Use variant layout label if available
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committed by
bridgewaterrobbie
parent
ba1d3f6c76
commit
fca200d549
@@ -201,6 +201,15 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
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wgpu::Device const& device) {
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assert_invariant(device);
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std::string baseLabel;
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if (std::holds_alternative<utils::StaticString>(layout.label)) {
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const auto& temp = std::get_if<utils::StaticString>(&layout.label);
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baseLabel = temp->c_str();
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} else if (std::holds_alternative<utils::CString>(layout.label)) {
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const auto& temp = std::get_if<utils::CString>(&layout.label);
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baseLabel = temp->c_str();
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}
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// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
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// debugging. For now, hack an incrementing value.
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static int layoutNum = 0;
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@@ -258,7 +267,7 @@ WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const&
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}
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// fEntry.count is unused currently
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}
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std::string label = "layout_"+ std::to_string(++layoutNum) ;
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std::string label = "layout_" + baseLabel + std::to_string(++layoutNum) ;
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wgpu::BindGroupLayoutDescriptor layoutDescriptor{
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.label{label.c_str()}, // Use .c_str() if label needs to be const char*
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.entryCount = wEntries.size(),
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