Commit Graph

15 Commits

Author SHA1 Message Date
Philip Rideout
4fe5832333 gltf_viewer: add --headless option.
This should only be used in combination with --batch. Users are
admonished if they try using it on its own.
2020-10-04 10:02:10 -07:00
Philip Rideout
6658283617 FilamentApp: Do not call postRender when skipping. 2020-10-01 16:41:24 -07:00
Pixelflinger
c3975f2640 APIs to enable/disable screen space refraction
Just like with shadows, this is a toggle to entirely disable
screen space refraction.

Added missing getters, and minor refactoring.
2020-09-21 16:30:56 -07:00
Ben Doherty
81c60c4efa Remove use of deprecated APIs in libfilamentapp (#2729) 2020-06-24 10:47:42 -07:00
Ben Doherty
b2c63b6cd2 Add support to gltfio for glTF cameras (#2663) 2020-06-11 13:57:01 -07:00
Philip Rideout
764d4198bc Add headless support to FilamentApp and frame_generator.
These changes make it easier to test headless rendering in macOS.

I verified that this works using the frame_generator tool, however
it requires the fixes in PR #2529.
2020-05-14 16:41:39 -07:00
Philip Rideout
fb8b9af8fd FilamentApp: do not recreate SwapChain upon resize.
This is done for consistency with the Android samples. Tested with
gltf_viewer against Vulkan, Metal, and OpenGL. Dragged window between
high DPI and low DPI displays.

Since resizing does not trigger the "NSView has changed" handler in
PlatformCocoaGL, it now must to detect a resize in order to make the
required call to NSOpenGLContext::update() as per the following
documentation.

https://developer.apple.com/documentation/appkit/nsopenglcontext/1436135-update

Fixes #2528
2020-05-14 16:38:07 -07:00
Ben Doherty
0e00dbb967 Add up and down movement to free flight camera (#2494) 2020-05-06 18:30:43 -07:00
Ben Doherty
45ce2d3a17 Fix crash when using free flight and hovering outside of the window (#2454) 2020-04-24 15:38:15 -07:00
Ben Doherty
09d9bbb035 Add camera flag to gltf_viewer and material_sandbox (#2438) 2020-04-22 15:23:18 -07:00
Philip Rideout
e6be4c312b Fix warnings. 2020-04-22 15:19:37 -07:00
Ben Doherty
2e0e19d9ce Add a new free flight camera manipulator (#2436) 2020-04-22 13:04:19 -07:00
Pixelflinger
44c6ba2618 more clear fixes
- there was a case where setting a clear color on the Renderer
  would clear a blended view with that color instead of transparent
  pixels.

- move configuring the ui view into ImGuiHelper

- fix gltf_viewer sidebar so its background is not uninitialized
2020-04-22 00:43:37 -07:00
Mathias Agopian
1b36f82c1e API BREAKAGE: this change aims to fix multi-view support (#2376)
* API BREAKAGE: this change aims to fix multi-view support


What has changed:
- View doesn't have a notion of clear color anymore
- View doesn't have a notion of discard flags anymore
- The clear color and color-buffer discard/clear flags are moved to Renderer
- Skybox can now be set to a constant color
- View have a blend-mode

What does is all mean:
"Clearing" (i.e.) setting its background is now handled by Skybox, by
setting a constant color to the Skybox. This should take care of
drawing views side by side.

When a view needs to be drawn on top of another, it's BlendMode needs to
be set to TRANSLUCENT and of course and, generally, it wither won't have
a skybox, or will have one that sets some translucent pixels.

As an optimization, a View with BlendMode::OPAQUE will have its
background cleared with the color specified in Renderer.

If the SwapChain already has some content, it's now possible to set
the Renderer to not discard the content, together with TRANSLUCENT views,
it's possible to draw on top of that content.


It is NOT possible to share depth/stencil buffers between views.

Fixes: #2369, #2372, #2364

* Address reviewers comments.

Note: WebGL is still broken with this PR
2020-04-10 15:54:14 -07:00
Philip Rideout
37e2f46e10 Move FilamentApp into libs/filamentapp.
This will make it easier to migrate gltf_viewer into tools.

This is not a rewrite of FilamentApp, just a baby step.
2020-04-03 16:28:38 -07:00