Commit Graph
231 Commits
Author SHA1 Message Date
Mathias Agopian caaa404d96 add basic support for Android Thermal Manager 2022-01-18 11:37:26 -08:00
Mathias Agopian 047543a4a6 make our ostream thread safe
ostream internals are now protected by a lock, which ensures the
internal state stays consistant, however, this won't prevent 
multiple threads to have their output ominterfering with each other,
which is no different from the stl behavior.


This fixes #4992
2022-01-10 15:04:26 -08:00
Mathias Agopian 5e0615040d refactor our ostream
The main change here is that we factorize all the interesting code in
a single function. This should result in smaller code.
2022-01-10 15:04:26 -08:00
Romain Guy 36e9fa42f4 Fix preprocessor test 2021-12-13 10:42:07 -08:00
Romain Guy dd4853bcc5 Replace ANDROID with __ANDROID__ (#4909)
__ANDROID__ is always set by the toolchain and less likely to cause
conflicts than ANDROID. This change also removes the -DANDROID flag
we set ourselves in our toolchain CMake files since we don't need
it anymore.
2021-11-30 16:27:56 -08:00
Romain Guy 8875806c5d Use locale-independent string->float conversion (#4885)
* Use locale-independent string->float conversion

strtof and friends are locale aware and won't parse decimal numbers
with a period ("12.6" for instance) in locales that use another
character for the decimal period ("," in French for instance).

This change introduces a new function called strtof_c that forces
the use of a specific locale (called "C") to make sure we always
parse floats in the desired "C" format ("12.6").

With C++17 we should be able to use std::from_chars but this API
is not implemented in clang for floats at the moment.

* Fix Linux
2021-11-23 12:32:54 -08:00
Ben Doherty 342deb5a64 speed up under ThreadSanitizer (#4842) 2021-11-12 09:52:58 -08:00
Timo Röhling 62476d2f06 Fix compatibility with libstdc++ (#4763)
The codebase needs only a few additional standard #includes to compile
against libstdc++ on Linux; presumably those headers are implicitly
included with MSVC's and Clang's standard C++ library, but even if
libstdc++ compatibility is not a goal, it is advisable to have them
included directly.
2021-10-26 11:07:39 -07:00
Mathias Agopian 681e8f8b59 Add VERBOSE log level
It is accessible through slog.v. On android it goes to the VERBOSE
log, on desktop, it's suppressed in release.
2021-10-07 20:58:34 -07:00
Ben Doherty 0fd1c3182e Add script to check that public headers can compile independently (#4675) 2021-09-29 13:47:47 -07:00
Benjamin Doherty 1f403fdae0 Revert "fix a race in jobsystem"
This reverts commit 2feb0ad325.
2021-09-24 11:33:14 -07:00
Mathias Agopian 2feb0ad325 fix a race in jobsystem
We were decrementing activeJobCount after removing the job from the
queue, which could cause other threads in the pool to preempt us before
the decrement, causing them to spin forever trying to get a non-existant
job, until the decrement actually happened.

Now we always decrement first and fix-up the count if we couldn't get
a job from the queues. The race is inverted, and doesn't cause threads
to spin a long time.
2021-09-14 16:05:30 -07:00
Mathias Agopian 7ed073ec3f more cleanup: remove unused code, hardcoded types...
- don't use a separate array for "reversedWindingOrder"
  it's just one bit of data and we had 7 bits left in the Visibility structure.

- use Culler::result_type instead of hardcoded value everywhere

- other minor cleanups
2021-08-17 17:30:33 -07:00
Mathias Agopian 8f0591c9a6 cleanup include guards of our public headers
e.g.: the guard for `FooBar.h` should look like:

  TNT_FILAMENT_FOOBAR_H
  TNT_FILAMENT_BACKEND_FOOBAR_H
  TNT_UTILS_FOOBAR_H
2021-08-12 16:55:12 -07:00
Mathias Agopian 4b1a451804 fix VariantList type
There was a confusion on utils::bitset<> API, it specifies the number
of words to use, not then number of bits in the set.
VariantList was sized to store 8192 bits instead of 128.
2021-08-06 13:56:58 -07:00
Ben Doherty 4e33e9c3d1 Attempt to fix TSAN failure in ColorGrading.cpp (#4447) 2021-08-05 11:53:35 -07:00
Mathias Agopian 73514f6c91 Make sure SpinLock cannot be used by accident on ARMv7
Fixes: #4371
2021-07-22 13:51:12 -07:00
Ben Doherty 64c5dc63ab Audit usage of UTILS_PUBLIC and fix bluegl linking warning (#3988) 2021-07-12 17:09:13 -07:00
Benjamin Doherty a98395bee7 Add back pointer 2021-07-09 15:04:27 -07:00
Benjamin Doherty 26c9732b4e Fix, MSVC's std::sort fails on Zip2Iterator 2021-07-09 15:04:27 -07:00
Mathias Agopian 46a88c7ed8 Rework RenderPass allocations
Instead of managing a GrowingSlice<> more or less shared between
several RenderPass, RenderPass now works directly with an Arena which
owns the commands. We do this so RenderPass can be copiable, which is
useful for creating a RenderPass from a "template" RenderPass
(usually empty, but with some scene parameters set).

RenderPass is now a lot more self contained.

Execution of the commands is now done with a RenderPass::Execcutor
which can be obtained from a RenderPass.

This change led to some code clean-up as well.

We also had to improve Arena<> to be able to take a custom Area.
2021-07-02 10:08:09 -07:00
Mathias Agopian ba10393f48 Rework a bit UniformBuffer and friends
Filament uses a handful of known UBO, the code for creating their
interface block is not needed in filament (via filabridge), so
reorganize things so that we can move that code to filamat.

On the other hand, filament needs the C structure corresponding to
the UBO, to find the fields offset and ubo size and name.

We now have a UibStructs.h in filabridge which only defines C struct
with a static name for the interface block's.

This should slightly reduce the size of filament proper.

We also now have a new helper TypedUniformBuffer<> which simply holds
one of these structs (or an array), and allows to set the fields
directly and more naturally from C++. std140 alignment is now left to
the caller, when going through that class.
2021-06-24 09:58:06 -07:00
Philip Rideout 7bdd1fe096 FCV: emphasize trivial default construction in the note. 2021-06-23 08:26:19 -07:00
Philip Rideout f677eef422 FixedCapacityVector: add note about default construction. 2021-06-23 08:26:19 -07:00
Mathias Agopian f365cb965b fix a potential memory corruption when using more than 4 render targets
The array size in the GL structure didn't match the number of supported
render targets.
2021-06-17 14:40:48 -07:00
Mathias Agopian ee2767875c Fix FixedCapacityVector::reserve()
We were initializing the new data with the default
Actor by accident.
2021-06-09 17:07:34 -07:00
Mathias Agopian 1bd91e7e94 JobSystem: simplify callback code
we can use the lambda syntax instead of a static method.
2021-06-08 09:47:16 -07:00
Mathias Agopian 5e2f73c74e JobSystem: reduce parallel_for overhead
We reuse the current job for the right side instead of spawning a new
job, which has overhead. This also cuts in half the number of times we
need to copy the user functor.
2021-06-08 09:47:16 -07:00
Mathias Agopian 3eceaf20a2 JobSystem: set thread pool count to ncores - 2
We need to reserve at least a code for the user and another one for the
backend thread.
2021-06-08 09:47:16 -07:00
Mathias Agopian bbc4f4f21d JobSystem: remove the DONT_SIGNAL flag
A side effect of this flag was that we had to always use notify_all
when starting a job, instead of notify_one -- in practice, we found
experimentally that more calls to notify_one is cheaper than fewer
calls to notify_all.
2021-06-08 09:47:16 -07:00
Mathias Agopian c5ef1d6252 JobSystem: signal condition with lock held
This seems to improve parallelism on multicores and at least on
Android, doesn't seem to impact performance.
2021-06-08 09:47:16 -07:00
Philip Rideout cbcb3e95c6 Fix FixedCapacityVector destructor.
std::allocator::deallocate() expects the same value that was given
during allocate().

Interestingly, this bug did not manifest any issues (even with ASAN) on
some platforms.
2021-06-07 15:56:02 -07:00
Mathias Agopian 5056abc357 Systrace now uses the official ATrace API
Use the official systrace API when available.
2021-06-02 18:28:39 -07:00
Mathias Agopian fb2a95470a bring some improvements to logging from a reverted change
- cleanup Log header file
- lazy initialization of the log buffer
- aggressively resize down the log buffer
2021-06-02 16:40:58 -07:00
Mathias Agopian 4d73583f86 Better systrace logging and small improvements to JobSystem
Tweak how we signal/wakeup threads so we get better parallelism 
on Android.
2021-06-02 16:40:40 -07:00
Mathias Agopian 4c9ae9dd91 use c++ thread_local now that it's supported on Android
there are cases where thread_local still doesn't work well, but
we're not using those cases.
2021-06-02 12:12:09 -07:00
Mathias Agopian ee7feff9cc Revert "improve logs and tls support"
This reverts commit cc6201b0db.

On Android the loggers are not always initialized when several .so are
used, leading to crashes. It's not completely clear what is exactly 
happening.
2021-06-01 10:21:10 -07:00
Mathias Agopian f12ee8f54c unit test for FixedCapacityVector 2021-05-28 09:16:18 -07:00
Mathias Agopian e3f626934f fix sstream::c_str() when the buffer is first created (#4050) 2021-05-27 22:04:42 -07:00
Mathias Agopian cc6201b0db improve logs and tls support
- libutil's slog, cout, cerr, cwarn and cinfo were not thread safe
  at all.

- they are now thread_local

- for that reason the log buffer (which now exists per thread) is not
  allocated until it's needed and is aggressively shrunk.

- removed our thread_local emulation which was incomplete.

- don't expose LogStream publicly.
2021-05-27 15:54:19 -07:00
Mathias Agopian d079df9ce5 make use of FixedCapacityVector in various places 2021-05-27 15:53:53 -07:00
Mathias Agopian 6a2c944bbd A fixed capacity vector.
This is (almost) drop-in replacement for std::vector, the main
difference is that FixedCapacityVector has a fixed (at runtime)
capacity, which makes it a lot more efficient and small for operations
like push_back();

The capacity can be set (and re-set) as usual with reserve(),
but exceeding the capacity when adding items will throw.
The capacity is also set when creating the vector with a size.

In addition a FixedCapacityVector<> instance is only 16 bytes instead
of 24 for std::vector<>.

The aim here is to reduce code bloat.
2021-05-27 15:53:53 -07:00
Mathias Agopian 2f240acc43 increase max job count to 16384 from 4096
the cost is only 2 bytes per job.
2021-05-26 12:18:05 -07:00
Mathias Agopian 189b528b3d improve handle creation in opengl backend
- we issue better logs when the allocation fails
- the pool selection is now performed at compile time
2021-05-26 12:17:50 -07:00
Romain Guy c66915209e Update our build to the latest and greatest (#3902)
The new requirements are as follow:
- CMake 3.19
- Ninja 1.10
- Android Studio 4.2
- Android NDK 22.1
- Gradle 7.0
- Kotlin 1.5
2021-05-06 10:13:10 -07:00
Ben Doherty 808abdb6d7 Fix memory leak inside utils::details::SafeString (#3871) 2021-04-29 14:42:07 -07:00
Philip Rideout 17b8717557 Fix unit test regression. 2021-04-06 15:04:10 -07:00
Mathias Agopian befc1de389 improve a bit GLES error logging code.
no functionality changes, just easier to use when debugging.
2021-04-06 14:00:32 -07:00
Adrian PerezandMathias Agopian a33c85bdd4 CString can construct from a string_view (#3677)
* CString can construct from a string_view

(string_views lack a null terminator)

* Update libs/utils/src/CString.cpp

Co-authored-by: Mathias Agopian <pixelflinger@gmail.com>
2021-03-23 00:46:18 -07:00
Mathias Agopian e8b16d600e Fix a hang in JobSystem
The hang was caused by a subtle race. When a job is completed, its 
thread must signal all the threads that might be waiting on this job.
The signaling code was attempting to signal only the minimum number
of threads -- this was important especially in the case where no threads
were waiting, then the call to notify() could be avoided.

Unfortunately, for performance reasons we're not calling notify() with
the condition lock held, this meant that between the time the number of 
waiting threads was latched and the time of the notify() call, more
threads could enter their condition variable wait(), and it would
then be possible for these threads to wake up, instead of the thread
we were trying to wake up (the one waiting on the job).

It would then get stuck forever.

This bug was introduced in 2df639133b


Also add some debugging code for this kind of failure (disabled)
2021-03-17 13:44:30 -07:00