Fix broken filamat lite build
This commit is contained in:
@@ -790,10 +790,12 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
|
||||
for (const auto& s : glslEntries) {
|
||||
textDictionary.addText(s.shader);
|
||||
}
|
||||
#ifndef FILAMAT_LITE
|
||||
for (auto& s : spirvEntries) {
|
||||
std::vector<uint32_t> spirv = std::move(s.spirv);
|
||||
s.dictionaryIndex = spirvDictionary.addBlob(spirv);
|
||||
}
|
||||
#endif
|
||||
for (const auto& s : metalEntries) {
|
||||
textDictionary.addText(s.shader);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user