1,35 +1,70 @@
Also see the Khronos landing page for glslang as a reference front end:
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
The above page includes where to get binaries, and is kept up to date
regarding the feature level of glslang.
glslang
=======
# News
[![Build Status](https://travis-ci.org/KhronosGroup/glslang.svg?branch=master)](https://travis-ci.org/KhronosGroup/glslang)
[![Build status](https://ci.appveyor.com/api/projects/status/q6fi9cb0qnhkla68/branch/master?svg=true)](https://ci.appveyor.com/project/Khronoswebmaster/glslang/branch/master)
An OpenGL and OpenGL ES shader front end and validator.
## Planned Deprecations/Removals
1. **SPIRV Folder, 1-May, 2020.** Glslang, when installed through CMake,
will install a `SPIRV` folder into `${CMAKE_INSTALL_INCLUDEDIR}`.
This `SPIRV` folder is being moved to `glslang/SPIRV`.
During the transition the `SPIRV` folder will be installed into both locations.
The old install of `SPIRV/` will be removed as a CMake install target no sooner than May 1, 2020.
See issue #1964.
2. **Visual Studio 2013, 20-July, 2020.** Keeping code compiling for MS Visual Studio 2013 will no longer be
a goal as of July 20, 2020, the fifth anniversary of the release of Visual Studio 2015.
# Glslang Components and Status
There are several components:
1. A GLSL/ESSL front-end for reference validation and translation of GLSL/ESSL into an AST.
### Reference Validator and GLSL/ESSL -> AST Front End
2. An HLSL front-end for translation of a broad generic HLL into the AST. See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL/ESSL into an internal abstract syntax tree (AST).
3. A SPIR-V back end for translating the AST to SPIR-V.
**Status**: Virtually complete, with results carrying similar weight as the specifications.
4. A standalone wrapper, `glslangValidator`, that can be used as a command-line tool for the above.
### HLSL -> AST Front End
How to add a feature protected by a version/extension/stage/profile: See the
comment in `glslang/MachineIndependent/Versions.cpp`.
An HLSL front-end for translation of an approximation of HLSL to glslang's AST form.
**Status**: Partially complete. Semantics are not reference quality and input is not validated.
This is in contrast to the [DXC project](https://github.com/Microsoft/DirectXShaderCompiler), which receives a much larger investment and attempts to have definitive/reference-level semantics.
See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
### AST -> SPIR-V Back End
Translates glslang's AST to the Khronos-specified SPIR-V intermediate language.
**Status**: Virtually complete.
### Reflector
An API for getting reflection information from the AST, reflection types/variables/etc. from the HLL source (not the SPIR-V).
**Status**: There is a large amount of functionality present, but no specification/goal to measure completeness against. It is accurate for the input HLL and AST, but only approximate for what would later be emitted for SPIR-V.
### Standalone Wrapper
`glslangValidator` is command-line tool for accessing the functionality above.
Status: Complete.
Tasks waiting to be done are documented as GitHub issues.
Execution of Standalone Wrapper
-------------------------------
## Other References
Also see the Khronos landing page for glslang as a reference front end:
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
The above page, while not kept up to date, includes additional information regarding glslang as a reference validator.
# How to Use Glslang
## Execution of Standalone Wrapper
To use the standalone binary form, execute `glslangValidator`, and it will print
a usage statement. Basic operation is to give it a file containing a shader,
@@ -46,8 +81,7 @@ The applied stage-specific rules are based on the file extension:
There is also a non-shader extension
* `.conf` for a configuration file of limits, see usage statement for example
Building
--------
## Building
Instead of building manually, you can also download the binaries for your
platform directly from the [master-tot release][master-tot-release] on GitHub.
@@ -61,7 +95,7 @@ branch.
(For MSVS: 2015 is recommended, 2013 is fully supported/tested, and 2010 support is attempted, but not tested.)
* [CMake][cmake]: for generating compilation targets.
* make: _Linux_, ninja is an alternative, if configured.
* [Python 2.7][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools.)
* [Python 3.x][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools and the 'External' subdirectory does not exist.)
* [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
* [googletest][googletest]: _optional_, but should use if making any changes to glslang.
@@ -70,7 +104,7 @@ branch.
The following steps assume a Bash shell. On Windows, that could be the Git Bash
shell or some other shell of your choosing.
#### 1) Check-Out this project
#### 1) Check-Out this project
```bash
cd <parent of where you want glslang to be>
@@ -94,8 +128,8 @@ cd ../..
```
If you wish to assure that SPIR-V generated from HLSL is legal for Vulkan,
or wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, install
spirv-tools with this:
wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, or wish to run the
integrated test suite, install spirv-tools with this:
```bash
./update_glslang_sources.py
@@ -118,6 +152,14 @@ cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE
# "Release" (for CMAKE_BUILD_TYPE) could also be "Debug" or "RelWithDebInfo"
```
For building on Android:
```bash
cmake $SOURCE_DIR -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DANDROID_ABI=arm64-v8a -DCMAKE_BUILD_TYPE=Release -DANDROID_STL=c++_static -DANDROID_PLATFORM=android-24 -DCMAKE_SYSTEM_NAME=Android -DANDROID_TOOLCHAIN=clang -DANDROID_ARM_MODE=arm -DCMAKE_MAKE_PROGRAM=$ANDROID_NDK_ROOT/prebuilt/linux-x86_64/bin/make -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_ROOT/build/cmake/android.toolchain.cmake
# If on Windows will be -DCMAKE_MAKE_PROGRAM=%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe
# -G is needed for building on Windows
# -DANDROID_ABI can also be armeabi-v7a for 32 bit
```
For building on Windows:
```bash
@@ -127,6 +169,9 @@ cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
The CMake GUI also works for Windows (version 3.4.1 tested).
Also, consider using `git config --global core.fileMode false` (or with `--local`) on Windows
to prevent the addition of execution permission on files.
#### 4) Build and Install
```bash
@@ -152,16 +197,55 @@ changes are quite infrequent. For windows you can get binaries from
The command to rebuild is:
```bash
m4 -P MachineIndependent/glslang.m4 > MachineIndependent/glslang.y
bison --defines=MachineIndependent/glslang_tab.cpp.h
-t MachineIndependent/glslang.y
-o MachineIndependent/glslang_tab.cpp
```
The above command is also available in the bash script at
`glslang/updateGrammar`.
The above commands are also available in the bash script in `updateGrammar`,
when executed from the glslang subdirectory of the glslang repository.
With no arguments it builds the full grammar, and with a "web" argument,
the web grammar subset (see more about the web subset in the next section).
Testing
-------
### Building to WASM for the Web and Node
Use the steps in [Build Steps](#build-steps), with the following notes/exceptions:
* For building the web subset of core glslang:
+ execute `updateGrammar web` from the glslang subdirectory
(or if using your own scripts, `m4` needs a `-DGLSLANG_WEB` argument)
+ set `-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`
+ turn on `-DENABLE_GLSLANG_JS=ON`
+ optionally, for a minimum-size binary, turn on `-DENABLE_GLSLANG_WEBMIN=ON`
+ optionally, for GLSL compilation error messages, turn on `-DENABLE_GLSLANG_WEB_DEVEL=ON`
* `emsdk` needs to be present in your executable search path, *PATH* for
Bash-like environments
+ [Instructions located
here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
* Wrap cmake call: `emcmake cmake`
* To get a fully minimized build, make sure to use `brotli` to compress the .js
and .wasm files
Example:
```sh
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_WEB=ON \
-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF ..
```
## Building glslang - Using vcpkg
You can download and install glslang using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install glslang
The glslang port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
## Testing
Right now, there are two test harnesses existing in glslang: one is [Google
Test](gtests/), one is the [`runtests` script](Test/runtests). The former
@@ -197,6 +281,11 @@ Running `runtests` script-backed tests:
cd $SOURCE_DIR/Test && ./runtests
```
If some tests fail with validation errors, there may be a mismatch between the
version of `spirv-val` on the system and the version of glslang. In this
case, it is necessary to run `update_glslang_sources.py`. See "Check-Out
External Projects" above for more details.
### Contributing tests
Test results should always be included with a pull request that modifies
@@ -228,8 +317,7 @@ You can add your own private list of tests, not tracked publicly, by using
`localtestlist` to list non-tracked tests. This is automatically read
by `runtests` and included in the `diff` and `bump` process.
Programmatic Interfaces
-----------------------
## Programmatic Interfaces
Another piece of software can programmatically translate shaders to an AST
using one of two different interfaces:
@@ -241,7 +329,8 @@ The `main()` in `StandAlone/StandAlone.cpp` shows examples using both styles.
### C++ Class Interface (new, preferred)
This interface is in roughly the last 1/3 of `ShaderLang.h`. It is in the
glslang namespace and contains the following.
glslang namespace and contains the following, here with suggested calls
for generating SPIR-V:
```cxx
const char* GetEsslVersionString();
@@ -264,16 +353,25 @@ class TProgram
Reflection queries
```
See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
details.
For just validating (not generating code), substitute these calls:
### C Functional Interface (orignal)
```cxx
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
setEnvClient(EShClientNone, 0);
setEnvTarget(EShTargetNone, 0);
```
See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
details. There is a block comment giving more detail above the calls for
`setEnvInput, setEnvClient, and setEnvTarget`.
### C Functional Interface (original)
This interface is in roughly the first 2/3 of `ShaderLang.h`, and referred to
as the `Sh*()` interface, as all the entry points start `Sh`.
The `Sh*()` interface takes a "compiler" call-back object, which it calls after
building call back that is passed the AST and can then execute a backend on it.
building call back that is passed the AST and can then execute a back end on it.
The following is a simplified resulting run-time call stack:
@@ -284,8 +382,7 @@ ShCompile(shader, compiler) -> compiler(AST) -> <back end>
In practice, `ShCompile()` takes shader strings, default version, and
warning/error and other options for controlling compilation.
Basic Internal Operation
------------------------
## Basic Internal Operation
* Initial lexical analysis is done by the preprocessor in
`MachineIndependent/Preprocessor`, and then refined by a GLSL scanner
@@ -300,7 +397,7 @@ Basic Internal Operation
* The intermediate representation is very high-level, and represented
as an in-memory tree. This serves to lose no information from the
original program, and to have efficient transfer of the result from
parsing to the back-end. In the AST, constants are propogated and
parsing to the back-end. In the AST, constants are propagated and
folded, and a very small amount of dead code is eliminated.
To aid linking and reflection, the last top-level branch in the AST
@@ -332,6 +429,8 @@ Basic Internal Operation
- the object does not come from the pool, and you have to do normal
C++ memory management of what you `new`
* Features can be protected by version/extension/stage/profile:
See the comment in `glslang/MachineIndependent/Versions.cpp`.
[cmake]: https://cmake.org/
[python]: https://www.python.org/

View File

@@ -25,28 +25,21 @@ set(HEADERS
spvIR.h
doc.h
SpvTools.h
disassemble.h)
disassemble.h
GLSL.ext.AMD.h
GLSL.ext.NV.h
NonSemanticDebugPrintf.h)
set(SPVREMAP_HEADERS
SPVRemapper.h
doc.h)
if(ENABLE_AMD_EXTENSIONS)
list(APPEND
HEADERS
GLSL.ext.AMD.h)
endif(ENABLE_AMD_EXTENSIONS)
if(ENABLE_NV_EXTENSIONS)
list(APPEND
HEADERS
GLSL.ext.NV.h)
endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(SPIRV PUBLIC ..)
target_include_directories(SPIRV PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
if (ENABLE_SPVREMAPPER)
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
@@ -67,7 +60,9 @@ if(ENABLE_OPT)
PRIVATE ${spirv-tools_SOURCE_DIR}/source
)
target_link_libraries(SPIRV glslang SPIRV-Tools-opt)
target_include_directories(SPIRV PUBLIC ../External)
target_include_directories(SPIRV PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
else()
target_link_libraries(SPIRV glslang)
endif(ENABLE_OPT)
@@ -80,21 +75,29 @@ endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
if(BUILD_SHARED_LIBS)
if (ENABLE_SPVREMAPPER)
install(TARGETS SPVRemapper
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
install(TARGETS SPIRV
install(TARGETS SPIRV EXPORT SPIRVTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
else()
if (ENABLE_SPVREMAPPER)
install(TARGETS SPVRemapper
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
install(TARGETS SPIRV
install(TARGETS SPIRV EXPORT SPIRVTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if (ENABLE_SPVREMAPPER)
install(EXPORT SPVRemapperTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
install(EXPORT SPIRVTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SPIRV/)
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/SPIRV/)
endif(ENABLE_GLSLANG_INSTALL)

View File

@@ -28,10 +28,12 @@
#define GLSLextEXT_H
static const int GLSLextEXTVersion = 100;
static const int GLSLextEXTRevision = 1;
static const int GLSLextEXTRevision = 2;
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
#endif // #ifndef GLSLextEXT_H

View File

@@ -40,5 +40,10 @@ static const char* const E_SPV_KHR_8bit_storage = "SPV_KHR_8bit_
static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
static const char* const E_SPV_KHR_vulkan_memory_model = "SPV_KHR_vulkan_memory_model";
static const char* const E_SPV_EXT_physical_storage_buffer = "SPV_EXT_physical_storage_buffer";
static const char* const E_SPV_KHR_physical_storage_buffer = "SPV_KHR_physical_storage_buffer";
static const char* const E_SPV_EXT_fragment_shader_interlock = "SPV_EXT_fragment_shader_interlock";
static const char* const E_SPV_KHR_shader_clock = "SPV_KHR_shader_clock";
static const char* const E_SPV_KHR_non_semantic_info = "SPV_KHR_non_semantic_info";
#endif // #ifndef GLSLextKHR_H

View File

@@ -72,4 +72,10 @@ const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
//SPV_NV_shading_rate
const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
//SPV_NV_cooperative_matrix
const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
//SPV_NV_shader_sm_builtins
const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
#endif // #ifndef GLSLextNV_H

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
@@ -39,7 +40,7 @@
#endif
#include "SpvTools.h"
#include "../glslang/Include/intermediate.h"
#include "glslang/Include/intermediate.h"
#include <string>
#include <vector>

View File

@@ -61,17 +61,22 @@ namespace {
// Use by calling visit() on the root block.
class ReadableOrderTraverser {
public:
explicit ReadableOrderTraverser(std::function<void(Block*)> callback) : callback_(callback) {}
ReadableOrderTraverser(std::function<void(Block*, spv::ReachReason, Block*)> callback)
: callback_(callback) {}
// Visits the block if it hasn't been visited already and isn't currently
// being delayed. Invokes callback(block), then descends into its
// being delayed. Invokes callback(block, why, header), then descends into its
// successors. Delays merge-block and continue-block processing until all
// the branches have been completed.
void visit(Block* block)
// the branches have been completed. If |block| is an unreachable merge block or
// an unreachable continue target, then |header| is the corresponding header block.
void visit(Block* block, spv::ReachReason why, Block* header)
{
assert(block);
if (why == spv::ReachViaControlFlow) {
reachableViaControlFlow_.insert(block);
}
if (visited_.count(block) || delayed_.count(block))
return;
callback_(block);
callback_(block, why, header);
visited_.insert(block);
Block* mergeBlock = nullptr;
Block* continueBlock = nullptr;
@@ -87,27 +92,40 @@ public:
delayed_.insert(continueBlock);
}
}
const auto successors = block->getSuccessors();
for (auto it = successors.cbegin(); it != successors.cend(); ++it)
visit(*it);
if (why == spv::ReachViaControlFlow) {
const auto& successors = block->getSuccessors();
for (auto it = successors.cbegin(); it != successors.cend(); ++it)
visit(*it, why, nullptr);
}
if (continueBlock) {
const spv::ReachReason continueWhy =
(reachableViaControlFlow_.count(continueBlock) > 0)
? spv::ReachViaControlFlow
: spv::ReachDeadContinue;
delayed_.erase(continueBlock);
visit(continueBlock);
visit(continueBlock, continueWhy, block);
}
if (mergeBlock) {
const spv::ReachReason mergeWhy =
(reachableViaControlFlow_.count(mergeBlock) > 0)
? spv::ReachViaControlFlow
: spv::ReachDeadMerge;
delayed_.erase(mergeBlock);
visit(mergeBlock);
visit(mergeBlock, mergeWhy, block);
}
}
private:
std::function<void(Block*)> callback_;
std::function<void(Block*, spv::ReachReason, Block*)> callback_;
// Whether a block has already been visited or is being delayed.
std::unordered_set<Block *> visited_, delayed_;
// The set of blocks that actually are reached via control flow.
std::unordered_set<Block *> reachableViaControlFlow_;
};
}
void spv::inReadableOrder(Block* root, std::function<void(Block*)> callback)
void spv::inReadableOrder(Block* root, std::function<void(Block*, spv::ReachReason, Block*)> callback)
{
ReadableOrderTraverser(callback).visit(root);
ReadableOrderTraverser(callback).visit(root, spv::ReachViaControlFlow, nullptr);
}

View File

@@ -32,6 +32,8 @@
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef GLSLANG_WEB
#include "Logger.h"
#include <algorithm>
@@ -66,3 +68,5 @@ std::string SpvBuildLogger::getAllMessages() const {
}
} // end spv namespace
#endif

View File

@@ -46,6 +46,14 @@ class SpvBuildLogger {
public:
SpvBuildLogger() {}
#ifdef GLSLANG_WEB
void tbdFunctionality(const std::string& f) { }
void missingFunctionality(const std::string& f) { }
void warning(const std::string& w) { }
void error(const std::string& e) { errors.push_back(e); }
std::string getAllMessages() { return ""; }
#else
// Registers a TBD functionality.
void tbdFunctionality(const std::string& f);
// Registers a missing functionality.
@@ -59,6 +67,7 @@ public:
// Returns all messages accumulated in the order of:
// TBD functionalities, missing functionalities, warnings, errors.
std::string getAllMessages() const;
#endif
private:
SpvBuildLogger(const SpvBuildLogger&);

View File

@@ -0,0 +1,50 @@
// Copyright (c) 2020 The Khronos Group Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS
// KHRONOS STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS
// SPECIFICATIONS AND HEADER INFORMATION ARE LOCATED AT
// https://www.khronos.org/registry/
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
//
#ifndef SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_
#define SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_
#ifdef __cplusplus
extern "C" {
#endif
enum {
NonSemanticDebugPrintfRevision = 1,
NonSemanticDebugPrintfRevision_BitWidthPadding = 0x7fffffff
};
enum NonSemanticDebugPrintfInstructions {
NonSemanticDebugPrintfDebugPrintf = 1,
NonSemanticDebugPrintfInstructionsMax = 0x7fffffff
};
#ifdef __cplusplus
}
#endif
#endif // SPIRV_UNIFIED1_NonSemanticDebugPrintf_H_

View File

@@ -45,7 +45,7 @@ namespace spv {
// MSVC defines __cplusplus as an older value, even when it supports almost all of 11.
// We handle that here by making our own symbol.
#if __cplusplus >= 201103L || _MSC_VER >= 1700
#if __cplusplus >= 201103L || (defined(_MSC_VER) && _MSC_VER >= 1700)
# define use_cpp11 1
#endif
@@ -195,7 +195,7 @@ private:
// Header access & set methods
spirword_t magic() const { return spv[0]; } // return magic number
spirword_t bound() const { return spv[3]; } // return Id bound from header
spirword_t bound(spirword_t b) { return spv[3] = b; };
spirword_t bound(spirword_t b) { return spv[3] = b; }
spirword_t genmagic() const { return spv[2]; } // generator magic
spirword_t genmagic(spirword_t m) { return spv[2] = m; }
spirword_t schemaNum() const { return spv[4]; } // schema number from header

View File

@@ -1,6 +1,6 @@
//
// Copyright (C) 2014-2015 LunarG, Inc.
// Copyright (C) 2015-2016 Google, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
@@ -46,7 +46,9 @@
#include "SpvBuilder.h"
#ifndef GLSLANG_WEB
#include "hex_float.h"
#endif
#ifndef _WIN32
#include <cstdio>
@@ -60,6 +62,7 @@ Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogg
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
emitOpLines(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
@@ -87,8 +90,9 @@ Id Builder::import(const char* name)
return import->getResultId();
}
// Emit an OpLine if we've been asked to emit OpLines and the line number
// has changed since the last time, and is a valid line number.
// Emit instruction for non-filename-based #line directives (ie. no filename
// seen yet): emit an OpLine if we've been asked to emit OpLines and the line
// number has changed since the last time, and is a valid line number.
void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
@@ -98,6 +102,26 @@ void Builder::setLine(int lineNum)
}
}
// If no filename, do non-filename-based #line emit. Else do filename-based emit.
// Emit OpLine if we've been asked to emit OpLines and the line number or filename
// has changed since the last time, and line number is valid.
void Builder::setLine(int lineNum, const char* filename)
{
if (filename == nullptr) {
setLine(lineNum);
return;
}
if ((lineNum != 0 && lineNum != currentLine) || currentFile == nullptr ||
strncmp(filename, currentFile, strlen(currentFile) + 1) != 0) {
currentLine = lineNum;
currentFile = filename;
if (emitOpLines) {
spv::Id strId = getStringId(filename);
addLine(strId, currentLine, 0);
}
}
}
void Builder::addLine(Id fileName, int lineNum, int column)
{
Instruction* line = new Instruction(OpLine);
@@ -172,8 +196,47 @@ Id Builder::makePointer(StorageClass storageClass, Id pointee)
return type->getResultId();
}
Id Builder::makeForwardPointer(StorageClass storageClass)
{
// Caching/uniquifying doesn't work here, because we don't know the
// pointee type and there can be multiple forward pointers of the same
// storage type. Somebody higher up in the stack must keep track.
Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeForwardPointer);
type->addImmediateOperand(storageClass);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makePointerFromForwardPointer(StorageClass storageClass, Id forwardPointerType, Id pointee)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
type = groupedTypes[OpTypePointer][t];
if (type->getImmediateOperand(0) == (unsigned)storageClass &&
type->getIdOperand(1) == pointee)
return type->getResultId();
}
type = new Instruction(forwardPointerType, NoType, OpTypePointer);
type->addImmediateOperand(storageClass);
type->addIdOperand(pointee);
groupedTypes[OpTypePointer].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeIntegerType(int width, bool hasSign)
{
#ifdef GLSLANG_WEB
assert(width == 32);
width = 32;
#endif
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeInt].size(); ++t) {
@@ -209,6 +272,11 @@ Id Builder::makeIntegerType(int width, bool hasSign)
Id Builder::makeFloatType(int width)
{
#ifdef GLSLANG_WEB
assert(width == 32);
width = 32;
#endif
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeFloat].size(); ++t) {
@@ -332,6 +400,33 @@ Id Builder::makeMatrixType(Id component, int cols, int rows)
return type->getResultId();
}
Id Builder::makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixNV].size(); ++t) {
type = groupedTypes[OpTypeCooperativeMatrixNV][t];
if (type->getIdOperand(0) == component &&
type->getIdOperand(1) == scope &&
type->getIdOperand(2) == rows &&
type->getIdOperand(3) == cols)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixNV);
type->addIdOperand(component);
type->addIdOperand(scope);
type->addIdOperand(rows);
type->addIdOperand(cols);
groupedTypes[OpTypeCooperativeMatrixNV].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
// TODO: performance: track arrays per stride
// If a stride is supplied (non-zero) make an array.
// If no stride (0), reuse previous array types.
@@ -401,7 +496,8 @@ Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
return type->getResultId();
}
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format)
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
ImageFormat format)
{
assert(sampled == 1 || sampled == 2);
@@ -433,6 +529,7 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
#ifndef GLSLANG_WEB
// deal with capabilities
switch (dim) {
case DimBuffer:
@@ -478,6 +575,7 @@ Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, boo
addCapability(CapabilityImageMSArray);
}
}
#endif
return type->getResultId();
}
@@ -503,12 +601,13 @@ Id Builder::makeSampledImageType(Id imageType)
return type->getResultId();
}
#ifdef NV_EXTENSIONS
#ifndef GLSLANG_WEB
Id Builder::makeAccelerationStructureNVType()
{
Instruction *type;
if (groupedTypes[OpTypeAccelerationStructureNV].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureNV);
groupedTypes[OpTypeAccelerationStructureNV].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else {
@@ -518,6 +617,7 @@ Id Builder::makeAccelerationStructureNVType()
return type->getResultId();
}
#endif
Id Builder::getDerefTypeId(Id resultId) const
{
Id typeId = getTypeId(resultId);
@@ -554,6 +654,7 @@ int Builder::getNumTypeConstituents(Id typeId) const
case OpTypeBool:
case OpTypeInt:
case OpTypeFloat:
case OpTypePointer:
return 1;
case OpTypeVector:
case OpTypeMatrix:
@@ -565,6 +666,9 @@ int Builder::getNumTypeConstituents(Id typeId) const
}
case OpTypeStruct:
return instr->getNumOperands();
case OpTypeCooperativeMatrixNV:
// has only one constituent when used with OpCompositeConstruct.
return 1;
default:
assert(0);
return 1;
@@ -611,6 +715,7 @@ Id Builder::getContainedTypeId(Id typeId, int member) const
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
case OpTypeCooperativeMatrixNV:
return instr->getIdOperand(0);
case OpTypePointer:
return instr->getIdOperand(1);
@@ -647,17 +752,36 @@ bool Builder::containsType(Id typeId, spv::Op typeOp, unsigned int width) const
return true;
}
return false;
case OpTypePointer:
return false;
case OpTypeVector:
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
case OpTypePointer:
return containsType(getContainedTypeId(typeId), typeOp, width);
default:
return typeClass == typeOp;
}
}
// return true if the type is a pointer to PhysicalStorageBufferEXT or an
// array of such pointers. These require restrict/aliased decorations.
bool Builder::containsPhysicalStorageBufferOrArray(Id typeId) const
{
const Instruction& instr = *module.getInstruction(typeId);
Op typeClass = instr.getOpCode();
switch (typeClass)
{
case OpTypePointer:
return getTypeStorageClass(typeId) == StorageClassPhysicalStorageBufferEXT;
case OpTypeArray:
return containsPhysicalStorageBufferOrArray(getContainedTypeId(typeId));
default:
return false;
}
}
// See if a scalar constant of this type has already been created, so it
// can be reused rather than duplicated. (Required by the specification).
Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value)
@@ -831,6 +955,10 @@ Id Builder::makeFloatConstant(float f, bool specConstant)
Id Builder::makeDoubleConstant(double d, bool specConstant)
{
#ifdef GLSLANG_WEB
assert(0);
return NoResult;
#else
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(64);
union { double db; unsigned long long ull; } u;
@@ -855,10 +983,15 @@ Id Builder::makeDoubleConstant(double d, bool specConstant)
module.mapInstruction(c);
return c->getResultId();
#endif
}
Id Builder::makeFloat16Constant(float f16, bool specConstant)
{
#ifdef GLSLANG_WEB
assert(0);
return NoResult;
#else
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(16);
@@ -883,36 +1016,43 @@ Id Builder::makeFloat16Constant(float f16, bool specConstant)
module.mapInstruction(c);
return c->getResultId();
#endif
}
Id Builder::makeFpConstant(Id type, double d, bool specConstant)
{
assert(isFloatType(type));
#ifdef GLSLANG_WEB
const int width = 32;
assert(width == getScalarTypeWidth(type));
#else
const int width = getScalarTypeWidth(type);
#endif
switch (getScalarTypeWidth(type)) {
case 16:
return makeFloat16Constant((float)d, specConstant);
case 32:
return makeFloatConstant((float)d, specConstant);
case 64:
return makeDoubleConstant(d, specConstant);
default:
break;
}
assert(isFloatType(type));
assert(false);
return NoResult;
switch (width) {
case 16:
return makeFloat16Constant((float)d, specConstant);
case 32:
return makeFloatConstant((float)d, specConstant);
case 64:
return makeDoubleConstant(d, specConstant);
default:
break;
}
assert(false);
return NoResult;
}
Id Builder::findCompositeConstant(Op typeClass, const std::vector<Id>& comps)
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = 0;
bool found = false;
for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
constant = groupedConstants[typeClass][i];
// same shape?
if (constant->getNumOperands() != (int)comps.size())
if (constant->getTypeId() != typeId)
continue;
// same contents?
@@ -967,8 +1107,9 @@ Id Builder::makeCompositeConstant(Id typeId, const std::vector<Id>& members, boo
case OpTypeVector:
case OpTypeArray:
case OpTypeMatrix:
case OpTypeCooperativeMatrixNV:
if (! specConstant) {
Id existing = findCompositeConstant(typeClass, members);
Id existing = findCompositeConstant(typeClass, typeId, members);
if (existing)
return existing;
}
@@ -1130,7 +1271,8 @@ Function* Builder::makeEntryPoint(const char* entryPoint)
// Comments in header
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& decorations, Block **entry)
const std::vector<Id>& paramTypes,
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
{
// Make the function and initial instructions in it
Id typeId = makeFunctionType(returnType, paramTypes);
@@ -1198,11 +1340,13 @@ void Builder::makeDiscard()
}
// Comments in header
Id Builder::createVariable(StorageClass storageClass, Id type, const char* name)
Id Builder::createVariable(StorageClass storageClass, Id type, const char* name, Id initializer)
{
Id pointerType = makePointer(storageClass, type);
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
inst->addImmediateOperand(storageClass);
if (initializer != NoResult)
inst->addIdOperand(initializer);
switch (storageClass) {
case StorageClassFunction:
@@ -1230,15 +1374,41 @@ Id Builder::createUndefined(Id type)
return inst->getResultId();
}
// av/vis/nonprivate are unnecessary and illegal for some storage classes.
spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
const
{
switch (sc) {
case spv::StorageClassUniform:
case spv::StorageClassWorkgroup:
case spv::StorageClassStorageBuffer:
case spv::StorageClassPhysicalStorageBufferEXT:
break;
default:
memoryAccess = spv::MemoryAccessMask(memoryAccess &
~(spv::MemoryAccessMakePointerAvailableKHRMask |
spv::MemoryAccessMakePointerVisibleKHRMask |
spv::MemoryAccessNonPrivatePointerKHRMask));
break;
}
return memoryAccess;
}
// Comments in header
void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope)
void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope,
unsigned int alignment)
{
Instruction* store = new Instruction(OpStore);
store->addIdOperand(lValue);
store->addIdOperand(rValue);
memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
if (memoryAccess != MemoryAccessMaskNone) {
store->addImmediateOperand(memoryAccess);
if (memoryAccess & spv::MemoryAccessAlignedMask) {
store->addImmediateOperand(alignment);
}
if (memoryAccess & spv::MemoryAccessMakePointerAvailableKHRMask) {
store->addIdOperand(makeUintConstant(scope));
}
@@ -1248,13 +1418,18 @@ void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAcce
}
// Comments in header
Id Builder::createLoad(Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope)
Id Builder::createLoad(Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
{
Instruction* load = new Instruction(getUniqueId(), getDerefTypeId(lValue), OpLoad);
load->addIdOperand(lValue);
memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
if (memoryAccess != MemoryAccessMaskNone) {
load->addImmediateOperand(memoryAccess);
if (memoryAccess & spv::MemoryAccessAlignedMask) {
load->addImmediateOperand(alignment);
}
if (memoryAccess & spv::MemoryAccessMakePointerVisibleKHRMask) {
load->addIdOperand(makeUintConstant(scope));
}
@@ -1293,7 +1468,7 @@ Id Builder::createAccessChain(StorageClass storageClass, Id base, const std::vec
Id Builder::createArrayLength(Id base, unsigned int member)
{
spv::Id intType = makeIntType(32);
spv::Id intType = makeUintType(32);
Instruction* length = new Instruction(getUniqueId(), intType, OpArrayLength);
length->addIdOperand(base);
length->addImmediateOperand(member);
@@ -1302,12 +1477,30 @@ Id Builder::createArrayLength(Id base, unsigned int member)
return length->getResultId();
}
Id Builder::createCooperativeMatrixLength(Id type)
{
spv::Id intType = makeUintType(32);
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCooperativeMatrixLengthNV, intType, std::vector<Id>(1, type), std::vector<Id>());
}
Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthNV);
length->addIdOperand(type);
buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
return length->getResultId();
}
Id Builder::createCompositeExtract(Id composite, Id typeId, unsigned index)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite), std::vector<Id>(1, index));
return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite),
std::vector<Id>(1, index));
}
Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract);
extract->addIdOperand(composite);
@@ -1509,7 +1702,8 @@ Id Builder::createOp(Op opCode, Id typeId, const std::vector<IdImmediate>& opera
return op->getResultId();
}
Id Builder::createSpecConstantOp(Op opCode, Id typeId, const std::vector<Id>& operands, const std::vector<unsigned>& literals)
Id Builder::createSpecConstantOp(Op opCode, Id typeId, const std::vector<Id>& operands,
const std::vector<unsigned>& literals)
{
Instruction* op = new Instruction(getUniqueId(), typeId, OpSpecConstantOp);
op->addImmediateOperand((unsigned) opCode);
@@ -1652,7 +1846,7 @@ Id Builder::createBuiltinCall(Id resultType, Id builtins, int entryPoint, const
// Accept all parameters needed to create a texture instruction.
// Create the correct instruction based on the inputs, and make the call.
Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
bool noImplicitLod, const TextureParameters& parameters)
bool noImplicitLod, const TextureParameters& parameters, ImageOperandsMask signExtensionMask)
{
static const int maxTextureArgs = 10;
Id texArgs[maxTextureArgs] = {};
@@ -1669,7 +1863,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
if (parameters.component != NoResult)
texArgs[numArgs++] = parameters.component;
#ifdef NV_EXTENSIONS
#ifndef GLSLANG_WEB
if (parameters.granularity != NoResult)
texArgs[numArgs++] = parameters.granularity;
if (parameters.coarse != NoResult)
@@ -1679,8 +1873,8 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
//
// Set up the optional arguments
//
int optArgNum = numArgs; // track which operand, if it exists, is the mask of optional arguments
++numArgs; // speculatively make room for the mask operand
int optArgNum = numArgs; // track which operand, if it exists, is the mask of optional arguments
++numArgs; // speculatively make room for the mask operand
ImageOperandsMask mask = ImageOperandsMaskNone; // the mask operand
if (parameters.bias) {
mask = (ImageOperandsMask)(mask | ImageOperandsBiasMask);
@@ -1716,6 +1910,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetsMask);
texArgs[numArgs++] = parameters.offsets;
}
#ifndef GLSLANG_WEB
if (parameters.sample) {
mask = (ImageOperandsMask)(mask | ImageOperandsSampleMask);
texArgs[numArgs++] = parameters.sample;
@@ -1733,6 +1928,8 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
if (parameters.volatil) {
mask = mask | ImageOperandsVolatileTexelKHRMask;
}
#endif
mask = mask | signExtensionMask;
if (mask == ImageOperandsMaskNone)
--numArgs; // undo speculative reservation for the mask argument
else
@@ -1747,10 +1944,9 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
opCode = OpImageSparseFetch;
else
opCode = OpImageFetch;
#ifdef NV_EXTENSIONS
#ifndef GLSLANG_WEB
} else if (parameters.granularity && parameters.coarse) {
opCode = OpImageSampleFootprintNV;
#endif
} else if (gather) {
if (parameters.Dref)
if (sparse)
@@ -1762,6 +1958,7 @@ Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse,
opCode = OpImageSparseGather;
else
opCode = OpImageGather;
#endif
} else if (explicitLod) {
if (parameters.Dref) {
if (proj)
@@ -1910,11 +2107,7 @@ Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameter
break;
}
case OpImageQueryLod:
#ifdef AMD_EXTENSIONS
resultType = makeVectorType(getScalarTypeId(getTypeId(parameters.coords)), 2);
#else
resultType = makeVectorType(makeFloatType(32), 2);
#endif
break;
case OpImageQueryLevels:
case OpImageQuerySamples:
@@ -1932,6 +2125,7 @@ Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameter
if (parameters.lod)
query->addIdOperand(parameters.lod);
buildPoint->addInstruction(std::unique_ptr<Instruction>(query));
addCapability(CapabilityImageQuery);
return query->getResultId();
}
@@ -1999,7 +2193,8 @@ Id Builder::createCompositeCompare(Decoration precision, Id value1, Id value2, b
if (constituent == 0)
resultId = subResultId;
else
resultId = setPrecision(createBinOp(equal ? OpLogicalAnd : OpLogicalOr, boolType, resultId, subResultId), precision);
resultId = setPrecision(createBinOp(equal ? OpLogicalAnd : OpLogicalOr, boolType, resultId, subResultId),
precision);
}
return resultId;
@@ -2008,7 +2203,8 @@ Id Builder::createCompositeCompare(Decoration precision, Id value1, Id value2, b
// OpCompositeConstruct
Id Builder::createCompositeConstruct(Id typeId, const std::vector<Id>& constituents)
{
assert(isAggregateType(typeId) || (getNumTypeConstituents(typeId) > 1 && getNumTypeConstituents(typeId) == (int)constituents.size()));
assert(isAggregateType(typeId) || (getNumTypeConstituents(typeId) > 1 &&
getNumTypeConstituents(typeId) == (int)constituents.size()));
if (generatingOpCodeForSpecConst) {
// Sometime, even in spec-constant-op mode, the constant composite to be
@@ -2096,7 +2292,8 @@ Id Builder::createConstructor(Decoration precision, const std::vector<Id>& sourc
// Go through the source arguments, each one could have either
// a single or multiple components to contribute.
for (unsigned int i = 0; i < sources.size(); ++i) {
if (isScalar(sources[i]))
if (isScalar(sources[i]) || isPointer(sources[i]))
latchResult(sources[i]);
else if (isVector(sources[i]))
accumulateVectorConstituents(sources[i]);
@@ -2124,7 +2321,12 @@ Id Builder::createMatrixConstructor(Decoration precision, const std::vector<Id>&
int numRows = getTypeNumRows(resultTypeId);
Instruction* instr = module.getInstruction(componentTypeId);
unsigned bitCount = instr->getImmediateOperand(0);
#ifdef GLSLANG_WEB
const unsigned bitCount = 32;
assert(bitCount == instr->getImmediateOperand(0));
#else
const unsigned bitCount = instr->getImmediateOperand(0);
#endif
// Optimize matrix constructed from a bigger matrix
if (isMatrix(sources[0]) && getNumColumns(sources[0]) >= numCols && getNumRows(sources[0]) >= numRows) {
@@ -2411,11 +2613,16 @@ void Builder::clearAccessChain()
accessChain.preSwizzleBaseType = NoType;
accessChain.isRValue = false;
accessChain.coherentFlags.clear();
accessChain.alignment = 0;
}
// Comments in header
void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType)
void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
{
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
// swizzles can be stacked in GLSL, but simplified to a single
// one here; the base type doesn't change
if (accessChain.preSwizzleBaseType == NoType)
@@ -2437,7 +2644,7 @@ void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizz
}
// Comments in header
void Builder::accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess, spv::Scope scope)
void Builder::accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
{
assert(accessChain.isRValue == false);
@@ -2455,11 +2662,18 @@ void Builder::accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess, sp
source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, source, accessChain.swizzle);
}
createStore(source, base, memoryAccess, scope);
// take LSB of alignment
alignment = alignment & ~(alignment & (alignment-1));
if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) {
memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
}
createStore(source, base, memoryAccess, scope, alignment);
}
// Comments in header
Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resultType, spv::MemoryAccessMask memoryAccess, spv::Scope scope)
Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resultType,
spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
{
Id id;
@@ -2481,15 +2695,22 @@ Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resu
}
}
if (constant)
if (constant) {
id = createCompositeExtract(accessChain.base, swizzleBase, indexes);
else {
// make a new function variable for this r-value
Id lValue = createVariable(StorageClassFunction, getTypeId(accessChain.base), "indexable");
// store into it
createStore(accessChain.base, lValue);
} else {
Id lValue = NoResult;
if (spvVersion >= Spv_1_4) {
// make a new function variable for this r-value, using an initializer,
// and mark it as NonWritable so that downstream it can be detected as a lookup
// table
lValue = createVariable(StorageClassFunction, getTypeId(accessChain.base), "indexable",
accessChain.base);
addDecoration(lValue, DecorationNonWritable);
} else {
lValue = createVariable(StorageClassFunction, getTypeId(accessChain.base), "indexable");
// store into it
createStore(accessChain.base, lValue);
}
// move base to the new variable
accessChain.base = lValue;
accessChain.isRValue = false;
@@ -2502,8 +2723,21 @@ Id Builder::accessChainLoad(Decoration precision, Decoration nonUniform, Id resu
id = accessChain.base; // no precision, it was set when this was defined
} else {
transferAccessChainSwizzle(true);
// take LSB of alignment
alignment = alignment & ~(alignment & (alignment-1));
if (getStorageClass(accessChain.base) == StorageClassPhysicalStorageBufferEXT) {
memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
}
// load through the access chain
id = createLoad(collapseAccessChain(), memoryAccess, scope);
id = collapseAccessChain();
// Apply nonuniform both to the access chain and the loaded value.
// Buffer accesses need the access chain decorated, and this is where
// loaded image types get decorated. TODO: This should maybe move to
// createImageTextureFunctionCall.
addDecoration(id, nonUniform);
id = createLoad(id, memoryAccess, scope, alignment);
setPrecision(id, precision);
addDecoration(id, nonUniform);
}
@@ -2784,14 +3018,14 @@ void Builder::createSelectionMerge(Block* mergeBlock, unsigned int control)
}
void Builder::createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
unsigned int dependencyLength)
const std::vector<unsigned int>& operands)
{
Instruction* merge = new Instruction(OpLoopMerge);
merge->addIdOperand(mergeBlock->getId());
merge->addIdOperand(continueBlock->getId());
merge->addImmediateOperand(control);
if ((control & LoopControlDependencyLengthMask) != 0)
merge->addImmediateOperand(dependencyLength);
for (int op = 0; op < (int)operands.size(); ++op)
merge->addImmediateOperand(operands[op]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(merge));
}
@@ -2809,7 +3043,8 @@ void Builder::createConditionalBranch(Id condition, Block* thenBlock, Block* els
// OpSource
// [OpSourceContinued]
// ...
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& text,
std::vector<unsigned int>& out) const
{
const int maxWordCount = 0xFFFF;
const int opSourceWordCount = 4;
@@ -2821,14 +3056,14 @@ void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
sourceInst.addImmediateOperand(source);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
if (sourceFileStringId != NoResult) {
sourceInst.addIdOperand(sourceFileStringId);
if (fileId != NoResult) {
sourceInst.addIdOperand(fileId);
// Source operand
if (sourceText.size() > 0) {
if (text.size() > 0) {
int nextByte = 0;
std::string subString;
while ((int)sourceText.size() - nextByte > 0) {
subString = sourceText.substr(nextByte, nonNullBytesPerInstruction);
while ((int)text.size() - nextByte > 0) {
subString = text.substr(nextByte, nonNullBytesPerInstruction);
if (nextByte == 0) {
// OpSource
sourceInst.addStringOperand(subString.c_str());
@@ -2848,7 +3083,16 @@ void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
}
}
void Builder::dumpInstructions(std::vector<unsigned int>& out, const std::vector<std::unique_ptr<Instruction> >& instructions) const
// Dump an OpSource[Continued] sequence for the source and every include file
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
dumpSourceInstructions(sourceFileStringId, sourceText, out);
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
dumpSourceInstructions(iItr->first, *iItr->second, out);
}
void Builder::dumpInstructions(std::vector<unsigned int>& out,
const std::vector<std::unique_ptr<Instruction> >& instructions) const
{
for (int i = 0; i < (int)instructions.size(); ++i) {
instructions[i]->dump(out);

View File

@@ -1,6 +1,6 @@
//
// Copyright (C) 2014-2015 LunarG, Inc.
// Copyright (C) 2015-2016 Google, Inc.
// Copyright (C) 2015-2020 Google, Inc.
// Copyright (C) 2017 ARM Limited.
//
// All rights reserved.
@@ -57,9 +57,19 @@
#include <sstream>
#include <stack>
#include <unordered_map>
#include <map>
namespace spv {
typedef enum {
Spv_1_0 = (1 << 16),
Spv_1_1 = (1 << 16) | (1 << 8),
Spv_1_2 = (1 << 16) | (2 << 8),
Spv_1_3 = (1 << 16) | (3 << 8),
Spv_1_4 = (1 << 16) | (4 << 8),
Spv_1_5 = (1 << 16) | (5 << 8),
} SpvVersion;
class Builder {
public:
Builder(unsigned int spvVersion, unsigned int userNumber, SpvBuildLogger* logger);
@@ -74,18 +84,48 @@ public:
source = lang;
sourceVersion = version;
}
spv::Id getStringId(const std::string& str)
{
auto sItr = stringIds.find(str);
if (sItr != stringIds.end())
return sItr->second;
spv::Id strId = getUniqueId();
Instruction* fileString = new Instruction(strId, NoType, OpString);
const char* file_c_str = str.c_str();
fileString->addStringOperand(file_c_str);
strings.push_back(std::unique_ptr<Instruction>(fileString));
module.mapInstruction(fileString);
stringIds[file_c_str] = strId;
return strId;
}
void setSourceFile(const std::string& file)
{
Instruction* fileString = new Instruction(getUniqueId(), NoType, OpString);
fileString->addStringOperand(file.c_str());
sourceFileStringId = fileString->getResultId();
strings.push_back(std::unique_ptr<Instruction>(fileString));
sourceFileStringId = getStringId(file);
}
void setSourceText(const std::string& text) { sourceText = text; }
void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
void setEmitOpLines() { emitOpLines = true; }
void addExtension(const char* ext) { extensions.insert(ext); }
void removeExtension(const char* ext)
{
extensions.erase(ext);
}
void addIncorporatedExtension(const char* ext, SpvVersion incorporatedVersion)
{
if (getSpvVersion() < static_cast<unsigned>(incorporatedVersion))
addExtension(ext);
}
void promoteIncorporatedExtension(const char* baseExt, const char* promoExt, SpvVersion incorporatedVersion)
{
removeExtension(baseExt);
addIncorporatedExtension(promoExt, incorporatedVersion);
}
void addInclude(const std::string& name, const std::string& text)
{
spv::Id incId = getStringId(name);
includeFiles[incId] = &text;
}
Id import(const char*);
void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem)
{
@@ -106,16 +146,25 @@ public:
return id;
}
// Log the current line, and if different than the last one,
// issue a new OpLine, using the current file name.
// Generate OpLine for non-filename-based #line directives (ie no filename
// seen yet): Log the current line, and if different than the last one,
// issue a new OpLine using the new line and current source file name.
void setLine(int line);
// If filename null, generate OpLine for non-filename-based line directives,
// else do filename-based: Log the current line and file, and if different
// than the last one, issue a new OpLine using the new line and file
// name.
void setLine(int line, const char* filename);
// Low-level OpLine. See setLine() for a layered helper.
void addLine(Id fileName, int line, int column);
// For creating new types (will return old type if the requested one was already made).
Id makeVoidType();
Id makeBoolType();
Id makePointer(StorageClass, Id type);
Id makePointer(StorageClass, Id pointee);
Id makeForwardPointer(StorageClass);
Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee);
Id makeIntegerType(int width, bool hasSign); // generic
Id makeIntType(int width) { return makeIntegerType(width, true); }
Id makeUintType(int width) { return makeIntegerType(width, false); }
@@ -130,6 +179,7 @@ public:
Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
Id makeSamplerType();
Id makeSampledImageType(Id imageType);
Id makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols);
// accelerationStructureNV type
Id makeAccelerationStructureNVType();
@@ -147,37 +197,52 @@ public:
Id getContainedTypeId(Id typeId) const;
Id getContainedTypeId(Id typeId, int) const;
StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
ImageFormat getImageTypeFormat(Id typeId) const { return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
ImageFormat getImageTypeFormat(Id typeId) const
{ return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
bool isCooperativeMatrix(Id resultId)const { return isCooperativeMatrixType(getTypeId(resultId)); }
bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
bool isBoolType(Id typeId) { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
bool isIntType(Id typeId) const { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
bool isUintType(Id typeId) const { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
bool isBoolType(Id typeId)
{ return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
bool isIntType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
bool isUintType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
bool isFloatType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat; }
bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
bool isScalarType(Id typeId) const
{ return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt ||
getTypeClass(typeId) == OpTypeBool; }
bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
#ifdef GLSLANG_WEB
bool isCooperativeMatrixType(Id typeId)const { return false; }
#else
bool isCooperativeMatrixType(Id typeId)const { return getTypeClass(typeId) == OpTypeCooperativeMatrixNV; }
#endif
bool isAggregateType(Id typeId) const
{ return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); }
bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
bool containsType(Id typeId, Op typeOp, unsigned int width) const;
bool containsPhysicalStorageBufferOrArray(Id typeId) const;
bool isConstantOpCode(Op opcode) const;
bool isSpecConstantOpCode(Op opcode) const;
bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
bool isSpecConstant(Id resultId) const { return isSpecConstantOpCode(getOpCode(resultId)); }
unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
unsigned int getConstantScalar(Id resultId) const
{ return module.getInstruction(resultId)->getImmediateOperand(0); }
StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
int getScalarTypeWidth(Id typeId) const
@@ -219,14 +284,22 @@ public:
// For making new constants (will return old constant if the requested one was already made).
Id makeBoolConstant(bool b, bool specConstant = false);
Id makeInt8Constant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
Id makeUint8Constant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(8), u, specConstant); }
Id makeInt16Constant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
Id makeUint16Constant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(16), u, specConstant); }
Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
Id makeInt64Constant(long long i, bool specConstant = false) { return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
Id makeUint64Constant(unsigned long long u, bool specConstant = false) { return makeInt64Constant(makeUintType(64), u, specConstant); }
Id makeInt8Constant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
Id makeUint8Constant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(8), u, specConstant); }
Id makeInt16Constant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
Id makeUint16Constant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(16), u, specConstant); }
Id makeIntConstant(int i, bool specConstant = false)
{ return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
Id makeUintConstant(unsigned u, bool specConstant = false)
{ return makeIntConstant(makeUintType(32), u, specConstant); }
Id makeInt64Constant(long long i, bool specConstant = false)
{ return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
Id makeUint64Constant(unsigned long long u, bool specConstant = false)
{ return makeInt64Constant(makeUintType(64), u, specConstant); }
Id makeFloatConstant(float f, bool specConstant = false);
Id makeDoubleConstant(double d, bool specConstant = false);
Id makeFloat16Constant(float f16, bool specConstant = false);
@@ -257,8 +330,8 @@ public:
// Make a shader-style function, and create its entry block if entry is non-zero.
// Return the function, pass back the entry.
// The returned pointer is only valid for the lifetime of this builder.
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, const std::vector<Id>& paramTypes,
const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
// Create a return. An 'implicit' return is one not appearing in the source
// code. In the case of an implicit return, no post-return block is inserted.
@@ -271,16 +344,18 @@ public:
void makeDiscard();
// Create a global or function local or IO variable.
Id createVariable(StorageClass, Id type, const char* name = 0);
Id createVariable(StorageClass, Id type, const char* name = 0, Id initializer = NoResult);
// Create an intermediate with an undefined value.
Id createUndefined(Id type);
// Store into an Id and return the l-value
void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax);
void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// Load from an Id and return it
Id createLoad(Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax);
Id createLoad(Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// Create an OpAccessChain instruction
Id createAccessChain(StorageClass, Id base, const std::vector<Id>& offsets);
@@ -288,6 +363,9 @@ public:
// Create an OpArrayLength instruction
Id createArrayLength(Id base, unsigned int member);
// Create an OpCooperativeMatrixLengthNV instruction
Id createCooperativeMatrixLength(Id type);
// Create an OpCompositeExtract instruction
Id createCompositeExtract(Id composite, Id typeId, unsigned index);
Id createCompositeExtract(Id composite, Id typeId, const std::vector<unsigned>& indexes);
@@ -376,7 +454,8 @@ public:
};
// Select the correct texture operation based on all inputs, and emit the correct instruction
Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, bool noImplicit, const TextureParameters&);
Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
bool noImplicit, const TextureParameters&, ImageOperandsMask);
// Emit the OpTextureQuery* instruction that was passed in.
// Figure out the right return value and type, and return it.
@@ -435,7 +514,7 @@ public:
// recursion stack can hold the memory for it.
//
void makeSwitch(Id condition, unsigned int control, int numSegments, const std::vector<int>& caseValues,
const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB); // return argument
const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB);
// Add a branch to the innermost switch's merge block.
void addSwitchBreak();
@@ -452,7 +531,7 @@ public:
Block &head, &body, &merge, &continue_target;
private:
LoopBlocks();
LoopBlocks& operator=(const LoopBlocks&);
LoopBlocks& operator=(const LoopBlocks&) = delete;
};
// Start a new loop and prepare the builder to generate code for it. Until
@@ -509,12 +588,24 @@ public:
std::vector<Id> indexChain;
Id instr; // cache the instruction that generates this access chain
std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle, NoResult if not present
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
Id component; // a dynamic component index, can coexist with a swizzle,
// done after the swizzle, NoResult if not present
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied;
// NoType unless a swizzle or component is present
bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment.
// Only tracks base and (optional) component selection alignment.
// Accumulate whether anything in the chain of structures has coherent decorations.
struct CoherentFlags {
CoherentFlags() { clear(); }
#ifdef GLSLANG_WEB
void clear() { }
bool isVolatile() const { return false; }
CoherentFlags operator |=(const CoherentFlags &other) { return *this; }
#else
bool isVolatile() const { return volatil; }
unsigned coherent : 1;
unsigned devicecoherent : 1;
unsigned queuefamilycoherent : 1;
@@ -535,7 +626,6 @@ public:
isImage = 0;
}
CoherentFlags() { clear(); }
CoherentFlags operator |=(const CoherentFlags &other) {
coherent |= other.coherent;
devicecoherent |= other.devicecoherent;
@@ -547,6 +637,7 @@ public:
isImage |= other.isImage;
return *this;
}
#endif
};
CoherentFlags coherentFlags;
};
@@ -578,31 +669,44 @@ public:
}
// push offset onto the end of the chain
void accessChainPush(Id offset, AccessChain::CoherentFlags coherentFlags)
void accessChainPush(Id offset, AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
{
accessChain.indexChain.push_back(offset);
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
}
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType);
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
AccessChain::CoherentFlags coherentFlags, unsigned int alignment);
// push a dynamic component selection onto the access chain, only applicable with a
// non-trivial swizzle or no swizzle
void accessChainPushComponent(Id component, Id preSwizzleBaseType)
void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags,
unsigned int alignment)
{
if (accessChain.swizzle.size() != 1) {
accessChain.component = component;
if (accessChain.preSwizzleBaseType == NoType)
accessChain.preSwizzleBaseType = preSwizzleBaseType;
}
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
}
// use accessChain and swizzle to store value
void accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax);
void accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
// use accessChain and swizzle to load an r-value
Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax);
Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType,
spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax,
unsigned int alignment = 0);
// Return whether or not the access chain can be represented in SPIR-V
// as an l-value.
// E.g., a[3].yx cannot be, while a[3].y and a[3].y[x] can be.
bool isSpvLvalue() const { return accessChain.swizzle.size() <= 1; }
// get the direct pointer for an l-value
Id accessChainGetLValue();
@@ -611,22 +715,28 @@ public:
// based on the type of the base and the chain of dereferences.
Id accessChainGetInferredType();
// Add capabilities, extensions, remove unneeded decorations, etc.,
// Add capabilities, extensions, remove unneeded decorations, etc.,
// based on the resulting SPIR-V.
void postProcess();
// Prune unreachable blocks in the CFG and remove unneeded decorations.
void postProcessCFG();
#ifndef GLSLANG_WEB
// Add capabilities, extensions based on instructions in the module.
void postProcessFeatures();
// Hook to visit each instruction in a block in a function
void postProcess(const Instruction&);
// Hook to visit each instruction in a reachable block in a function.
void postProcessReachable(const Instruction&);
void postProcess(Instruction&);
// Hook to visit each non-32-bit sized float/int operation in a block.
void postProcessType(const Instruction&, spv::Id typeId);
#endif
void dump(std::vector<unsigned int>&) const;
void createBranch(Block* block);
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control, unsigned int dependencyLength);
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
const std::vector<unsigned int>& operands);
// Sets to generate opcode for specialization constants.
void setToSpecConstCodeGenMode() { generatingOpCodeForSpecConst = true; }
@@ -640,7 +750,7 @@ public:
Id makeInt64Constant(Id typeId, unsigned long long value, bool specConstant);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value);
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2);
Id findCompositeConstant(Op typeClass, const std::vector<Id>& comps);
Id findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps);
Id findStructConstant(Id typeId, const std::vector<Id>& comps);
Id collapseAccessChain();
void remapDynamicSwizzle();
@@ -649,8 +759,11 @@ public:
void createAndSetNoPredecessorBlock(const char*);
void createSelectionMerge(Block* mergeBlock, unsigned int control);
void dumpSourceInstructions(std::vector<unsigned int>&) const;
void dumpSourceInstructions(const spv::Id fileId, const std::string& text, std::vector<unsigned int>&) const;
void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
void dumpModuleProcesses(std::vector<unsigned int>&) const;
spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
const;
unsigned int spvVersion; // the version of SPIR-V to emit in the header
SourceLanguage source;
@@ -658,6 +771,7 @@ public:
spv::Id sourceFileStringId;
std::string sourceText;
int currentLine;
const char* currentFile;
bool emitOpLines;
std::set<std::string> extensions;
std::vector<const char*> sourceExtensions;
@@ -684,10 +798,14 @@ public:
std::vector<std::unique_ptr<Instruction> > externals;
std::vector<std::unique_ptr<Function> > functions;
// not output, internally used for quick & dirty canonical (unique) creation
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants; // map type opcodes to constant inst.
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants; // map struct-id to constant instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes; // map type opcodes to type instructions
// not output, internally used for quick & dirty canonical (unique) creation
// map type opcodes to constant inst.
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants;
// map struct-id to constant instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
// map type opcodes to type instructions
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
// stack of switches
std::stack<Block*> switchMerges;
@@ -695,6 +813,12 @@ public:
// Our loop stack.
std::stack<LoopBlocks> loops;
// map from strings to their string ids
std::unordered_map<std::string, spv::Id> stringIds;
// map from include file name ids to their contents
std::map<spv::Id, const std::string*> includeFiles;
// The stream for outputting warnings and errors.
SpvBuildLogger* logger;
}; // end Builder class

View File

@@ -1,5 +1,5 @@
//
// Copyright (C) 2016-2018 Google, Inc.
// Copyright (C) 2018 Google, Inc.
//
// All rights reserved.
//
@@ -39,6 +39,7 @@
#include <cassert>
#include <cstdlib>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
@@ -51,16 +52,13 @@ namespace spv {
#include "GLSL.std.450.h"
#include "GLSL.ext.KHR.h"
#include "GLSL.ext.EXT.h"
#ifdef AMD_EXTENSIONS
#include "GLSL.ext.AMD.h"
#endif
#ifdef NV_EXTENSIONS
#include "GLSL.ext.NV.h"
#endif
}
namespace spv {
#ifndef GLSLANG_WEB
// Hook to visit each operand type and result type of an instruction.
// Will be called multiple times for one instruction, once for each typed
// operand and the result.
@@ -87,6 +85,7 @@ void Builder::postProcessType(const Instruction& inst, Id typeId)
StorageClass storageClass = getStorageClass(inst.getIdOperand(0));
if (width == 8) {
switch (storageClass) {
case StorageClassPhysicalStorageBufferEXT:
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
@@ -97,6 +96,7 @@ void Builder::postProcessType(const Instruction& inst, Id typeId)
}
} else if (width == 16) {
switch (storageClass) {
case StorageClassPhysicalStorageBufferEXT:
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
@@ -116,12 +116,48 @@ void Builder::postProcessType(const Instruction& inst, Id typeId)
case OpAccessChain:
case OpPtrAccessChain:
case OpCopyObject:
break;
case OpFConvert:
case OpSConvert:
case OpUConvert:
// Look for any 8/16-bit storage capabilities. If there are none, assume that
// the convert instruction requires the Float16/Int8/16 capability.
if (containsType(typeId, OpTypeFloat, 16) || containsType(typeId, OpTypeInt, 16)) {
bool foundStorage = false;
for (auto it = capabilities.begin(); it != capabilities.end(); ++it) {
spv::Capability cap = *it;
if (cap == spv::CapabilityStorageInputOutput16 ||
cap == spv::CapabilityStoragePushConstant16 ||
cap == spv::CapabilityStorageUniformBufferBlock16 ||
cap == spv::CapabilityStorageUniform16) {
foundStorage = true;
break;
}
}
if (!foundStorage) {
if (containsType(typeId, OpTypeFloat, 16))
addCapability(CapabilityFloat16);
if (containsType(typeId, OpTypeInt, 16))
addCapability(CapabilityInt16);
}
}
if (containsType(typeId, OpTypeInt, 8)) {
bool foundStorage = false;
for (auto it = capabilities.begin(); it != capabilities.end(); ++it) {
spv::Capability cap = *it;
if (cap == spv::CapabilityStoragePushConstant8 ||
cap == spv::CapabilityUniformAndStorageBuffer8BitAccess ||
cap == spv::CapabilityStorageBuffer8BitAccess) {
foundStorage = true;
break;
}
}
if (!foundStorage) {
addCapability(CapabilityInt8);
}
}
break;
case OpExtInst:
#if AMD_EXTENSIONS
switch (inst.getImmediateOperand(1)) {
case GLSLstd450Frexp:
case GLSLstd450FrexpStruct:
@@ -137,7 +173,6 @@ void Builder::postProcessType(const Instruction& inst, Id typeId)
default:
break;
}
#endif
break;
default:
if (basicTypeOp == OpTypeFloat && width == 16)
@@ -151,7 +186,7 @@ void Builder::postProcessType(const Instruction& inst, Id typeId)
}
// Called for each instruction that resides in a block.
void Builder::postProcess(const Instruction& inst)
void Builder::postProcess(Instruction& inst)
{
// Add capabilities based simply on the opcode.
switch (inst.getOpCode()) {
@@ -183,12 +218,91 @@ void Builder::postProcess(const Instruction& inst)
addCapability(CapabilityImageQuery);
break;
#ifdef NV_EXTENSIONS
case OpGroupNonUniformPartitionNV:
addExtension(E_SPV_NV_shader_subgroup_partitioned);
addCapability(CapabilityGroupNonUniformPartitionedNV);
break;
#endif
case OpLoad:
case OpStore:
{
// For any load/store to a PhysicalStorageBufferEXT, walk the accesschain
// index list to compute the misalignment. The pre-existing alignment value
// (set via Builder::AccessChain::alignment) only accounts for the base of
// the reference type and any scalar component selection in the accesschain,
// and this function computes the rest from the SPIR-V Offset decorations.
Instruction *accessChain = module.getInstruction(inst.getIdOperand(0));
if (accessChain->getOpCode() == OpAccessChain) {
Instruction *base = module.getInstruction(accessChain->getIdOperand(0));
// Get the type of the base of the access chain. It must be a pointer type.
Id typeId = base->getTypeId();
Instruction *type = module.getInstruction(typeId);
assert(type->getOpCode() == OpTypePointer);
if (type->getImmediateOperand(0) != StorageClassPhysicalStorageBufferEXT) {
break;
}
// Get the pointee type.
typeId = type->getIdOperand(1);
type = module.getInstruction(typeId);
// Walk the index list for the access chain. For each index, find any
// misalignment that can apply when accessing the member/element via
// Offset/ArrayStride/MatrixStride decorations, and bitwise OR them all
// together.
int alignment = 0;
for (int i = 1; i < accessChain->getNumOperands(); ++i) {
Instruction *idx = module.getInstruction(accessChain->getIdOperand(i));
if (type->getOpCode() == OpTypeStruct) {
assert(idx->getOpCode() == OpConstant);
unsigned int c = idx->getImmediateOperand(0);
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getOpCode() == OpMemberDecorate &&
decoration.get()->getIdOperand(0) == typeId &&
decoration.get()->getImmediateOperand(1) == c &&
(decoration.get()->getImmediateOperand(2) == DecorationOffset ||
decoration.get()->getImmediateOperand(2) == DecorationMatrixStride)) {
alignment |= decoration.get()->getImmediateOperand(3);
}
};
std::for_each(decorations.begin(), decorations.end(), function);
// get the next member type
typeId = type->getIdOperand(c);
type = module.getInstruction(typeId);
} else if (type->getOpCode() == OpTypeArray ||
type->getOpCode() == OpTypeRuntimeArray) {
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getOpCode() == OpDecorate &&
decoration.get()->getIdOperand(0) == typeId &&
decoration.get()->getImmediateOperand(1) == DecorationArrayStride) {
alignment |= decoration.get()->getImmediateOperand(2);
}
};
std::for_each(decorations.begin(), decorations.end(), function);
// Get the element type
typeId = type->getIdOperand(0);
type = module.getInstruction(typeId);
} else {
// Once we get to any non-aggregate type, we're done.
break;
}
}
assert(inst.getNumOperands() >= 3);
unsigned int memoryAccess = inst.getImmediateOperand((inst.getOpCode() == OpStore) ? 2 : 1);
assert(memoryAccess & MemoryAccessAlignedMask);
static_cast<void>(memoryAccess);
// Compute the index of the alignment operand.
int alignmentIdx = 2;
if (inst.getOpCode() == OpStore)
alignmentIdx++;
// Merge new and old (mis)alignment
alignment |= inst.getImmediateOperand(alignmentIdx);
// Pick the LSB
alignment = alignment & ~(alignment & (alignment-1));
// update the Aligned operand
inst.setImmediateOperand(alignmentIdx, alignment);
}
break;
}
default:
break;
@@ -206,17 +320,16 @@ void Builder::postProcess(const Instruction& inst)
}
}
}
// Called for each instruction in a reachable block.
void Builder::postProcessReachable(const Instruction&)
{
// did have code here, but questionable to do so without deleting the instructions
}
#endif
// comment in header
void Builder::postProcess()
void Builder::postProcessCFG()
{
// reachableBlocks is the set of blockss reached via control flow, or which are
// unreachable continue targert or unreachable merge.
std::unordered_set<const Block*> reachableBlocks;
std::unordered_map<Block*, Block*> headerForUnreachableContinue;
std::unordered_set<Block*> unreachableMerges;
std::unordered_set<Id> unreachableDefinitions;
// Collect IDs defined in unreachable blocks. For each function, label the
// reachable blocks first. Then for each unreachable block, collect the
@@ -224,16 +337,41 @@ void Builder::postProcess()
for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) {
Function* f = *fi;
Block* entry = f->getEntryBlock();
inReadableOrder(entry, [&reachableBlocks](const Block* b) { reachableBlocks.insert(b); });
inReadableOrder(entry,
[&reachableBlocks, &unreachableMerges, &headerForUnreachableContinue]
(Block* b, ReachReason why, Block* header) {
reachableBlocks.insert(b);
if (why == ReachDeadContinue) headerForUnreachableContinue[b] = header;
if (why == ReachDeadMerge) unreachableMerges.insert(b);
});
for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) {
Block* b = *bi;
if (reachableBlocks.count(b) == 0) {
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++)
if (unreachableMerges.count(b) != 0 || headerForUnreachableContinue.count(b) != 0) {
auto ii = b->getInstructions().cbegin();
++ii; // Keep potential decorations on the label.
for (; ii != b->getInstructions().cend(); ++ii)
unreachableDefinitions.insert(ii->get()->getResultId());
} else if (reachableBlocks.count(b) == 0) {
// The normal case for unreachable code. All definitions are considered dead.
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ++ii)
unreachableDefinitions.insert(ii->get()->getResultId());
}
}
}
// Modify unreachable merge blocks and unreachable continue targets.
// Delete their contents.
for (auto mergeIter = unreachableMerges.begin(); mergeIter != unreachableMerges.end(); ++mergeIter) {
(*mergeIter)->rewriteAsCanonicalUnreachableMerge();
}
for (auto continueIter = headerForUnreachableContinue.begin();
continueIter != headerForUnreachableContinue.end();
++continueIter) {
Block* continue_target = continueIter->first;
Block* header = continueIter->second;
continue_target->rewriteAsCanonicalUnreachableContinue(header);
}
// Remove unneeded decorations, for unreachable instructions
decorations.erase(std::remove_if(decorations.begin(), decorations.end(),
[&unreachableDefinitions](std::unique_ptr<Instruction>& I) -> bool {
@@ -241,14 +379,29 @@ void Builder::postProcess()
return unreachableDefinitions.count(decoration_id) != 0;
}),
decorations.end());
}
#ifndef GLSLANG_WEB
// comment in header
void Builder::postProcessFeatures() {
// Add per-instruction capabilities, extensions, etc.,
// process all reachable instructions...
for (auto bi = reachableBlocks.cbegin(); bi != reachableBlocks.cend(); ++bi) {
const Block* block = *bi;
const auto function = [this](const std::unique_ptr<Instruction>& inst) { postProcessReachable(*inst.get()); };
std::for_each(block->getInstructions().begin(), block->getInstructions().end(), function);
// Look for any 8/16 bit type in physical storage buffer class, and set the
// appropriate capability. This happens in createSpvVariable for other storage
// classes, but there isn't always a variable for physical storage buffer.
for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
Instruction* type = groupedTypes[OpTypePointer][t];
if (type->getImmediateOperand(0) == (unsigned)StorageClassPhysicalStorageBufferEXT) {
if (containsType(type->getIdOperand(1), OpTypeInt, 8)) {
addIncorporatedExtension(spv::E_SPV_KHR_8bit_storage, spv::Spv_1_5);
addCapability(spv::CapabilityStorageBuffer8BitAccess);
}
if (containsType(type->getIdOperand(1), OpTypeInt, 16) ||
containsType(type->getIdOperand(1), OpTypeFloat, 16)) {
addIncorporatedExtension(spv::E_SPV_KHR_16bit_storage, spv::Spv_1_3);
addCapability(spv::CapabilityStorageBuffer16BitAccess);
}
}
}
// process all block-contained instructions
@@ -258,8 +411,40 @@ void Builder::postProcess()
Block* b = *bi;
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++)
postProcess(*ii->get());
// For all local variables that contain pointers to PhysicalStorageBufferEXT, check whether
// there is an existing restrict/aliased decoration. If we don't find one, add Aliased as the
// default.
for (auto vi = b->getLocalVariables().cbegin(); vi != b->getLocalVariables().cend(); vi++) {
const Instruction& inst = *vi->get();
Id resultId = inst.getResultId();
if (containsPhysicalStorageBufferOrArray(getDerefTypeId(resultId))) {
bool foundDecoration = false;
const auto function = [&](const std::unique_ptr<Instruction>& decoration) {
if (decoration.get()->getIdOperand(0) == resultId &&
decoration.get()->getOpCode() == OpDecorate &&
(decoration.get()->getImmediateOperand(1) == spv::DecorationAliasedPointerEXT ||
decoration.get()->getImmediateOperand(1) == spv::DecorationRestrictPointerEXT)) {
foundDecoration = true;
}
};
std::for_each(decorations.begin(), decorations.end(), function);
if (!foundDecoration) {
addDecoration(resultId, spv::DecorationAliasedPointerEXT);
}
}
}
}
}
}
#endif
// comment in header
void Builder::postProcess() {
postProcessCFG();
#ifndef GLSLANG_WEB
postProcessFeatures();
#endif
}
}; // end spv namespace

View File

@@ -1,6 +1,6 @@
//
// Copyright (C) 2014-2016 LunarG, Inc.
// Copyright (C) 2018 Google, Inc.
// Copyright (C) 2018-2020 Google, Inc.
//
// All rights reserved.
//
@@ -52,8 +52,23 @@ namespace glslang {
spv_target_env MapToSpirvToolsEnv(const SpvVersion& spvVersion, spv::SpvBuildLogger* logger)
{
switch (spvVersion.vulkan) {
case glslang::EShTargetVulkan_1_0: return spv_target_env::SPV_ENV_VULKAN_1_0;
case glslang::EShTargetVulkan_1_1: return spv_target_env::SPV_ENV_VULKAN_1_1;
case glslang::EShTargetVulkan_1_0:
return spv_target_env::SPV_ENV_VULKAN_1_0;
case glslang::EShTargetVulkan_1_1:
switch (spvVersion.spv) {
case EShTargetSpv_1_0:
case EShTargetSpv_1_1:
case EShTargetSpv_1_2:
case EShTargetSpv_1_3:
return spv_target_env::SPV_ENV_VULKAN_1_1;
case EShTargetSpv_1_4:
return spv_target_env::SPV_ENV_VULKAN_1_1_SPIRV_1_4;
default:
logger->missingFunctionality("Target version for SPIRV-Tools validator");
return spv_target_env::SPV_ENV_VULKAN_1_1;
}
case glslang::EShTargetVulkan_1_2:
return spv_target_env::SPV_ENV_VULKAN_1_2;
default:
break;
}
@@ -90,7 +105,7 @@ void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& s
// Apply the SPIRV-Tools validator to generated SPIR-V.
void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger)
spv::SpvBuildLogger* logger, bool prelegalization)
{
// validate
spv_context context = spvContextCreate(MapToSpirvToolsEnv(intermediate.getSpv(), logger));
@@ -98,6 +113,7 @@ void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<
spv_diagnostic diagnostic = nullptr;
spv_validator_options options = spvValidatorOptionsCreate();
spvValidatorOptionsSetRelaxBlockLayout(options, intermediate.usingHlslOffsets());
spvValidatorOptionsSetBeforeHlslLegalization(options, prelegalization);
spvValidateWithOptions(context, options, &binary, &diagnostic);
// report
@@ -114,8 +130,8 @@ void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<
// Apply the SPIRV-Tools optimizer to generated SPIR-V, for the purpose of
// legalizing HLSL SPIR-V.
void SpirvToolsLegalize(const glslang::TIntermediate&, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*, const SpvOptions* options)
void SpirvToolsLegalize(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, const SpvOptions* options)
{
spv_target_env target_env = SPV_ENV_UNIVERSAL_1_2;
@@ -152,6 +168,14 @@ void SpirvToolsLegalize(const glslang::TIntermediate&, std::vector<unsigned int>
out << std::endl;
});
// If debug (specifically source line info) is being generated, propagate
// line information into all SPIR-V instructions. This avoids loss of
// information when instructions are deleted or moved. Later, remove
// redundant information to minimize final SPRIR-V size.
if (options->generateDebugInfo) {
optimizer.RegisterPass(spvtools::CreatePropagateLineInfoPass());
}
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
@@ -175,13 +199,17 @@ void SpirvToolsLegalize(const glslang::TIntermediate&, std::vector<unsigned int>
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
if (options->optimizeSize) {
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
// TODO(greg-lunarg): Add this when AMD driver issues are resolved
// optimizer.RegisterPass(CreateCommonUniformElimPass());
}
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
if (options->generateDebugInfo) {
optimizer.RegisterPass(spvtools::CreateRedundantLineInfoElimPass());
}
optimizer.Run(spirv.data(), spirv.size(), &spirv);
spvtools::OptimizerOptions spvOptOptions;
optimizer.SetTargetEnv(MapToSpirvToolsEnv(intermediate.getSpv(), logger));
spvOptOptions.set_run_validator(false); // The validator may run as a separate step later on
optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions);
}
}; // end namespace glslang

View File

@@ -41,10 +41,12 @@
#ifndef GLSLANG_SPV_TOOLS_H
#define GLSLANG_SPV_TOOLS_H
#ifdef ENABLE_OPT
#include <vector>
#include <ostream>
#endif
#include "../glslang/MachineIndependent/localintermediate.h"
#include "glslang/MachineIndependent/localintermediate.h"
#include "Logger.h"
namespace glslang {
@@ -59,14 +61,14 @@ struct SpvOptions {
bool validate;
};
#if ENABLE_OPT
#ifdef ENABLE_OPT
// Use the SPIRV-Tools disassembler to print SPIR-V.
void SpirvToolsDisassemble(std::ostream& out, const std::vector<unsigned int>& spirv);
// Apply the SPIRV-Tools validator to generated SPIR-V.
void SpirvToolsValidate(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger*);
spv::SpvBuildLogger*, bool prelegalization);
// Apply the SPIRV-Tools optimizer to generated SPIR-V, for the purpose of
// legalizing HLSL SPIR-V.
@@ -75,6 +77,6 @@ void SpirvToolsLegalize(const glslang::TIntermediate& intermediate, std::vector<
#endif
}; // end namespace glslang
} // end namespace glslang
#endif // GLSLANG_SPV_TOOLS_H
#endif // GLSLANG_SPV_TOOLS_H

View File

@@ -52,26 +52,16 @@ namespace spv {
extern "C" {
// Include C-based headers that don't have a namespace
#include "GLSL.std.450.h"
#ifdef AMD_EXTENSIONS
#include "GLSL.ext.AMD.h"
#endif
#ifdef NV_EXTENSIONS
#include "GLSL.ext.NV.h"
#endif
}
}
const char* GlslStd450DebugNames[spv::GLSLstd450Count];
namespace spv {
#ifdef AMD_EXTENSIONS
static const char* GLSLextAMDGetDebugNames(const char*, unsigned);
#endif
#ifdef NV_EXTENSIONS
static const char* GLSLextNVGetDebugNames(const char*, unsigned);
#endif
static void Kill(std::ostream& out, const char* message)
{
@@ -82,16 +72,10 @@ static void Kill(std::ostream& out, const char* message)
// used to identify the extended instruction library imported when printing
enum ExtInstSet {
GLSL450Inst,
#ifdef AMD_EXTENSIONS
GLSLextAMDInst,
#endif
#ifdef NV_EXTENSIONS
GLSLextNVInst,
#endif
OpenCLExtInst,
NonSemanticDebugPrintfExtInst,
};
// Container class for a single instance of a SPIR-V stream, with methods for disassembly.
@@ -499,37 +483,33 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
const char* name = idDescriptor[stream[word - 2]].c_str();
if (0 == memcmp("OpenCL", name, 6)) {
extInstSet = OpenCLExtInst;
#ifdef AMD_EXTENSIONS
} else if (0 == memcmp("NonSemantic.DebugPrintf", name, 23)) {
extInstSet = NonSemanticDebugPrintfExtInst;
} else if (strcmp(spv::E_SPV_AMD_shader_ballot, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_trinary_minmax, name) == 0 ||
strcmp(spv::E_SPV_AMD_shader_explicit_vertex_parameter, name) == 0 ||
strcmp(spv::E_SPV_AMD_gcn_shader, name) == 0) {
extInstSet = GLSLextAMDInst;
#endif
#ifdef NV_EXTENSIONS
}else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
} else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
strcmp(spv::E_SPV_NV_mesh_shader, name) == 0) {
extInstSet = GLSLextNVInst;
#endif
}
unsigned entrypoint = stream[word - 1];
if (extInstSet == GLSL450Inst) {
if (entrypoint < GLSLstd450Count) {
out << "(" << GlslStd450DebugNames[entrypoint] << ")";
}
#ifdef AMD_EXTENSIONS
} else if (extInstSet == GLSLextAMDInst) {
out << "(" << GLSLextAMDGetDebugNames(name, entrypoint) << ")";
#endif
#ifdef NV_EXTENSIONS
}
else if (extInstSet == GLSLextNVInst) {
out << "(" << GLSLextNVGetDebugNames(name, entrypoint) << ")";
#endif
} else if (extInstSet == NonSemanticDebugPrintfExtInst) {
out << "(DebugPrintf)";
}
}
break;
@@ -540,6 +520,14 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
case OperandMemoryAccess:
outputMask(OperandMemoryAccess, stream[word++]);
--numOperands;
// Aligned is the only memory access operand that uses an immediate
// value, and it is also the first operand that uses a value at all.
if (stream[word-1] & MemoryAccessAlignedMask) {
disassembleImmediates(1);
numOperands--;
if (numOperands)
out << " ";
}
disassembleIds(numOperands);
return;
default:
@@ -640,9 +628,11 @@ static void GLSLstd450GetDebugNames(const char** names)
names[GLSLstd450InterpolateAtCentroid] = "InterpolateAtCentroid";
names[GLSLstd450InterpolateAtSample] = "InterpolateAtSample";
names[GLSLstd450InterpolateAtOffset] = "InterpolateAtOffset";
names[GLSLstd450NMin] = "NMin";
names[GLSLstd450NMax] = "NMax";
names[GLSLstd450NClamp] = "NClamp";
}
#ifdef AMD_EXTENSIONS
static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_AMD_shader_ballot) == 0) {
@@ -684,18 +674,17 @@ static const char* GLSLextAMDGetDebugNames(const char* name, unsigned entrypoint
return "Bad";
}
#endif
#ifdef NV_EXTENSIONS
static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
{
if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0 ||
strcmp(spv::E_SPV_NV_fragment_shader_barycentric, name) == 0 ||
strcmp(name, spv::E_SPV_NV_mesh_shader) == 0) {
strcmp(name, spv::E_SPV_NVX_multiview_per_view_attributes) == 0 ||
strcmp(name, spv::E_SPV_NV_fragment_shader_barycentric) == 0 ||
strcmp(name, spv::E_SPV_NV_mesh_shader) == 0 ||
strcmp(name, spv::E_SPV_NV_shader_image_footprint) == 0) {
switch (entrypoint) {
// NV builtins
case BuiltInViewportMaskNV: return "ViewportMaskNV";
@@ -721,6 +710,8 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityImageFootprintNV: return "ImageFootprintNV";
case CapabilitySampleMaskOverrideCoverageNV:return "SampleMaskOverrideCoverageNV";
// NV Decorations
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
@@ -737,7 +728,6 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
}
return "Bad";
}
#endif
void Disassemble(std::ostream& out, const std::vector<unsigned int>& stream)
{

View File

@@ -48,6 +48,6 @@ namespace spv {
// disassemble with glslang custom disassembler
void Disassemble(std::ostream& out, const std::vector<unsigned int>&);
}; // end namespace spv
} // end namespace spv
#endif // disassembler_H

View File

@@ -50,12 +50,8 @@ namespace spv {
// Include C-based headers that don't have a namespace
#include "GLSL.ext.KHR.h"
#include "GLSL.ext.EXT.h"
#ifdef AMD_EXTENSIONS
#include "GLSL.ext.AMD.h"
#endif
#ifdef NV_EXTENSIONS
#include "GLSL.ext.NV.h"
#endif
}
}
@@ -98,22 +94,17 @@ const char* ExecutionModelString(int model)
case 4: return "Fragment";
case 5: return "GLCompute";
case 6: return "Kernel";
#ifdef NV_EXTENSIONS
case ExecutionModelTaskNV: return "TaskNV";
case ExecutionModelMeshNV: return "MeshNV";
#endif
default: return "Bad";
#ifdef NV_EXTENSIONS
case ExecutionModelRayGenerationNV: return "RayGenerationNV";
case ExecutionModelIntersectionNV: return "IntersectionNV";
case ExecutionModelAnyHitNV: return "AnyHitNV";
case ExecutionModelClosestHitNV: return "ClosestHitNV";
case ExecutionModelMissNV: return "MissNV";
case ExecutionModelCallableNV: return "CallableNV";
#endif
}
}
@@ -124,6 +115,8 @@ const char* AddressingString(int addr)
case 1: return "Physical32";
case 2: return "Physical64";
case AddressingModelPhysicalStorageBuffer64EXT: return "PhysicalStorageBuffer64EXT";
default: return "Bad";
}
}
@@ -181,13 +174,18 @@ const char* ExecutionModeString(int mode)
case 4446: return "PostDepthCoverage";
#ifdef NV_EXTENSIONS
case ExecutionModeOutputLinesNV: return "OutputLinesNV";
case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV";
case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV";
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
#endif
case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT";
case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT";
case ExecutionModeSampleInterlockOrderedEXT: return "SampleInterlockOrderedEXT";
case ExecutionModeSampleInterlockUnorderedEXT: return "SampleInterlockUnorderedEXT";
case ExecutionModeShadingRateInterlockOrderedEXT: return "ShadingRateInterlockOrderedEXT";
case ExecutionModeShadingRateInterlockUnorderedEXT: return "ShadingRateInterlockUnorderedEXT";
case ExecutionModeCeiling:
default: return "Bad";
@@ -211,14 +209,14 @@ const char* StorageClassString(int StorageClass)
case 11: return "Image";
case 12: return "StorageBuffer";
#ifdef NV_EXTENSIONS
case StorageClassRayPayloadNV: return "RayPayloadNV";
case StorageClassHitAttributeNV: return "HitAttributeNV";
case StorageClassIncomingRayPayloadNV: return "IncomingRayPayloadNV";
case StorageClassShaderRecordBufferNV: return "ShaderRecordBufferNV";
case StorageClassCallableDataNV: return "CallableDataNV";
case StorageClassIncomingCallableDataNV: return "IncomingCallableDataNV";
#endif
case StorageClassPhysicalStorageBufferEXT: return "PhysicalStorageBufferEXT";
default: return "Bad";
}
@@ -278,10 +276,7 @@ const char* DecorationString(int decoration)
case DecorationCeiling:
default: return "Bad";
#ifdef AMD_EXTENSIONS
case DecorationExplicitInterpAMD: return "ExplicitInterpAMD";
#endif
#ifdef NV_EXTENSIONS
case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
case DecorationPassthroughNV: return "PassthroughNV";
case DecorationViewportRelativeNV: return "ViewportRelativeNV";
@@ -290,11 +285,12 @@ const char* DecorationString(int decoration)
case DecorationPerViewNV: return "PerViewNV";
case DecorationPerTaskNV: return "PerTaskNV";
case DecorationPerVertexNV: return "PerVertexNV";
#endif
case DecorationNonUniformEXT: return "DecorationNonUniformEXT";
case DecorationHlslCounterBufferGOOGLE: return "DecorationHlslCounterBufferGOOGLE";
case DecorationHlslSemanticGOOGLE: return "DecorationHlslSemanticGOOGLE";
case DecorationRestrictPointerEXT: return "DecorationRestrictPointerEXT";
case DecorationAliasedPointerEXT: return "DecorationAliasedPointerEXT";
}
}
@@ -358,7 +354,6 @@ const char* BuiltInString(int builtIn)
case 4426: return "DrawIndex";
case 5014: return "FragStencilRefEXT";
#ifdef AMD_EXTENSIONS
case 4992: return "BaryCoordNoPerspAMD";
case 4993: return "BaryCoordNoPerspCentroidAMD";
case 4994: return "BaryCoordNoPerspSampleAMD";
@@ -366,9 +361,6 @@ const char* BuiltInString(int builtIn)
case 4996: return "BaryCoordSmoothCentroidAMD";
case 4997: return "BaryCoordSmoothSampleAMD";
case 4998: return "BaryCoordPullModelAMD";
#endif
#ifdef NV_EXTENSIONS
case BuiltInLaunchIdNV: return "LaunchIdNV";
case BuiltInLaunchSizeNV: return "LaunchSizeNV";
case BuiltInWorldRayOriginNV: return "WorldRayOriginNV";
@@ -388,16 +380,16 @@ const char* BuiltInString(int builtIn)
case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
case BuiltInPositionPerViewNV: return "PositionPerViewNV";
case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case BuiltInFragmentSizeNV: return "FragmentSizeNV";
case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV";
// case BuiltInFragmentSizeNV: return "FragmentSizeNV"; // superseded by BuiltInFragSizeEXT
// case BuiltInInvocationsPerPixelNV: return "InvocationsPerPixelNV"; // superseded by BuiltInFragInvocationCountEXT
case BuiltInBaryCoordNV: return "BaryCoordNV";
case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
#endif
case BuiltInFragSizeEXT: return "FragSizeEXT";
case BuiltInFragInvocationCountEXT: return "FragInvocationCountEXT";
case 5264: return "FullyCoveredEXT";
#ifdef NV_EXTENSIONS
case BuiltInTaskCountNV: return "TaskCountNV";
case BuiltInPrimitiveCountNV: return "PrimitiveCountNV";
case BuiltInPrimitiveIndicesNV: return "PrimitiveIndicesNV";
@@ -406,7 +398,10 @@ const char* BuiltInString(int builtIn)
case BuiltInLayerPerViewNV: return "LayerPerViewNV";
case BuiltInMeshViewCountNV: return "MeshViewCountNV";
case BuiltInMeshViewIndicesNV: return "MeshViewIndicesNV";
#endif
case BuiltInWarpsPerSMNV: return "WarpsPerSMNV";
case BuiltInSMCountNV: return "SMCountNV";
case BuiltInWarpIDNV: return "WarpIDNV";
case BuiltInSMIDNV: return "SMIDNV";
default: return "Bad";
}
@@ -566,7 +561,7 @@ const char* ImageChannelDataTypeString(int type)
}
}
const int ImageOperandsCeiling = 12;
const int ImageOperandsCeiling = 14;
const char* ImageOperandsString(int format)
{
@@ -583,6 +578,8 @@ const char* ImageOperandsString(int format)
case ImageOperandsMakeTexelVisibleKHRShift: return "MakeTexelVisibleKHR";
case ImageOperandsNonPrivateTexelKHRShift: return "NonPrivateTexelKHR";
case ImageOperandsVolatileTexelKHRShift: return "VolatileTexelKHR";
case ImageOperandsSignExtendShift: return "SignExtend";
case ImageOperandsZeroExtendShift: return "ZeroExtend";
case ImageOperandsCeiling:
default:
@@ -665,15 +662,20 @@ const char* SelectControlString(int cont)
}
}
const int LoopControlCeiling = 4;
const int LoopControlCeiling = LoopControlPartialCountShift + 1;
const char* LoopControlString(int cont)
{
switch (cont) {
case 0: return "Unroll";
case 1: return "DontUnroll";
case 2: return "DependencyInfinite";
case 3: return "DependencyLength";
case LoopControlUnrollShift: return "Unroll";
case LoopControlDontUnrollShift: return "DontUnroll";
case LoopControlDependencyInfiniteShift: return "DependencyInfinite";
case LoopControlDependencyLengthShift: return "DependencyLength";
case LoopControlMinIterationsShift: return "MinIterations";
case LoopControlMaxIterationsShift: return "MaxIterations";
case LoopControlIterationMultipleShift: return "IterationMultiple";
case LoopControlPeelCountShift: return "PeelCount";
case LoopControlPartialCountShift: return "PartialCount";
case LoopControlCeiling:
default: return "Bad";
@@ -754,11 +756,9 @@ const char* GroupOperationString(int gop)
case GroupOperationInclusiveScan: return "InclusiveScan";
case GroupOperationExclusiveScan: return "ExclusiveScan";
case GroupOperationClusteredReduce: return "ClusteredReduce";
#ifdef NV_EXTENSIONS
case GroupOperationPartitionedReduceNV: return "PartitionedReduceNV";
case GroupOperationPartitionedInclusiveScanNV: return "PartitionedInclusiveScanNV";
case GroupOperationPartitionedExclusiveScanNV: return "PartitionedExclusiveScanNV";
#endif
default: return "Bad";
}
@@ -866,26 +866,23 @@ const char* CapabilityString(int info)
case CapabilityStoragePushConstant16: return "StoragePushConstant16";
case CapabilityStorageInputOutput16: return "StorageInputOutput16";
case CapabilityStorageBuffer8BitAccess: return "CapabilityStorageBuffer8BitAccess";
case CapabilityUniformAndStorageBuffer8BitAccess: return "CapabilityUniformAndStorageBuffer8BitAccess";
case CapabilityStoragePushConstant8: return "CapabilityStoragePushConstant8";
case CapabilityStorageBuffer8BitAccess: return "StorageBuffer8BitAccess";
case CapabilityUniformAndStorageBuffer8BitAccess: return "UniformAndStorageBuffer8BitAccess";
case CapabilityStoragePushConstant8: return "StoragePushConstant8";
case CapabilityDeviceGroup: return "DeviceGroup";
case CapabilityMultiView: return "MultiView";
case CapabilityStencilExportEXT: return "StencilExportEXT";
#ifdef AMD_EXTENSIONS
case CapabilityFloat16ImageAMD: return "Float16ImageAMD";
case CapabilityImageGatherBiasLodAMD: return "ImageGatherBiasLodAMD";
case CapabilityFragmentMaskAMD: return "FragmentMaskAMD";
case CapabilityImageReadWriteLodAMD: return "ImageReadWriteLodAMD";
#endif
case CapabilityAtomicStorageOps: return "AtomicStorageOps";
case CapabilitySampleMaskPostDepthCoverage: return "SampleMaskPostDepthCoverage";
#ifdef NV_EXTENSIONS
case CapabilityGeometryShaderPassthroughNV: return "GeometryShaderPassthroughNV";
case CapabilityShaderViewportIndexLayerNV: return "ShaderViewportIndexLayerNV";
case CapabilityShaderViewportMaskNV: return "ShaderViewportMaskNV";
@@ -897,26 +894,44 @@ const char* CapabilityString(int info)
case CapabilityComputeDerivativeGroupLinearNV: return "ComputeDerivativeGroupLinearNV";
case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
case CapabilityMeshShadingNV: return "MeshShadingNV";
case CapabilityShadingRateNV: return "ShadingRateNV";
#endif
case CapabilityImageFootprintNV: return "ImageFootprintNV";
// case CapabilityShadingRateNV: return "ShadingRateNV"; // superseded by FragmentDensityEXT
case CapabilitySampleMaskOverrideCoverageNV: return "SampleMaskOverrideCoverageNV";
case CapabilityFragmentDensityEXT: return "FragmentDensityEXT";
case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT";
case CapabilityShaderNonUniformEXT: return "CapabilityShaderNonUniformEXT";
case CapabilityRuntimeDescriptorArrayEXT: return "CapabilityRuntimeDescriptorArrayEXT";
case CapabilityInputAttachmentArrayDynamicIndexingEXT: return "CapabilityInputAttachmentArrayDynamicIndexingEXT";
case CapabilityUniformTexelBufferArrayDynamicIndexingEXT: return "CapabilityUniformTexelBufferArrayDynamicIndexingEXT";
case CapabilityStorageTexelBufferArrayDynamicIndexingEXT: return "CapabilityStorageTexelBufferArrayDynamicIndexingEXT";
case CapabilityUniformBufferArrayNonUniformIndexingEXT: return "CapabilityUniformBufferArrayNonUniformIndexingEXT";
case CapabilitySampledImageArrayNonUniformIndexingEXT: return "CapabilitySampledImageArrayNonUniformIndexingEXT";
case CapabilityStorageBufferArrayNonUniformIndexingEXT: return "CapabilityStorageBufferArrayNonUniformIndexingEXT";
case CapabilityStorageImageArrayNonUniformIndexingEXT: return "CapabilityStorageImageArrayNonUniformIndexingEXT";
case CapabilityInputAttachmentArrayNonUniformIndexingEXT: return "CapabilityInputAttachmentArrayNonUniformIndexingEXT";
case CapabilityUniformTexelBufferArrayNonUniformIndexingEXT: return "CapabilityUniformTexelBufferArrayNonUniformIndexingEXT";
case CapabilityStorageTexelBufferArrayNonUniformIndexingEXT: return "CapabilityStorageTexelBufferArrayNonUniformIndexingEXT";
case CapabilityShaderNonUniformEXT: return "ShaderNonUniformEXT";
case CapabilityRuntimeDescriptorArrayEXT: return "RuntimeDescriptorArrayEXT";
case CapabilityInputAttachmentArrayDynamicIndexingEXT: return "InputAttachmentArrayDynamicIndexingEXT";
case CapabilityUniformTexelBufferArrayDynamicIndexingEXT: return "UniformTexelBufferArrayDynamicIndexingEXT";
case CapabilityStorageTexelBufferArrayDynamicIndexingEXT: return "StorageTexelBufferArrayDynamicIndexingEXT";
case CapabilityUniformBufferArrayNonUniformIndexingEXT: return "UniformBufferArrayNonUniformIndexingEXT";
case CapabilitySampledImageArrayNonUniformIndexingEXT: return "SampledImageArrayNonUniformIndexingEXT";
case CapabilityStorageBufferArrayNonUniformIndexingEXT: return "StorageBufferArrayNonUniformIndexingEXT";
case CapabilityStorageImageArrayNonUniformIndexingEXT: return "StorageImageArrayNonUniformIndexingEXT";
case CapabilityInputAttachmentArrayNonUniformIndexingEXT: return "InputAttachmentArrayNonUniformIndexingEXT";
case CapabilityUniformTexelBufferArrayNonUniformIndexingEXT: return "UniformTexelBufferArrayNonUniformIndexingEXT";
case CapabilityStorageTexelBufferArrayNonUniformIndexingEXT: return "StorageTexelBufferArrayNonUniformIndexingEXT";
case CapabilityVulkanMemoryModelKHR: return "CapabilityVulkanMemoryModelKHR";
case CapabilityVulkanMemoryModelDeviceScopeKHR: return "CapabilityVulkanMemoryModelDeviceScopeKHR";
case CapabilityVulkanMemoryModelKHR: return "VulkanMemoryModelKHR";
case CapabilityVulkanMemoryModelDeviceScopeKHR: return "VulkanMemoryModelDeviceScopeKHR";
case CapabilityPhysicalStorageBufferAddressesEXT: return "PhysicalStorageBufferAddressesEXT";
case CapabilityVariablePointers: return "VariablePointers";
case CapabilityCooperativeMatrixNV: return "CooperativeMatrixNV";
case CapabilityShaderSMBuiltinsNV: return "ShaderSMBuiltinsNV";
case CapabilityFragmentShaderSampleInterlockEXT: return "CapabilityFragmentShaderSampleInterlockEXT";
case CapabilityFragmentShaderPixelInterlockEXT: return "CapabilityFragmentShaderPixelInterlockEXT";
case CapabilityFragmentShaderShadingRateInterlockEXT: return "CapabilityFragmentShaderShadingRateInterlockEXT";
case CapabilityDemoteToHelperInvocationEXT: return "DemoteToHelperInvocationEXT";
case CapabilityShaderClockKHR: return "ShaderClockKHR";
case CapabilityIntegerFunctions2INTEL: return "CapabilityIntegerFunctions2INTEL";
default: return "Bad";
}
@@ -1010,6 +1025,7 @@ const char* OpcodeString(int op)
case 82: return "OpCompositeInsert";
case 83: return "OpCopyObject";
case 84: return "OpTranspose";
case OpCopyLogical: return "OpCopyLogical";
case 85: return "Bad";
case 86: return "OpSampledImage";
case 87: return "OpImageSampleImplicitLod";
@@ -1292,7 +1308,6 @@ const char* OpcodeString(int op)
case 4430: return "OpSubgroupAllEqualKHR";
case 4432: return "OpSubgroupReadInvocationKHR";
#ifdef AMD_EXTENSIONS
case 5000: return "OpGroupIAddNonUniformAMD";
case 5001: return "OpGroupFAddNonUniformAMD";
case 5002: return "OpGroupFMinNonUniformAMD";
@@ -1304,12 +1319,12 @@ const char* OpcodeString(int op)
case 5011: return "OpFragmentMaskFetchAMD";
case 5012: return "OpFragmentFetchAMD";
#endif
case OpReadClockKHR: return "OpReadClockKHR";
case OpDecorateStringGOOGLE: return "OpDecorateStringGOOGLE";
case OpMemberDecorateStringGOOGLE: return "OpMemberDecorateStringGOOGLE";
#ifdef NV_EXTENSIONS
case OpGroupNonUniformPartitionNV: return "OpGroupNonUniformPartitionNV";
case OpReportIntersectionNV: return "OpReportIntersectionNV";
case OpIgnoreIntersectionNV: return "OpIgnoreIntersectionNV";
@@ -1319,7 +1334,17 @@ const char* OpcodeString(int op)
case OpExecuteCallableNV: return "OpExecuteCallableNV";
case OpImageSampleFootprintNV: return "OpImageSampleFootprintNV";
case OpWritePackedPrimitiveIndices4x8NV: return "OpWritePackedPrimitiveIndices4x8NV";
#endif
case OpTypeCooperativeMatrixNV: return "OpTypeCooperativeMatrixNV";
case OpCooperativeMatrixLoadNV: return "OpCooperativeMatrixLoadNV";
case OpCooperativeMatrixStoreNV: return "OpCooperativeMatrixStoreNV";
case OpCooperativeMatrixMulAddNV: return "OpCooperativeMatrixMulAddNV";
case OpCooperativeMatrixLengthNV: return "OpCooperativeMatrixLengthNV";
case OpDemoteToHelperInvocationEXT: return "OpDemoteToHelperInvocationEXT";
case OpIsHelperInvocationEXT: return "OpIsHelperInvocationEXT";
case OpBeginInvocationInterlockEXT: return "OpBeginInvocationInterlockEXT";
case OpEndInvocationInterlockEXT: return "OpEndInvocationInterlockEXT";
default:
return "Bad";
@@ -1432,6 +1457,10 @@ void Parameterize()
InstructionDesc[OpGroupWaitEvents].setResultAndType(false, false);
InstructionDesc[OpAtomicFlagClear].setResultAndType(false, false);
InstructionDesc[OpModuleProcessed].setResultAndType(false, false);
InstructionDesc[OpTypeCooperativeMatrixNV].setResultAndType(true, false);
InstructionDesc[OpCooperativeMatrixStoreNV].setResultAndType(false, false);
InstructionDesc[OpBeginInvocationInterlockEXT].setResultAndType(false, false);
InstructionDesc[OpEndInvocationInterlockEXT].setResultAndType(false, false);
// Specific additional context-dependent operands
@@ -1909,6 +1938,8 @@ void Parameterize()
InstructionDesc[OpTranspose].operands.push(OperandId, "'Matrix'");
InstructionDesc[OpCopyLogical].operands.push(OperandId, "'Operand'");
InstructionDesc[OpIsNan].operands.push(OperandId, "'x'");
InstructionDesc[OpIsInf].operands.push(OperandId, "'x'");
@@ -2622,7 +2653,6 @@ void Parameterize()
InstructionDesc[OpModuleProcessed].operands.push(OperandLiteralString, "'process'");
#ifdef AMD_EXTENSIONS
InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandScope, "'Execution'");
InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandGroupOperation, "'Operation'");
InstructionDesc[OpGroupIAddNonUniformAMD].operands.push(OperandId, "'X'");
@@ -2661,9 +2691,7 @@ void Parameterize()
InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Image'");
InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Coordinate'");
InstructionDesc[OpFragmentFetchAMD].operands.push(OperandId, "'Fragment Index'");
#endif
#ifdef NV_EXTENSIONS
InstructionDesc[OpGroupNonUniformPartitionNV].operands.push(OperandId, "X");
InstructionDesc[OpTypeAccelerationStructureNV].setResultAndType(true, false);
@@ -2701,7 +2729,36 @@ void Parameterize()
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Index Offset'");
InstructionDesc[OpWritePackedPrimitiveIndices4x8NV].operands.push(OperandId, "'Packed Indices'");
#endif
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Component Type'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Scope'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Rows'");
InstructionDesc[OpTypeCooperativeMatrixNV].operands.push(OperandId, "'Columns'");
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Pointer'");
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Stride'");
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "'Column Major'");
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandMemoryAccess, "'Memory Access'");
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandLiteralNumber, "", true);
InstructionDesc[OpCooperativeMatrixLoadNV].operands.push(OperandId, "", true);
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Pointer'");
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Object'");
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Stride'");
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "'Column Major'");
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandMemoryAccess, "'Memory Access'");
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandLiteralNumber, "", true);
InstructionDesc[OpCooperativeMatrixStoreNV].operands.push(OperandId, "", true);
InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'A'");
InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'B'");
InstructionDesc[OpCooperativeMatrixMulAddNV].operands.push(OperandId, "'C'");
InstructionDesc[OpCooperativeMatrixLengthNV].operands.push(OperandId, "'Type'");
InstructionDesc[OpDemoteToHelperInvocationEXT].setResultAndType(false, false);
InstructionDesc[OpReadClockKHR].operands.push(OperandScope, "'Scope'");
}
}; // end spv namespace

View File

@@ -255,4 +255,4 @@ const char* AccessQualifierString(int attr);
void PrintOperands(const OperandParameters& operands, int reservedOperands);
}; // end namespace spv
} // end namespace spv

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
@@ -82,6 +83,7 @@ const MemorySemanticsMask MemorySemanticsAllMemory =
struct IdImmediate {
bool isId; // true if word is an Id, false if word is an immediate
unsigned word;
IdImmediate(bool i, unsigned w) : isId(i), word(w) {}
};
//
@@ -101,6 +103,11 @@ public:
operands.push_back(immediate);
idOperand.push_back(false);
}
void setImmediateOperand(unsigned idx, unsigned int immediate) {
assert(!idOperand[idx]);
operands[idx] = immediate;
}
void addStringOperand(const char* str)
{
unsigned int word;
@@ -202,6 +209,7 @@ public:
const std::vector<std::unique_ptr<Instruction> >& getInstructions() const {
return instructions;
}
const std::vector<std::unique_ptr<Instruction> >& getLocalVariables() const { return localVariables; }
void setUnreachable() { unreachable = true; }
bool isUnreachable() const { return unreachable; }
// Returns the block's merge instruction, if one exists (otherwise null).
@@ -218,6 +226,36 @@ public:
return nullptr;
}
// Change this block into a canonical dead merge block. Delete instructions
// as necessary. A canonical dead merge block has only an OpLabel and an
// OpUnreachable.
void rewriteAsCanonicalUnreachableMerge() {
assert(localVariables.empty());
// Delete all instructions except for the label.
assert(instructions.size() > 0);
instructions.resize(1);
successors.clear();
Instruction* unreachable = new Instruction(OpUnreachable);
addInstruction(std::unique_ptr<Instruction>(unreachable));
}
// Change this block into a canonical dead continue target branching to the
// given header ID. Delete instructions as necessary. A canonical dead continue
// target has only an OpLabel and an unconditional branch back to the corresponding
// header.
void rewriteAsCanonicalUnreachableContinue(Block* header) {
assert(localVariables.empty());
// Delete all instructions except for the label.
assert(instructions.size() > 0);
instructions.resize(1);
successors.clear();
// Add OpBranch back to the header.
assert(header != nullptr);
Instruction* branch = new Instruction(OpBranch);
branch->addIdOperand(header->getId());
addInstruction(std::unique_ptr<Instruction>(branch));
successors.push_back(header);
}
bool isTerminated() const
{
switch (instructions.back()->getOpCode()) {
@@ -227,6 +265,7 @@ public:
case OpKill:
case OpReturn:
case OpReturnValue:
case OpUnreachable:
return true;
default:
return false;
@@ -260,10 +299,24 @@ protected:
bool unreachable;
};
// The different reasons for reaching a block in the inReadableOrder traversal.
enum ReachReason {
// Reachable from the entry block via transfers of control, i.e. branches.
ReachViaControlFlow = 0,
// A continue target that is not reachable via control flow.
ReachDeadContinue,
// A merge block that is not reachable via control flow.
ReachDeadMerge
};
// Traverses the control-flow graph rooted at root in an order suited for
// readable code generation. Invokes callback at every node in the traversal
// order.
void inReadableOrder(Block* root, std::function<void(Block*)> callback);
// order. The callback arguments are:
// - the block,
// - the reason we reached the block,
// - if the reason was that block is an unreachable continue or unreachable merge block
// then the last parameter is the corresponding header block.
void inReadableOrder(Block* root, std::function<void(Block*, ReachReason, Block* header)> callback);
//
// SPIR-V IR Function.
@@ -313,7 +366,7 @@ public:
parameterInstructions[p]->dump(out);
// Blocks
inReadableOrder(blocks[0], [&out](const Block* b) { b->dump(out); });
inReadableOrder(blocks[0], [&out](const Block* b, ReachReason, Block*) { b->dump(out); });
Instruction end(0, 0, OpFunctionEnd);
end.dump(out);
}
@@ -428,6 +481,6 @@ __inline void Block::addInstruction(std::unique_ptr<Instruction> inst)
parent.getParent().mapInstruction(raw_instruction);
}
}; // end spv namespace
} // end spv namespace
#endif // spvIR_H

View File

@@ -43,6 +43,7 @@ endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV STATIC ${SOURCES} ${HEADERS})
target_include_directories(SPIRV PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/..)
target_include_directories(SPIRV PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../..)
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)

View File

@@ -1,28 +1,29 @@
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp)
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)
set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(glslang-default-resource-limits
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${PROJECT_SOURCE_DIR})
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(glslangValidator ${SOURCES})
add_executable(spirv-remap ${REMAPPER_SOURCES})
set_property(TARGET glslangValidator PROPERTY FOLDER tools)
set_property(TARGET spirv-remap PROPERTY FOLDER tools)
glslang_set_link_args(glslangValidator)
glslang_set_link_args(spirv-remap)
set(LIBRARIES
glslang
SPIRV
SPVRemapper
glslang-default-resource-limits)
if(ENABLE_SPVREMAPPER)
set(LIBRARIES ${LIBRARIES} SPVRemapper)
endif()
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)
@@ -32,22 +33,36 @@ elseif(UNIX)
endif(WIN32)
target_link_libraries(glslangValidator ${LIBRARIES})
target_link_libraries(spirv-remap ${LIBRARIES})
target_include_directories(glslangValidator PUBLIC ../External)
target_include_directories(glslangValidator PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
if(ENABLE_SPVREMAPPER)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(spirv-remap ${REMAPPER_SOURCES})
set_property(TARGET spirv-remap PROPERTY FOLDER tools)
glslang_set_link_args(spirv-remap)
target_link_libraries(spirv-remap ${LIBRARIES})
endif()
if(WIN32)
source_group("Source" FILES ${SOURCES})
endif(WIN32)
if(ENABLE_GLSLANG_INSTALL)
install(TARGETS glslangValidator
install(TARGETS glslangValidator EXPORT glslangValidatorTargets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(EXPORT glslangValidatorTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
install(TARGETS spirv-remap
if(ENABLE_SPVREMAPPER)
install(TARGETS spirv-remap EXPORT spirv-remapTargets
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(EXPORT spirv-remapTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
if(BUILD_SHARED_LIBS)
install(TARGETS glslang-default-resource-limits
install(TARGETS glslang-default-resource-limits EXPORT glslang-default-resource-limitsTargets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
install(EXPORT glslang-default-resource-limitsTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
endif()
endif(ENABLE_GLSLANG_INSTALL)

View File

@@ -234,7 +234,6 @@ std::string GetDefaultTBuiltInResourceString()
<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
#ifdef NV_EXTENSIONS
<< "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
<< "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
<< "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
@@ -244,7 +243,6 @@ std::string GetDefaultTBuiltInResourceString()
<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
#endif
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
@@ -451,7 +449,6 @@ void DecodeResourceLimits(TBuiltInResource* resources, char* config)
resources->maxCombinedClipAndCullDistances = value;
else if (tokenStr == "MaxSamples")
resources->maxSamples = value;
#ifdef NV_EXTENSIONS
else if (tokenStr == "MaxMeshOutputVerticesNV")
resources->maxMeshOutputVerticesNV = value;
else if (tokenStr == "MaxMeshOutputPrimitivesNV")
@@ -470,7 +467,6 @@ void DecodeResourceLimits(TBuiltInResource* resources, char* config)
resources->maxTaskWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxMeshViewCountNV")
resources->maxMeshViewCountNV = value;
#endif
else if (tokenStr == "nonInductiveForLoops")
resources->limits.nonInductiveForLoops = (value != 0);
else if (tokenStr == "whileLoops")

View File

@@ -37,7 +37,7 @@
#include <string>
#include "glslang/Include/ResourceLimits.h"
#include "../glslang/Include/ResourceLimits.h"
namespace glslang {

View File

@@ -1,6 +1,7 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013-2016 LunarG, Inc.
// Copyright (C) 2016-2020 Google, Inc.
//
// All rights reserved.
//
@@ -104,6 +105,7 @@ enum TOptions {
bool targetHlslFunctionality1 = false;
bool SpvToolsDisassembler = false;
bool SpvToolsValidate = false;
bool NaNClamp = false;
//
// Return codes from main/exit().
@@ -145,13 +147,16 @@ void ProcessConfigFile()
{
if (ConfigFile.size() == 0)
Resources = glslang::DefaultTBuiltInResource;
#ifndef GLSLANG_WEB
else {
char* configString = ReadFileData(ConfigFile.c_str());
glslang::DecodeResourceLimits(&Resources, configString);
FreeFileData(configString);
}
#endif
}
int ReflectOptions = EShReflectionDefault;
int Options = 0;
const char* ExecutableName = nullptr;
const char* binaryFileName = nullptr;
@@ -160,6 +165,8 @@ const char* sourceEntryPointName = nullptr;
const char* shaderStageName = nullptr;
const char* variableName = nullptr;
bool HlslEnable16BitTypes = false;
bool HlslDX9compatible = false;
bool DumpBuiltinSymbols = false;
std::vector<std::string> IncludeDirectoryList;
// Source environment
@@ -198,7 +205,7 @@ public:
text.append("#define ");
fixLine(def);
Processes.push_back("D");
Processes.push_back("define-macro ");
Processes.back().append(def);
// The first "=" needs to turn into a space
@@ -216,7 +223,7 @@ public:
text.append("#undef ");
fixLine(undef);
Processes.push_back("U");
Processes.push_back("undef-macro ");
Processes.back().append(undef);
text.append(undef);
@@ -251,7 +258,6 @@ const char* GetBinaryName(EShLanguage stage)
case EShLangGeometry: name = "geom.spv"; break;
case EShLangFragment: name = "frag.spv"; break;
case EShLangCompute: name = "comp.spv"; break;
#ifdef NV_EXTENSIONS
case EShLangRayGenNV: name = "rgen.spv"; break;
case EShLangIntersectNV: name = "rint.spv"; break;
case EShLangAnyHitNV: name = "rahit.spv"; break;
@@ -260,7 +266,6 @@ const char* GetBinaryName(EShLanguage stage)
case EShLangCallableNV: name = "rcall.spv"; break;
case EShLangMeshNV: name = "mesh.spv"; break;
case EShLangTaskNV: name = "task.spv"; break;
#endif
default: name = "unknown"; break;
}
} else
@@ -288,9 +293,12 @@ bool SetConfigFile(const std::string& name)
//
// Give error and exit with failure code.
//
void Error(const char* message)
void Error(const char* message, const char* detail = nullptr)
{
fprintf(stderr, "%s: Error %s (use -h for usage)\n", ExecutableName, message);
fprintf(stderr, "%s: Error: ", ExecutableName);
if (detail != nullptr)
fprintf(stderr, "%s: ", detail);
fprintf(stderr, "%s (use -h for usage)\n", message);
exit(EFailUsage);
}
@@ -478,7 +486,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Options |= EOptionAutoMapLocations;
} else if (lowerword == "uniform-base") {
if (argc <= 1)
Error("no <base> provided for --uniform-base");
Error("no <base> provided", lowerword.c_str());
uniformBase = ::strtol(argv[1], NULL, 10);
bumpArg();
break;
@@ -489,13 +497,23 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
else if (strcmp(argv[1], "opengl100") == 0)
setOpenGlSpv();
else
Error("--client expects vulkan100 or opengl100");
}
Error("expects vulkan100 or opengl100", lowerword.c_str());
} else
Error("expects vulkan100 or opengl100", lowerword.c_str());
bumpArg();
} else if (lowerword == "define-macro" ||
lowerword == "d") {
if (argc > 1)
UserPreamble.addDef(argv[1]);
else
Error("expects <name[=def]>", argv[0]);
bumpArg();
} else if (lowerword == "dump-builtin-symbols") {
DumpBuiltinSymbols = true;
} else if (lowerword == "entry-point") {
entryPointName = argv[1];
if (argc <= 1)
Error("no <name> provided for --entry-point");
Error("no <name> provided", lowerword.c_str());
bumpArg();
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
lowerword == "flatten-uniform-array" ||
@@ -509,17 +527,33 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Options |= EOptionHlslIoMapping;
} else if (lowerword == "hlsl-enable-16bit-types") {
HlslEnable16BitTypes = true;
} else if (lowerword == "hlsl-dx9-compatible") {
HlslDX9compatible = true;
} else if (lowerword == "invert-y" || // synonyms
lowerword == "iy") {
Options |= EOptionInvertY;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "nan-clamp") {
NaNClamp = true;
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "relaxed-errors") {
Options |= EOptionRelaxedErrors;
} else if (lowerword == "reflect-strict-array-suffix") {
ReflectOptions |= EShReflectionStrictArraySuffix;
} else if (lowerword == "reflect-basic-array-suffix") {
ReflectOptions |= EShReflectionBasicArraySuffix;
} else if (lowerword == "reflect-intermediate-io") {
ReflectOptions |= EShReflectionIntermediateIO;
} else if (lowerword == "reflect-separate-buffers") {
ReflectOptions |= EShReflectionSeparateBuffers;
} else if (lowerword == "reflect-all-block-variables") {
ReflectOptions |= EShReflectionAllBlockVariables;
} else if (lowerword == "reflect-unwrap-io-blocks") {
ReflectOptions |= EShReflectionUnwrapIOBlocks;
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
@@ -554,7 +588,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
if (argc <= 1)
Error("no <entry-point> provided for --source-entrypoint");
Error("no <entry-point> provided", lowerword.c_str());
sourceEntryPointName = argv[1];
bumpArg();
break;
@@ -575,6 +609,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else if (strcmp(argv[1], "vulkan1.1") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_1;
} else if (strcmp(argv[1], "vulkan1.2") == 0) {
setVulkanSpv();
ClientVersion = glslang::EShTargetVulkan_1_2;
} else if (strcmp(argv[1], "opengl") == 0) {
setOpenGlSpv();
ClientVersion = glslang::EShTargetOpenGL_450;
@@ -593,22 +630,36 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else if (strcmp(argv[1], "spirv1.4") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_4;
} else if (strcmp(argv[1], "spirv1.5") == 0) {
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_5;
} else
Error("--target-env expected one of: vulkan1.0, vulkan1.1, opengl, spirv1.0, spirv1.1, spirv1.2, or spirv1.3");
Error("--target-env expected one of: vulkan1.0, vulkan1.1, vulkan1.2, opengl,\n"
"spirv1.0, spirv1.1, spirv1.2, spirv1.3, spirv1.4, or spirv1.5");
}
bumpArg();
} else if (lowerword == "undef-macro" ||
lowerword == "u") {
if (argc > 1)
UserPreamble.addUndef(argv[1]);
else
Error("expects <name>", argv[0]);
bumpArg();
} else if (lowerword == "variable-name" || // synonyms
lowerword == "vn") {
Options |= EOptionOutputHexadecimal;
if (argc <= 1)
Error("no <C-variable-name> provided for --variable-name");
Error("no <C-variable-name> provided", lowerword.c_str());
variableName = argv[1];
bumpArg();
break;
} else if (lowerword == "version") {
Options |= EOptionDumpVersions;
} else {
} else if (lowerword == "help") {
usage();
break;
} else {
Error("unrecognized command-line option", argv[0]);
}
}
break;
@@ -619,7 +670,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
if (argv[0][2] == 0)
Options |= EOptionReadHlsl;
else
UserPreamble.addDef(getStringOperand("-D<macro> macro name"));
UserPreamble.addDef(getStringOperand("-D<name[=def]>"));
break;
case 'u':
uniformLocationOverrides.push_back(getUniformOverride());
@@ -662,7 +713,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
bumpArg();
break;
case 'U':
UserPreamble.addUndef(getStringOperand("-U<macro>: macro name"));
UserPreamble.addUndef(getStringOperand("-U<name>"));
break;
case 'V':
setVulkanSpv();
@@ -734,7 +785,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Options |= EOptionOutputHexadecimal;
break;
default:
usage();
Error("unrecognized command-line option", argv[0]);
break;
}
} else {
@@ -750,8 +801,17 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Error("must provide -S when --stdin is given");
// Make sure that -E is not specified alongside linking (which includes SPV generation)
if ((Options & EOptionOutputPreprocessed) && (Options & EOptionLinkProgram))
Error("can't use -E when linking is selected");
// Or things that require linking
if (Options & EOptionOutputPreprocessed) {
if (Options & EOptionLinkProgram)
Error("can't use -E when linking is selected");
if (Options & EOptionDumpReflection)
Error("reflection requires linking, which can't be used when -E when is selected");
}
// reflection requires linking
if ((Options & EOptionDumpReflection) && !(Options & EOptionLinkProgram))
Error("reflection requires -l for linking");
// -o or -x makes no sense if there is no target binary
if (binaryFileName && (Options & EOptionSpv) == 0)
@@ -772,6 +832,10 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_3;
break;
case glslang::EShTargetVulkan_1_2:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_5;
break;
case glslang::EShTargetOpenGL_450:
TargetLanguage = glslang::EShTargetSpv;
TargetVersion = glslang::EShTargetSpv_1_0;
@@ -815,6 +879,10 @@ void SetMessageOptions(EShMessages& messages)
messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
messages = (EShMessages)(messages | EShMsgHlslLegalization);
if (HlslDX9compatible)
messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
if (DumpBuiltinSymbols)
messages = (EShMessages)(messages | EShMsgBuiltinSymbolTable);
}
//
@@ -942,42 +1010,47 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setPreamble(UserPreamble.get());
shader->addProcesses(Processes);
#ifndef GLSLANG_WEB
// Set IO mapper binding shift values
for (int r = 0; r < glslang::EResCount; ++r) {
const glslang::TResourceType res = glslang::TResourceType(r);
// Set base bindings
shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
// Set bindings for particular resource sets
// TODO: use a range based for loop here, when available in all environments.
for (auto i = baseBindingForSet[res][compUnit.stage].begin();
i != baseBindingForSet[res][compUnit.stage].end(); ++i)
shader->setShiftBindingForSet(res, i->second, i->first);
}
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
shader->setResourceSetBinding(baseResourceSetBinding[compUnit.stage]);
if (Options & EOptionHlslIoMapping)
shader->setHlslIoMapping(true);
if (Options & EOptionAutoMapBindings)
shader->setAutoMapBindings(true);
if (Options & EOptionAutoMapLocations)
shader->setAutoMapLocations(true);
if (Options & EOptionInvertY)
shader->setInvertY(true);
for (auto& uniOverride : uniformLocationOverrides) {
shader->addUniformLocationOverride(uniOverride.first.c_str(),
uniOverride.second);
}
shader->setUniformLocationBase(uniformBase);
#endif
shader->setNanMinMaxClamp(NaNClamp);
#ifdef ENABLE_HLSL
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
if (Options & EOptionHlslIoMapping)
shader->setHlslIoMapping(true);
#endif
if (Options & EOptionInvertY)
shader->setInvertY(true);
// Set up the environment, some subsettings take precedence over earlier
// ways of setting things.
@@ -987,8 +1060,10 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
compUnit.stage, Client, ClientInputSemanticsVersion);
shader->setEnvClient(Client, ClientVersion);
shader->setEnvTarget(TargetLanguage, TargetVersion);
#ifdef ENABLE_HLSL
if (targetHlslFunctionality1)
shader->setEnvTargetHlslFunctionality1();
#endif
}
shaders.push_back(shader);
@@ -998,6 +1073,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
DirStackFileIncluder includer;
std::for_each(IncludeDirectoryList.rbegin(), IncludeDirectoryList.rend(), [&includer](const std::string& dir) {
includer.pushExternalLocalDirectory(dir); });
#ifndef GLSLANG_WEB
if (Options & EOptionOutputPreprocessed) {
std::string str;
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false, messages, &str, includer)) {
@@ -1009,6 +1085,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
StderrIfNonEmpty(shader->getInfoDebugLog());
continue;
}
#endif
if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
CompileFailed = true;
@@ -1031,11 +1108,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
if (! (Options & EOptionOutputPreprocessed) && ! program.link(messages))
LinkFailed = true;
#ifndef GLSLANG_WEB
// Map IO
if (Options & EOptionSpv) {
if (!program.mapIO())
LinkFailed = true;
}
#endif
// Report
if (! (Options & EOptionSuppressInfolog) &&
@@ -1044,11 +1123,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
PutsIfNonEmpty(program.getInfoDebugLog());
}
#ifndef GLSLANG_WEB
// Reflect
if (Options & EOptionDumpReflection) {
program.buildReflection();
program.buildReflection(ReflectOptions);
program.dumpReflection();
}
#endif
// Dump SPIR-V
if (Options & EOptionSpv) {
@@ -1078,8 +1159,10 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
} else {
glslang::OutputSpvBin(spirv, GetBinaryName((EShLanguage)stage));
}
#ifndef GLSLANG_WEB
if (!SpvToolsDisassembler && (Options & EOptionHumanReadableSpv))
spv::Disassemble(std::cout, spirv);
#endif
}
}
}
@@ -1167,11 +1250,13 @@ int singleMain()
workList.add(item.get());
});
#ifndef GLSLANG_WEB
if (Options & EOptionDumpConfig) {
printf("%s", glslang::GetDefaultTBuiltInResourceString().c_str());
if (workList.empty())
return ESuccess;
}
#endif
if (Options & EOptionDumpBareVersion) {
printf("%d.%d.%d\n",
@@ -1207,7 +1292,7 @@ int singleMain()
ProcessConfigFile();
if ((Options & EOptionReadHlsl) && !((Options & EOptionOutputPreprocessed) || (Options & EOptionSpv)))
Error("ERROR: HLSL requires SPIR-V code generation (or preprocessing only)");
Error("HLSL requires SPIR-V code generation (or preprocessing only)");
//
// Two modes:
@@ -1343,7 +1428,6 @@ EShLanguage FindLanguage(const std::string& name, bool parseStageName)
return EShLangFragment;
else if (stageName == "comp")
return EShLangCompute;
#ifdef NV_EXTENSIONS
else if (stageName == "rgen")
return EShLangRayGenNV;
else if (stageName == "rint")
@@ -1360,7 +1444,6 @@ EShLanguage FindLanguage(const std::string& name, bool parseStageName)
return EShLangMeshNV;
else if (stageName == "task")
return EShLangTaskNV;
#endif
usage();
return EShLangVertex;
@@ -1430,7 +1513,6 @@ void usage()
" .geom for a geometry shader\n"
" .frag for a fragment shader\n"
" .comp for a compute shader\n"
#ifdef NV_EXTENSIONS
" .mesh for a mesh shader\n"
" .task for a task shader\n"
" .rgen for a ray generation shader\n"
@@ -1439,15 +1521,14 @@ void usage()
" .rchit for a ray closest hit shader\n"
" .rmiss for a ray miss shader\n"
" .rcall for a ray callable shader\n"
#endif
" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
"\n"
"Options:\n"
" -C cascading errors; risk crash from accumulation of error recoveries\n"
" -D input is HLSL (this is the default when any suffix is .hlsl)\n"
" -D<macro=def>\n"
" -D<macro> define a pre-processor macro\n"
" -D<name[=def]> | --define-macro <name[=def]> | --D <name[=def]>\n"
" define a pre-processor macro\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr\n"
" -G[ver] create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
@@ -1463,7 +1544,8 @@ void usage()
" -Os optimizes SPIR-V to minimize size\n"
" -S <stage> uses specified stage rather than parsing the file extension\n"
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" -U<macro> undefine a pre-processor macro\n"
" -U<name> | --undef-macro <name> | --U <name>\n"
" undefine a pre-processor macro\n"
" -V[ver] create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" 'ver', when present, is the version of the input semantics,\n"
@@ -1485,7 +1567,7 @@ void usage()
" -l link all input files together to form a single module\n"
" -m memory leak mode\n"
" -o <file> save binary to <file>, requires a binary option (e.g., -V)\n"
" -q dump reflection query database\n"
" -q dump reflection query database; requires -l for linking\n"
" -r | --relaxed-errors"
" relaxed GLSL semantic error-checking mode\n"
" -s silence syntax and semantic error reporting\n"
@@ -1502,6 +1584,7 @@ void usage()
" --auto-map-locations | --aml automatically locate input/output lacking\n"
" 'location' (fragile, not cross stage)\n"
" --client {vulkan<ver>|opengl<ver>} see -V and -G\n"
" --dump-builtin-symbols prints builtin symbol table prior each compile\n"
" -dumpfullversion | -dumpversion print bare major.minor.patchlevel\n"
" --flatten-uniform-arrays | --fua flatten uniform texture/sampler arrays to\n"
" scalars\n"
@@ -1509,9 +1592,23 @@ void usage()
" works independently of source language\n"
" --hlsl-iomap perform IO mapping in HLSL register space\n"
" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
" --hlsl-dx9-compatible interprets sampler declarations as a\n"
" texture/sampler combo like DirectX9 would.\n"
" --invert-y | --iy invert position.Y output in vertex shader\n"
" --keep-uncalled | --ku don't eliminate uncalled functions\n"
" --nan-clamp favor non-NaN operand in min, max, and clamp\n"
" --no-storage-format | --nsf use Unknown image format\n"
" --reflect-strict-array-suffix use strict array suffix rules when\n"
" reflecting\n"
" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
" --reflect-intermediate-io reflection includes inputs/outputs of linked\n"
" shaders rather than just vertex/fragment\n"
" --reflect-separate-buffers reflect buffer variables and blocks\n"
" separately to uniforms\n"
" --reflect-all-block-variables reflect all variables in blocks, whether\n"
" inactive or active\n"
" --reflect-unwrap-io-blocks unwrap input/output blocks the same as\n"
" uniform blocks\n"
" --resource-set-binding [stage] name set binding\n"
" set descriptor set and binding for\n"
" individual resources\n"
@@ -1554,16 +1651,17 @@ void usage()
" --sep synonym for --source-entrypoint\n"
" --stdin read from stdin instead of from a file;\n"
" requires providing the shader stage using -S\n"
" --target-env {vulkan1.0 | vulkan1.1 | opengl | \n"
" spirv1.0 | spirv1.1 | spirv1.2 | spirv1.3}\n"
" set execution environment that emitted code\n"
" will execute in (versus source language\n"
" semantics selected by --client) defaults:\n"
" * 'vulkan1.0' under '--client vulkan<ver>'\n"
" * 'opengl' under '--client opengl<ver>'\n"
" * 'spirv1.0' under --target-env vulkan1.0\n"
" * 'spirv1.3' under --target-env vulkan1.1\n"
" multiple --targen-env can be specified.\n"
" --target-env {vulkan1.0 | vulkan1.1 | vulkan1.2 | opengl | \n"
" spirv1.0 | spirv1.1 | spirv1.2 | spirv1.3 | spirv1.4 | spirv1.5}\n"
" Set the execution environment that the\n"
" generated code will be executed in.\n"
" Defaults to:\n"
" * vulkan1.0 under --client vulkan<ver>\n"
" * opengl under --client opengl<ver>\n"
" * spirv1.0 under --target-env vulkan1.0\n"
" * spirv1.3 under --target-env vulkan1.1\n"
" * spirv1.5 under --target-env vulkan1.2\n"
" Multiple --target-env can be specified.\n"
" --variable-name <name>\n"
" --vn <name> creates a C header file that contains a\n"
" uint32_t array named <name>\n"

View File

@@ -0,0 +1,51 @@
/**
BSD 2-Clause License
Copyright (c) 2020, Travis Fort
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#include "resource_limits_c.h"
#include "ResourceLimits.h"
#include <stdlib.h>
#include <string.h>
#include <string>
const glslang_resource_t* glslang_default_resource(void)
{
return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
}
const char* glslang_default_resource_string()
{
std::string cpp_str = glslang::GetDefaultTBuiltInResourceString();
char* c_str = (char*)malloc(cpp_str.length() + 1);
strcpy(c_str, cpp_str.c_str());
return c_str;
}
void glslang_decode_resource_limits(glslang_resource_t* resources, char* config)
{
glslang::DecodeResourceLimits(reinterpret_cast<TBuiltInResource*>(resources), config);
}

View File

@@ -0,0 +1,54 @@
/**
BSD 2-Clause License
Copyright (c) 2020, Travis Fort
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#include "../glslang/Include/glslang_c_interface.h"
#ifdef __cplusplus
extern "C" {
#endif
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
const glslang_resource_t* glslang_default_resource(void);
// Returns the DefaultTBuiltInResource as a human-readable string.
// NOTE: User is responsible for freeing this string.
const char* glslang_default_resource_string();
// Decodes the resource limits from |config| to |resources|.
void glslang_decode_resource_limits(glslang_resource_t* resources, char* config);
#ifdef __cplusplus
}
#endif
#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_

View File

@@ -227,7 +227,7 @@ namespace {
}
}
else if (arg == "--version" || arg == "-V") {
std::cout << basename(argv[0]) << " version 0.97 " << __DATE__ << " " << __TIME__ << std::endl;
std::cout << basename(argv[0]) << " version 0.97" << std::endl;
exit(0);
} else if (arg == "--input" || arg == "-i") {
// Collect input files

View File

@@ -1,28 +0,0 @@
MaxLights 32
MaxClipPlanes 6
MaxTextureUnits 32
MaxTextureCoords 32
MaxVertexAttribs 8
MaxVertexUniformComponents 4096
MaxVaryingFloats 64
MaxVertexTextureImageUnits 0
MaxCombinedTextureImageUnits 8
MaxTextureImageUnits 8
MaxFragmentUniformComponents 4096
MaxDrawBuffers 1
MaxVertexUniformVectors 16
MaxVaryingVectors 8
MaxFragmentUniformVectors 16
MaxVertexOutputVectors 16
MaxFragmentInputVectors 15
MinProgramTexelOffset -8
MaxProgramTexelOffset 7
nonInductiveForLoops 0
whileLoops 0
doWhileLoops 0
generalUniformIndexing 0
generalAttributeMatrixVectorIndexing 0
generalVaryingIndexing 0
generalSamplerIndexing 0
generalVariableIndexing 0
generalConstantMatrixVectorIndexing 0

View File

@@ -1,227 +0,0 @@
// okay
#version 100
int a[3] = { 2, 3, 4, }; // ERROR (lots)
#version 100
int uint;
attribute vec4 v[3]; // ERROR
float f = 2; // ERROR
uniform block { // ERROR
int x;
};
void foo(float);
void main()
{
foo(3); // ERROR
int s = 1 << 4; // ERROR
s = 16 >> 2; // ERROR
if (a == a); // ERROR
int b, c;
b = c & 4; // ERROR
b = c % 4; // ERROR
b = c | 4; // ERROR
b >>= 2; // ERROR
b <<= 2; // ERROR
b %= 3; // ERROR
struct S {
float f;
float a[10];
} s1, s2;
s1 = s2; // ERROR
if (s1 == s2); // ERROR
if (s1 != s2); // ERROR
switch(b) { // ERROR
}
}
invariant gl_FragColor;
float fa[]; // ERROR
float f13;
invariant f13; // ERROR
struct S { int a; };
invariant S; // ERROR, not an input or output
invariant float fi; // ERROR
varying vec4 av;
invariant av; // okay in v100
void foo10()
{
invariant f; // ERROR
invariant float f2; // ERROR
float f3;
invariant f3; // ERROR
}
uniform vec2 uv2;
invariant uv2; // ERROR
invariant uniform vec3 uv3; // ERROR
sampler2D glob2D; // ERROR
void f11(sampler2D p2d)
{
sampler2D v2D; // ERROR
}
varying sampler2D vary2D; // ERROR
struct sp {
highp float f;
in float g; // ERROR
uniform float h; // ERROR
invariant float i; // ERROR
};
uniform sampler3D s3D; // ERROR
#extension GL_OES_texture_3D : enable
precision highp sampler3D;
uniform sampler3D s3D2;
void foo234()
{
texture3D(s3D2, vec3(0.2), 0.2);
texture3DProj(s3D2, v[1], 0.4);
dFdx(v[0]); // ERROR
dFdy(3.2); // ERROR
fwidth(f13); // ERROR
}
#extension GL_OES_standard_derivatives : enable
void foo236()
{
dFdx(v[0]);
dFdy(3.2);
fwidth(f13);
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13; // ERROR
}
#extension GL_EXT_frag_depth : enable
void foo239()
{
gl_FragDepth = f13; // ERROR
gl_FragDepthEXT = f13;
}
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES sExt;
void foo245()
{
texture2D(sExt, vec2(0.2));
texture2DProj(sExt, vec3(f13));
texture2DProj(sExt, v[2]);
}
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void foo246()
{
texture2D(mediumExt, vec2(0.2));
texture2DProj(highExt, v[2]);
texture3D(sExt, vec3(f13)); // ERROR
texture2DProjLod(sExt, vec3(f13), f13); // ERROR
int a;
~a; // ERROR
a | a; // ERROR
a & a; // ERROR
}
#extension GL_OES_EGL_image_external : disable
uniform sampler2D s2Dg;
int foo203940(int a, float b, float a) // ERROR, a redefined
{
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2); // ERROR, extension not enabled
return a;
}
float f123 = 4.0f; // ERROR
float f124 = 5e10F; // ERROR
#extension GL_EXT_shader_texture_lod : enable
uniform samplerCube sCube;
void foo323433()
{
texture2DLodEXT(s2Dg, uv2, f13);
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2);
texture2DGradEXT(s2Dg, uv2, uv2, uv2);
textureCubeGradEXT(sCube, vec3(f13), vec3(f13), vec3(f13));
}
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i) { return 2; } // ERROR, precision qualifier difference
int fffg(float f);
int fffg(float f); // ERROR, can't have multiple prototypes
int gggf(float f);
int gggf(float f) { return 2; }
int agggf(float f) { return 2; }
int agggf(float f);
int agggf(float f); // ERROR, second prototype
varying struct SSS { float f; } s; // ERROR
int vf(void);
int vf2();
int vf3(void v); // ERROR
int vf4(int, void); // ERROR
int vf5(int, void v); // ERROR
void badswizzle()
{
vec3 a[5];
a.y; // ERROR, no array swizzle
a.zy; // ERROR, no array swizzle
a.nothing; // ERROR
a.length(); // ERROR, not this version
a.method(); // ERROR
}
float fooinit();
float fooinittest()
{
return fooinit();
}
// Test extra-function initializers
const float fi1 = 3.0;
const float fi2 = 4.0;
const float fi3 = 5.0;
float fooinit()
{
return fi1 + fi2 + fi3; // should make a constant of 12.0
}
int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
#ifdef GL_EXT_shader_non_constant_global_initializers
#extension GL_EXT_shader_non_constant_global_initializers : enable
#endif
int init2 = gl_FrontFacing ? 1 : 2;
#pragma STDGL invariant(all)
#line 3000
#error line of this error should be 3000
uniform samplerExternalOES badExt; // syntax ERROR

View File

@@ -1,76 +0,0 @@
#version 100
int ga, gb;
float f;
uniform sampler2D fsa[3];
uniform float fua[10];
attribute mat3 am3;
attribute vec2 av2;
varying vec4 va[4];
const mat2 m2 = mat2(1.0);
const vec3 v3 = vec3(2.0);
void foo(inout float a) {}
int bar()
{
return 1;
}
void main()
{
while (ga < gb) { }
do { } while (false);
for ( ; ; ); // ERROR
for ( ; ga==gb; ); // ERROR
for ( ; ; f++); // ERROR
for ( ga = 0; ; ); // ERROR
for ( bool a = false; ; ); // ERROR
for (float a = 0.0; a == sin(f); ); // ERROR
for ( int a = 0; a < 10; a *= 2); // ERROR
for ( int a = 0; a <= 20; a++) --a; // ERROR
for ( int a = 0; a <= 20; a++) { if (ga==0) a = 4; } // ERROR
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a != 20.0; a -= 2.0) { if (ga==0) ga = 4; }
for (float a = 0.0; a == 20.0; a--) for (float a = 0.0; a == 20.0; a--); // two different 'a's, everything okay
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a > 2.0 * 20.0; a += v3.y);
for (float a = 0.0; a >= 20.0; a += 2.0) foo(a); // ERROR
int ia[9];
fsa[ga]; // ERROR
fua[ga];
am3[ga]; // ERROR
av2[ga]; // ERROR
va[2+ga]; // ERROR
m2[ga]; // ERROR
v3[ga/2]; // ERROR
ia[ga]; // ERROR
for (int a = 3; a >= 0; a--) {
fsa[a];
fua[a+2];
am3[3*a];
av2[3*a];
va[a-1];
m2[a/2];
v3[a];
ia[a];
ia[bar()]; // ERROR
}
fsa[2];
fua[3];
am3[2];
av2[1];
va[1];
m2[1];
v3[1];
ia[3];
}

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@@ -1,41 +0,0 @@
#version 100
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES sExt;
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void main()
{
texture2D(sExt, vec2(0.2));
texture2D(mediumExt, vec2(0.2));
texture2D(highExt, vec2(0.2));
texture2DProj(sExt, vec3(0.3));
texture2DProj(sExt, vec4(0.3));
int lod = 0;
highp float bias = 0.01;
textureSize(sExt, lod); // ERROR
texture(sExt, vec2(0.2)); // ERROR
texture(sExt, vec2(0.2), bias); // ERROR
textureProj(sExt, vec3(0.2)); // ERROR
textureProj(sExt, vec3(0.2), bias); // ERROR
textureProj(sExt, vec4(0.2)); // ERROR
textureProj(sExt, vec4(0.2), bias); // ERROR
texelFetch(sExt, ivec2(4), lod); // ERROR
texture3D(sExt, vec3(0.3)); // ERROR
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
texture(sExt, vec3(0.3)); // ERROR
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
}
#extension GL_OES_EGL_image_external : disable
#extension GL_OES_EGL_image_external_essl3 : enable
uniform samplerExternalOES badExt; // ERROR
#extension GL_OES_EGL_image_external_essl3 : disable
uniform samplerExternalOES badExt; // ERROR

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@@ -1,76 +0,0 @@
#version 100
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0;
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float c(int a);
bool c; // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // okay, built-in is in an outer scope
float sin(float x); // ERROR: can't redefine built-in functions
float cos(float x) // ERROR: can't redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // okay, can overload built-in functions
{
return true;
}
invariant gl_Position;
void main()
{
int g(); // ERROR: no local function declarations
g();
float sin; // okay
sin;
sin(0.7); // ERROR, use of hidden function
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2); // ERROR, use of hidden built-in function
}
varying struct SSS { float f; } s; // ERROR

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@@ -1,87 +0,0 @@
#version 110
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0; // okay
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // okay, b and b() are different
float c(int a);
bool c; // okay, and c() are different
float f; // okay f and f() are different
float tan; // okay, hides built-in function
float sin(float x); // okay, can redefine built-in functions
float cos(float x) // okay, can redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // okay, can overload built-in functions
{
return true;
}
int gi = f(1,2,3); // ERROR, can't call user-defined function from global scope
void main()
{
int g(); // okay
g();
float sin; // okay
sin;
sin(0.7); // okay
f(1,2,3);
float f;
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2);
{
S s;
s.x = 3;
struct S { // okay, hides S
bool b;
};
S t;
t.b = true;
struct S { // ERROR, redefinition of struct S
float f;
};
}
}

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@@ -1,248 +0,0 @@
#version 120
float lowp;
float mediump;
float highp;
float precision;
in vec4 i;
out vec4 o;
uniform sampler2D s2D;
centroid varying vec2 centTexCoord;
uniform mat4x2 m;
struct s {
float f;
};
void main()
{
mat2x3 m23 = mat2x3(m);
int a;
bool b;
s sv = s(a);
float[2] ia = float[2](3, i.y);
float f1 = 1;
float f = a;
f = a;
ivec3 iv3;
vec3 v3 = iv3;
f = f + a;
f = a - f;
f += a;
f = a - f;
v3 *= iv3;
v3 = iv3 / 2.0f;
v3 = 3.0 * iv3;
v3 = 2 * v3;
v3 = v3 - 2;
if (f < a ||
a <= f ||
f > a ||
f >= a ||
a == f ||
f != a);
f = b ? a : f;
f = b ? f : a;
f = b ? a : a;
s news = sv;
i.xy + i.xyz; // ERROR
m * i.xyz; // ERROR
m + i; // ERROR
int aoeu = 1.0; // ERROR
f = b; // ERROR
f = a + b; // ERROR
f = b * a; // ERROR
b = a; // ERROR
b = b + f; // ERROR
f |= b; // ERROR
gl_FragColor = texture2D(s2D, centTexCoord);
float flat;
float smooth;
float noperspective;
float uvec2;
float uvec3;
float uvec4;
//packed; // ERROR, reserved word
{
mat4 m;
vec4 v;
bool b;
gl_FragColor += b ? v : m; // ERROR, types don't match around ":"
}
gl_FragColor.xr; // ERROR, swizzlers not from same field space
gl_FragColor.xyxyx.xy; // ERROR, cannot make a vec5, even temporarily
centTexCoord.z; // ERROR, swizzler out of range
(a,b) = true; // ERROR, not an l-value
}
float imageBuffer;
float uimage2DRect;
int main() {} // ERROR
void main(int a) {} // ERROR
const int a; // ERROR
int foo(in float a);
int foo(out float a) // ERROR
{
return 3.2; // ERROR
foo(a); // ERROR
}
bool gen(vec3 v)
{
if (abs(v[0]) < 1e-4F && abs(v[1]) < 1e-4)
return true;
}
void v1()
{
}
void v2()
{
return v1(); // ERROR, no expression allowed, even though void
}
void atest()
{
vec4 v = gl_TexCoord[1];
v += gl_TexCoord[3];
}
varying vec4 gl_TexCoord[6]; // okay, assigning a size
varying vec4 gl_TexCoord[5]; // ERROR, changing size
mat2x2 m22;
mat2x3 m23;
mat2x4 m24;
mat3x2 m32;
mat3x3 m33;
mat3x4 m34;
mat4x2 m42;
mat4x3 m43;
mat4x4 m44;
void foo123()
{
mat2 r2 = matrixCompMult(m22, m22);
mat3 r3 = matrixCompMult(m33, m33);
mat4 r4 = matrixCompMult(m44, m44);
mat2x3 r23 = matrixCompMult(m23, m23);
mat2x4 r24 = matrixCompMult(m24, m24);
mat3x2 r32 = matrixCompMult(m32, m32);
mat3x4 r34 = matrixCompMult(m34, m34);
mat4x2 r42 = matrixCompMult(m42, m42);
mat4x3 r43 = matrixCompMult(m43, m43);
mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
mat3x4 rfoo2 = matrixCompMult(m34, m44); // ERROR
}
void matConst()
{
vec2 v2;
vec3 v3;
mat4 m4b1 = mat4(v2, v3); // ERROR, not enough
mat4 m4b2 = mat4(v2, v3, v3, v3, v3, v2, v2); // ERROR, too much
mat4 m4g = mat4(v2, v3, v3, v3, v3, v3);
mat4 m4 = mat4(v2, v3, v3, v3, v3, v2);
mat3 m3 = mat3(m4);
mat3 m3b1 = mat3(m4, v2); // ERROR, extra arg
mat3 m3b2 = mat3(m4, m4); // ERROR, extra arg
mat3x2 m32 = mat3x2(m4);
mat4 m4c = mat4(m32);
mat3 m3s = mat3(v2.x);
mat3 m3a1[2] = mat3[2](m3s, m3s);
mat3 m3a2[2] = mat3[2](m3s, m3s, m3s); // ERROR, too many args
}
uniform sampler3D s3D;
uniform sampler1D s1D;
uniform sampler2DShadow s2DS;
void foo2323()
{
vec4 v;
vec2 v2;
float f;
v = texture2DLod(s2D, v2, f); // ERROR
v = texture3DProjLod(s3D, v, f); // ERROR
v = texture1DProjLod(s1D, v, f); // ERROR
v = shadow2DProjLod(s2DS, v, f); // ERROR
v = texture1DGradARB(s1D, f, f, f); // ERROR
v = texture2DProjGradARB(s2D, v, v2, v2); // ERROR
v = shadow2DProjGradARB(s2DS, v, v2, v2); // ERROR
}
#extension GL_ARB_shader_texture_lod : require
void foo2324()
{
vec4 v;
vec2 v2;
float f;
v = texture2DLod(s2D, v2, f);
v = texture3DProjLod(s3D, v, f);
v = texture1DProjLod(s1D, v, f);
v = shadow2DProjLod(s2DS, v, f);
v = texture1DGradARB(s1D, f, f, f);
v = texture2DProjGradARB(s2D, v, v2, v2);
v = shadow2DProjGradARB(s2DS, v, v2, v2);
v = shadow2DRectProjGradARB(s2DS, v, v2, v2); // ERROR
}
uniform sampler2DRect s2DRbad; // ERROR
void foo121111()
{
vec2 v2;
vec4 v = texture2DRect(s2DRbad, v2);
}
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect s2DR;
uniform sampler2DRectShadow s2DRS;
void foo12111()
{
vec2 v2;
vec3 v3;
vec4 v4;
vec4 v;
v = texture2DRect(s2DR, v2);
v = texture2DRectProj(s2DR, v3);
v = texture2DRectProj(s2DR, v4);
v = shadow2DRect(s2DRS, v3);
v = shadow2DRectProj(s2DRS, v4);
v = shadow2DRectProjGradARB(s2DRS, v, v2, v2);
}
void voidTernary()
{
bool b;
b ? foo121111() : foo12111();
b ? foo121111() : 4; // ERROR
b ? 3 : foo12111(); // ERROR
}
float halfFloat1 = 1.0h; // syntax ERROR

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@@ -1,203 +0,0 @@
#version 120
in vec4 i; // ERROR
out vec4 o; // ERROR
attribute vec2 attv2;
attribute vec4 attv4;
uniform sampler2D s2D;
invariant varying vec2 centTexCoord;
invariant gl_Position;
centroid gl_Position; // ERROR
centroid centroid foo; // ERROR
invariant gl_Position, gl_PointSize;
void main()
{
centTexCoord = attv2;
gl_Position = attv4;
gl_ClipVertex = attv4;
gl_ClipDistance[1] = 0.2; // ERROR
vec3[12] a;
vec4[a.length()] b;
gl_Position = b[b.length()-1];
float f[];
int a1 = f.length(); // ERROR
float f[7];
int aa = f.length();
int a2 = f.length; // ERROR
int a3 = f.length(a); // ERROR
int a4 = f.flizbit; // ERROR
int a4 = f.flizbit(); // ERROR
float md[2][4]; // ERROR
float[2] md2[4]; // ERROR
float[2][4] md3; // ERROR
float md5, md6[2][3]; // ERROR
float[2] md4, md7[4]; // ERROR
float md9[2][3] = float[2][3](1, 2, 3, 4, 5, 6); // ERROR
float md10, md11[2][3] = float[2][3](1, 2, 3, 4, 5, 6); // ERROR
gl_PointSize = 3.8;
}
uniform float initted = 3.4; // okay
const float concall = sin(0.3);
int[2][3] foo( // ERROR
float[2][3] a, // ERROR
float[2] b[3], // ERROR
float c[2][3]); // ERROR
int overloadA(in float f);
int overloadA(out float f); // ERROR, different qualifiers
float overloadA(float); // ERROR, different return value for same signature
float overloadA(out float f, int);
float overloadA(int i);
void overloadB(float, const in float) { }
vec2 overloadC(int, int);
vec2 overloadC(const in int, float);
vec2 overloadC(float, int);
vec2 overloadC(vec2, vec2);
vec3 overloadD(int, float);
vec3 overloadD(float, in int);
vec3 overloadE(float[2]);
vec3 overloadE(mat2 m);
vec3 overloadE(vec2 v);
vec3 overloadF(int);
vec3 overloadF(float);
void foo()
{
float f;
int i;
overloadB(f, f);
overloadB(f, 2);
overloadB(1, i);
overloadC(1); // ERROR
overloadC(1, i);
overloadC(vec2(1), vec2(2));
overloadC(f, 3.0); // ERROR, no way
overloadC(ivec2(1), vec2(2));
overloadD(i, f);
overloadD(f, i);
overloadD(i, i); // ERROR, ambiguous
int overloadB; // hiding
overloadB(1, i); // ERROR
sin(1);
texture2D(s2D, ivec2(0));
clamp(attv4, 0, 1);
clamp(ivec4(attv4), 0, 1);
int a[2];
overloadC(a, 3); // ERROR
overloadE(a); // ERROR
overloadE(3.3); // ERROR
overloadE(vec2(3.3));
overloadE(mat2(0.5));
overloadE(ivec4(1)); // ERROR
overloadE(ivec2(1));
float b[2];
overloadE(b);
overloadF(1, 1); // ERROR
overloadF(1);
}
varying vec4 gl_TexCoord[35]; // ERROR, size too big
// tests for output conversions
void outFun(in float, out ivec2, in int, out float);
int outFunRet(in float, out int, const in int, out ivec4);
ivec2 outFunRet(in float, out ivec4, in int, out ivec4);
void foo2()
{
vec2 v2;
vec4 v4;
float f;
int i;
outFun(i, v2, i, f);
outFunRet(i, f, i, v4);
float ret = outFunRet(i, f, i, v4);
vec2 ret2 = outFunRet(i, v4, i, v4);
bool b = any(lessThan(v4, attv4)); // tests aggregate arg to unary built-in
}
void noise()
{
float f1 = noise1(1.0);
vec2 f2 = noise2(vec2(1.0));
vec3 f3 = noise3(vec3(1.0));
vec4 f4 = noise4(vec4(1.0));
}
// version 130 features
uniform int c;
attribute ivec2 x;
attribute vec2 v2a;
attribute float c1D;
attribute vec2 c2D;
attribute vec3 c3D;
uniform vec4 v4;
void foo213()
{
float f = 3;
switch (c) { // ERRORs...
case 1:
f = sin(f);
break;
case 2:
f = f * f;
default:
f = 3.0;
}
int i;
i << 3 | 0x8A >> 1 & 0xFF; // ERRORs...
vec3 modfOut, modfIn;
vec3 v11 = modf(modfIn, modfOut); // ERRORS...
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
sinh(c1D) + // ERRORS...
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
int id = gl_VertexID; // ERROR
gl_ClipDistance[1] = 0.3; // ERROR
}
int gl_ModelViewMatrix[] = 0;
// token pasting (ERRORS...)
#define mac abc##def
int mac;
#define macr(A,B) A ## B
int macr(qrs,tuv);

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@@ -1,169 +0,0 @@
#version 130
lowp vec3 a;
mediump float b;
highp int c;
precision highp float;
in vec4 i;
out vec4 o;
flat in float fflat;
smooth in float fsmooth;
noperspective in float fnop;
void main()
{
float clip = gl_ClipDistance[3];
}
uniform samplerCube sampC;
void foo()
{
vec4 s = textureGather(sampC, vec3(0.2));
}
#extension GL_ARB_texture_gather : enable
void bar()
{
vec4 s = textureGather(sampC, vec3(0.2));
}
flat in vec3 gl_Color; // ERROR, type
in vec4 gl_Color;
flat in vec4 gl_Color;
flat in vec4 gl_Color[2]; // ERROR, array
vec4 gl_Color; // ERROR, storage
#extension GL_ARB_texture_gather : warn
void bar2()
{
vec4 s = textureGather(sampC, vec3(0.2));
uvec3 uv3;
bvec3 b3;
b3 = lessThan(uv3, uv3);
b3 = equal(uv3, uv3);
const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
const bvec2 bl3 = equal(bl1, bl2); // yes, equal
int a1[int(bl3.x)];
int a2[int(bl3.y)];
a1[0]; // size 1
a2[0]; // size 1
const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t)
int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
a3[3]; // size 4
b3 != b3;
b3 < b3; // ERROR
uv3 > uv3; // ERROR
uvec2(2, 3) >= uvec2(3,3); // ERROR
int(bl4) <= int(bl4); // true
int(bl4.x) > int(bl4.y); // false
}
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_texture_rectangle : enable
uniform sampler2D samp2D;
uniform sampler2DShadow samp2DS;
uniform sampler2DRect samp2DR;
uniform sampler2DArray samp2DA;
void bar23()
{
vec4 s;
s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
}
#extension GL_ARB_gpu_shader5 : enable
void bar234()
{
vec4 s;
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));
s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1));
s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);
}
#extension GL_ARB_texture_cube_map_array : enable
uniform samplerCubeArray Sca;
uniform isamplerCubeArray Isca;
uniform usamplerCubeArray Usca;
uniform samplerCubeArrayShadow Scas;
void bar235()
{
ivec3 a = textureSize(Sca, 3);
vec4 b = texture(Sca, i);
ivec4 c = texture(Isca, i, 0.7);
uvec4 d = texture(Usca, i);
b = textureLod(Sca, i, 1.7);
a = textureSize(Scas, a.x);
float f = texture(Scas, i, b.y);
c = textureGrad(Isca, i, vec3(0.1), vec3(0.2));
}
int \
x; // ERROR until 420pack is turned on
#extension GL_ARB_shading_language_420pack : enable
const int ai[3] = { 10, 23, 32 };
layout(binding=0) uniform blockname { int a; } instanceName; // ERROR
uniform layout(binding=0) sampler2D bounds;
void bar23444()
{
mat4x3 m43; \
float a1 = m43[3].y;
vec3 v3;
int a2 = m43.length();
a2 += m43[1].length();
a2 += v3.length();
const float b = 2 * a1;
a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
bool boolb;
boolb.length(); // ERROR
m43[3][1].length(); // ERROR
v3.length; // ERROR
v3.length(b); // ERROR
}
in float gl_FogFragCoord;
#extension GL_ARB_separate_shader_objects : enable
in float gl_FogFragCoord;
in int gl_FogFragCoord; // ERROR
layout(early_fragment_tests) in; // ERROR
layout(r32i) uniform iimage2D iimg2Dbad; // ERROR
#extension GL_ARB_shader_image_load_store : enable
layout(early_fragment_tests) in;
layout(r32i) uniform iimage2D iimg2D;
void qux2()
{
int i;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
}
layout(early_fragment_tests) out; // ERROR

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@@ -1,78 +0,0 @@
#version 130
uniform int c;
uniform usampler2D us2D;
in ivec2 x;
in vec2 v2a;
in float c1D;
in vec2 c2D;
in vec3 c3D;
smooth vec4 c4D; // ??
uniform vec4 v4;
void main()
{
float f = 3;
switch (c) { // full switch testing in switch.frag
case 1:
f = sin(f);
break;
case 2:
f = f * f;
default:
f = 3.0;
}
uint i;
i = texture(us2D, x).w; // full uint testing in uint.frag
i << 3u | 0x8Au >> 1u & 0xFFu;
vec3 modfOut, modfIn;
vec3 v11 = modf(modfIn, modfOut);
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
sinh(c1D) +
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
int id = gl_VertexID;
gl_ClipDistance[1] = 0.3;
}
// version 140 features
//uniform isamplerBuffer sbuf;
//layout(std140) uniform blockName {
// int anonMem;
//};
void foo88()
{
int id = gl_InstanceID; // ERROR
//id += anonMem;
id += texelFetch(id, 8);
gl_ClipVertex; // these are all present...
gl_Color;
gl_LightSource[0];
gl_DepthRange.far;
gl_TexCoord;
gl_FogFragCoord;
gl_FrontColor;
}
// token pasting
#define mac abc##def
int mac;
#define macr(A,B) A##B
int macr(qrs,tuv);

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@@ -1,53 +0,0 @@
#version 140
varying vec4 v;
in vec4 i;
out vec4 o;
in float gl_ClipDistance[5];
void main()
{
float clip = gl_ClipDistance[2];
}
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
in struct S { float f; } s; // ERROR
float patch = 3.1;
layout(location=3) in vec4 vl; // ERROR
layout(location = 3) out vec4 factorBad; // ERROR
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 5) out vec4 factor;
#extension GL_ARB_separate_shader_objects : enable
layout(location=4) in vec4 vl2;
float fooi();
void foo()
{
vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value
vec2 r2 = modf(o.xy, o.zw);
o.z = fooi();
}
// Test extra-function initializers
float i1 = gl_FrontFacing ? -2.0 : 2.0;
float i2 = 102;
float fooi()
{
return i1 + i2;
}

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@@ -1,79 +0,0 @@
#version 140
uniform isamplerBuffer sbuf;
layout(std140) uniform blockName {
int anonMem;
};
void main()
{
int id = gl_InstanceID;
id += anonMem;
id += texelFetch(sbuf, 8).w;
gl_ClipVertex; // could be ERROR, but compiling under compatibility profile
gl_Color; // could be ERROR, but compiling under compatibility profile
gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile
gl_DepthRange.far;
gl_TexCoord; // could be ERROR, but compiling under compatibility profile
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile
gl_FrontColor; // could be ERROR, but compiling under compatibility profile
}
out vec4 gl_Position; // ERROR
layout(location = 9) in vec4 locBad; // ERROR
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 9) in vec4 loc;
#extension GL_ARB_separate_shader_objects : enable
out vec4 gl_Position;
in vec4 gl_Position; // ERROR
out vec3 gl_Position; // ERROR
out float gl_PointSize;
out vec4 gl_ClipVertex;
out float gl_FogFragCoord;
uniform sampler2DRect s2dr;
uniform sampler2DRectShadow s2drs;
in ivec2 itloc2;
in vec2 tloc2;
in vec3 tloc3;
in vec4 tloc4;
void foo()
{
vec4 v = texelFetch(s2dr, itloc2);
v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod
v += texture(s2dr, tloc2);
v += texture(s2dr, tloc2, 0.3); // ERROR, no bias
v += texture(s2drs, tloc3);
v += textureProj(s2dr, tloc3);
v += textureProj(s2dr, tloc4);
v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
}
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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@@ -1,50 +0,0 @@
#version 150 core
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR
layout(pixel_center_integer) in vec4 gl_FragCoord; // ERROR
layout(origin_upper_left) in vec4 foo; // ERROR
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
vec4 c = gl_FragCoord;
}
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
in struct S { float f; } s;
float patch = 3.1;
uniform sampler2DMS sms;
uniform isampler2DMS isms;
uniform usampler2DMS usms;
uniform sampler2DMSArray smsa;
uniform isampler2DMSArray ismsa;
uniform usampler2DMSArray usmsa;
flat in ivec2 p2;
flat in ivec3 p3;
flat in int samp;
void barWxyz()
{
ivec2 t11 = textureSize( sms);
ivec2 t12 = textureSize(isms);
ivec2 t13 = textureSize(usms);
ivec3 t21 = textureSize( smsa);
ivec3 t22 = textureSize(ismsa);
ivec3 t23 = textureSize(usmsa);
vec4 t31 = texelFetch( sms, p2, samp);
ivec4 t32 = texelFetch(isms, p2, samp);
uvec4 t33 = texelFetch(usms, p2, 3);
vec4 t41 = texelFetch( smsa, p3, samp);
ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
uvec4 t43 = texelFetch(usmsa, p3, samp);
}
int primitiveID()
{
return gl_PrimitiveID;
}

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@@ -1,139 +0,0 @@
#version 150 core
in fromVertex {
in vec3 color;
} fromV[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB {
vec2 color;
} fromVertex; // ERROR, cannot reuse block name as block instance
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC {
vec2 color;
} fooC; // ERROR, cannot have same name for block and instance name
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
gl_Position = gl_in[0].gl_Position;
gl_PointSize = gl_in[3].gl_PointSize;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
out vec4 ov0; // stream should be 0
layout(stream = 4) out vec4 ov4;
out vec4 o1v0; // stream should be 0
layout(stream = 3) uniform; // ERROR
layout(stream = 3) in; // ERROR
layout(stream = 3) uniform int ua; // ERROR
layout(stream = 3) uniform ubb { int ua; } ibb; // ERROR
layout(line_strip, points, triangle_strip, stream = 3, points, triangle_strip) out; // just means "stream = 3, triangle_strip"
layout(stream = 3, triangle_strip) out;
out vec4 ov3; // stream should be 3
layout(stream = 6) out ooutb { vec4 a; } ouuaa6;
layout(stream = 6) out ooutb2 {
layout(stream = 6) vec4 a;
} ouua6;
layout(stream = 7) out ooutb3 {
layout(stream = 6) vec4 a; // ERROR
} ouua7;
out vec4 ov2s3; // stream should be 3
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, stream = 3, points) out; // ERROR, changing output primitive
layout(line_strip, points, stream = 3) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in; // ERROR, not until 4.0
in inbn {
layout(stream = 2) int a; // ERROR, stream on input
} inbi[];
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
float summ = gl_MaxVertexAttribs +
gl_MaxVertexUniformComponents +
gl_MaxVaryingFloats +
gl_MaxVaryingComponents +
gl_MaxVertexOutputComponents +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxFragmentInputComponents +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxFragmentUniformComponents +
gl_MaxDrawBuffers +
gl_MaxClipDistances +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryVaryingComponents;
void fooe1()
{
gl_ViewportIndex = gl_MaxViewports - 1;
}
#extension GL_ARB_viewport_array : enable
void fooe2()
{
gl_ViewportIndex = gl_MaxViewports - 1;
}
out int gl_ViewportIndex;

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@@ -1,34 +0,0 @@
#version 150
#extension GL_ARB_tessellation_shader : enable
layout(vertices = 4) out;
int outa[gl_out.length()];
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps;
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
}

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@@ -1,35 +0,0 @@
#version 150
#extension GL_ARB_tessellation_shader : enable
layout(quads, cw) in;
layout(fractional_odd_spacing) in;
layout(point_mode) in;
patch in vec4 patchIn;
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}

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@@ -1,29 +0,0 @@
#version 150 core
#ifndef GL_core_profile
# error standard macro GL_core_profile not defined
#endif
in vec4 iv4;
uniform float ps;
invariant gl_Position;
void main()
{
gl_Position = iv4;
gl_PointSize = ps;
gl_ClipDistance[2] = iv4.x;
gl_ClipVertex = iv4;
}
out float gl_ClipDistance[4];
uniform foob {
int a[];
};
int a[5]; // ERROR, resizing user-block member
#line 3000
#error line of this error should be 3001

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@@ -1,161 +0,0 @@
#version 300 es
void nodef1(float f); // ERROR, no default precision
uniform sampler2D s2D;
uniform lowp sampler3D s3D;
uniform samplerCube sCube;
uniform lowp samplerCubeShadow sCubeShadow;
uniform lowp sampler2DShadow s2DShadow;
uniform lowp sampler2DArray s2DArray;
uniform lowp sampler2DArrayShadow s2DArrayShadow;
uniform lowp isampler2D is2D;
uniform lowp isampler3D is3D;
uniform lowp isamplerCube isCube;
uniform lowp isampler2DArray is2DArray;
uniform lowp usampler2D us2D;
uniform lowp usampler3D us3D;
uniform lowp usamplerCube usCube;
uniform lowp usampler2DArray us2DArray;
precision lowp float;
in float c1D;
in vec2 c2D;
in vec3 c3D;
smooth vec4 c4D;
flat in int ic1D;
flat in ivec2 ic2D;
flat in ivec3 ic3D;
flat in ivec4 ic4D;
noperspective in vec4 badv; // ERROR
in sampler2D bads; // ERROR
precision lowp uint; // ERROR
struct s {
int i;
sampler2D s;
};
in s badout; // ERROR, can't contain a sampler
// ERROR, can't have int in struct without flat
struct S2 {
vec3 c;
float f;
};
in S2 s2;
out vec3 sc;
out float sf;
uniform sampler2D arrayedSampler[5];
void main()
{
float f;
vec4 v;
v = texture(s2D, c2D);
v = textureProj(s3D, c4D);
v = textureLod(s2DArray, c3D, 1.2);
f = textureOffset(s2DShadow, c3D, ic2D, c1D); // ERROR, offset argument not constant
v = texelFetch(s3D, ic3D, ic1D);
v = texelFetchOffset(arrayedSampler[2], ic2D, 4, ic2D); // ERROR, offset argument not constant
f = textureLodOffset(s2DShadow, c3D, c1D, ic2D);
v = textureProjLodOffset(s2D, c3D, c1D, ic2D);
v = textureGrad(sCube, c3D, c3D, c3D);
f = textureGradOffset(s2DArrayShadow, c4D, c2D, c2D, ic2D);
v = textureProjGrad(s3D, c4D, c3D, c3D);
v = textureProjGradOffset(s2D, c3D, c2D, c2D, ic2D);
v = texture(arrayedSampler[ic1D], c2D); // ERROR
ivec4 iv;
iv = texture(is2D, c2D);
iv = textureProjOffset(is2D, c4D, ic2D);
iv = textureProjLod(is2D, c3D, c1D);
iv = textureProjGrad(is2D, c3D, c2D, c2D);
iv = texture(is3D, c3D, 4.2);
iv = textureLod(isCube, c3D, c1D);
iv = texelFetch(is2DArray, ic3D, ic1D);
iv.xy = textureSize(sCubeShadow, 2);
float precise;
double boo; // ERROR
dvec2 boo2; // ERROR
dvec3 boo3; // ERROR
dvec4 boo4; // ERROR
f += gl_FragCoord.y;
gl_FragDepth = f;
sc = s2.c;
sf = s2.f;
sinh(c1D) +
cosh(c1D) * tanh(c2D);
asinh(c4D) + acosh(c4D);
atanh(c3D);
}
uniform multi {
int[2] a[3]; // ERROR
int[2][3] b; // ERROR
int c[2][3]; // ERROR
} multiInst[2][3]; // ERROR
out vec4 colors[4];
void foo()
{
colors[2] = c4D;
colors[ic1D] = c4D; // ERROR
}
uniform s st1;
uniform s st2;
void foo13(s inSt2)
{
if (st1 == st2); // ERROR
if (st1 != st2); // ERROR
st1.s == st2.s; // ERROR
inSt2 = st1; // ERROR
inSt2 == st1; // ERROR
}
void foo23()
{
textureOffset(s2DShadow, c3D, ivec2(-8, 7), c1D);
textureOffset(s2DShadow, c3D, ivec2(-9, 8), c1D);
}
void foo324(void)
{
float p = pow(3.2, 4.6);
p += sin(0.4);
p += distance(vec2(10.0, 11.0), vec2(13.0, 15.0)); // 5
p += dot(vec3(2,3,5), vec3(-2,-1,4)); // 13
vec3 c3 = cross(vec3(3,-3,1), vec3(4,9,2)); // (-15, -2, 39)
c3 += faceforward(vec3(1,2,3), vec3(2,3,5), vec3(-2,-1,4)); // (-1,-2,-3)
c3 += faceforward(vec3(1,2,3), vec3(-2,-3,-5), vec3(-2,-1,4)); // (1,2,3)
vec2 c2 = reflect(vec2(1,3), vec2(0,1)); // (1,-3)
c2 += refract(vec2(1,3), vec2(0,1), 1.0); // (1,-3)
c2 += refract(vec2(1,3), vec2(0,1), 3.0);
c2 += refract(vec2(1,0.1), vec2(0,1), 5.0); // (0,0)
mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
}
uniform mediump; // ERROR
layout(early_fragment_tests) in; // ERROR
#ifndef GL_FRAGMENT_PRECISION_HIGH
#error missing GL_FRAGMENT_PRECISION_HIGH
#endif
invariant in; // ERROR
invariant in vec4; // ERROR
invariant in vec4 fooinv; // ERROR
float imageBuffer; // ERROR, reserved
float uimage2DRect; // ERROR, reserved

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@@ -1,204 +0,0 @@
#version 300 es
uniform mat4x3 m43;
uniform mat3x3 m33;
uniform mat4x4 m44;
in vec3 v3;
varying vec2 v2; // ERROR, varying reserved
in vec4 bad[10]; // ERROR, no arrayed inputs
highp in vec4 badorder; // ERROR, incorrect qualifier order
out invariant vec4 badorder2; // ERROR, incorrect qualifier order
in centroid vec4 badorder4; // ERROR, incorrect qualifier order
out flat vec4 badorder3; // ERROR, incorrect qualifier order
void bar(in const float a); // ERROR, incorrect qualifier order
void bar2(highp in float b); // ERROR, incorrect qualifier order
smooth flat out vec4 rep; // ERROR, replicating interpolation qualification
centroid sample out vec4 rep2; // ERROR, replicating auxiliary qualification
in uniform vec4 rep3; // ERROR, replicating storage qualification
struct S {
vec3 c;
float f;
};
out S s;
void main()
{
int id = gl_VertexID + gl_InstanceID;
int c0 = gl_MaxVertexAttribs;
int c1 = gl_MaxVertexUniformVectors;
int c2 = gl_MaxVertexOutputVectors;
int c3 = gl_MaxFragmentInputVectors;
int c4 = gl_MaxVertexTextureImageUnits;
int c5 = gl_MaxCombinedTextureImageUnits;
int c6 = gl_MaxTextureImageUnits;
int c7 = gl_MaxFragmentUniformVectors;
int c8 = gl_MaxDrawBuffers;
int c9 = gl_MinProgramTexelOffset;
int c10 = gl_MaxProgramTexelOffset;
mat3x4 tm = transpose(m43);
highp float dm = determinant(m44);
mat3x3 im = inverse(m33);
mat3x2 op = outerProduct(v2, v3);
gl_Position = m44[2];
gl_PointSize = v2.y;
s.c = v3;
s.f = dm;
#ifdef GL_ES
#error GL_ES is set
#else
#error GL_ES is not set
#endif
}
float badsize[]; // ERROR
float[] badsize2; // ERROR
uniform ub {
int a[]; // ERROR
} ubInst[]; // ERROR
void foo(int a[]); // ERROR
float okayA[] = float[](3.0f, 4.0F); // Okay
out vec3 newV;
void newVFun()
{
newV = v3;
}
invariant newV; // ERROR, variable already used
in vec4 invIn;
invariant invIn; // ERROR, in v300
out S s2;
invariant s2;
invariant out S s3;
flat out int;
uniform ub2 {
float f;
} a;
uniform ub2 { // ERROR redeclaration of block name (same instance name)
float g;
} a;
uniform ub2 { // ERROR redeclaration of block name (different instance name)
float f;
} c;
uniform ub2 { // ERROR redeclaration of block name (no instance name)
float f123;
};
uniform ub3 {
bool b23;
};
uniform ub3 { // ERROR redeclaration of block name (no instance name in first or declared)
bool b234;
};
precision lowp sampler3D;
precision lowp sampler2DShadow;
precision lowp sampler2DArrayShadow;
uniform sampler2D s2D;
uniform sampler3D s3D;
uniform sampler2DShadow s2DS;
uniform sampler2DArrayShadow s2DAS;
in vec2 c2D;
void foo23()
{
ivec2 x1 = textureSize(s2D, 2);
textureSize(s2D); // ERROR, no lod
ivec3 x3 = textureSize(s2DAS, -1);
textureSize(s2DAS); // ERROR, no lod
vec4 x4 = texture(s2D, c2D);
texture(s2D, c2D, 0.2); // ERROR, bias
vec4 x5 = textureProjOffset(s3D, vec4(0.2), ivec3(1));
textureProjOffset(s3D, vec4(0.2), ivec3(1), .03); // ERROR, bias
float x6 = textureProjGradOffset(s2DS, invIn, vec2(4.2), vec2(5.3), ivec2(1));
}
int fgfg(float f, mediump int i);
int fgfg(float f, highp int i); // ERROR, precision qualifier difference
int fgfgh(float f, const in mediump int i);
int fgfgh(float f, in mediump int i); // ERROR, precision qualifier difference
void foo2349()
{
float[] x = float[] (1.0, 2.0, 3.0);
float[] y = x;
float[3] z = x;
float[3] w;
w = y;
}
int[] foo213234(); // ERROR
int foo234234(float[]); // ERROR
int foo234235(vec2[] v); // ERROR
precision highp float[2]; // ERROR
int fffg(float f);
int fffg(float f);
int gggf(float f);
int gggf(float f) { return 2; }
int gggf(float f);
int agggf(float f) { return 2; }
int agggf(float f);
out struct Ssss { float f; } ssss;
uniform Bblock {
int a;
} Binst;
int Bfoo;
layout(std140) Binst; // ERROR
layout(std140) Bblock; // ERROR
layout(std140) Bfoo; // ERROR
layout(std430) uniform B430 { int a; } B430i; // ERROR
struct SNA {
int a[]; // ERROR
};
void fooDeeparray()
{
float[] x = float[] (1.0, 2.0, 3.0),
y = float[] (1.0, 2.0, 3.0, 4.0);
float xp[3], yp[4];
xp = x;
yp = y;
xp = y; // ERROR, wrong size
yp = x; // ERROR, wrong size
}
layout(num_views = 2) in; // ERROR, no extension
void mwErr()
{
gl_ViewID_OVR; // ERROR, no extension
}
#extension GL_OVR_multiview : enable
layout(num_views = 2) uniform float mwUniform; // ERROR, must be global
layout(num_views = 2) in; // OK
void mwOk()
{
gl_ViewID_OVR;
}

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@@ -1,76 +0,0 @@
#version 300 es
int imax, imin;
uint umax, umin;
vec3 x, y; // ERROR, needs default precision
bvec3 bv;
uint uy;
uvec2 uv2c;
uvec2 uv2y;
uvec2 uv2x;
uvec4 uv4y;
ivec3 iv3a;
ivec3 iv3b;
ivec4 iv4a;
ivec4 iv4b;
float f;
vec2 v2a, v2b;
vec4 v4;
void main()
{
// 1.3 int
vec3 v = mix(x, y, bv);
ivec4 iv10 = abs(iv4a);
ivec4 iv11 = sign(iv4a);
ivec4 iv12 = min(iv4a, iv4b);
ivec4 iv13 = min(iv4a, imin);
uvec2 u = min(uv2x, uv2y);
uvec4 uv = min(uv4y, uy);
ivec3 iv14 = max(iv3a, iv3b);
ivec4 iv15 = max(iv4a, imax);
uvec2 u10 = max(uv2x, uv2y);
uvec2 u11 = max(uv2x, uy);
ivec4 iv16 = clamp(iv4a, iv4a, iv4b);
ivec4 iv17 = clamp(iv4a, imin, imax);
uvec2 u12 = clamp(uv2x, uv2y, uv2c);
uvec4 uv10 = clamp(uv4y, umin, umax);
// 1.3 float
vec3 modfOut;
vec3 v11 = modf(x, modfOut);
float t = trunc(f);
vec2 v12 = round(v2a);
vec2 v13 = roundEven(v2a);
bvec2 b10 = isnan(v2a);
bvec4 b11 = isinf(v4);
// 3.3 float
int i = floatBitsToInt(f);
uvec4 uv11 = floatBitsToUint(v4);
vec4 v14 = intBitsToFloat(iv4a);
vec2 v15 = uintBitsToFloat(uv2c);
// 4.0 pack
uint u19 = packSnorm2x16(v2a);
vec2 v20 = unpackSnorm2x16(uy);
uint u15 = packUnorm2x16(v2a);
vec2 v16 = unpackUnorm2x16(uy);
uint u17 = packHalf2x16(v2b);
vec2 v18 = unpackHalf2x16(uy);
// not present
noise2(v18); // ERROR, not present
float t__; // ERROR, no __ until revision 310
// ERROR, no __ until revision 310
#define __D
}

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@@ -1,58 +0,0 @@
#version 300 es
precision mediump float;
struct S {
vec4 u;
uvec4 v;
lowp isampler3D sampler;
vec3 w;
struct T1 { // ERROR
int a;
} t;
};
uniform S s;
uniform fooBlock {
uvec4 bv;
uniform mat2 bm2;
lowp isampler2D sampler; // ERROR
struct T2 { // ERROR
int a;
} t;
S fbs; // ERROR, contains a sampler
};
uniform barBlock {
uvec4 nbv;
int ni;
} inst;
uniform barBlockArray {
uvec4 nbv;
int ni;
} insts[4];
uniform unreferenced {
float f;
uint u;
};
void main()
{
texture(s.sampler, vec3(inst.ni, bv.y, insts[2].nbv.z));
insts[s.v.x]; // ERROR
fooBlock; // ERROR
mat4(s); // ERROR
int insts;
float barBlock;
mat4(barBlock);
mat4(unreferenced); // ERROR, bad type
++s; // ERROR
inst - 1; // ERROR
++barBlock;
2 * barBlockArray; // ERROR
}
int fooBlock; // ERROR, redef.

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@@ -1,19 +0,0 @@
#version 300 es
precision mediump float;
in vec4 pos;
layout (location = 2) in vec4 color; // ERROR
layout(location = 1) out vec4 c;
layout(location = 3) out vec4 p;
layout(location = 4) out vec4 q[2];
void main()
{
c = color;
p = pos;
q[1] = pos;
}
layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big
layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big
layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big

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@@ -1,57 +0,0 @@
#version 300 es
struct s { vec4 v; };
layout(location = 7) in vec3 c;
layout(LocatioN = 3) in vec4 p;
layout(LocatioN = 9) in vec4 q[4]; // ERROR, no array
layout(LocatioN = 10) in s r[4]; // ERROR, no struct, ERROR, location overlap
out vec4 pos;
out vec3 color;
layout(shared, column_major) uniform mat4 badm4; // ERROR
layout(shared, column_major, row_major) uniform; // default is now shared and row_major
layout(std140) uniform Transform { // layout of this block is std140
mat4 M1; // row_major
layout(column_major) mat4 M2; // column major
mat3 N1; // row_major
centroid float badf; // ERROR
in float badg; // ERROR
layout(std140) float bad1;
layout(shared) float bad2;
layout(packed) float bad3;
} tblock;
uniform T2 { // layout of this block is shared
bool b;
mat4 t2m;
};
layout(column_major) uniform T3 { // shared and column_major
mat4 M3; // column_major
layout(row_major) mat4 M4; // row major
mat3 N2; // column_major
int b; // ERROR, redefinition (needs to be last member of block for testing, following members are skipped)
};
out badout { // ERROR
float f;
};
layout (location = 10) out vec4 badoutA; // ERROR
void main()
{
pos = p * (tblock.M1 + tblock.M2 + M4 + M3 + t2m);
color = c * tblock.N1;
}
shared vec4 compute_only; // ERROR
layout(packed) uniform;
layout(packed) uniform float aoeuntaoeu; // ERROR, packed on variable
layout(location = 40) in float cd;
layout(location = 37) in mat4x3 ce; // ERROR, overlap

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@@ -1,8 +0,0 @@
#version 300 es
precision highp float;
out vec4 color1;
out vec4 color2;
void main() {}

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@@ -1,11 +0,0 @@
#version 300 es
precision mediump float;
in vec4 pos;
layout(location = 1) out vec4 c;
layout(location = 5) out vec4 p;
layout(location = 9) out vec4 q[2];
void main()
{
}

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@@ -1,7 +0,0 @@
#version 300 es
precision highp float;
out vec4 color1;
void main() {}

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@@ -1,135 +0,0 @@
#version 300 es
uniform block {
mediump float f;
} instanceName;
struct S {
int i;
} s;
float a[5];
void main()
{
bool b;
float f;
int i;
uint u;
bvec3 b3;
vec3 v3;
ivec3 iv3;
uvec3 uv3;
vec4 v4;
ivec4 iv4;
uvec4 uv4;
mat2 m2;
mat4 m4;
// These are all errors:
instanceName + instanceName;
s + s;
i + f;
u + f;
u + i;
iv3 *= iv4;
iv4 / uv4;
i - v3;
iv3 + uv3;
a * a;
b / b;
f % f;
i % f;
f % u;
instanceName++;
++s;
a--;
++b3;
iv3 < uv3;
m2 > m2;
m2 != m4;
i >= u;
a <= a;
b > b;
b && b3;
b3 ^^ b3;
b3 || b;
i && i;
u || u;
m2 ^^ m2;
!u;
!i;
!m2;
!v3;
!a;
~f;
~m4;
~v3;
~a;
~instanceName;
i << iv3;
u << uv3;
i >> f;
f >> i;
m4 >> i;
a >> u;
iv3 >> iv4;
i & u;
u &= uv3;
i | uv3;
u & f;
m2 | m2;
s ^ s;
(f = f) = f;
// These are all okay:
f * v4;
u + u;
uv4 / u;
iv3 -= iv3;
i %= 3;
uv3 % 4u;
--m2;
iv4++;
m4 != m4;
m2 == m2;
i <= i;
a == a;
s != s;
b && b;
b || b;
b ^^ b;
!b, uv3;
~i;
~u;
~uv3;
~iv3;
uv3 <<= i;
i >> i;
u << u;
iv3 >> iv3;
i & i;
u | u;
iv3 ^ iv3;
u & uv3;
uv3 | u;
uv3 &= u;
int arr[0x222 & 0xf];
arr[1]; // size 2
int arr2[(uvec2(0, 0x2) | 0x1u).y];
arr2[2]; // size 3
}

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@@ -1,41 +0,0 @@
#version 300 es
#extension GL_OES_EGL_image_external_essl3 : enable
uniform samplerExternalOES sExt;
precision mediump samplerExternalOES;
uniform samplerExternalOES mediumExt;
uniform highp samplerExternalOES highExt;
void main()
{
texture2D(sExt, vec2(0.2)); // ERROR
texture2D(mediumExt, vec2(0.2)); // ERROR
texture2D(highExt, vec2(0.2)); // ERROR
texture2DProj(sExt, vec3(0.3)); // ERROR
texture2DProj(sExt, vec4(0.3)); // ERROR
int lod = 0;
highp float bias = 0.01;
textureSize(sExt, lod);
texture(sExt, vec2(0.2));
texture(sExt, vec2(0.2), bias);
textureProj(sExt, vec3(0.2));
textureProj(sExt, vec3(0.2), bias);
textureProj(sExt, vec4(0.2));
textureProj(sExt, vec4(0.2), bias);
texelFetch(sExt, ivec2(4), lod);
texture3D(sExt, vec3(0.3)); // ERROR
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR
texture(sExt, vec3(0.3)); // ERROR
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR
}
#extension GL_OES_EGL_image_external_essl3 : disable
#extension GL_OES_EGL_image_external : enable
uniform samplerExternalOES badExt; // ERROR
#extension GL_OES_EGL_image_external : disable
uniform samplerExternalOES badExt; // ERROR

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@@ -1,74 +0,0 @@
#version 300 es
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0;
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float c(int a);
bool c; // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // ERROR: redefines built-in function
float sin(float x); // ERROR: can't redefine built-in functions
float cos(float x) // ERROR: can't redefine built-in functions
{
return 1.0;
}
bool radians(bool x) // ERROR: can't overload built-in functions
{
return true;
}
invariant gl_Position;
void main()
{
int g(); // ERROR: no local function declarations
g();
float sin; // okay
sin;
sin(0.7); // ERROR, use of hidden function
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
int degrees;
degrees(3.2); // ERROR, use of hidden built-in function
}

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@@ -1,256 +0,0 @@
#version 310 es
layout(local_size_x = 2) in;
layout(local_size_x = 16) in; // ERROR, changing
layout(local_size_z = 4096) in; // ERROR, too large
layout(local_size_x = 2) in;
layout(local_size_y = 0) in; // ERROR, 0 not allowed
const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeUniformComponents
+ gl_MaxComputeTextureImageUnits
+ gl_MaxComputeImageUniforms
+ gl_MaxComputeAtomicCounters
+ gl_MaxComputeAtomicCounterBuffers;
buffer ShaderStorageBlock
{
int value;
float values[];
};
buffer InvalidShaderStorageBlock
{
float values[]; // ERROR
int value;
} invalid;
void main()
{
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierShared();
memoryBarrierImage();
groupMemoryBarrier();
value = int(values[gl_LocalInvocationIndex]);
}
layout(location = 2) in vec3 v3; // ERROR
in float f; // ERROR
out float fo; // ERROR
shared vec4 s;
layout(location = 2) shared vec4 sl; // ERROR
shared float fs = 4.2; // ERROR
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
readonly buffer roblock
{
int value;
float values[];
} ro;
void foo()
{
ro.values[2] = 4.7; // ERROR, readonly
ro.values.length();
++s;
}
buffer vec4 v; // ERROR
uniform usampler2D us2dbad; // ERROR, default precision
precision highp usampler2D;
precision highp iimage2DArray;
precision highp iimage2D;
uniform usampler2D us2d;
uniform iimage2DArray ii2dabad; // ERROR, not writeonly
uniform writeonly iimage2DArray ii2da;
layout(r32i) uniform iimage2D iimg2D;
layout(rgba32i) uniform readonly iimage2D iimg2Drgba;
layout(rgba32f) uniform readonly image2D img2Drgba; // ERROR, no default
layout(r32ui) uniform uimage2D uimg2D; // ERROR, no default
void qux()
{
int i = 4;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);// ERROR no longer in 310
imageAtomicAdd(uimg2D, ivec2(i,i), uint(i)); // ERROR no longer in 310
imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR iimg2Drgba does not have r32i layout
imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR img2Drgba is not integer image
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
imageStore(ii2da, ivec3(i,i,i), ivec4(0));
imageLoad(img2Drgba, ivec2(i,i));
imageLoad(ii2da, ivec3(i,i,i)); // ERROR, drops writeonly
}
volatile float vol; // ERROR, not an image
readonly int vol2; // ERROR, not an image
void passr(coherent readonly iimage2D image)
{
}
layout(r32i) coherent readonly uniform iimage2D qualim1;
layout(r32i) coherent restrict readonly uniform iimage2D qualim2;
void passrc()
{
passr(qualim1);
passr(qualim2); // ERROR, drops restrict
passr(iimg2D);
}
highp layout(rg8i) uniform readonly uimage2D i1bad; // ERROR, type mismatch
highp layout(rgba32i) uniform readonly image2D i2bad; // ERROR, type mismatch
highp layout(rgba32f) uniform readonly uimage2D i3bad; // ERROR, type mismatch
layout(r8_snorm) uniform readonly iimage2D i4bad; // ERROR, type mismatch
layout(rgba32ui) uniform readonly iimage2D i5bad; // ERROR, type mismatch
layout(r8ui) uniform readonly iimage2D i6bad; // ERROR, type mismatch
layout(binding = 0) uniform atomic_uint counter;
uint func(atomic_uint c)
{
return atomicCounterIncrement(c);
}
uint func2(out atomic_uint c) // ERROR, output
{
return counter; // ERROR, type mismatch
return atomicCounter(counter);
}
void mainAC()
{
atomic_uint non_uniform_counter; // ERROR
uint val = atomicCounter(counter);
atomicCounterDecrement(counter);
}
layout(binding = 1) uniform mediump atomic_uint counterBad; // ERROR, not highp
layout(binding = 2, offset = 4) uniform atomic_uint countArr[4];
uniform int i;
void opac()
{
int a[3];
a[counter]; // ERROR, non-integer
countArr[2];
countArr[i];
}
shared int atomi;
shared uint atomu;
void atoms()
{
int origi = atomicAdd(atomi, 3);
uint origu = atomicAnd(atomu, 7u);
origi = atomicExchange(atomi, 4);
origu = atomicCompSwap(atomu, 10u, 8u);
}
precision highp atomic_uint;
precision lowp atomic_uint; // ERROR
precise int pfoo; // ERROR, reserved
dmat2x4 dm; // ERROR
uniform samplerCubeArray sca; // ERROR
uniform iimage2DRect i2dr; // ERROR
highp uniform image2DMS i2dms; // ERROR
uniform uimage2DMSArray u2dmsa; // ERROR
highp layout(r32f) coherent volatile restrict readonly writeonly uniform image2D okay1;
layout(r32i) coherent volatile restrict readonly uniform iimage2D okay2;
highp layout(r32ui) coherent volatile restrict writeonly uniform uimage2D okay3;
highp layout(r32f) coherent volatile restrict uniform image2D okay4;
highp layout(rgba32f) coherent volatile restrict uniform image2D badQ1; // ERROR, bad qualifiers
layout(rgba8i) coherent volatile restrict uniform iimage2D badQ2; // ERROR, bad qualifiers
highp layout(rgba16ui) coherent volatile restrict uniform uimage2D badQ3; // ERROR, bad qualifiers
writeonly buffer woblock
{
int value;
float values[];
} wo;
void foowo()
{
float g;
g = wo.values[2]; // ERROR, writeonly
float f = wo.values[2]; // ERROR, writeonly
++wo.values[2]; // ERROR, writeonly
wo.values[2]--; // ERROR, writeonly
f + wo.values[2]; // ERROR, writeonly
wo.values[2] - f; // ERROR, writeonly
bool b;
b ? f : wo.values[2]; // ERROR, writeonly
b ? wo.values[2] : f; // ERROR, writeonly
if (f == wo.values[2]) // ERROR, writeonly
++f;
if (f >= wo.values[2]) // ERROR, writeonly
++f;
f = vec3(wo.values[2]).x; // ERROR, writeonly
~wo.value; // ERROR, writeonly
wo.values[2] = 3.4;
}
buffer multioblock
{
readonly int value;
writeonly float values[];
} multio;
void foomultio()
{
float g;
g = wo.values[2]; // ERROR, writeonly
~wo.value;
wo.values[2] = 3.4;
wo.value = 2; // ERROR, readonly
}
in inb { // ERROR
int a;
} inbi;
out outb { // ERROR
int a;
} outbi;
float t__; // ERROR, no __ until revision 310
// ERROR, no __ until revision 310
#define __D
shared vec4 arr[2][3][4];
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, never this stage
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex; // ERROR, never this stage
}

View File

@@ -1,451 +0,0 @@
#version 310 es
highp float nodef3(float); // ERROR, no default precision
precision mediump float;
precision highp usampler2D;
precision highp sampler2D;
precision highp isampler2DArray;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, not supported
layout(location = 2) in vec3 v3;
layout(location = 2) in mat4 yi; // ERROR, locations conflict with xi
uniform sampler2D arrayedSampler[5];
uniform usampler2D usamp2d;
uniform usampler2DRect samp2dr; // ERROR, reserved
uniform isampler2DArray isamp2DA;
in vec2 c2D;
uniform int i;
void main()
{
vec4 v = texture(arrayedSampler[i], c2D); // ERROR
ivec2 offsets[4];
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, not supported
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(0.5));
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); // ERROR, offset not constant
}
out vec4 outp;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[1]);
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
textureProjGradOffset(usamp2d, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
if (gl_HelperInvocation)
++outp;
int sum = gl_MaxVertexImageUniforms +
gl_MaxFragmentImageUniforms +
gl_MaxComputeImageUniforms +
gl_MaxCombinedImageUniforms +
gl_MaxCombinedShaderOutputResources;
bool b1, b2, b3, b;
b1 = mix(b2, b3, b);
uvec3 um3 = mix(uvec3(i), uvec3(i), bvec3(b));
ivec4 im4 = mix(ivec4(i), ivec4(i), bvec4(b));
}
layout(binding=3) uniform sampler2D s1;
layout(binding=3) uniform sampler2D s2; // ERROR: overlapping bindings? Don't see that in the 310 spec.
highp layout(binding=2) uniform writeonly image2D i2D;
layout(binding=4) uniform readonly image3D i3D; // ERROR, no default precision
layout(binding=5) uniform imageCube iCube; // ERROR, no default precision
layout(binding=6) uniform image2DArray i2DA; // ERROR, no default precision
layout(binding=6) uniform coherent volatile restrict image2D i2Dqualified; // ERROR, no default precision
layout(binding = 1) uniform bb {
int foo;
layout(binding = 2) float f; // ERROR
} bbi;
in centroid vec4 centroidIn;
layout(location = 200000) uniform vec4 bigl; // ERROR, location too big
layout(early_fragment_tests) in;
layout(location = 40) out vec4 bigout1; // ERROR, too big
layout(location = 40) out vec4 bigout2; // ERROR, overlap
layout(location = -2) out vec4 neg; // ERROR, negative
layout(std430) buffer b430 {
int i;
} b430i;
layout(shared) uniform bshar {
int i;
} bshari;
in smooth vec4 smoothIn;
in flat int flatIn;
uniform sampler2DMS s2dms; // ERROR, no default precision qualifier
void foots()
{
highp ivec2 v2 = textureSize(s1, 2);
highp ivec3 v3 = textureSize(isamp2DA, 3);
v2 = textureSize(s2dms);
v2 = imageSize(i2D);
v3 = imageSize(i3D);
v2 = imageSize(iCube);
v3 = imageSize(i2DA);
v2 = imageSize(i2Dqualified);
}
out bool bout; // ERROR
highp out image2D imageOut; // ERROR
out mat2x3 mout; // ERROR
in bool inb; // ERROR
in sampler2D ino; // ERROR
in float ina[4];
in float inaa[4][2]; // ERROR
struct S { float f; };
in S ins;
in S[4] inasa; // ERROR
in S insa[4]; // ERROR
struct SA { float f[4]; };
in SA inSA; // ERROR
struct SS { float f; S s; };
in SS inSS; // ERROR
#ifndef GL_EXT_shader_io_blocks
#error GL_EXT_shader_io_blocks not defined
#endif
#extension GL_EXT_shader_io_blocks : enable
out outbname { int a; } outbinst; // ERROR, not out block in fragment shader
in inbname {
int a;
vec4 v;
struct { int b; } s; // ERROR, nested struct definition
} inbinst;
in inbname2 {
layout(location = 12) int aAnon;
layout(location = 13) centroid in vec4 vAnon;
};
in layout(location = 13) vec4 aliased; // ERROR, aliased
in inbname2 { // ERROR, reuse of block name
int aAnon;
centroid in vec4 vAnon;
};
in badmember { // ERROR, aAnon already in global scope
int aAnon;
};
int inbname; // ERROR, redefinition of block name
vec4 vAnon; // ERROR, anon in global scope; redefinition
in arrayed {
float f;
} arrayedInst[4];
void fooIO()
{
vec4 v = inbinst.v + vAnon;
v *= arrayedInst[2].f;
v *= arrayedInst[i].f;
}
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES
layout(early_fragment_tests) in;
out float gl_FragDepth;
layout(depth_any) out float gl_FragDepth; // ERROR, non-ES
void foo_IO()
{
gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared
gl_Layer; // ERROR, not present
gl_PrimitiveID; // ERROR, not present
bool f = gl_FrontFacing;
}
out float gl_FragDepth;
#extension GL_OES_geometry_shader : enable
void foo_GS()
{
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
#extension GL_EXT_texture_cube_map_array : enable
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_EXT_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
}
void badSample()
{
lowp int a1 = gl_SampleID; // ERROR, need extension
mediump vec2 a2 = gl_SamplePosition; // ERROR, need extension
highp int a3 = gl_SampleMaskIn[0]; // ERROR, need extension
gl_SampleMask[0] = a3; // ERROR, need extension
mediump int n = gl_NumSamples; // ERROR, need extension
}
#ifdef GL_OES_sample_variables
#extension GL_OES_sample_variables : enable
#endif
void goodSample()
{
lowp int a1 = gl_SampleID;
mediump vec2 a2 = gl_SamplePosition;
highp int a3 = gl_SampleMaskIn[0];
gl_SampleMask[0] = a3;
mediump int n1 = gl_MaxSamples;
mediump int n2 = gl_NumSamples;
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void badImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati); // ERROR, need extension
imageAtomicAdd( im2Du, P, datu); // ERROR, need extension
imageAtomicMin( im2Di, P, dati); // ERROR, need extension
imageAtomicMin( im2Du, P, datu); // ERROR, need extension
imageAtomicMax( im2Di, P, dati); // ERROR, need extension
imageAtomicMax( im2Du, P, datu); // ERROR, need extension
imageAtomicAnd( im2Di, P, dati); // ERROR, need extension
imageAtomicAnd( im2Du, P, datu); // ERROR, need extension
imageAtomicOr( im2Di, P, dati); // ERROR, need extension
imageAtomicOr( im2Du, P, datu); // ERROR, need extension
imageAtomicXor( im2Di, P, dati); // ERROR, need extension
imageAtomicXor( im2Du, P, datu); // ERROR, need extension
imageAtomicExchange(im2Di, P, dati); // ERROR, need extension
imageAtomicExchange(im2Du, P, datu); // ERROR, need extension
imageAtomicExchange(im2Df, P, datf); // ERROR, need extension
imageAtomicCompSwap(im2Di, P, 3, dati); // ERROR, need extension
imageAtomicCompSwap(im2Du, P, 5u, datu); // ERROR, need extension
}
#ifdef GL_OES_shader_image_atomic
#extension GL_OES_shader_image_atomic : enable
#endif
uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly
uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly
uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image
imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
}
sample in vec4 colorSampInBad; // ERROR, reserved
centroid out vec4 colorCentroidBad; // ERROR
flat out vec4 colorBadFlat; // ERROR
smooth out vec4 colorBadSmooth; // ERROR
noperspective out vec4 colorBadNo; // ERROR
flat centroid in vec2 colorfc;
in float scalarIn;
void badInterp()
{
interpolateAtCentroid(colorfc); // ERROR, need extension
interpolateAtSample(colorfc, 1); // ERROR, need extension
interpolateAtOffset(colorfc, vec2(0.2)); // ERROR, need extension
}
#if defined GL_OES_shader_multisample_interpolation
#extension GL_OES_shader_multisample_interpolation : enable
#endif
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
flat sample in vec4 colorfsi;
sample in vec3 sampInArray[4];
void interp()
{
float res;
vec2 res2;
vec3 res3;
vec4 res4;
res2 = interpolateAtCentroid(colorfc);
res4 = interpolateAtCentroid(colorSampIn);
res4 = interpolateAtCentroid(colorfsi);
res = interpolateAtCentroid(scalarIn);
res3 = interpolateAtCentroid(sampInArray); // ERROR
res3 = interpolateAtCentroid(sampInArray[2]);
res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
res3 = interpolateAtSample(sampInArray, 1); // ERROR
res3 = interpolateAtSample(sampInArray[i], 0);
res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
res = interpolateAtSample(scalarIn, 1);
res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
res = interpolateAtOffset(scalarIn, vec2(0.2));
float f;
res = interpolateAtCentroid(f); // ERROR, not interpolant
res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
}
layout(blend_support_softlight) out; // ERROR, need extension
#ifdef GL_KHR_blend_equation_advanced
#extension GL_KHR_blend_equation_advanced : enable
#endif
layout(blend_support_multiply) out;
layout(blend_support_screen) out;
layout(blend_support_overlay) out;
layout(blend_support_darken, blend_support_lighten) out;
layout(blend_support_colordodge) layout(blend_support_colorburn) out;
layout(blend_support_hardlight) out;
layout(blend_support_softlight) out;
layout(blend_support_difference) out;
layout(blend_support_exclusion) out;
layout(blend_support_hsl_hue) out;
layout(blend_support_hsl_saturation) out;
layout(blend_support_hsl_color) out;
layout(blend_support_hsl_luminosity) out;
layout(blend_support_all_equations) out;
layout(blend_support_hsl_luminosity) out; // okay to repeat
layout(blend_support_hsl_luminosity) in; // ERROR, only on "out"
layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone
void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone
layout(blend_support_flizbit) out; // ERROR, no flizbit
out vec4 outAA[2][2]; // ERROR
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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@@ -1,152 +0,0 @@
#version 310 es
#ifdef GL_EXT_geometry_shader
#extension GL_EXT_geometry_shader : enable
#else
#error no GL_EXT_geometry_shader
#endif
#ifndef GL_OES_geometry_shader
#error no GL_OES_geometry_shader
#endif
precision mediump float;
in fromVertex {
in vec3 color;
} fromV[];
in vec4 nonBlockUnsized[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB { // ERROR, cannot reuse block name as block instance
vec2 color;
} fromVertex;
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC { // ERROR, cannot have same name for block and instance name
vec2 color;
} fooC;
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = // ERROR, no ClipDistance
gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance
gl_Position = gl_in[0].gl_Position;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
layout(stream = 4) out vec4 ov4; // ERROR, no streams
layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip"
out ooutb { vec4 a; } ouuaa6;
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive
layout(line_strip, points) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in;
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
const int summ = gl_MaxVertexAttribs +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxGeometryImageUniforms +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryAtomicCounters +
gl_MaxGeometryAtomicCounterBuffers +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxDrawBuffers;
void fooe1()
{
gl_ViewportIndex; // ERROR, not in ES
gl_MaxViewports; // ERROR, not in ES
insn.length(); // 4: lines_adjacency
int inv = gl_InvocationID;
}
in vec4 explArray[4];
in vec4 explArrayBad[5]; // ERROR, wrong size
in vec4 nonArrayed; // ERROR, not an array
flat out vec3 myColor1;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
layout(max_vertices = 200) out; // matching redecl
layout(location = 7, component = 2) in float comp[]; // ERROR, es has no component
void notHere()
{
gl_MaxGeometryVaryingComponents; // ERROR, not in ES
gl_VerticesIn; // ERROR, not in ES
}
void pointSize1()
{
highp float ps = gl_in[3].gl_PointSize; // ERROR, need point_size extension
gl_PointSize = ps; // ERROR, need point_size extension
}
#extension GL_OES_geometry_point_size : enable
void pointSize2()
{
highp float ps = gl_in[3].gl_PointSize;
gl_PointSize = ps;
}

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@@ -1,169 +0,0 @@
#version 310 es
#extension GL_OES_tessellation_shader : enable
layout(vertices = 4) out;
out int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR, not on in
layout(vertices = 5) out; // ERROR, changing #
void foo()
{
gl_out[4].gl_Position; // ERROR, out of range
barrier(); // ERROR, not in main
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
patch out float implA[]; // ERROR, not sized
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
void foop()
{
precise float d; // ERROR without gpu_shader5
d = fma(d, d, d); // ERROR without gpu_shader5
}
patch out pinbn {
int a;
} pinbi;
centroid out vec3 myColor2[];
centroid in vec3 centr[];
sample out vec4 perSampleColor[]; // ERROR without sample extensions
layout(vertices = 4) out float badlay[]; // ERROR, not on a variable
out float misSized[5]; // ERROR, size doesn't match
out float okaySize[4];
#extension GL_OES_tessellation_point_size : enable
void pointSize2()
{
float ps = gl_in[1].gl_PointSize;
gl_out[gl_InvocationID].gl_PointSize = ps;
}
#extension GL_OES_gpu_shader5 : enable
precise vec3 pv3;
void goodfoop()
{
precise float d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
void bbBad()
{
gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box
}
#extension GL_OES_primitive_bounding_box : enable
void bb()
{
gl_BoundingBoxOES[0] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(1.0);
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
}
out patch badpatchBName { // ERROR, array size required
float f;
} badpatchIName[];
out patch patchBName {
float f;
} patchIName[4];
void outputtingOutparam(out int a)
{
a = 2;
}
void outputting()
{
outa[gl_InvocationID] = 2;
outa[1] = 2; // ERROR, not gl_InvocationID
gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
outa[1];
gl_out[0];
outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
outputtingOutparam(outa[gl_InvocationID]);
patchIName[1].f = 3.14;
outa[(gl_InvocationID)] = 2;
}

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@@ -1,128 +0,0 @@
#version 310 es
#extension GL_EXT_tessellation_shader : enable
#extension GL_OES_tessellation_shader : enable
#extension GL_EXT_tessellation_shader : disable
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps; // ERROR, need point_size extension
gl_ClipDistance[2] = cd; // ERROR, not in ES
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
vec4 gl_Position;
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla { // ERROR, not array
int f;
} bla;
in testblb {
int f;
} blb[];
in testblc { // ERROR wrong size
int f;
} blc[18];
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR, overlap
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
#extension GL_OES_tessellation_point_size : enable
void pointSize2()
{
float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_PointSize
gl_PointSize = ps;
}
#extension GL_EXT_primitive_bounding_box : enable
void bbbad()
{
gl_BoundingBoxOES; // ERROR, wrong stage
}

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@@ -1,403 +0,0 @@
#version 310 es
shared vec4 s; // ERROR
layout(local_size_x = 2) out; // ERROR
buffer vec4 v; // ERROR
in int ini;
layout(location = 2) uniform mat4 x;
layout(location = 3) uniform mat4 y;
layout(location = 2) out mat4 xi;
layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi
void main()
{
uvec2 u2;
u2 = uaddCarry(u2, u2, u2);
uint u1;
u1 = usubBorrow(u1, u1, u1);
uvec4 u4;
umulExtended(u4, u4, u4, u4);
ivec4 i4;
imulExtended(i4, i4, i4, i4);
int i1;
i1 = bitfieldExtract(i1, 4, 5);
uvec3 u3;
u3 = bitfieldExtract(u3, 4, 5);
ivec3 i3;
i3 = bitfieldInsert(i3, i3, 4, 5);
u1 = bitfieldInsert(u1, u1, 4, 5);
ivec2 i2;
i2 = bitfieldReverse(i2);
u4 = bitfieldReverse(u4);
i1 = bitCount(i1);
i3 = bitCount(u3);
i2 = findLSB(i2);
i4 = findLSB(u4);
i1 = findMSB(i1);
i2 = findMSB(u2);
vec3 v3;
v3 = frexp(v3, i3);
vec2 v2;
v2 = ldexp(v2, i2);
mediump vec4 v4;
u1 = packUnorm4x8(v4);
u1 = packSnorm4x8(v4);
v4 = unpackUnorm4x8(u1);
v4 = unpackSnorm4x8(u1);
}
precision highp sampler2DMS;
precision highp isampler2DMS;
precision highp usampler2DMS;
uniform sampler2DMS s2dms;
uniform isampler2DMS is2dms;
uniform usampler2DMS us2dms;
uniform usampler2DMSArray us2dmsa; // ERROR
void foo()
{
ivec2 v2;
v2 = textureSize(s2dms);
v2 = textureSize(us2dms);
vec4 v4 = texelFetch(s2dms, v2, 2);
ivec4 iv4 = texelFetch(is2dms, v2, 2);
textureSamples(s2dms); // ERROR
float f;
frexp(f, ini); // ERROR, i not writable
}
out bool outb; // ERROR
out sampler2D outo; // ERROR
out float outa[4];
out float outaa[4][2]; // ERROR
struct S { float f; };
out S outs;
out S[4] outasa; // ERROR
out S outsa[4]; // ERROR
struct SA { float f[4]; };
out SA outSA; // ERROR
struct SS { float f; S s; };
out SS outSS; // ERROR
layout(std430) uniform U430 { int a; } U430i; // ERROR
layout(std430) buffer B430 { int a; } B430i;
#ifndef GL_OES_shader_io_blocks
#error GL_OES_shader_io_blocks not defined
#endif
#extension GL_OES_shader_io_blocks : enable
out outbname {
int a;
out vec4 v;
highp sampler2D s; // ERROR, opaque type
} outbinst;
out outbname2 {
layout(location = 12) int aAnon;
layout(location = 13) vec4 vAnon;
};
layout(location = 12) out highp int aliased; // ERROR, aliasing location
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
out gl_PerVertex { // ERROR, has extra member
highp vec4 gl_Position;
highp vec4 t;
};
void foo_IO()
{
int sum = gl_VertexID +
gl_InstanceID;
gl_Position = vec4(1.0);
gl_PointSize = 2.0; // ERROR, removed by redeclaration
}
out gl_PerVertex { // ERROR, already used and already redeclared
highp vec4 gl_Position;
highp vec4 t;
};
smooth out smo { // ERROR, no smooth on a block
int i;
} smon;
flat out fmo { // ERROR, no flat on a block
int i;
} fmon;
centroid out cmo { // ERROR, no centroid on a block
int i;
} cmon;
invariant out imo { // ERROR, no invariant on a block
int i;
} imon;
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfooBad()
{
precise vec2 h; // ERROR reserved
h = fma(inf, ing, h); // ERROR, not available
sArray[sIndex + 1]; // ERRRO, not supported
auArray[sIndex + 1];
ubInst[1];
bbInst[2];
ubInst[sIndex + 1]; // ERROR, not supported
bbInst[sIndex]; // ERROR, not supported
iArray[2];
iArray[sIndex * 2]; // ERROR, not supported
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
}
#extension GL_OES_gpu_shader5 : enable
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
sArray[sIndex + 1];
ubInst[sIndex + 1];
bbInst[sIndex - 2]; // ERROR, still not supported
iArray[2];
iArray[sIndex - 2];
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
uniform samplerBuffer badSamp1; // ERROR, reserved
uniform isamplerBuffer badSamp2; // ERROR, reserved
uniform usamplerBuffer badSamp3; // ERROR, reserved
uniform writeonly imageBuffer badSamp4; // ERROR, reserved
uniform writeonly iimageBuffer badSamp5; // ERROR, reserved
uniform writeonly uimageBuffer badSamp6; // ERROR, reserved
#extension GL_OES_texture_buffer : enable
#extension GL_EXT_texture_buffer : enable
uniform samplerBuffer noPreSamp1; // ERROR, no default precision
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
precision highp samplerBuffer;
precision highp isamplerBuffer;
precision highp usamplerBuffer;
precision highp imageBuffer;
precision highp iimageBuffer;
precision highp uimageBuffer;
#ifdef GL_OES_texture_buffer
uniform samplerBuffer bufSamp1;
uniform isamplerBuffer bufSamp2;
uniform usamplerBuffer bufSamp3;
#endif
#ifdef GL_EXT_texture_buffer
uniform writeonly imageBuffer bufSamp4;
uniform writeonly iimageBuffer bufSamp5;
uniform writeonly uimageBuffer bufSamp6;
#endif
void bufferT()
{
highp int s1 = textureSize(bufSamp1);
highp int s2 = textureSize(bufSamp2);
highp int s3 = textureSize(bufSamp3);
highp int s4 = imageSize(bufSamp4);
highp int s5 = imageSize(bufSamp5);
highp int s6 = imageSize(bufSamp6);
highp vec4 f1 = texelFetch(bufSamp1, s1);
highp ivec4 f2 = texelFetch(bufSamp2, s2);
highp uvec4 f3 = texelFetch(bufSamp3, s3);
}
uniform writeonly imageCubeArray badCA1; // ERROR, reserved
uniform writeonly iimageCubeArray badCA2; // ERROR, reserved
uniform writeonly uimageCubeArray badCA3; // ERROR, reserved
uniform samplerCubeArray badCA4; // ERROR, reserved
uniform samplerCubeArrayShadow badCA5; // ERROR, reserved
uniform isamplerCubeArray badCA6; // ERROR, reserved
uniform usamplerCubeArray badCA7; // ERROR, reserved
#extension GL_OES_texture_cube_map_array : enable
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
uniform samplerCubeArray noPreCA4; // ERROR, no default precision
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
layout(rgba16f) uniform readonly imageCubeArray rCA1;
layout(rgba32i) uniform readonly iimageCubeArray rCA2;
layout(r32ui) uniform readonly uimageCubeArray rCA3;
#ifdef GL_OES_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp ivec3 s4 = textureSize(CA4, 1);
highp ivec3 s5 = textureSize(CA5, 1);
highp ivec3 s6 = textureSize(CA6, 1);
highp ivec3 s7 = textureSize(CA7, 1);
highp vec4 t4 = texture(CA4, vec4(0.5));
highp float t5 = texture(CA5, vec4(0.5), 3.0);
highp ivec4 t6 = texture(CA6, vec4(0.5));
highp uvec4 t7 = texture(CA7, vec4(0.5));
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
highp vec4 gath4 = textureGather(CA4, vec4(0.5));
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
highp ivec3 s1 = imageSize(CA1);
highp ivec3 s2 = imageSize(CA2);
highp ivec3 s3 = imageSize(CA3);
imageStore(CA1, s3, vec4(1));
imageStore(CA2, s3, ivec4(1));
imageStore(CA3, s3, uvec4(1));
highp vec4 cl1 = imageLoad(rCA1, s3);
highp ivec4 cl2 = imageLoad(rCA2, s3);
highp uvec4 cl3 = imageLoad(rCA3, s3);
}
uniform sampler2DMSArray bad2DMS; // ERROR, reserved
uniform isampler2DMSArray bad2DMSi; // ERROR, reserved
uniform usampler2DMSArray bad2DMSu; // ERROR, reserved
#extension GL_OES_texture_storage_multisample_2d_array : enable
#ifdef GL_OES_texture_storage_multisample_2d_array
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
#endif
precision highp sampler2DMSArray;
precision highp isampler2DMSArray;
precision highp usampler2DMSArray;
uniform sampler2DMSArray samp2DMSA;
uniform isampler2DMSArray samp2DMSAi;
uniform usampler2DMSArray samp2DMSAu;
void MSA()
{
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
ivec3 tfs = textureSize(samp2DMSA);
ivec3 tfsi = textureSize(samp2DMSAi);
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
ivec3 tfsu = textureSize(samp2DMSAu);
}
#ifdef GL_OES_shader_image_atomic
#extension GL_OES_shader_image_atomic : enable
#endif
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
}
sample out vec4 colorSampInBad; // ERROR, reserved
#extension GL_OES_shader_multisample_interpolation : enable
sample out vec4 colorSample;
flat sample out vec4 colorfsi;
sample out vec3 sampInArray[4];
in vec4 inv4;
void badInterp()
{
interpolateAtCentroid(inv4); // ERROR, wrong stage
interpolateAtSample(inv4, 1); // ERROR, need extension
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
}

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@@ -1,121 +0,0 @@
#version 310 es
// Check name mangling of functions with parameters that are multi-dimensional arrays.
#define NX 2
#define NY 3
#define NZ 4
void f(bool a, float b, uint[4] c, int[NY][NX] d) {
}
void main() {
int[NY][NX] d;
f(false, 12.1, uint[NZ](uint(0),uint(1),uint(1),uint(2)), d);
}
buffer b {
float u[]; // ERROR
vec4 v[];
} name[3];
uniform ub {
float u;
vec4 v[]; // ERROR
} uname[3];
buffer b2 {
float u;
vec4 v[][]; // ERROR
} name2[3];
buffer b3 {
float u;
vec4 v[][7];
} name3[3];
// General arrays of arrays
float[4][5][6] many[1][2][3];
float gu[][7]; // ERROR, size required
float g4[4][7];
float g5[5][7];
float[4][7] foo(float a[5][7])
{
float r[7];
r = a[2];
float[](a[0], a[1], r, a[3]); // ERROR, too few dims
float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims
return float[4][7](a[0], a[1], r, a[3]);
return float[][](a[0], a[1], r, a[3]);
return float[][7](a[0], a[1], a[2], a[3]);
}
void bar(float[5][7]) {}
void foo2()
{
{
float gu[3][4][2];
gu[2][4][1] = 4.0; // ERROR, overflow
}
vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)),
vec4[2](vec4(0.0), vec4(1.0)));
vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)),
vec4[2](vec4(4.0), vec4(2.0)));
g4 = foo(g5);
g5 = g4; // ERROR, wrong types
gu = g4; // ERROR, not yet sized
foo(gu); // ERROR, not yet sized
bar(g5);
if (foo(g5) == g4)
;
if (foo(g5) == g5) // ERROR, different types
;
float u[5][7];
u[5][2] = 5.0; // ERROR
foo(u);
vec4 badAss[3];
name[1].v[-1]; // ERROR
name[1].v[1] = vec4(4.3);
name[1].v = badAss; // ERROR, bad assignemnt
name3[0].v[1].length(); // 7
name3[0].v.length(); // run time
}
struct badS {
int sa[]; // ERROR
int a[][]; // ERROR
int b[][2]; // ERROR
int c[2][]; // ERROR
int d[][4]; // ERROR
};
in float inArray[2][3]; // ERROR
out float outArray[2][3]; // ERROR
uniform ubaa {
int a;
} ubaaname[2][3]; // ERROR
vec3 func(in mat3[2] x[3])
{
mat3 a0 = x[2][1];
return a0[2];
}

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@@ -1,8 +0,0 @@
#version 310 es
layout (binding=0) uniform Block {
highp int a[];
} uni;
layout (location=0) out highp int o;
void main() {
o = uni.a[2];
}

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@@ -1,18 +0,0 @@
#version 310 es
precision highp float;
layout(location=0) out float o;
struct S { float f; };
buffer b1 { S s[]; };
buffer b2 { S s[]; } b2name;
buffer b3 { S s[]; } b3name[];
buffer b4 { S s[]; } b4name[4];
void main()
{
o = s[5].f;
o += b2name.s[6].f;
o += b3name[3].s[7].f;
o += b4name[2].s[8].f;
}

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@@ -1,5 +0,0 @@
#version 320 es
void main()
{
}

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@@ -1,225 +0,0 @@
#version 320 es
out outbname { int a; } outbinst; // ERROR, not out block in fragment shader
in inbname {
int a;
vec4 v;
struct { int b; } s; // ERROR, nested struct definition
} inbinst;
in inbname2 {
layout(location = 12) int aAnon;
layout(location = 13) centroid in vec4 vAnon;
};
in layout(location = 13) vec4 aliased; // ERROR, aliased
in inbname2 { // ERROR, reuse of block name
int aAnon;
centroid in vec4 vAnon;
};
in badmember { // ERROR, aAnon already in global scope
int aAnon;
};
int inbname; // ERROR, redefinition of block name
vec4 vAnon; // ERROR, anon in global scope; redefinition
in arrayed {
float f;
} arrayedInst[4];
uniform int i;
void fooIO()
{
vec4 v = inbinst.v + vAnon;
v *= arrayedInst[2].f;
v *= arrayedInst[i].f;
}
in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, non-ES
layout(early_fragment_tests) in;
out float gl_FragDepth;
layout(depth_any) out float gl_FragDepth; // ERROR, non-ES
void main()
{
gl_FragDepth = 0.2; // ERROR, early_fragment_tests declared
bool f = gl_FrontFacing;
}
out float gl_FragDepth;
void foo_GS()
{
highp int l = gl_Layer;
highp int p = gl_PrimitiveID;
}
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_EXT_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
}
void goodSample()
{
lowp int a1 = gl_SampleID;
mediump vec2 a2 = gl_SamplePosition;
highp int a3 = gl_SampleMaskIn[0];
gl_SampleMask[0] = a3;
mediump int n1 = gl_MaxSamples;
mediump int n2 = gl_NumSamples;
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
uniform layout(rgba32f) highp image2D badIm2Df; // ERROR, needs readonly or writeonly
uniform layout(rgba8ui) highp uimage2D badIm2Du; // ERROR, needs readonly or writeonly
uniform layout(rgba16i) highp iimage2D badIm2Di; // ERROR, needs readonly or writeonly
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
imageAtomicMax(badIm2Di, P, dati); // ERROR, not an allowed layout() on the image
imageAtomicMax(badIm2Du, P, datu); // ERROR, not an allowed layout() on the image
imageAtomicExchange(badIm2Df, P, datf); // ERROR, not an allowed layout() on the image
}
centroid out vec4 colorCentroidBad; // ERROR
flat out vec4 colorBadFlat; // ERROR
smooth out vec4 colorBadSmooth; // ERROR
noperspective out vec4 colorBadNo; // ERROR
flat centroid in vec2 colorfc;
in float scalarIn;
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
flat sample in vec4 colorfsi;
sample in vec3 sampInArray[4];
void interp()
{
float res;
vec2 res2;
vec3 res3;
vec4 res4;
res2 = interpolateAtCentroid(colorfc);
res4 = interpolateAtCentroid(colorSampIn);
res4 = interpolateAtCentroid(colorfsi);
res = interpolateAtCentroid(scalarIn);
res3 = interpolateAtCentroid(sampInArray); // ERROR
res3 = interpolateAtCentroid(sampInArray[2]);
res2 = interpolateAtCentroid(sampInArray[2].xy); // ERROR
res3 = interpolateAtSample(sampInArray, 1); // ERROR
res3 = interpolateAtSample(sampInArray[i], 0);
res2 = interpolateAtSample(sampInArray[2].xy, 2); // ERROR
res = interpolateAtSample(scalarIn, 1);
res3 = interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
res3 = interpolateAtOffset(sampInArray[2], vec2(0.2));
res2 = interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
res = interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
res = interpolateAtOffset(scalarIn, vec2(0.2));
float f;
res = interpolateAtCentroid(f); // ERROR, not interpolant
res4 = interpolateAtSample(outp, 0); // ERROR, not interpolant
}
layout(blend_support_multiply) out;
layout(blend_support_screen) out;
layout(blend_support_overlay) out;
layout(blend_support_darken, blend_support_lighten) out;
layout(blend_support_colordodge) layout(blend_support_colorburn) out;
layout(blend_support_hardlight) out;
layout(blend_support_softlight) out;
layout(blend_support_difference) out;
layout(blend_support_exclusion) out;
layout(blend_support_hsl_hue) out;
layout(blend_support_hsl_saturation) out;
layout(blend_support_hsl_color) out;
layout(blend_support_hsl_luminosity) out;
layout(blend_support_all_equations) out;
layout(blend_support_hsl_luminosity) out; // okay to repeat
layout(blend_support_hsl_luminosity) in; // ERROR, only on "out"
layout(blend_support_hsl_luminosity) out vec4; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) out vec4 badout; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) struct badS {int i;}; // ERROR, only on standalone
layout(blend_support_hsl_luminosity) void blendFoo() { } // ERROR, only on standalone
void blendFoo(layout(blend_support_hsl_luminosity) vec3 v) { } // ERROR, only on standalone
layout(blend_support_flizbit) out; // ERROR, no flizbit
out vec4 outAA[2][2]; // ERROR

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@@ -1,134 +0,0 @@
#version 320 es
precision mediump float;
in fromVertex {
in vec3 color;
} fromV[];
in vec4 nonBlockUnsized[];
out toFragment {
out vec3 color;
} toF;
out fromVertex { // okay to reuse a block name for another block name
vec3 color;
};
out fooB { // ERROR, cannot reuse block name as block instance
vec2 color;
} fromVertex;
int fromVertex; // ERROR, cannot reuse a block name for something else
out fooC { // ERROR, cannot have same name for block and instance name
vec2 color;
} fooC;
void main()
{
EmitVertex();
EndPrimitive();
EmitStreamVertex(1); // ERROR
EndStreamPrimitive(0); // ERROR
color = fromV[0].color;
gl_ClipDistance[3] = // ERROR, no ClipDistance
gl_in[1].gl_ClipDistance[2]; // ERROR, no ClipDistance
gl_Position = gl_in[0].gl_Position;
gl_PrimitiveID = gl_PrimitiveIDIn;
gl_Layer = 2;
}
layout(stream = 4) out vec4 ov4; // ERROR, no streams
layout(line_strip, points, triangle_strip, points, triangle_strip) out; // just means triangle_strip"
out ooutb { vec4 a; } ouuaa6;
layout(max_vertices = 200) out;
layout(max_vertices = 300) out; // ERROR, too big
void foo(layout(max_vertices = 4) int a) // ERROR
{
ouuaa6.a = vec4(1.0);
}
layout(line_strip, points, triangle_strip, points) out; // ERROR, changing output primitive
layout(line_strip, points) out; // ERROR, changing output primitive
layout(triangle_strip) in; // ERROR, not an input primitive
layout(triangle_strip) uniform; // ERROR
layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
out outbn2 {
layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
layout(max_vertices = 3) int b; // ERROR, not on a block member
layout(triangle_strip) int c; // ERROR, not on a block member
} outbi;
layout(lines) out; // ERROR, not on output
layout(lines_adjacency) in;
layout(triangles) in; // ERROR, can't change it
layout(triangles_adjacency) in; // ERROR, can't change it
layout(invocations = 4) in;
in sameName {
int a15;
} insn[];
out sameName {
float f15;
};
uniform sameName {
bool b15;
};
const int summ = gl_MaxVertexAttribs +
gl_MaxGeometryInputComponents +
gl_MaxGeometryOutputComponents +
gl_MaxGeometryImageUniforms +
gl_MaxGeometryTextureImageUnits +
gl_MaxGeometryOutputVertices +
gl_MaxGeometryTotalOutputComponents +
gl_MaxGeometryUniformComponents +
gl_MaxGeometryAtomicCounters +
gl_MaxGeometryAtomicCounterBuffers +
gl_MaxVertexTextureImageUnits +
gl_MaxCombinedTextureImageUnits +
gl_MaxTextureImageUnits +
gl_MaxDrawBuffers;
void fooe1()
{
gl_ViewportIndex; // ERROR, not in ES
gl_MaxViewports; // ERROR, not in ES
insn.length(); // 4: lines_adjacency
int inv = gl_InvocationID;
}
in vec4 explArray[4];
in vec4 explArrayBad[5]; // ERROR, wrong size
in vec4 nonArrayed; // ERROR, not an array
flat out vec3 myColor1;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor; // ERROR without sample extensions
layout(max_vertices = 200) out; // matching redecl
layout(location = 7, component = 2) in float comp[]; // ERROR, es has no component
void notHere()
{
gl_MaxGeometryVaryingComponents; // ERROR, not in ES
gl_VerticesIn; // ERROR, not in ES
}
void pointSize2()
{
highp float ps = gl_in[3].gl_PointSize; // ERROR, need extension
gl_PointSize = ps; // ERROR, need extension
}

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@@ -1,150 +0,0 @@
#version 320 es
layout(vertices = 4) out;
out int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR, not on in
layout(vertices = 5) out; // ERROR, changing #
void foo()
{
gl_out[4].gl_Position; // ERROR, out of range
barrier(); // ERROR, not in main
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
patch out float implA[]; // ERROR, not sized
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
patch out pinbn {
int a;
} pinbi;
centroid out vec3 myColor2[];
centroid in vec3 centr[];
sample out vec4 perSampleColor[];
layout(vertices = 4) out float badlay[]; // ERROR, not on a variable
out float misSized[5]; // ERROR, size doesn't match
out float okaySize[4];
void pointSize2()
{
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
}
precise vec3 pv3;
void goodfoop()
{
precise float d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
void bb()
{
gl_BoundingBoxOES[0] = vec4(0.0);
gl_BoundingBoxOES[1] = vec4(1.0);
gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
}
out patch badpatchBName { // ERROR, array size required
float f;
} badpatchIName[];
out patch patchBName {
float f;
} patchIName[4];
void outputtingOutparam(out int a)
{
a = 2;
}
void outputting()
{
outa[gl_InvocationID] = 2;
outa[1] = 2; // ERROR, not gl_InvocationID
gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
outa[1];
gl_out[0];
outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
outputtingOutparam(outa[gl_InvocationID]);
patchIName[1].f = 3.14;
outa[(gl_InvocationID)] = 2;
}

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@@ -1,114 +0,0 @@
#version 320 es
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps; // ERROR, need point_size extension
gl_ClipDistance[2] = cd; // ERROR, not in ES
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
vec4 gl_Position;
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla { // ERROR, not array
int f;
} bla;
in testblb {
int f;
} blb[];
in testblc { // ERROR wrong size
int f;
} blc[18];
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR, overlap
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
centroid out vec3 myColor2;
centroid in vec3 centr[];
sample out vec4 perSampleColor;
void bbbad()
{
gl_BoundingBoxOES; // ERROR, wrong stage
}

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@@ -1,255 +0,0 @@
#version 320 es
out outbname {
int a;
out vec4 v;
highp sampler2D s; // ERROR, opaque type
} outbinst;
out outbname2 {
layout(location = 12) int aAnon;
layout(location = 13) vec4 vAnon;
};
layout(location = 12) out highp int aliased; // ERROR, aliasing location
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
out gl_PerVertex { // ERROR, has extra member
highp vec4 gl_Position;
highp vec4 t;
};
void main()
{
int sum = gl_VertexID +
gl_InstanceID;
gl_Position = vec4(1.0);
gl_PointSize = 2.0; // ERROR, removed by redeclaration
}
out gl_PerVertex { // ERROR, already used and already redeclared
highp vec4 gl_Position;
highp vec4 t;
};
smooth out smo { // ERROR, no smooth on a block
int i;
} smon;
flat out fmo { // ERROR, no flat on a block
int i;
} fmon;
centroid out cmo { // ERROR, no centroid on a block
int i;
} cmon;
invariant out imo { // ERROR, no invariant on a block
int i;
} imon;
in vec2 inf, ing;
uniform ivec2 offsets[4];
uniform sampler2D sArray[4];
uniform int sIndex;
layout(binding = 0) uniform atomic_uint auArray[2];
uniform ubName { int i; } ubInst[4];
buffer bbName { int i; } bbInst[4];
highp uniform writeonly image2D iArray[5];
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
void pfoo()
{
precise vec2 h;
h = fma(inf, ing, h);
sArray[sIndex + 1];
ubInst[sIndex + 1];
bbInst[sIndex - 2]; // ERROR, still not supported
iArray[2];
iArray[sIndex - 2];
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
uniform samplerBuffer noPreSamp1; // ERROR, no default precision
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
precision highp samplerBuffer;
precision highp isamplerBuffer;
precision highp usamplerBuffer;
precision highp imageBuffer;
precision highp iimageBuffer;
precision highp uimageBuffer;
#ifdef GL_OES_texture_buffer
uniform samplerBuffer bufSamp1;
uniform isamplerBuffer bufSamp2;
uniform usamplerBuffer bufSamp3;
#endif
#ifdef GL_EXT_texture_buffer
uniform writeonly imageBuffer bufSamp4;
uniform writeonly iimageBuffer bufSamp5;
uniform writeonly uimageBuffer bufSamp6;
#endif
void bufferT()
{
highp int s1 = textureSize(bufSamp1);
highp int s2 = textureSize(bufSamp2);
highp int s3 = textureSize(bufSamp3);
highp int s4 = imageSize(bufSamp4);
highp int s5 = imageSize(bufSamp5);
highp int s6 = imageSize(bufSamp6);
highp vec4 f1 = texelFetch(bufSamp1, s1);
highp ivec4 f2 = texelFetch(bufSamp2, s2);
highp uvec4 f3 = texelFetch(bufSamp3, s3);
}
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
uniform samplerCubeArray noPreCA4; // ERROR, no default precision
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
layout(rgba16f) uniform readonly imageCubeArray rCA1;
layout(rgba32i) uniform readonly iimageCubeArray rCA2;
layout(r32ui) uniform readonly uimageCubeArray rCA3;
#ifdef GL_OES_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp ivec3 s4 = textureSize(CA4, 1);
highp ivec3 s5 = textureSize(CA5, 1);
highp ivec3 s6 = textureSize(CA6, 1);
highp ivec3 s7 = textureSize(CA7, 1);
highp vec4 t4 = texture(CA4, vec4(0.5));
highp float t5 = texture(CA5, vec4(0.5), 3.0);
highp ivec4 t6 = texture(CA6, vec4(0.5));
highp uvec4 t7 = texture(CA7, vec4(0.5));
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
highp vec4 gath4 = textureGather(CA4, vec4(0.5));
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
highp ivec3 s1 = imageSize(CA1);
highp ivec3 s2 = imageSize(CA2);
highp ivec3 s3 = imageSize(CA3);
imageStore(CA1, s3, vec4(1));
imageStore(CA2, s3, ivec4(1));
imageStore(CA3, s3, uvec4(1));
highp vec4 cl1 = imageLoad(rCA1, s3);
highp ivec4 cl2 = imageLoad(rCA2, s3);
highp uvec4 cl3 = imageLoad(rCA3, s3);
}
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
precision highp sampler2DMSArray;
precision highp isampler2DMSArray;
precision highp usampler2DMSArray;
uniform sampler2DMSArray samp2DMSA;
uniform isampler2DMSArray samp2DMSAi;
uniform usampler2DMSArray samp2DMSAu;
void MSA()
{
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
ivec3 tfs = textureSize(samp2DMSA);
ivec3 tfsi = textureSize(samp2DMSAi);
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
ivec3 tfsu = textureSize(samp2DMSAu);
}
uniform layout(r32f) highp image2D im2Df;
uniform layout(r32ui) highp uimage2D im2Du;
uniform layout(r32i) highp iimage2D im2Di;
uniform ivec2 P;
void goodImageAtom()
{
float datf;
int dati;
uint datu;
imageAtomicAdd( im2Di, P, dati);
imageAtomicAdd( im2Du, P, datu);
imageAtomicMin( im2Di, P, dati);
imageAtomicMin( im2Du, P, datu);
imageAtomicMax( im2Di, P, dati);
imageAtomicMax( im2Du, P, datu);
imageAtomicAnd( im2Di, P, dati);
imageAtomicAnd( im2Du, P, datu);
imageAtomicOr( im2Di, P, dati);
imageAtomicOr( im2Du, P, datu);
imageAtomicXor( im2Di, P, dati);
imageAtomicXor( im2Du, P, datu);
imageAtomicExchange(im2Di, P, dati);
imageAtomicExchange(im2Du, P, datu);
imageAtomicExchange(im2Df, P, datf);
imageAtomicCompSwap(im2Di, P, 3, dati);
imageAtomicCompSwap(im2Du, P, 5u, datu);
}
sample out vec4 colorSample;
flat sample out vec4 colorfsi;
sample out vec3 sampInArray[4];
in vec4 inv4;
void badInterp()
{
interpolateAtCentroid(inv4); // ERROR, wrong stage
interpolateAtSample(inv4, 1); // ERROR, need extension
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
}

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@@ -1,152 +0,0 @@
#version 330 compatibility
in vec4 inVar;
layout(location=0, index=0) out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar; // link ERROR: user output was used
gl_FragData[1] = inVar; // link ERROR: user output was used
int buffer = 4;
}
#extension GL_ARB_separate_shader_objects : enable
in gl_PerFragment {
vec4 gl_Color;
};
void foo()
{
vec4 c = gl_Color;
outVar = inVar;
}
in gl_block { // ERROR
int gl_i;
} gl_name;
in myBlock {
int gl_i; // ERROR
} gl_name; // ERROR
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
} gl_in[];
in gl_PerVertex { // ERROR
vec4 gl_FragCoord;
}; // ERROR
const int start = 6;
layout(location = -2) in vec4 v1; // ERROR
layout(location = start + 2) in vec4 v2; // ERROR
layout(location = 4.7e10) in vec4 v20; // ERROR
layout(location = +60) in float v21; // ERROR
layout(location = (2)) in float v22; // ERROR
struct S {
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 1) in inblock { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 1) uniform ublock { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
} uinst;
#extension GL_ARB_enhanced_layouts : enable
layout(location = start) in vec4 v3;
layout(location = -2) in vec4 v4; // ERROR
layout(location = -start) in vec4 v5; // ERROR
layout(location = start*start - 2 - 4) in vec4 v6;
layout(location = +61) in float v23;
layout(location = (62)) in float v24;
struct S2 {
float f1;
layout(location = 3) float f2; // ERROR
};
layout(location = 28) in inblock2 {
bool b1;
float f1;
layout(location = 25) float f2;
vec4 f3;
layout(location = 21) S2 s2;
vec4 f4;
vec4 f5;
} ininst2;
layout(location = 13) uniform ublock2 { // ERROR
float f1;
layout(location = 3) float f2; // ERROR
} uinst2;
in inblock3 { // ERROR, mix of location internal with no location external
float f1;
layout(location = 40) float f2;
} in3;
in ublock4 {
layout(location = 50) float f1;
layout(location = 51) float f2;
} in4;
layout(location = 33) in struct SS {
vec3 a; // gets location 33
mat2 b; // gets locations 34 and 35
vec4 c[2]; // gets locations 36 and 37
layout (location = 38) vec2 A; // ERROR, can't use on struct member
} s;
layout(location = 44) in block {
vec4 d; // gets location 44
vec4 e; // gets location 45
layout(location = 47) vec4 f; // gets location 47
vec4 g; // gets location 48
layout (location = 41) vec4 h; // gets location 41
vec4 i; // gets location 42
vec4 j; // gets location 43
vec4 k; // ERROR, location 44 already used
};
layout(index=0) out vec4 outVar2; // ERROR: missing explicit location
layout(location=0, index=1) out vec4 outVar3; // no error even though location is overlapping
layout(location=0, index=1) out vec4 outVar4; // ERROR overlapping
layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in
layout(location=0, index=0) in; // ERROR, not just on in
layout(location=0, index=0) out; // ERROR, need a variable
layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block
uniform sampler1D samp1D;
uniform sampler2DShadow samp2Ds;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf); // ERROR, not until 400
lod = textureQueryLod(samp2Ds, pf2); // ERROR, not until 400
}
int precise; // okay, not a keyword yet
struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet
void fooKeyMem()
{
KeyMem.precise;
}
layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range

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@@ -1,12 +0,0 @@
#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar;
gl_FragData[1] = inVar * gl_ModelViewMatrix;
}

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@@ -1,201 +0,0 @@
#version 400 core
in vec2 c2D;
flat in int i;
out vec4 outp;
uniform sampler2D arrayedSampler[5];
uniform usampler2DRect samp2dr;
uniform isampler2DArray isamp2DA;
void main()
{
vec4 v;
v = texture(arrayedSampler[i], c2D);
outp.x = gl_ClipDistance[1];
ivec2 offsets[4];
const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant
uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
vec4 c = gl_FragCoord;
}
layout(location = 4) in vec4 vl; // ERROR, not supported
#ifdef GL_ARB_separate_shader_objects
#extension GL_ARB_separate_shader_objects : enable
#endif
layout(location = 6) in vec4 vl2;
layout(location = 3) uniform vec3 uv3;
layout(location = 5) in vec4 gl_Color; // ERROR, layout
noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
uniform sampler2DRectShadow u2drs;
void foo23()
{
const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
}
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut; // ERROR
void foo24()
{
dvec3 df, di;
df = modf(dvec3(outp.xyz), di);
}
in float in1;
in vec2 in2;
in vec3 in3;
in vec4 in4;
void foodc1()
{
vec2 v2 = dFdxFine(in2); // ERROR
vec3 v3 = dFdyCoarse(in3); // ERROR
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR
}
#extension GL_ARB_derivative_control : enable
void foodc2()
{
vec2 v2 = dFdxFine(in2);
vec3 v3 = dFdyCoarse(in3);
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
uint u1;
ivec3 i3;
ivec2 i2;
v2 = frexp(v2, i2);
v3 = ldexp(v3, i3);
u1 = packUnorm4x8(v4);
u1 = packSnorm4x8(v4);
v4 = unpackUnorm4x8(u1);
v4 = unpackSnorm4x8(u1);
double d;
uvec2 u2;
d = packDouble2x32(u2);
u2 = unpackDouble2x32(d);
}
sample in vec4 colorSampIn;
sample out vec4 colorSampleBad; // ERROR
noperspective in vec4 colorfsi;
sample in vec3 sampInArray[4];
smooth in float scalarIn;
flat centroid in vec2 colorfc;
struct S {
float x;
};
in S s1;
sample S s2;
void interp()
{
interpolateAtCentroid(colorfc);
interpolateAtCentroid(colorSampIn);
interpolateAtCentroid(colorfsi);
interpolateAtCentroid(scalarIn);
interpolateAtCentroid(sampInArray); // ERROR
interpolateAtCentroid(sampInArray[2]);
interpolateAtCentroid(sampInArray[2].xy); // ERROR
interpolateAtSample(sampInArray, 1); // ERROR
interpolateAtSample(sampInArray[i], 0);
interpolateAtSample(s1.x, 2);
interpolateAtSample(scalarIn, 1);
interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
interpolateAtOffset(sampInArray[2], vec2(0.2));
interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
interpolateAtOffset(s2.x, vec2(0.2)); // ERROR
float f;
interpolateAtCentroid(f); // ERROR, not interpolant
interpolateAtSample(outp, 0); // ERROR, not interpolant
}
uniform sampler1D samp1D;
uniform isampler2D isamp2D;
uniform usampler3D usamp3D;
uniform samplerCube sampCube;
uniform isampler1DArray isamp1DA;
uniform usampler2DArray usamp2DA;
uniform isamplerCubeArray isampCubeA;
uniform sampler1DShadow samp1Ds;
uniform sampler2DShadow samp2Ds;
uniform samplerCubeShadow sampCubes;
uniform sampler1DArrayShadow samp1DAs;
uniform sampler2DArrayShadow samp2DAs;
uniform samplerCubeArrayShadow sampCubeAs;
uniform samplerBuffer sampBuf;
uniform sampler2DRect sampRect;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf);
lod = textureQueryLod(isamp2D, pf2);
lod = textureQueryLod(usamp3D, pf3);
lod = textureQueryLod(sampCube, pf3);
lod = textureQueryLod(isamp1DA, pf);
lod = textureQueryLod(usamp2DA, pf2);
lod = textureQueryLod(isampCubeA, pf3);
lod = textureQueryLod(samp1Ds, pf);
lod = textureQueryLod(samp2Ds, pf2);
lod = textureQueryLod(sampCubes, pf3);
lod = textureQueryLod(samp1DAs, pf);
lod = textureQueryLod(samp2DAs, pf2);
lod = textureQueryLod(sampCubeAs, pf3);
lod = textureQueryLod(sampBuf, pf); // ERROR
lod = textureQueryLod(sampRect, pf2); // ERROR
}
uniform uint uu;
out uint iout;
void bitwiseConv()
{
iout = uu & i;
iout += uu ^ i;
iout += i | uu;
}
subroutine(subT1, subT2);
subroutine float subT1() { return 1.0; }
subroutine float subT2() { return 1.0; }
struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member

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@@ -1,330 +0,0 @@
#version 400 core
void main()
{
EmitStreamVertex(1);
EndStreamPrimitive(0);
EmitVertex();
EndPrimitive();
int id = gl_InvocationID;
}
layout(invocations = 4) in outbn { int a; } bn[]; // ERROR, not on a block
layout(max_vertices = 127) out;
layout(invocations = 4) in;
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex { // testing input arrays with a block redeclaration, see 420.geom for without
vec4 gl_Position;
layout(std140, location = 3) patch float gl_PointSize; // ERRORs...
} gl_in[];
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
}
in vec4 color[];
in vec4 color2[];
in vec4 colorS[3];
in vec4 colorBad[4];
void foo2()
{
color.length(); // ERROR
colorS.length();
}
layout(triangles) in; // give ERROR just for colorBad
in vec4 color[3];
in vec4 color2[3];
in vec4 colorbad2[2]; // ERROR
void foo3()
{
gl_in.length();
color.length();
color2.length();
colorS.length();
}
layout(location = 4) in vec4 cva[3];
layout(location = 5) in vec4 cvb[3];
layout(location = 2) in mat3 cmc[3]; // ERROR, collision
patch in vec4 patchIn[]; // ERROR
patch out vec4 patchOut; // ERROR
in float scalar; // ERROR, no array
layout(max_vertices = 127, invocations = 4) out; // ERROR
layout(invocations = 4, max_vertices = 127) in; // ERROR
layout(max_vertices = 127, invocations = 4) uniform; // 2 ERRORs
in inblockscalar {
int a;
} inbls; // ERROR, not an array
in inblocka {
int a;
} inbla[17]; // ERROR, wrong array size
void bits()
{
uvec2 u2;
u2 = uaddCarry(u2, u2, u2);
uint u1;
u1 = usubBorrow(u1, u1, u1);
uvec4 u4;
umulExtended(u4, u4, u4, u4);
ivec4 i4;
imulExtended(i4, i4, i4, i4);
int i1;
i1 = bitfieldExtract(i1, 4, 5);
uvec3 u3;
u3 = bitfieldExtract(u3, 4, 5);
ivec3 i3;
i3 = bitfieldInsert(i3, i3, 4, 5);
u1 = bitfieldInsert(u1, u1, 4, 5);
ivec2 i2;
i2 = bitfieldReverse(i2);
u4 = bitfieldReverse(u4);
i1 = bitCount(i1);
i3 = bitCount(u3);
i2 = findLSB(i2);
i4 = findLSB(u4);
i1 = findMSB(i1);
i2 = findMSB(u2);
}
layout(location = 7, index = 1) out vec4 indexedOut;
uniform sampler1D samp1D;
uniform sampler2DShadow samp2Ds;
void qlod()
{
vec2 lod;
float pf;
vec2 pf2;
vec3 pf3;
lod = textureQueryLod(samp1D, pf); // ERROR, only in fragment
lod = textureQueryLod(samp2Ds, pf2); // ERROR, only in fragment
}
void doubles()
{
double doublev;
dvec2 dvec2v;
dvec3 dvec3v;
dvec4 dvec4v;
bool boolv;
bvec2 bvec2v;
bvec3 bvec3v;
bvec4 bvec4v;
doublev = sqrt(2.9);
dvec2v = sqrt(dvec2(2.7));
dvec3v = sqrt(dvec3(2.0));
dvec4v = sqrt(dvec4(2.1));
doublev += inversesqrt(doublev);
dvec2v += inversesqrt(dvec2v);
dvec3v += inversesqrt(dvec3v);
dvec4v += inversesqrt(dvec4v);
doublev += abs(doublev);
dvec2v += abs(dvec2v);
dvec3v += abs(dvec3v);
dvec4v += abs(dvec4v);
doublev += sign(doublev);
dvec2v += sign(dvec2v);
dvec3v += sign(dvec3v);
dvec4v += sign(dvec4v);
doublev += floor(doublev);
dvec2v += floor(dvec2v);
dvec3v += floor(dvec3v);
dvec4v += floor(dvec4v);
doublev += trunc(doublev);
dvec2v += trunc(dvec2v);
dvec3v += trunc(dvec3v);
dvec4v += trunc(dvec4v);
doublev += round(doublev);
dvec2v += round(dvec2v);
dvec3v += round(dvec3v);
dvec4v += round(dvec4v);
doublev += roundEven(doublev);
dvec2v += roundEven(dvec2v);
dvec3v += roundEven(dvec3v);
dvec4v += roundEven(dvec4v);
doublev += ceil(doublev);
dvec2v += ceil(dvec2v);
dvec3v += ceil(dvec3v);
dvec4v += ceil(dvec4v);
doublev += fract(doublev);
dvec2v += fract(dvec2v);
dvec3v += fract(dvec3v);
dvec4v += fract(dvec4v);
doublev += mod(doublev, doublev);
dvec2v += mod(dvec2v, doublev);
dvec3v += mod(dvec3v, doublev);
dvec4v += mod(dvec4v, doublev);
dvec2v += mod(dvec2v, dvec2v);
dvec3v += mod(dvec3v, dvec3v);
dvec4v += mod(dvec4v, dvec4v);
doublev += modf(doublev, doublev);
dvec2v += modf(dvec2v, dvec2v);
dvec3v += modf(dvec3v, dvec3v);
dvec4v += modf(dvec4v, dvec4v);
doublev += min(doublev, doublev);
dvec2v += min(dvec2v, doublev);
dvec3v += min(dvec3v, doublev);
dvec4v += min(dvec4v, doublev);
dvec2v += min(dvec2v, dvec2v);
dvec3v += min(dvec3v, dvec3v);
dvec4v += min(dvec4v, dvec4v);
doublev += max(doublev, doublev);
dvec2v += max(dvec2v, doublev);
dvec3v += max(dvec3v, doublev);
dvec4v += max(dvec4v, doublev);
dvec2v += max(dvec2v, dvec2v);
dvec3v += max(dvec3v, dvec3v);
dvec4v += max(dvec4v, dvec4v);
doublev += clamp(doublev, doublev, doublev);
dvec2v += clamp(dvec2v, doublev, doublev);
dvec3v += clamp(dvec3v, doublev, doublev);
dvec4v += clamp(dvec4v, doublev, doublev);
dvec2v += clamp(dvec2v, dvec2v, dvec2v);
dvec3v += clamp(dvec3v, dvec3v, dvec3v);
dvec4v += clamp(dvec4v, dvec4v, dvec4v);
doublev += mix(doublev, doublev, doublev);
dvec2v += mix(dvec2v, dvec2v, doublev);
dvec3v += mix(dvec3v, dvec3v, doublev);
dvec4v += mix(dvec4v, dvec4v, doublev);
dvec2v += mix(dvec2v, dvec2v, dvec2v);
dvec3v += mix(dvec3v, dvec3v, dvec3v);
dvec4v += mix(dvec4v, dvec4v, dvec4v);
doublev += mix(doublev, doublev, boolv);
dvec2v += mix(dvec2v, dvec2v, bvec2v);
dvec3v += mix(dvec3v, dvec3v, bvec3v);
dvec4v += mix(dvec4v, dvec4v, bvec4v);
doublev += step(doublev, doublev);
dvec2v += step(dvec2v, dvec2v);
dvec3v += step(dvec3v, dvec3v);
dvec4v += step(dvec4v, dvec4v);
dvec2v += step(doublev, dvec2v);
dvec3v += step(doublev, dvec3v);
dvec4v += step(doublev, dvec4v);
doublev += smoothstep(doublev, doublev, doublev);
dvec2v += smoothstep(dvec2v, dvec2v, dvec2v);
dvec3v += smoothstep(dvec3v, dvec3v, dvec3v);
dvec4v += smoothstep(dvec4v, dvec4v, dvec4v);
dvec2v += smoothstep(doublev, doublev, dvec2v);
dvec3v += smoothstep(doublev, doublev, dvec3v);
dvec4v += smoothstep(doublev, doublev, dvec4v);
boolv = isnan(doublev);
bvec2v = isnan(dvec2v);
bvec3v = isnan(dvec3v);
bvec4v = isnan(dvec4v);
boolv = boolv ? isinf(doublev) : false;
bvec2v = boolv ? isinf(dvec2v) : bvec2(false);
bvec3v = boolv ? isinf(dvec3v) : bvec3(false);
bvec4v = boolv ? isinf(dvec4v) : bvec4(false);
doublev += length(doublev);
doublev += length(dvec2v);
doublev += length(dvec3v);
doublev += length(dvec4v);
doublev += distance(doublev, doublev);
doublev += distance(dvec2v, dvec2v);
doublev += distance(dvec3v, dvec3v);
doublev += distance(dvec4v, dvec4v);
doublev += dot(doublev, doublev);
doublev += dot(dvec2v, dvec2v);
doublev += dot(dvec3v, dvec3v);
doublev += dot(dvec4v, dvec4v);
dvec3v += cross(dvec3v, dvec3v);
doublev += normalize(doublev);
dvec2v += normalize(dvec2v);
dvec3v += normalize(dvec3v);
dvec4v += normalize(dvec4v);
doublev += faceforward(doublev, doublev, doublev);
dvec2v += faceforward(dvec2v, dvec2v, dvec2v);
dvec3v += faceforward(dvec3v, dvec3v, dvec3v);
dvec4v += faceforward(dvec4v, dvec4v, dvec4v);
doublev += reflect(doublev, doublev);
dvec2v += reflect(dvec2v, dvec2v);
dvec3v += reflect(dvec3v, dvec3v);
dvec4v += reflect(dvec4v, dvec4v);
doublev += refract(doublev, doublev, doublev);
dvec2v += refract(dvec2v, dvec2v, doublev);
dvec3v += refract(dvec3v, dvec3v, doublev);
dvec4v += refract(dvec4v, dvec4v, doublev);
dmat2 dmat2v = outerProduct(dvec2v, dvec2v);
dmat3 dmat3v = outerProduct(dvec3v, dvec3v);
dmat4 dmat4v = outerProduct(dvec4v, dvec4v);
dmat2x3 dmat2x3v = outerProduct(dvec3v, dvec2v);
dmat3x2 dmat3x2v = outerProduct(dvec2v, dvec3v);
dmat2x4 dmat2x4v = outerProduct(dvec4v, dvec2v);
dmat4x2 dmat4x2v = outerProduct(dvec2v, dvec4v);
dmat3x4 dmat3x4v = outerProduct(dvec4v, dvec3v);
dmat4x3 dmat4x3v = outerProduct(dvec3v, dvec4v);
dmat2v *= matrixCompMult(dmat2v, dmat2v);
dmat3v *= matrixCompMult(dmat3v, dmat3v);
dmat4v *= matrixCompMult(dmat4v, dmat4v);
dmat2x3v = matrixCompMult(dmat2x3v, dmat2x3v);
dmat2x4v = matrixCompMult(dmat2x4v, dmat2x4v);
dmat3x2v = matrixCompMult(dmat3x2v, dmat3x2v);
dmat3x4v = matrixCompMult(dmat3x4v, dmat3x4v);
dmat4x2v = matrixCompMult(dmat4x2v, dmat4x2v);
dmat4x3v = matrixCompMult(dmat4x3v, dmat4x3v);
dmat2v *= transpose(dmat2v);
dmat3v *= transpose(dmat3v);
dmat4v *= transpose(dmat4v);
dmat2x3v = transpose(dmat3x2v);
dmat3x2v = transpose(dmat2x3v);
dmat2x4v = transpose(dmat4x2v);
dmat4x2v = transpose(dmat2x4v);
dmat3x4v = transpose(dmat4x3v);
dmat4x3v = transpose(dmat3x4v);
doublev += determinant(dmat2v);
doublev += determinant(dmat3v);
doublev += determinant(dmat4v);
dmat2v *= inverse(dmat2v);
dmat3v *= inverse(dmat3v);
dmat4v *= inverse(dmat4v);
}

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@@ -1,125 +0,0 @@
#version 400 core
layout(vertices = 4) out;
int outa[gl_out.length()];
layout(quads) in; // ERROR
layout(ccw) out; // ERROR
layout(fractional_even_spacing) in; // ERROR
patch in vec4 patchIn; // ERROR
patch out vec4 patchOut;
void main()
{
barrier();
int a = gl_MaxTessControlInputComponents +
gl_MaxTessControlOutputComponents +
gl_MaxTessControlTextureImageUnits +
gl_MaxTessControlUniformComponents +
gl_MaxTessControlTotalOutputComponents;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[gl_InvocationID].gl_Position = p;
gl_out[gl_InvocationID].gl_PointSize = ps;
gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
gl_TessLevelOuter[3] = 3.2;
gl_TessLevelInner[1] = 1.3;
if (a > 10)
barrier(); // ERROR
else
barrier(); // ERROR
barrier();
do {
barrier(); // ERROR
} while (a > 10);
switch (a) {
default:
barrier(); // ERROR
break;
}
a < 12 ? a : (barrier(), a); // ERROR
{
barrier();
}
return;
barrier(); // ERROR
}
layout(vertices = 4) in; // ERROR
layout(vertices = 5) out; // ERROR
void foo()
{
gl_out[4].gl_PointSize; // ERROR
barrier(); // ERROR
}
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
#extension GL_ARB_separate_shader_objects : enable
layout(location = 3) in vec4 ivla[];
layout(location = 4) in vec4 ivlb[];
layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
layout(location = 3) out vec4 ovla[];
layout(location = 4) out vec4 ovlb[];
layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
precise vec3 pv3;
void foop()
{
precise double d;
pv3 *= pv3;
pv3 = fma(pv3, pv3, pv3);
d = fma(d, d, d);
}
patch out pinbn {
int a;
} pinbi;
invariant precise out vec4 badOrder[]; // ERROR, precise must appear first
void badp(out precise float f); // ERROR, precise must appear first
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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@@ -1,125 +0,0 @@
#version 400 core
layout(vertices = 4) out; // ERROR
layout(quads, cw) in;
layout(triangles) in; // ERROR
layout(isolines) in; // ERROR
layout(ccw) in; // ERROR
layout(cw) in;
layout(fractional_odd_spacing) in;
layout(equal_spacing) in; // ERROR
layout(fractional_even_spacing) in; // ERROR
layout(point_mode) in;
patch in vec4 patchIn;
patch out vec4 patchOut; // ERROR
void main()
{
barrier(); // ERROR
int a = gl_MaxTessEvaluationInputComponents +
gl_MaxTessEvaluationOutputComponents +
gl_MaxTessEvaluationTextureImageUnits +
gl_MaxTessEvaluationUniformComponents +
gl_MaxTessPatchComponents +
gl_MaxPatchVertices +
gl_MaxTessGenLevel;
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
vec3 tc = gl_TessCoord;
float tlo = gl_TessLevelOuter[3];
float tli = gl_TessLevelInner[1];
gl_Position = p;
gl_PointSize = ps;
gl_ClipDistance[2] = cd;
}
smooth patch in vec4 badp1; // ERROR
flat patch in vec4 badp2; // ERROR
noperspective patch in vec4 badp3; // ERROR
patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex
{
float gl_ClipDistance[1];
} gl_in[];
in gl_PerVertex // ERROR, second redeclaration of gl_in
{
float gl_ClipDistance[1];
} gl_in[];
layout(quads, cw) out; // ERROR
layout(triangles) out; // ERROR
layout(isolines) out; // ERROR
layout(cw) out; // ERROR
layout(fractional_odd_spacing) out; // ERROR
layout(equal_spacing) out; // ERROR
layout(fractional_even_spacing) out; // ERROR
layout(point_mode) out; // ERROR
in vec2 ina; // ERROR, not array
in vec2 inb[];
in vec2 inc[18]; // ERROR, wrong size
in vec2 ind[gl_MaxPatchVertices];
in testbla {
int f;
} bla; // ERROR, not array
in testblb {
int f;
} blb[];
in testblc {
int f;
} blc[18]; // ERROR wrong size
in testbld {
int f;
} bld[gl_MaxPatchVertices];
layout(location = 23) in vec4 ivla[];
layout(location = 24) in vec4 ivlb[];
layout(location = 24) in vec4 ivlc[]; // ERROR
layout(location = 23) out vec4 ovla[2];
layout(location = 24) out vec4 ovlb[2]; // ERROR
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
patch in pinbn {
int a;
} pinbi;
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, no extension
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
#ifdef GL_EXT_device_group
#extension GL_EXT_multiview : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex;
}

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@@ -1,106 +0,0 @@
#version 400 core
in double d; // ERROR, no doubles
in dvec3 d3; // ERROR, no doubles
in dmat4 dm4; // ERROR, no doubles
// function selection under type conversion
void foo1(double a, uint b) {}
void foo1(double a, int b) {}
void foo1(double a, float b) {}
void foo1(double a, double b){}
void foo2(double a, float b) {}
void foo2(double a, double b){}
void foo3(double a, float b) {}
void foo3(float a, double b) {}
void ftd( int, float, double) {}
void ftd( uint, float, double) {}
void ftd(float, double, double) {}
void main()
{
double d;
uint u;
int i;
float f;
foo1(d, d);
foo1(d, u);
foo1(d, i);
foo1(d, f);
foo1(f, d);
foo1(f, u);
foo1(f, i);
foo1(f, f);
foo1(u, d);
foo1(u, u);
foo1(u, i);
foo1(u, f);
foo1(i, d);
foo1(i, u);
foo1(i, i);
foo1(i, f);
foo2(d, d);
foo2(d, u);
foo2(d, i);
foo2(d, f);
foo2(f, d);
foo2(f, u);
foo2(f, i);
foo2(f, f);
foo2(u, d);
foo2(u, u);
foo2(u, i);
foo2(u, f);
foo2(i, d);
foo2(i, u);
foo2(i, i);
foo2(i, f);
foo3(d, d); // ERROR, no match
foo3(d, u);
foo3(d, i);
foo3(d, f);
foo3(f, d);
foo3(f, u); // ERROR, ambiguous
foo3(f, i); // ERROR, ambiguous
foo3(f, f); // ERROR, ambiguous
foo3(u, d);
foo3(u, u); // ERROR, ambiguous
foo3(u, i); // ERROR, ambiguous
foo3(u, f); // ERROR, ambiguous
foo3(i, d);
foo3(i, u); // ERROR, ambiguous
foo3(i, i); // ERROR, ambiguous
foo3(i, f); // ERROR, ambiguous
ftd(i, f, f);
ftd(u, f, f);
}
void itf(int, float, int);
void itf(int, double, int);
void tf()
{
double d;
uint u;
int i;
float f;
itf(i, i, i);
itf(i, u, i);
}

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@@ -1,39 +0,0 @@
#version 410 core
void main()
{
gl_ViewportIndex = 7;
}
in gl_PerVertex {
float gl_PointSize;
} myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_in[];
in gl_PerVertex {
float gl_PointSize;
} gl_in[]; // ERROR, can't do it again
out gl_PerVertex {
float gl_PointSize;
};
void foo()
{
float p = gl_in[1].gl_PointSize; // use of redeclared
gl_PointSize = p; // use of redeclared
vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
}
float foo5()
{
return 4; // implicit conversion of return type
}

View File

@@ -1,11 +0,0 @@
#version 400 core
// no layout(vertices = ...) out;
int outa[gl_out.length()]; // ERROR
patch out vec4 patchOut;
void main()
{
}

View File

@@ -1,9 +0,0 @@
#version 410 core
in double d;
in dvec3 d3;
in dmat4 dm4;
void main()
{
}

View File

@@ -1,30 +0,0 @@
#version 420
layout(local_size_x = 2) in; // ERROR, no compute
#extension GL_ARB_compute_shader : enable
layout(local_size_x = 2, local_size_y = 4, local_size_z = 6) in;
shared vec3 sfoo;
void main()
{
sfoo = vec3(gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
sfoo += gl_WorkGroupSize + gl_NumWorkGroups + gl_WorkGroupID + gl_LocalInvocationID + gl_GlobalInvocationID;
sfoo *= gl_LocalInvocationIndex;
sfoo += gl_MaxComputeWorkGroupCount + gl_MaxComputeWorkGroupSize;
sfoo *= gl_MaxComputeUniformComponents +
gl_MaxComputeTextureImageUnits +
gl_MaxComputeImageUniforms +
gl_MaxComputeAtomicCounters +
gl_MaxComputeAtomicCounterBuffers;
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierImage();
memoryBarrierShared();
groupMemoryBarrier();
}

View File

@@ -1,14 +0,0 @@
#version 420 core
layout(depth_any) out float gl_FragDepth;
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
void main()
{
gl_FragDepth = 0.3;
}
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use
layout(binding=0) uniform atomic_uint a[];

View File

@@ -1,55 +0,0 @@
#version 420 core
// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
int i;
void foo()
{
gl_in.length(); // ERROR
gl_in[1].gl_Position;
gl_in[i].gl_Position; // ERROR
}
layout(triangles) in;
in vec4 color3[3];
void foo3()
{
gl_in.length();
gl_in[i].gl_Position;
color3.length();
}
uniform sampler2D s2D;
in vec2 coord[];
uniform vec4 v4;
void foo4()
{
const ivec2 offsets[5] =
{
ivec2(0,1),
ivec2(1,-2),
ivec2(0,3),
ivec2(-3,0),
ivec2(2,1)
};
vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
offsets[i].xy = ivec2(3); // ERROR
v4.x = 3.2; // ERROR
v4.xy; // should have non-uniform type
}
out gl_PerVertex {
float gl_PointSize[1]; // ERROR, adding array
float gl_ClipDistance; // ERROR, removing array
};
float foo5()
{
return i; // implicit conversion of return type
}

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