Commit Graph

50 Commits

Author SHA1 Message Date
Romain Guy
a4a1bf07aa Use our own constants instead of M_PI, M_*, etc. (#1733)
These constants are not part of the standard. We instead use our own
constexpr definitions in the filament::math namespace, as part of
the scalar.h include.
2019-10-02 15:31:38 -07:00
Romain Guy
c652dcfd2a Fix warning 2019-10-02 08:56:39 -07:00
Philip Rideout
16a5adcfde Fix quat slerp so it takes shortest path.
Fixes #1716.

This regressed in c65e561c59.
2019-10-01 16:22:00 -07:00
Gregory Popovitch
d5c0d11404 Final changes for building with msvc 2019 on Windows (#1681) 2019-09-30 14:18:06 -07:00
Mathias Agopian
16d307e543 enforce that quaternions are made of arithmetic types
I believe this might fix some msvc compiler issues too.
2019-09-26 19:05:33 -07:00
Mathias Agopian
5ed07639af workaround an MSVC bug with brace initialization
the C++ standard says:

   if T is a class type with a default constructor that is neither
   user-provided nor deleted (that is, it may be a class with an
   implicitly-defined or defaulted default constructor), the object
   is zero-initialized and then it is default-initialized if it has a
   non-trivial default constructor

Unfortunately, MSVC always calls the default constructor, even if it
is trivial, which breaks constexpr-ness.
To workaround this, we're always zero-initializing TVecN<>

Also removed constexpr from default constructors, since they never can
be constexpr as they're not initializing the vector.
2019-09-26 19:05:33 -07:00
Mathias Agopian
b509ef4dad handle scalar op vector directly to help some compilers 2019-09-25 22:39:13 -07:00
Mathias Agopian
f0ad12ce2e Fix matrix operations when using mixed precision
This is a similar fix to the previous vector fix. Commutative 
operations now always return the same type and the operations are
carried out in the precision resulting from following traditional
C++ rules.
2019-09-18 18:22:05 -07:00
Mathias Agopian
21acf53d3f improve vector operations when using implicit conversion
It used to be that operations e.g. like:

 float3{} + double{} would be computed as
 float3{} + float3{double{}} instead of
 float3{} + double3{double{}}

I other words, when an implicit conversion was involved on the right
it would be converted to the left side’s type, possibly losing 
precision.

Another problem was that swiping the operands could produce different
Results, e.g.:

   float3{1} * 5.0 -> float3{5.0f}
   5.0 * float3{1} -> double3{5.0}


This is no longer the case, now both expressions would return a double3. 

Note:

float3 r{};
r *= 5;

Is now equivalent to:

r[0] *= 5;
r[1] *= 5;
r[2] *= 5;

Instead of before:

r[0] *= 5.0f;
r[1] *= 5.0f;
r[2] *= 5.0f;
2019-09-18 18:22:05 -07:00
Mathias Agopian
2f5927d531 Minor code clean-up 2019-09-18 18:22:05 -07:00
Mathias Agopian
cf950a8d6f improve mixed-precision vector operations
We now follow the same rules than for basic types, when performing
mixed-precision operations, e.g.:

  float3 + double3 -> double3
  double3 + float3 -> double3
  dot(float3, double3) -> double

In particular, e.g. swapping the arguments to arithmetic operations
now always yields to the same result type (before, float3 + double3
would not return the same type than double3 + float3).
2019-09-18 18:22:05 -07:00
Mathias Agopian
9c8d0ed5a1 handle basis inverting transforms (e.g. planar symmetries)
We now inverse the face winding order based on the determinant of
each render primitive world's transform. This prevents front/back faces
to be reversed when using a left-handed basis, after transform.

Fix #1520
2019-09-17 18:38:52 -07:00
Mathias Agopian
c981b52832 use enable_if<> instead of static_assert()
This is nicer because this way the methods that don't match don't
even exist. Also make it better when editing code with a C++ aware
ide.

Also use the less verbose std::enable_if_t<>
2019-09-16 18:13:21 -07:00
Gregory Popovitch
772af1e897 More fixes for building with vs2019/msvc (#1500)
* Update Froxelizer.h

Fix this error when building with msvc from vs2019
error C2926:  'filament::details::Froxelizer::FroxelEntry::<unnamed-tag>::offset': a default member initializer is not allowed for a member of an anonymous struct within a union

* Fix some compilation issues with vs2019/msvc

Program.cpp:
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): error C2610:  'filament::backend::Program::Program(void) noexcept': is not a special member function or comparison operator which can be defaulted
1>C:\greg\github\filament\filament\backend\src\Program.cpp(28,42): message :  exception specification does not match the implicitly declared specification.

GLUtils.h: __PRETTY_FUNCTION__ macro is clang specific. Use MSVC equivalent

Color.h: fix warning

* #1493 - inline constructor in definition as requested by @romainguy

* #1493  "move this #define inside the #else below" as requested

* #1493 revert last change which causes compilation failures on other platforms.

provide empty implementation of Program::Program() in Program.cpp

* More fixes for building with vs2019/msvc

* #1500 use consistent macro definition syntax (@bejado)

* #1500 simplify DEBUG_COMMAND macro as requested by @pixelflinger

* #1500 use `{ 0 }` which is accepted by Visual Studio  (` = 0 ` is not accepted)

* #1500 remove incorrect UTILS_RESTRICT alltogether
2019-08-09 16:38:31 -07:00
Mathias Agopian
67f75f0ecf reformatting 2019-08-09 15:07:12 -07:00
Mathias Agopian
f728776714 better normal transforms
We use the cofactors to transform normals, which preserves its
direction, unlike of the inverse-transpose method.
2019-08-09 15:07:12 -07:00
Mathias Agopian
10259f80f4 Add support for det() and cof()
Respectively computing the determinant and cofactors of a matrix.
2019-08-09 15:07:12 -07:00
Mathias Agopian
58b7084c8b make libmath much more constexpr friendly
It turns out that most of libmath couldn't be used in constexpr
expression due to our use of union{}. The C++ standard requires that
all accesses to a union{} in a constexpr expression be the same
element.

Also because libm and cmath are not constexpr some functions such
as length() or normalize() can't be constexpr. The same is true for
anything needing things like sqrt, cos, sin, ceil, floor.

This change mainly does the following:
- replace all accesses to vector elements by operator[]
  (this ensure all of libmath uses the same union element)

- avoid use of std::min / std::max / std::abs

- avoid uninitialized variables, which can't be constexpr

- remove 'constexpr' keyword on functions that can never be

It is now possible to write things like:

    constexpr mat4f I = inverse(
            transpose(mat4f::translation(float3{ 1, 2, 3 }) 
                 * mat4f::scaling(4)));
2019-07-18 16:48:37 -07:00
Mathias Agopian
2e4a825fec clamp correctly when converting to RGB_11_11_10
This avoids artifacts with unclipped HDR environments.
2019-07-11 22:45:49 -07:00
Ben Doherty
80f3afaac6 Manually define PI to fix MSVC issue (#1388) 2019-07-10 16:23:26 -07:00
Mathias Agopian
801c5b57a5 math::half is an arithmetic type even on msvc 2019-07-09 15:45:18 -07:00
Romain Guy
826d52bca2 Fix Windows build and warnings 2019-06-27 09:18:31 -07:00
Mathias Agopian
5f6d7a279c fix some warnings 2019-06-20 16:19:02 -07:00
Romain Guy
b1242163f7 Make CMake 3.10 the minimum version, add LTO option (#1316)
* Make CMake 3.10 the minimum version, add LTO option

* Install a newer CMake on Linux CI builds

* Update LLVM and Cmake on Windows CI

* Update build/windows/ci-common.bat

Co-Authored-By: Ben Doherty <benjdoherty15@gmail.com>

* Update formatting

* Apply suggestions from code review

* Update build/windows/ci-common.bat

* Update CMake

* Switch Android projects back to CMake 3.6
2019-06-19 12:53:03 -07:00
Mathias Agopian
8cd44fb2e8 rework math::half to be more generic
We introduce a templated fp<> class that can represent any float
format and convert to/from float32.
2019-06-19 12:22:01 -07:00
Mathias Agopian
22be5f17b4 conversion between vec<T> and vec<U> are now implicit
This change allows for e.g. to call a method that takes double4 with
float4 parameters -- just like it would work with double and floats.
2019-04-19 17:31:37 -07:00
Mathias Agopian
e63282c9a2 removed unnecessary arithmetic check 2019-04-19 17:31:37 -07:00
Mathias Agopian
7795de4ac2 added vec{2|3|4}<T>
We can now use for e.g. vec4<float> instead of float4, this is
useful for templated code. The existing solution was to reach
out to the math::detail::TVec<> class.
2019-04-19 17:31:37 -07:00
Mathias Agopian
beb2f74bdc Better frustum/box intersection, make code more robust
- switched the frustum/box intersection code to double. With large 
scenes, we were getting very wrong intersection points (up to 1m off).
This doesn't seem to happen with doubles. 

- reject points that end-up outside the frustum

- made LiSPSM code more robust against the problem above. When points
were falsely placed behind the near plane (due to bad intersections),
we could end-up with NaN (sqrt of negative numbers).
2019-04-17 18:12:31 -07:00
Mathias Agopian
45fdece973 Fix documentation typos 2019-04-08 16:42:21 -07:00
Philip Rideout
10251821c6 filagui: Introduce widget for manipulating vectors.
This is our first ImGui extension, it draws a draggable 3D arrow for
manipulating a unit vector. This is especially useful for tweaking the
light direction.
2019-04-04 10:59:38 -07:00
Mathias Agopian
2f34f9f857 remove vector comparison operators
they're dangerous as they will make things like
std::min() work, but probably won't do the
right thing.
2019-03-14 13:13:57 -07:00
Romain Guy
6b39569c14 Defend against Windows' near/far defines (#985) 2019-03-14 11:49:43 -07:00
Philip Rideout
0e4ca0bc7b Fix falling streetcar / quaternion slerp. 2019-03-08 17:50:15 -08:00
Philip Rideout
8d979a7cb8 Resurrect quat slerp NaN protection.
In my previous NaN-related commit, I added a conditional similar to the
one seen in glMatrix, but this was insufficient for the interpolation
seen in a glTF skinning test because a divide-by-zero was occuring later
in the function. This commit simply adds back the previous protection.
2019-03-06 12:36:20 -08:00
Mathias Agopian
7b3475f1da API change: rename matrix factory functions
scale() -> scaling()
translate() -> translation()
rotate() -> rotation()

These static functions create a matrix, they don't modify it.
Fixes #826
2019-03-04 14:34:02 -08:00
Philip Rideout
c65e561c59 Fix nans in math::slerp, second attempt.
My earlier fix (3b373e5) was insufficient in some cases, this new
approach is cribbed from glMatrix.
2019-02-26 21:03:49 -08:00
Philip Rideout
3b373e5d05 Fix nans in math::slerp. 2019-02-14 20:54:56 -08:00
prideout
5ee359cf40 Move math namespace to fix #746. 2019-02-07 09:23:07 -08:00
Mathias Agopian
7ab25ff4a2 improve libmath benchmark 2018-12-05 17:19:47 -08:00
Philip Rideout
a7d6af8d22 filamesh: Add support for TEXCOORD_SNORM16. 2018-12-03 14:18:12 -08:00
Mathias Agopian
6d68a4a4c6 libmath benchmarks 2018-12-03 11:58:30 -08:00
Philip Rideout
91abaf575b Add tangents utility to fix #532.
I tested this by writing a quick-and-dirty Sphere demo.
2018-11-28 11:27:37 -08:00
shartte
9ab9333fa5 Fixes various MSVC issues in public headers (#523) 2018-11-26 09:17:19 -08:00
Mathias Agopian
d1b19efa55 a fast approximation of pow() and pow(x, 2.2f)
fast::pow(x, 2.2f) is about 100x faster than std::pow.
std::pow(x, 2.2f) takes roughly 1000 cycles.
2018-11-21 13:46:56 -08:00
Cory Bloor
a831c507cf Add missing include to math/mat3.h (#157)
CHAR_BIT is defined in <limits.h>
2018-08-27 14:06:32 -07:00
Romain Guy
959c21b172 mat2 and mat3 need vec2 and vec3 for scale/translate (#155) 2018-08-27 11:14:10 -07:00
Romain Guy
39ca6d146f Fix ambiguities with translate() and scale() (#154)
These two functions expect a vector of the same size as the
matrix's storage vectors (float4 for a mat4f for instance) which
has two major issues:

- The vector must end with 1 for homogeneous coordinates to work
- Passing a single scalar (mat4f::scale(0.5)) creates a matrix
  whose diagonal is set to that scalar, thus breaking homogeneous
  coordinates

With this change scale and translate expect a vector who dimensionality
is 1 less that of the matrix's underlying storage vectors. i.e. a float3
for mat4f.
2018-08-27 10:21:13 -07:00
Mathias Agopian
63e2f69c16 add more pseudo vector swizzle to lib math
vec3: yz
vec4: yz, zw, yzw
2018-08-16 22:36:30 -07:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00