The Filament View that gets passed to tick() is retained briefly when
screenshots are enabled, but it may be destroyed by the time the
PixelBufferDescriptor callback is invoked. So, we needed a way of
notifying the AutomationEngine.
This adds a `material` key to `Settings`, as a sister to `view`.
Here's an example of an automation spec that manipulates material
parameters:
[{
"name": "metallic_vs_roughness",
"permute": {
"material.scalar.roughnessFactor": [0.0, 0.5, 1.0],
"material.scalar.metallicFactor": [0.0, 1.0]
}
}]
Currently this is limited to float, vec3, and vec4 parameters.
This adds `AutomationEngine` to libs/viewer, which iterates through
`Settings` instances that were generated from a JSON spec and applies
them to a Filament `View`. It can be configured to sleep between tests
using a time delay or a frame count.
This also adds command line arguments and user-interface elements to
`gltf_viewer` for automated testing.
This lets us generate long lists of settings permutations by writing a
simple JSON spec. For example, the following spec would generate six
`Settings` objects, all of which have SSAO enabled. See the unit test
for a larger example.
```
{
"name": "viewopts",
"base": { "view.ssao.enabled": true }
"permute": {
"view.dithering": ["NONE", "TEMPORAL"],
"view.sampleCount": [1, 4, 8]
}
}
```
- Use lower depth LOD as the cone radius increases.
This is the same technique we use for SAO.
The better cache access significantly improve performance.
On a test on Pixel4 at 585MHz, SAO pass improves by 30%.
This also helps the algorithm scale with the shadow distance.
- Shadow direction/length no longer dependent on aspect-ratio and camera
orientation.
This is fixed by doing all the computations in screen-space instead of
normalized screen space.
- Shadow parameters are no longer dependent on the field of view.
- Also rename dominantLightShadowing.fs to ssct.fs
- remove zoom parameter, it wasn't very useful.
This introduces the `viewer::Settings` struct, and a JSON reader /
writer.
This will be used for automated testing and for client / server
communication.
Note that `viewer::Settings` is closely associated with the
`filament::View` API; when updating the latter we will often need to
update the former, as well as some serialization code. This increases
the maintenance burden and I think we should consider using a parser
library like libclang or a macro-based reflection utility.
This PR also migrates SimpleViewer into libs/viewer and un-inlines its
implementation. It does not belong in gltfio because it has an imgui
dependency.
This is a technique from Naughty Dog used in TLOU2, where we compute
the "ambient" shadowing of a dominant light in screen-space.
This is currently integrated to the SSAO pass.
The image barrier must wait until all write operations are complete;
this was not set up correctly but somehow did not cause problems.
Also tried to document this better, since using an image barrier for
the swap chain seems to be an unusual thing to do (e.g. the Sascha
Willems demos do not do this).
There's no really good solution, so this just keeps it simple and makes
is so that embind consumes an integer rather than an embind enum object.
Tested by hacking _createTextureFromImageFile.
Fixes#3028.
For example, this makes it so that the primary material in Sponza
is *always* "untitled 0", which makes it easier to figure out which
material to modify.
Recall that Ctrl + Up / Down navigates between materials while
Left / Right navigates between variants.
- Make this behavior more explicit in the documentation.
- Shortcuts now use the same ordering as the displayed list.
- Shortcuts now use Cmd on macOS instead of Ctrl to avoid conflict with
Mission Control defaults.
If the websocket message exceeds a certain size, we might receive it
in chunks and civetweb does not auto-consolidate for us.
Fixed this by adding a length prefix to the edit command.