Enable GL_ARB_shading_language_packing in vertex shaders (#5022)
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@@ -357,7 +357,7 @@ void GLSLPostProcessor::fullOptimization(const TShader& tShader,
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CompilerGLSL glslCompiler(move(spirv));
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glslCompiler.set_common_options(glslOptions);
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if (tShader.getStage() == EShLangFragment && !glslOptions.es) {
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if (!glslOptions.es) {
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// enable GL_ARB_shading_language_packing if available
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glslCompiler.add_header_line("#extension GL_ARB_shading_language_packing : enable");
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}
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