Commit Graph

5072 Commits

Author SHA1 Message Date
Philip Rideout
07d2b5ce12 cgltf: enable validation asserts in debug builds 2022-07-28 12:13:06 -07:00
Mathias Agopian
fd2fc23885 updateSamplerGroup() now uses a BufferDescriptor
this is more in line with other APIs of the backend. This change is
complete for the GL backend, but for the metal/vulkan backend we still
use a SamplerGroup as the internal data structure, which is just 
temporary.

Eventually, SamplerGroup should becomes a "filament" only API (not
a backend API).
2022-07-28 10:51:42 -07:00
Mathias Agopian
bf051657ed SamplerGroup now uses a FixedCapacityVector<>
SamplerGroup itself is now a more "traditional" class where copy and
move ctor do what you'd expect. This actually removes a few copy of
the internal data in some cases and uses less memory, at the cost of
doing some heap allocations, but they should be rare and outside of
the main loop.
2022-07-28 10:51:42 -07:00
Mathias Agopian
baecec9a37 take advantage of HwSamplerGroup abstraction in GL backend
we mow do most of the work of validating the sampler parameters and
resolving to an actual GL sampler, when updating a SamplerGroup,
instead of doing this each time a program is made active.

A lot of cpu work is saved when the same samplergroup is reused with
multiple programs.
2022-07-28 10:51:42 -07:00
Mathias Agopian
805e7a10d1 move SamplerGroup out of HwSamplerGroup
this is the start at making HwSamplerGroup more "real". It shouldn't
keep a reference to the filament::SamplerGroup, which is just an object
to pass the data.

for now, we move the SamplerGroup reference into the concrete classes to
keep the same implementation. But now it becomes an "implementation
detail" of the respective backends.
2022-07-28 10:51:42 -07:00
Mathias Agopian
646dfa8b70 SamplerGroup cleanup
- remove the 2 argument version of setSampler
- use a bool instead of bitfield for the dirty state
- try to avoid setting dirty bit if setting same sampler
2022-07-28 10:51:42 -07:00
Philip Rideout
bf8b0d8843 Prevent proguard obfuscation for KTX1Loader. 2022-07-27 10:57:09 -07:00
Mathias Agopian
41b5b997a7 fix all warnings in OpenGLDriver.cpp 2022-07-27 10:50:38 -07:00
Mathias Agopian
881867be71 fix a use-after-move 2022-07-27 10:50:38 -07:00
Philip Rideout
4afd0c5456 Upgrade to emscripten 3.1.15 and remove workaround.
Starting with 3.1.14, embind started to support for `noexcept`
which caused multiple definition errors since we have a workaround
in place that alreadys supplies template instantiations for `noexcept`.

This change should not affect G3 since our JS bindings are not used
in G3.

The upstream fix is here:
https://github.com/emscripten-core/emscripten/pull/17140

Fixes #5789.
2022-07-27 09:10:29 -07:00
Mathias Agopian
ec74cc2d39 Add support for cubemap arrays in the backends
This is not intended to be used yet because we're not currently
checking that cubemap array are actually supported, however, if they
are, they should work.
2022-07-26 15:06:43 -07:00
Mathias Agopian
88b29b9eb7 Make filament and utils public headers -Wall -Wextra warning free
All warnings here where harmless unused parameters.
2022-07-26 11:54:54 -07:00
Mathias Agopian
3974a548d3 fix View::pick() callbacks
the handler parameter would be ignored for some overloads.
2022-07-26 11:54:54 -07:00
Benjamin Doherty
90f508e89d Release Filament 1.25.3 2022-07-26 09:55:54 -07:00
Ben Doherty
d70cee7fec Fix config object related build failures (#5814) 2022-07-26 09:52:19 -07:00
Mathias Agopian
9c542791ef fix max mipmap levels calculation for 3D textures
the depth of the texture wasn't taken into account. In practice this
would restrict the number of mip levels of a 3d texture that would have
a larger dimension in depth.
2022-07-25 11:30:27 -07:00
Mathias Agopian
2d1d6ffb2c fix cubemap uploading
There was a wrong assert in Texture::setImage() as well as a typo when
calling setImage() itself in the sample code.
2022-07-25 11:30:08 -07:00
Romain Guy
9cc7fe97c5 Upgrade Kotlin, AGP, NDK (#5804) 2022-07-22 13:46:13 -07:00
Mathias Agopian
61fb5a588e rework backend texture upload APIs
The main goal is to allow more flexibility, allow cubemap arrays in
the future and better match vk and metal apis.

Main changes:
- remove updateCubeImage
- remove update2DImage
- update3DImage is now the only texture upload backend API

cubemaps are now treated just like a 2D array of 6 layers.

For this reason, Texture::setImage(..., FaceOFfsets) is deprecated.
Additionally, the 2D versions of Texture::setImage() become inline
helpers.

A side effect of this change is that it is now possible to update only
a single face of a cubemap, but also a region of a face (or faces).
2022-07-21 11:12:05 -07:00
Ben Doherty
815d202f6d Use staging buffers to implement Metal buffer updates (#5795)
This PR changes how Metal handles buffer updates. Previously, Metal allocated a full new buffer each time an `updateBufferObject` command was issued; however, it did not copy the previous contents of the buffer over to the new buffer, so partial updates did not work correctly.

Now, Metal allocates a single, private GPU buffer and employs temporary staging buffers whose contents get blitted to the private buffer at each update.

There's still some room for optimizations, and I need to give more thought to how I want to implement `updateBufferObjectUnsynchronized`.
2022-07-18 18:08:00 -07:00
Benjamin Doherty
2b57ec476d Release Filament 1.25.2 2022-07-18 15:13:37 -07:00
Philip Rideout
eb1b700ef7 gltfio: minor fixups to prep for g3 integration. 2022-07-15 08:36:53 -07:00
Mathias Agopian
efc88fbc6f more Engine configuration cleanup
- move all froxel configuration constants out of Engine.h, unlike
  the previous todo/comment, these shouldn't be part of Engine::Config.

- same for irradiance map
2022-07-12 21:25:27 -07:00
hzzengxiaoqi
0ba0591e19 fix adreno driver crash related to morph target change. (#5754)
For some android gpu drivers, some uniform arrays should be initialized to be used in the shader, even if not used.

Co-authored-by: Mathias Agopian <mathias@google.com>
2022-07-12 16:24:19 -07:00
Mathias Agopian
385608648f cleanup comments/documentation and code 2022-07-12 15:58:18 -07:00
Benjamin Doherty
7d170ee391 Fix build 2022-07-12 10:55:34 -07:00
Mathias Agopian
5906d144dd code maintenance/cleanups
- try to help DataReshaper a bit
- fix some typos in comments
- address a few "todos"
- protect mActivePrograms with a lock, as it should
2022-07-12 10:37:40 -07:00
BStringhamVRSK
6a1cc3abe9 Add config object to engine initialization(#5556)
This code adds a config object, "ConfigParams," to Engine creation parameters for setting memory buffer sizes for command buffers and driver handle arena sizes. It will use #define values (FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB, etc.) as defaults (and as minimum acceptable values) if the user does not provide values. It attempts to validate the values given to prevent the user from creating a unusable state.
2022-07-11 17:36:45 -07:00
Philip Rideout
6aa11e5ceb gltfio: use openLocalTransformTransaction API. 2022-07-11 16:17:52 -07:00
Benjamin Doherty
ce33fda6ec Release Filament 1.25.1 2022-07-11 15:49:29 -07:00
Mathias Agopian
88768e8003 Fix Conflict with glibc 2.35+ macro.
Fix #5720
2022-07-11 15:25:02 -07:00
Philip Rideout
4f1dd8b304 filamat: dictionaries now store each blob once, not twice.
BlobDictionary and LineDictionary were storing blobs as map keys to
achieve simple compression, but they also stored duplicates of
in a vector for index-based lookup.

Now, the vector is storage and the map has keys that are string_view.
2022-07-11 11:00:04 -07:00
Philip Rideout
42cae27992 filamat: remove more dead codelines. 2022-07-11 11:00:04 -07:00
Mathias Agopian
13f646025b Renderer::getUserTime() now returns seconds as documented
Fixes #5722
2022-07-11 10:53:12 -07:00
Philip Rideout
e7c9197d07 matdbg: rewrite ShaderReplacer to remove bespoke chunk i/o. 2022-07-11 10:09:16 -07:00
Mathias Agopian
7afd5e5963 Camera API and documentation improvements
- getNear() and getCullingFar() now return doubles
- updated documentation
- all setProjection() calls can now throw (when enabled) and will
  do so if preconditions are not met (instead of setting a default
  projection).
- Frustum can now be logged on debug builds
2022-07-11 09:56:41 -07:00
Philip Rideout
d73453863d Fix swallowed errors in MaterialParser.
If `ChunkContainer::parse` failed, then `MaterialParser::parse` was
returning SUCCESS.
2022-07-07 22:34:32 -07:00
Philip Rideout
8b88638232 filamat: remove some unused code. 2022-07-07 22:34:19 -07:00
Ben Doherty
677cdc1239 Add backend test for viewport and scissor (#5767) 2022-07-07 17:22:41 -07:00
MasTraER
a4d3ffe7d4 Metal: add support for scissor (#5644)
This patch enables user scissor in Metal backend; There was no implementation for it.
While the absence of the feature in Metal does not incur serious problem, many rendering glitches were found in apps using ImGui due to it.

Co-authored-by: Benjamin Doherty <bendoherty@google.com>
2022-07-07 13:37:43 -07:00
Philip Rideout
3ada971d8a matdbg: prep for removing bespoke chunk serializer
matdbg should use Flattener / Unflattener rather than imitating them,
this is phase 1.
2022-07-07 11:09:23 -07:00
Philip Rideout
6588cc30ea Use string_view for map lookups.
We can avoid construction of std::string by using std::map with a
special comparator. For some reason, this is not supported with
unordered_map.
2022-07-07 10:07:17 -07:00
Mathias Agopian
09f188659a fix typos in Camera documentation 2022-07-07 09:37:34 -07:00
Benjamin Doherty
ea3553ceb7 Release Filament 1.25.0 2022-07-06 19:07:22 -07:00
Mathias Agopian
a64b1eccdf add API to enable/disable auto-instancing globally.
auto-instancing can have some overhead, so when it is known that the
scene doesn't have identical primitives, it is better to disable it.
(disabled by default).

Also add some missing bindings for `enableAccurateTranslations`.
2022-07-06 15:51:41 -07:00
Mathias Agopian
eda2b7955d Basic automatic instancing. 2022-07-06 15:51:41 -07:00
Mathias Agopian
6bc0e032fc Access the object uniforms relative to gl_InstanceIndex 2022-07-06 15:51:41 -07:00
Ben Doherty
9ce797eee8 Fix destroyEntity documentation (#5760) 2022-07-06 13:17:19 -07:00
Benjamin Doherty
ab2a90374b Release Filament 1.24.0 2022-07-01 12:08:17 -07:00
Ben Doherty
10cf45dd6b Metal: Allow Filament to disregard MTLTexture pixelFormat when importing (#5753) 2022-06-30 16:04:01 -07:00