Ben Doherty
9cd2f2edc1
Check in pristine copy of Clang iOS toolchain ( #2703 )
2020-06-18 10:19:31 -07:00
Philip Rideout
ebd195f8e4
matdbg: Add support for Android.
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See the matdbg README for details.
2020-06-14 22:42:55 -07:00
Philip Rideout
963a8958ec
Fix Ubuntu build.
2020-06-12 13:47:54 -07:00
Romain Guy
a019de3363
Add (improved) color grading UI to gltf-viewer ( #2676 )
2020-06-12 08:30:43 -07:00
Ben Doherty
e56882d20f
Update tinyexr to 944c740 ( #2644 )
2020-06-05 12:22:28 -07:00
Philip Rideout
0abe262094
Patch hat-trie to remove exceptions.
2020-06-02 10:17:12 -07:00
Philip Rideout
bd72f1fd6a
Add hat-trie to third_party.
2020-06-02 10:17:12 -07:00
neshume
6df1265bef
Fix compilation issues under ubuntu 20 and latest clang ( #2562 )
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Co-authored-by: neshume <alex.andel@gmail.com >
2020-05-23 17:08:19 -07:00
Mathias Agopian
d08a4e8bd9
Very basic SwiftShader support ( #2523 )
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* Very basic SwiftShader support
- we only provide SwiftShader's khornos headers in third_party
- swiftshader itself must be available on the host (for instance it
can be compiled from source).
- to enable pass -DFILAMENT_USE_SWIFTSHADER=ON option to cmake
- only GLES 3.0 is supported. Vulkan is not yet supported.
CMake should find the swiftshader libraries automatically, but if
they're installed in a non-standard place, the environment variable
SWIFTSHADER_LD_LIBRARY_PATH can be set to that place.
We also use the GLES 3.0 headers everywhere, since we don't rely on 3.1
at this point.
* add a tnt folder with a README
2020-05-12 17:45:16 -07:00
Philip Rideout
a55b75a739
Remove monkey mesh dependency from samples.
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The only apps that need this filamesh are suzanne and hellopbr. This
change allows us to modify + test Filament without re-invoking resgen.
2020-04-20 18:25:43 -07:00
Philip Rideout
f51a6aacc8
Update cgltf to fix memory leak.
2020-04-20 16:24:27 -07:00
Philip Rideout
26f6349487
Update MoltenVK, enable validation.
2020-04-17 17:53:40 -07:00
Romain Guy
85c563b628
Fix BusterDrone
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Some parts where marked as transparent but they truly are opaque.
This was causing issues with SSAO.
2020-04-08 11:18:56 -07:00
Philip Rideout
44422b3d69
Remove gltf_baker and related libraries.
2020-04-02 09:06:29 -07:00
Philip Rideout
cdf03f91c9
Apply Draco compression to FlightHelmet.
2020-03-30 15:58:55 -07:00
Ben Doherty
f5e6ec42b3
Fix draco build with Xcode ( #2306 )
2020-03-30 15:06:53 -07:00
Philip Rideout
76f0309b58
Remove unused Draco targets from build.
2020-03-27 17:07:55 -07:00
Philip Rideout
d9e9fabec5
Disable unused Draco features.
2020-03-27 16:32:44 -07:00
Philip Rideout
a922e914b4
Enable Draco for Android.
2020-03-27 16:32:44 -07:00
Philip Rideout
4b7677fd13
Apply Draco compression to BusterDrone.
2020-03-27 16:32:44 -07:00
Philip Rideout
241f08bd74
Draco: do not add files to the build root.
2020-03-27 13:59:41 -07:00
Romain Guy
94a01c6010
Be compatible with CMake 3.10 again ( #2296 )
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* Be compatible with CMake 3.10 again
* Windows fix
* Add CMake changes to patch file
2020-03-27 11:15:18 -07:00
Romain Guy
40aad197da
Fixes various issues ( #2292 )
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* Fixes various issues
- Fix gltf_baker crash
- Fix Python3 discovery on macOS
- Fix TBB CMake warning
- Fix bent normals baking
* Find Python 3 on Windows
2020-03-26 22:53:44 -07:00
Philip Rideout
0d32c58e41
gltfio: add support for Draco (desktop only)
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This needs a bit more testing before merging, but I wanted to put up the
PR for review. I will look into supporting Android after we land this.
Fixes #1932 .
2020-03-26 19:52:26 -07:00
Romain Guy
87ac282014
Export missing headers for NameComponentManager ( #2276 )
2020-03-24 16:32:48 -07:00
Philip Rideout
3ea8a25127
Add Draco 1.3.6 to third_party.
2020-03-24 10:13:13 -07:00
Ben Doherty
72a182122a
Update spirv-cross to 871c85d ( #2262 )
2020-03-20 16:59:47 -07:00
Ben Doherty
acc36e8d9b
Deprecating Clang on Windows in CMakeLists ( #2243 )
2020-03-13 12:33:02 -07:00
Ben Doherty
f80c584db0
Update glslang to dbb56a1 ( #2232 )
2020-03-11 12:34:08 -07:00
Ben Doherty
a2c6c34739
Update SPIRV-Tools to 2020.1 / SPIRV-Cross to 65aa0c3 ( #2121 )
2020-03-10 15:32:41 -07:00
Romain Guy
4ec5fac95c
Add support for KHR_materials_clearcoat to gltfio ( #2169 )
2020-02-26 10:11:34 -08:00
Romain Guy
ed2fe83491
Update cgltf to latest ( #2168 )
2020-02-25 19:21:48 -08:00
Romain Guy
0f7f6f6004
Update to cgltf v1.5 ( #2097 )
2020-02-04 12:27:38 -08:00
Philip Rideout
a5a6e9be8a
Add animated GLTF model to third_party.
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This asset will be used in an upcoming Android sample. I converted the
textures from PNG to JPG to reduce the footprint.
2020-01-15 16:56:46 -08:00
Ben Doherty
59e3465b6b
Update Assimp to 5.0.1 ( #2027 )
2020-01-13 15:00:27 -08:00
Romain Guy
78842b59c9
Only build FBX and OBJ importers ( #2003 )
2020-01-06 14:38:32 -08:00
Philip Rideout
28065e36e8
Make builds less verbose.
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Fixes #1956 .
2019-12-10 17:19:06 -08:00
Philip Rideout
1fa2fd9b7f
WebGL: add morphing demo.
2019-10-31 11:57:43 -07:00
Ben Doherty
c33f6adf62
Remove BUILD_DEMO CMake option ( #1776 )
2019-10-14 09:09:46 -07:00
Philip Rideout
552bb3e6db
Update cgltf with sparse functionality.
2019-10-09 18:45:27 -07:00
Ben Doherty
01fab5a6e4
Update gtest to latest master ( #1718 )
2019-10-01 16:48:10 -07:00
Gregory Popovitch
d5c0d11404
Final changes for building with msvc 2019 on Windows ( #1681 )
2019-09-30 14:18:06 -07:00
Gregory Popovitch
a34903aa33
Update CMake configuration to support building with MSVC
2019-09-23 10:15:34 -07:00
Ben Doherty
0cebbfca23
Fix STB linking issues on Windows ( #1669 )
2019-09-19 15:31:54 -07:00
Gregory Popovitch
6160d3f51e
more changes for building with vs2019/msvc ( #1506 )
2019-09-18 17:25:22 -07:00
Philip Rideout
bf9d1f1967
civetweb: fix warnings
2019-09-16 09:43:49 -07:00
Philip Rideout
0e81207758
WebGL: add demo for glTF animation.
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Fixes #1583 .
2019-09-06 16:44:03 -07:00
Philip Rideout
9c64c20ceb
matdbg: fail gracefully, emit logs, fewer threads.
2019-08-29 09:13:20 -07:00
Philip Rideout
c0de0ca36d
gltfio: fix transforms for nodes with non-uniform scale.
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I tested this with the problem model and a couple other models.
This bug is inherited from cgltf_node_transform_local, so I will
upstream the fix. There are two ways to see that the new math is
correct:
1) Look at decomposeMatrix and note that scales belong to rows,
not columns.
2) Look at the Brandon Jones implementation:
http://glmatrix.net/docs/mat4.js.html#line1079
Fixes #1519 .
2019-08-28 15:31:33 -07:00
Philip Rideout
bc94269e73
matdbg: fix a warning when building civetweb.
2019-08-26 12:37:38 -07:00