Fix broken filamat lite build

This commit is contained in:
Benjamin Doherty
2021-03-04 10:09:26 -08:00
parent 884d5c1b87
commit fc896f81f0

View File

@@ -790,10 +790,12 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
for (const auto& s : glslEntries) {
textDictionary.addText(s.shader);
}
#ifndef FILAMAT_LITE
for (auto& s : spirvEntries) {
std::vector<uint32_t> spirv = std::move(s.spirv);
s.dictionaryIndex = spirvDictionary.addBlob(spirv);
}
#endif
for (const auto& s : metalEntries) {
textDictionary.addText(s.shader);
}