When invoking MaterialBuilder.samplerParameter with Java enum SAMPLER_EXTERNAL it was wrongly recast as native enum SAMPLE_CUBEMAP in the JNI interface because the Java enum was missing SAMPLE_2D_ARRAY.
The user can now choose amongst 3 specular AO methods:
- None, specAO is off
- Simple, specAO is inferred from roughness and diffuse AO
- Bent normals, specAO is computed accurately from cone intersections
The last method is more expensive but produces the best results.
This change also fixes a few issues:
- Rename materialRefraction() and materialRefractionType() for
consistency
- Fixes user time in shaders
* Rewrite Maven publish tasks to support multiple flavors
* Don't build filamat with an unused CMake option
* Don't compiler debug in release mode
* ... for real
* Link to BUILDING.md
* Re-organize Android Gradle files
Clean up our Gradle files, share versioning, etc. and prepare for
publication to sonatype.
* Use androix annotations for desktop
* Add samples as subprojects to root Gradle
* Fix build script
* Don't break when samples aren't compiled
* Better organize the Android Studio project
* Lower limit from API 21 to API 19
This was requested by an internal application. API 19 is when OpenGL
ES 3.0 support was added so there is no good reason for us to not
support this API level. The only trick is to avoid referring to the
glTexStorage2DMultisample symbol directly as it only exists in 3.1.
* Compile out code we never use
* Use reflection to handle shared EGL contexts pre-API 21.
* Remove comment
* More fixes required to run on API level 19
- dlym() fails for ashmem on API 19, so we only try on API 26+ instead.
- Older emulation for OpenGL ES 3.0 returns error states for valid API calls so we need to clear the GL error bit before we create the GL driver.
- Activity lifecycle changes since API 19 would cause animations to keep running and to reference destroyed objects.
- EGLContext.getNativeHandle() is new in API 21, we need to use reflection on API 19. The new code path uses the class loading trick to avoid a bytecode verification error on API 19.
* Filament now runs properly on API level 19
This commit adds a new api_level() API to libutils which can be used to
query the platform's API level. On Android it works as expected, other
platforms currently return 0.
This is a prep step for the upcoming morph feature and does not require
a bump to our material version number.
Stay tuned for a new sample app that demonstrates this feature.
* Make CMake 3.10 the minimum version, add LTO option
* Install a newer CMake on Linux CI builds
* Update LLVM and Cmake on Windows CI
* Update build/windows/ci-common.bat
Co-Authored-By: Ben Doherty <benjdoherty15@gmail.com>
* Update formatting
* Apply suggestions from code review
* Update build/windows/ci-common.bat
* Update CMake
* Switch Android projects back to CMake 3.6
* Add screen and multiply blending modes
This change also fixes a sorting issue: different sorting modes
were sorted in different buckets which is incorrect. We want
to sort only by distance.
* Update release notes and Java API
* Fix build error
This replaces the previous "curvature to roughness" method. Both are related
and rely on the screen space variance of geometric normals but this new
solution offers more control (the screen space variance and the clamping
threshold can be controlled).
This includes a small change to our custom material task because old
gradle passed only the contents of out-of-date directories, newer gradle
passes both the contents and the directory itself.
* Add new shading model to Filament for specularGlossiness.
This adds a shading model based on KHR_materials_pbrSpecularGlossiness.
The corollary gltfio change will be in an upcoming PR.
* Improve documentation for specular-glossiness
* Add postLightingColor property to materials
This property can be used to modify the color computed in the lighting
passes of the materials. That color is blended with the computed color
according to the postLightingBlending option (add, transparent or opaque).
* Remove test
* Update docs
* Address code review comment
* Switch postLightingColor default blend mode to transparent
Filamat public headers were including a private header. This PR fixes
this problem. It also forces filamat to always be compiled to avoid
breaking filamat without noticing. The flag `-l` is not available
anymore in build.sh as a result.
- EngineEnums.h is not a private headers as it contained mostly private
stuff
- MaterialEnums.h is still public, but now only contains public stuff.
Private parts were moved to MaterialEnums.h or MaterialBuilder.h
- And finally SamplerBinderMap is moved under private/ as well, since
it's certainly not a public API.
With this change, the public headers of filabridge become more reasonable
and limited.