Commit Graph

574 Commits

Author SHA1 Message Date
Sungun Park
b58ffb87e0 Revert "Set multiview as the default for stereoscopic rendering (#9682)" (#9713)
This reverts commit f10a7d9bbc.
2026-02-12 22:13:18 +00:00
Sungun Park
f10a7d9bbc Set multiview as the default for stereoscopic rendering (#9682)
Enables the multiview implementation as the default for stereoscopic
rendering. Now all STE variants use the multiview path.

This change removes all CMake configurations, build scripts, and C++
preprocessors previously used for selecting stereoscopic rendering
modes. And, all shaders are now compiled for multiview.

The instanced rendering implementation is going to be removed. Note that
this commit only handles switching the default. The actual removal of
instanced rendering code will be submitted as a separate follow-up
commit.

BUGS=[470198472]
2026-02-04 17:45:15 +00:00
Powei Feng
ca4b0650fa Re-commit "Generalize scene description for automated testing (#9627)"
Contains a fix to the default sunlight parameters that broke the
renderdiff tests.
2026-01-26 13:33:09 -08:00
Powei Feng
33d22b3146 Revert "[automated] Updating /docs due to commit 60b1951" and "Generalize scene description for automated testing (#9627)"
This reverts commit e2dd47bf42.
This reverts commit 60b1951f90.

renderdiff test breakage
2026-01-23 17:20:31 -08:00
Powei Feng
60b1951f90 Generalize scene description for automated testing (#9627)
- Extended Settings to include properties for Camera, Animation, Lights,
  and Render options.
- Moved camera options from Viewer options to Camera options
- Implemented generic JSON parsing for these new settings in Settings.cpp.
- Updated AutomationEngine to apply these settings, including dynamic
  creation of lights.
- Fixed a JSON parsing bug in AutomationSpec that failed on nested objects.
- Updated gltf_viewer to use the new settings and correctly initialize
  AutomationEngine context.
- Add test for new json changes
- Add README to libs/viewer
- Link libs/viewer/README.md to official doc
- Remove unused libs/viewer/schemas
- Updated remote web assets (because the viewer/settings json needs to
  match)
2026-01-24 00:02:06 +00:00
Doris Wu
21fd32266a Add support for custom morphing (#9550)
BUGS=[443321184]
2026-01-21 17:11:35 +08:00
Sungun Park
cd7c7b369b Add helloasync sample (#9617)
Introduces a new sample application demonstrating asynchronous resource
management. It shows how to asynchronously create and update Filament
resources (Textures, VertexBuffers, IndexBuffers) and provides examples
of managing chains of asynchronous operations effectively.

BUGS=[442921995]
2026-01-21 00:38:08 +00:00
Doris Wu
5eb0f7d3ec Fix the vbotest sample (#9581)
* set clear to true

* feedback
2026-01-09 10:15:44 +08:00
Mathias Agopian
85ebd67a28 feat(taa): Overhaul TAA implementation for improved quality and upscaling (#9573)
This commit introduces a significant rework of the Temporal Anti-Aliasing (TAA) system, focusing on improving reconstruction quality, robustness, and introducing flexible upscaling.

Core TAA Algorithm improvements:
- Replaced the Catmull-Rom filter with a more efficient 5-tap Lanczos filter for history sampling, which includes deringing to reduce artifacts.
- The input color buffer is now properly "unjittered" using a Lanczos reconstruction filter.
- Improved the history rejection algorithm by skipping the expensive accurate clipping when the history sample is already within the neighborhood's color gamut.
- Added a new `hdr` option to properly handle HDR content by tonemapping colors before blending and untonemapping the result.
- Removed the ineffective `VARIANCE` only history rejection method.
- Added protection against negative numbers in `sqrt()` for increased stability.

TAA Upscaling:
- Replaced the boolean `upscaling` flag with a float factor, allowing for variable upscaling ratios (e.g., 1.5x, 2x).
- Upscaling now correctly adjusts viewport and projection settings.
- The TAA shader now receives viewport and resolution information to correctly handle upscaled rendering.

API and Configuration Changes:
- Deprecated the `filterWidth` TAA option as it no longer has an effect.
- Introduced the `upscaling` float property to `TemporalAntiAliasingOptions`.
- Added the `hdr` boolean property to `TemporalAntiAliasingOptions`.

Other Changes:
- Updated UI elements in the viewer and material sandbox to reflect the new TAA options.
- Updated Javascript bindings and TypeScript definitions for the new TAA settings.
- Refactored shader code for clarity and performance.
2026-01-07 15:25:38 -08:00
Mathias Agopian
c18ddf929e Improve frame_generator sample tool (#9570)
- Add support for vector parameters (float2, float3, float4) in the 
  parameters file using `{x, y, z}` syntax.
- Allow comments (`#`, `//`) and empty lines in the parameters file.
- Make the end value optional in the parameters file 
  (defaults to start value).
- Add `--size` / `-S` option to specify viewport dimensions.
- Optimize rendering by pre-filtering active material parameters.
- Remove hardcoded default parameters and silently ignore missing 
  parameters to support shared configuration files.
- Add documentation for the parameters file format.
2026-01-05 20:28:04 -08:00
Mathias Agopian
dcb78c7144 update dispersion documentation (#9567)
* add dispersion parameter to material_sandbox

* frame_generator fixes

- fix skybox
- for baseColor to white (workaround)

* update dispersion documentation source
2026-01-05 13:54:24 -08:00
Benn Herrera
7f61eb7a0a GLTFIO Webp Texture Support (#9406) 2025-12-23 11:40:01 -08:00
Powei Feng
d61227b2fd material: remove checked-in .filamat for transform name test (#9487)
filament_test_material should not need to depend on a "fixed"
(or checked in) material.

Now the dependent .filamat is generated as needed as is
packaged with the checked-in test_material.filamat as before.
2025-12-07 00:39:41 +00:00
Powei Feng
778cbe09d1 build: allow building tools separately (#9384)
Building tools separately is necessary for the existing
cross-complation usecase.  We generalize this by introducing
two cmake vars that enable exporting and importing
prebuilt tools.

The intended usecase is to enable ASAN-built filament without
having to run ASAN-built matc (which is prohibitively slow).

build.sh has been modified to add a `-y` flag forprebuilding
tools.
2025-10-31 22:23:15 +00:00
Doris Wu
ef3c391978 buffer update opt: Add material instances stress test sample (#9345) 2025-10-24 03:04:00 +00:00
rafadevai
9da29e3ab7 Add new public API to query a sampler transform name field. (#9320)
* Add new public API to query a sampler transform name field.

This new API will let filament users query a Material object
the value of the `transformName` field of a specified sampler
parameter.

The transformName is an optional field, so if its not defined
by the user, it will return a nullptr value.

- A new test was added to test_filamat to validate the serialization.
- A new parameter was added to the test sandboxLit material to
validate the parsing a material with the new field.

* Addressing review comments

- Add java and js bindings for the new API
- Tests for querying the getParameterTransformName

* Use utils::ImmutableCString for transformName

* Updating release notes

* Review comments

* Addressing more review comments

- Fix comments
- For the java binding return an empty string when the
transform is not present.
2025-10-21 23:55:25 +00:00
Doris Wu
06c4ed4e6b fix: material sandbox scene crashes during shutdown (#9325) 2025-10-15 15:34:50 +00:00
Mathias Agopian
f8e8c27c04 Add a Renderer API to force skipping frames (#9313)
* Add a Renderer API to force skipping frames

Renderer::skipNextFrames(size_t) can be used to force filament to
pretend the next N frames must be skipped. This is mostly useful for
debugging.

* Add DebugOptions to Settings

We still need to move the "Debug" features of gltf_viewer to this,
but this give us a framework to do it. 
Currently there is one debug option that allows to set a number of
frames to skip.

ViewerGui propose a button to skip 10 frames using this framework

* Update libs/viewer/src/Settings.cpp

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/viewer/src/Settings.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-10-13 12:52:17 -07:00
Eliza
8e5dabfa8e utils: split Slice into mutable and constant types (#9276)
* slice: fix memory semantics

* slice: prefer passing slice by value

This lets us do nice things like coercing Slice<T> to Slice<const T>, etc.

* slice: fix unit tests

* slice: fix copy/assignment, hash function

Don't attempt to define a copy constructor/assignment operator which would
convert a constant type to a mutable type.

Additionally, fix the hash function such that we're hashing U instead of const
U.
2025-10-01 22:40:50 +00:00
Doris Wu
ae5ebda397 Get actual backend type from the engine (#9171) 2025-09-02 22:27:35 +00:00
Juan Caldas
4a4c4b276f Remove temp gltf sample (#9166) 2025-08-29 18:50:26 +00:00
Juan Caldas
a695170193 Add missing attributes to sample (#9160) 2025-08-29 12:52:12 +00:00
Juan Caldas
74ba3eb00c webgpu: Support skinning on WebGPU (#9137)
BUGS = [436886048]
2025-08-29 00:24:14 +00:00
Mathias Agopian
15bb295ec6 A new froxel grid vizualization for FilamentApp
FilamentApp now has debugging options to enable or disable the
camera and directional shadow frustums, as well as the new
"froxel grid" visualization.

"froxel grid" is automatically enabled when "froxel debugging" is
enabled in the debug gui in gltf_viewer.


New corresponding debugging APIs were added to View.
2025-08-22 15:55:46 -07:00
Mathias Agopian
30112b5b5b gltf_Viewer: the -y (--eyes) options wasn't working 2025-08-22 15:37:06 -07:00
Powei Feng
45fcea101f webgpu: enable choosing vulkan backend on MacOS (#9106)
- Add a Configuration struct to the WebGPUPlatform class.  This
   allows for client-side setting of WebGPU backend configurations.
 - Add a configuration for forcing the wgpu backend to pick a
   certain backend.
 - Add Vulkan as a potential backend for WebGPU + MacOS.
 - Locally modify Dawn so that it does not assume only switfshader
   is available for Vulkan on MacOS.
 - Enable vulkan support for Dawn (third_party/dawn/tnt/CMakeLists.txt)
 - Plumb option to pick different WebGPU backend through
   FilamentApp and gltf_viewer.
2025-08-20 04:50:17 +00:00
Patrik Huber
58d4671c24 Fixes to frame_generator sample (#9050)
* [Fix] frame_generator sample: open ifstream with ios::binary
* [Fix] frame_generator sample: allocate storage for g_materialBuffer
   reserve() merely reserves memory, but does not actually change the size of the vector.
* [Fix] frame_generator sample: destroy materials/renderables during cleanup

Otherwise the sample crashes with a Filament error saying that the material is still associated with a renderable.
2025-08-11 19:21:05 +00:00
Powei Feng
c8ab2f335e Fix places where generateMipmaps is called without proper usage (#9054) 2025-08-07 22:24:40 +00:00
Mathias Agopian
d7ef6665cc a hybrid instancing sample 2025-07-25 15:03:12 -07:00
Sungun Park
09545690bf Revert "materials: introduce mutable spec constants (#8795)"
This reverts commit 8a1a0b0fd2.
2025-06-13 15:02:55 -07:00
Powei Feng
3ce752c47b gltfio: enable passing in variant filters (#8851)
This enables filtering variants when using the JitMaterialProvider.
2025-06-13 21:06:22 +00:00
Juan Caldas
921dbddad9 webgpu: add condition to sample (#8860)
* Add option for enabling MSAA
2025-06-12 12:14:54 -04:00
Juan Caldas
f27ff203cf webgpu: Enable multisampling in the sample (#8854) 2025-06-11 23:09:59 +00:00
bridgewaterrobbie
33b4b46220 Create simple gltf viewer based on gltf_instances, primarily to facilitate webgpu development 2025-06-06 14:51:17 -04:00
Eliza
8a1a0b0fd2 materials: introduce mutable spec constants (#8795)
* materials: introduce mutable spec constants

Rationale & design of this feature has been discussed internally.

The current implementation uses a `FixedCapacityVector` to store the new program
handles, but I wouldn't object to replacing it with a hasmap as discussed
offline.

I have compiled but not tested this yet on Android, so I'm not certain that the
API bindings are correctly wired up.

* materials: mutable spec constant feedback

* materials: address mutable spec constant comments
2025-06-06 03:52:20 +00:00
Juan Caldas
ad8c9ce4e0 Add common CLI Args parser for the samples (#8819) 2025-06-05 18:18:41 +00:00
Sungun Park
d56ade924e Add checks for MSAA (#8782) 2025-05-28 19:48:12 +00:00
Sungun Park
a261429d06 Add multiview MSAA support for custom swapchain (#8767)
BUGS=[417311684]
2025-05-23 00:42:04 +00:00
Andy Hovingh
c55d459986 webgpu: samples/hellopbr.cpp CLI allows for selecting webgpu backend api 2025-05-20 14:40:48 -05:00
Andy Hovingh
7876695545 webgpu: add CLI to texturedquad.cpp sample to select backend + updated WebGPU warning message. 2025-05-20 14:40:48 -05:00
Syed Idris Shah
dd62f98784 Treat native Window as CAMetalLayer
Attach MetalLayer to Native View same as vulkan and metal backend.
This change assumes native window is already a CAMetalLayer. This is no different
for IOS and Mac.
2025-04-08 16:28:26 -04:00
bridgewaterrobbie
49b7c7169f Avoid building point size demo and material if WebGPU is enabled. 2025-03-17 15:16:19 -04:00
Andy Hovingh
c95f9ed7e0 WebGPU: backend components created and conditionally logged
Initial groundwork in creating WebGPU backend components, namely
the instance, adapter, device, and queue.
If configured to do so, the backend will print out details about
these components.
The samples/hellotriangle.cpp was slightly modified to include a
webgpu option which allows for exercising the above, but does not
yet draw anything to the screen/window.
NOTE: This has only been sanity tested with hello triangle
on Mac OS and the Android emulator at this time, NOT IOS,
Windows, or Linux yet.
2025-03-13 19:45:48 -05:00
Powei Feng
db30a9a50c viewer: add option to export TIFF in automation (#8472)
PPM does not store alpha channel, but TIFF does.  We add a method
to export RGBA to a TIFF file without compression.

We add the corresponding options to gltf_viewer and
AutomationEngine.

The default export format for both gltf_viewer and AutomationEngine
is now TIFF.
2025-02-27 18:54:37 +00:00
GavinKG
c16cab239d Use CAMetalLayer to create MVK surfaces to avoid potential deadlocks. 2025-02-07 12:39:24 -08:00
Sungun Park
4fe852e88a Ensure correct resource cleanup sequence to avoid crashes upon app closing (#8408)
The commit 1747ae8f5a enfoces a correct
order for releasing resource. Fix the order to avoid crashes.

Make some samples to use the DEPTH32F format for better compatibility.
Some manufacturers don't fully support DEPTH24 on Vulkan. E.g., AMD
Radeon PRO W6400
2025-02-03 21:23:53 +00:00
Ben Doherty
863b1346e1 Rename IOS define to FILAMENT_IOS (#8340) 2025-01-08 13:11:39 -08:00
Powei Feng
0803987df3 samples: clean-up automation objects in gltf-viewer (#8285) 2024-11-19 15:38:28 -08:00
Sungun Park
9d57ced452 Fix broken layerCount for some types of textures (#8151)
Currently mLayerCount for RenderTarget is always updated to the number
of depth for attachments, which incurs unintended behaviors for some
types of textures. i.e., 2d array, cubemap array, and 3d textures.

Fix this by updating mLayerCount only for multiview use case.

BUGS=[369165616]
2024-09-24 10:24:32 -07:00
Mathias Agopian
d16fc01cfe Add support for exr files in gltf_Vvewer 2024-09-15 23:08:58 -07:00