Commit Graph
4461 Commits
Author SHA1 Message Date
daemyung jang 13f3ebca89 Transition the initial image layout if TextureUsage::SAMPLEABLE 2022-01-18 16:53:04 -08:00
Philip Rideout 3e30632b8c Reduce cascade of run-time warnings.
The `uint8_t` here needs to be cast to an integer to be printed
correctly. Also these warnings seem to be quite common so we should
hide them in Release builds.

These warnings probably indicate an actual problem that I do not fully
understand yet.
2022-01-18 16:04:16 -08:00
Benjamin Doherty a8d72bb226 Release Filament 1.16.1 2022-01-18 13:52:08 -08:00
Ben Doherty bf3f7e0aef Fix, assertion with shadowReceiver = false and VSM (#5055) 2022-01-18 13:44:48 -08:00
Mathias Agopian 0fb04c576d improve structure pass performance when not used
Move the command generation of the structure pass into its execute 
block, meaning that if the structure pass is culled, the command 
generation is now skipped too.
2022-01-18 12:21:36 -08:00
Mathias Agopian caaa404d96 add basic support for Android Thermal Manager 2022-01-18 11:37:26 -08:00
daemyung jang 2fa6e6d031 Remove an useless log 2022-01-18 10:35:39 -08:00
daemyung jang 62bb25b26d Fix, potential null dereferences in OpenGLProgram
Morphing is enabled but no morph targets in some models.
2022-01-18 10:35:39 -08:00
Mathias Agopian 8d1402d37b Bring back the 3x3 filter for PCF shadows
The same can be achieved with VSM + blur=3 however, this is noticeably
slower. Also when using transparent shadows, VSM needs a much larger
blur to iron out the dithering pattern.

Fixes #5048, #5039
2022-01-14 15:08:46 -08:00
Ben Doherty afd657d6af Fix, incorrect refractions with screen-space reflections disabled (#5051) 2022-01-13 16:54:47 -08:00
Romain Guy 27a5158147 Update tone mapping operators notebook 2022-01-13 15:38:19 -08:00
Mathias Agopian dead7ab2ac Use NDK29 new (and experimental) way to access NDK functions
This uses compile time guarded calls to weak symbols, and allows us to
call NDK APIs without having to dlsym() them.
2022-01-13 15:20:26 -08:00
Mathias Agopian 352acff396 improve documentation regarding post-processing and render targets
Fixes #5015
2022-01-13 09:59:58 -08:00
Ben Doherty 00d9c6921d Add initial glossy screen-space reflections (#4946) 2022-01-12 13:59:11 -08:00
daemyung jang 6805940bbf Compute morphing on GPU (#4999) 2022-01-12 11:06:47 -08:00
Romain Guy 954f9112e4 Replace generic tonemap curve with a simpler one (#5041)
* Replace generic tonemap curve with a simpler one

This change removes the shoulder parameter which had inconsistent
behaviors. The new curve is simpler and designed to still match
by default the gray point and the contrast of ACES in a bright
surround.

* Fix build
2022-01-12 09:55:35 -08:00
hzzengxiaoqi 6465b9ade8 fix bug of GLTFIO_LITE, the macro GLTFRESOURCES_LITE_LIT_BLEND_DATA is not defined anywhere, it should be GLTFRESOURCES_LITE_LIT_FADE_DATA. This solves the issue of rendering transparent objects using GLTFIO_LITE macro, i.e. using gltfresources_lite.bin. If not change this macro, the transparent objects will be rended using LIT_OPAQUE material instead of LIT_FADE material. 2022-01-11 10:31:49 -08:00
Jared Fowler b67963176b Moving UiHelper to the constructor which allows for more composable control of the underlying views & surface 2022-01-11 08:56:42 -08:00
Ankbzpx fb1eb35ba5 Fix aabb misalignment for skinned gltf model (#4973) 2022-01-10 15:06:23 -08:00
Mathias Agopian 047543a4a6 make our ostream thread safe
ostream internals are now protected by a lock, which ensures the
internal state stays consistant, however, this won't prevent 
multiple threads to have their output ominterfering with each other,
which is no different from the stl behavior.


This fixes #4992
2022-01-10 15:04:26 -08:00
Mathias Agopian 5e0615040d refactor our ostream
The main change here is that we factorize all the interesting code in
a single function. This should result in smaller code.
2022-01-10 15:04:26 -08:00
Mathias Agopian 1ceed1519b attempt to fix compilation failure with gcc
fix #4990
2022-01-10 15:04:09 -08:00
Benjamin Doherty a1a3adf8af Release Filament 1.16.0 2022-01-10 10:43:35 -08:00
Ben Doherty 620a693c11 FilamentApp: use PrtScn key to capture debug frame (#5032) 2022-01-10 10:28:34 -08:00
jeanlemotan 4511af6f9e Removed code duplication, better style. 2022-01-08 06:17:56 -08:00
jeanlemotan 214e54f2ad Make sure the width/height don't reach zero. 2022-01-08 06:17:56 -08:00
jeanlemotan 2eefbe11ae Fixed cubemap update 2022-01-08 06:17:56 -08:00
Mathias Agopian 74ea3d50c2 Make sure to object are aligned properly when allocated in the renderstream
fix #4991
2022-01-07 10:49:12 -08:00
jeanlemotan 9a8159ab04 Fixed compiler warning (int -> float conversion) 2022-01-07 10:17:04 -08:00
Ben Doherty 2f3aac29da Enable GL_ARB_shading_language_packing in vertex shaders (#5022) 2022-01-06 13:17:31 -08:00
jeanlemotan 9d7f5f593e Added line/triangle strip support (#5017)
* Added line/triangle strip support

* Added strip support for Java and JS
Changed README to indicate strip support for gltf
2022-01-06 13:07:32 -08:00
Ben Doherty 2596273a94 Avoid calling std::string(nullptr) in MockConfig.cpp (#5019) 2022-01-06 10:52:01 -08:00
Benjamin Doherty 210a8c2260 Update Renderer comment 2022-01-06 10:47:54 -08:00
Benjamin Doherty eaefaf8e59 Release Filament 1.15.2 2022-01-04 11:52:31 -08:00
Ben Doherty 7873e6f5aa Metal: clamp readPixels width and height to texture dimensions (#4994) 2021-12-28 10:27:11 -07:00
abwood 251abf0545 Add support for the glTF extension KHR_materials_emissive_strength (#4975) 2021-12-23 01:32:45 -08:00
Mathias Agopian b5c4b30ff6 Fix a double release with Android bitmaps callbacks
The version of Texture::setBitmap() that tool an Android bitmap handled
callbacks differently and in certain case caused a "double release" of
the callback object. This didn't actually cause problems though.

We now use the same mechanism used elsewhere (i.e. JniCallback).
2021-12-15 09:18:23 -08:00
Mathias Agopian eb941a0868 Make normal skinning more efficient
With this change the cofactor matrix is partially precomputed on the 
CPU side.
2021-12-14 10:00:10 -08:00
Mathias Agopian 304ffe0049 Fix skinning calculations
it was incorrect to store bone matrices as quaternions because it is
allowed for these matrices to have a skew component.

We now store the 4x4 matrix -- which is the same amount of data as
before, however we compute the cofactor matrix in the vertex shader when
transforming normals.

fixes #4887
2021-12-14 10:00:10 -08:00
Mathias Agopian 88edbc7df8 Fix a java global reference leak
We were acquiring a reference twice by accident.

Fix #4957
2021-12-13 15:16:48 -08:00
Mathias Agopian 6fa82ea73d Fix typo when setting cubemap faces mip levels. 2021-12-13 15:16:33 -08:00
Mathias Agopian 92e7ff3de7 fix debug checks for compressed textures
Fixes #4941
2021-12-13 15:16:33 -08:00
Romain Guy 2739eb146a Fix rounding math 2021-12-13 10:54:31 -08:00
Romain Guy 59ccc3021f Add missing JNI impl (#4959) 2021-12-13 10:52:47 -08:00
Romain Guy 36e9fa42f4 Fix preprocessor test 2021-12-13 10:42:07 -08:00
Benjamin Doherty 8111c50a5a Release Filament 1.15.1 2021-12-13 11:06:12 -07:00
Romain Guy 0e5e7e940c Fix typo in JNI binding 2021-12-10 08:35:16 -08:00
Ben Doherty 9f75d34bb8 Rework color history in preparation for SSR (#4932) 2021-12-08 13:35:54 -08:00
Mathias Agopian df42213daf update remote ui 2021-12-08 00:25:25 -06:00
Mathias Agopian b73caceb1f fix libibl on mobile
- the hammersley sequence was completely wrong because of a missing
  highp precision qualifier

- roughness 0 was also wrong because of divide-by-0

Fixes #4668
2021-12-08 00:17:29 -06:00