Commit Graph

22 Commits

Author SHA1 Message Date
Philip Rideout
691daeb45d JNI enhancement: allow mutation of non-direct buffers.
The bug was reproduced and the fix was verified by copying the following
code snippet into one of our Android samples:

    val norm = floatArrayOf(1.0f, 0.0f, 0.0f)
    val tang = floatArrayOf(0.0f, 1.0f, 0.0f, 1.0f)
    val expected = floatArrayOf(0.5f, 0.5f, 0.5f, 0.5f)
    val resultBuffer = FloatBuffer.allocate(4)
    val qtc = VertexBuffer.QuatTangentContext()
    qtc.quatCount = 1
    qtc.quatType = VertexBuffer.QuatType.FLOAT4
    qtc.outBuffer = resultBuffer
    qtc.normals = FloatBuffer.wrap(norm)
    qtc.tangents = FloatBuffer.wrap(tang)
    VertexBuffer.populateTangentQuaternions(qtc)
    Log.e("Filament", "${expected[0]} == ${resultBuffer[0]}")

Fixes #695.
2019-02-11 14:50:14 -08:00
Philip Rideout
40fe6628d0 Expose tangent utility to Java / Kotlin.
This also improves the comments and allows 0 for output stride.
2019-02-11 12:50:19 -08:00
prideout
5ee359cf40 Move math namespace to fix #746. 2019-02-07 09:23:07 -08:00
Philip Rideout
6110809d23 JNI fix for badly-sized PixelBufferDescriptors. (!)
Amazingly, the size field in PixelBufferDescriptor was often totally
incorrect for Java-based clients. The reason we did not notice: OpenGL
often consumes a pointer to image data without consuming a byte count
(e.g. glTexImage2D).

OpenGL infers size from dimensions + format, but Vulkan does not. This
caused texture corruption with Vulkan on Android.

This fix follows a pattern used in other places such as
FRenderer::readPixels.
2019-01-26 09:59:06 -08:00
Philip Rideout
2f35f26148 VertexBuffer builder normalized now accepts "false". 2019-01-17 06:09:17 -08:00
Philip Rideout
125f79e5e0 Allow Java / Kotlin to enable the experimental Vulkan backend.
We still do not compile the Vulkan backend for Android by default, this
simply makes it possible to use the samples on Vulkan with a one-line
change, which is useful for testing purposes.

This change also makes it so that the materials used for the samples
include SPIR-V. This makes them fatter but they are merely samples.

I still consider Vulkan on Android to be experimental, there are some
features that need to be implemented.
2019-01-15 23:00:18 +05:30
Mathias Agopian
76b15e895a [MATERIALS BREAK] higher period clock
THIS CHANGE BREAKS MATERIALS.

This adds getUserTime() in shaders/materials, which returns the time
in second since Renderer::resetUserTime() was called.
Two values are provided, the time in second encoded as a float and
the difference between that and the double value, which together allows
to perform high precision time computation when needed.

This change allows longer running animations in materials. Using only
the float value, give millisecond resolution for more than 4h.
2018-12-10 16:28:07 -08:00
Romain Guy
6ae21d3825 Add View::setFrontFaceWindingInverted() API (#602)
* Add View::setFrontFaceWindingInverted() API

This API can be used to flip all meshes in a render pass
inside out. This is useful for mirrored rendering.

This change also disables face culling on the default skybox
renderable. Since it is unlit, there is no downside to this
and the mesh being in the device vertex domain it can never
be backfacing unless front face winding is inverted.

* Track face winding state in Vulkan
2018-12-07 16:36:03 -08:00
Romain Guy
bd0b752337 Add RenderQuality API (#555)
View::setRenderQuality gives the ability to control the rendering quality
of a given view. In particular this allows the app to lower the quality
of the HDR color buffer by using R11G11B10F instead of RGB(A)16F.
2018-11-29 16:55:36 -08:00
Mathias Agopian
870d15b9ab Add MaterialInstance::setPolygonOffset()
The polygon offset can now be set through MaterialInstance. 
USE WITH CAUTION, this impacts performance negatively.
2018-11-13 19:27:52 -08:00
Romain Guy
4e3a88bbab Cleanup and documentation (#445) 2018-11-01 16:36:52 -07:00
Mathias Agopian
3b504f2941 add Stream::getTimestamp() to java api 2018-10-16 16:52:26 -07:00
Romain Guy
c581b755fd Add helper to upload Android bitmaps to textures (#382)
* WIP Add helper to upload Android bitmaps to textures

* Add missing file

* Pass custom constants for bitmap formats

* Add sample app for texturing

* Update the README for samples

* Rename variable from callback to autoBitmap
2018-10-16 14:24:18 -07:00
Romain Guy
89982e6e97 Improve APIs for Kotlin usage (#361) 2018-10-10 10:13:07 -07:00
Philip Rideout
c6cef9ff9c NEW API: add RGBM flag to Texture.
This change will allow the skybox use a compressed texture format.

For now, the old internal format "RGBM" is still honored, but in a
forthcoming change we will replace the enum with UNUSED.
2018-10-08 11:33:06 -07:00
tpsiaki
9516080d21 Add support for mirroring the current view to a different swap chain. (#339)
* Add support for save/replay of the current view.

* Add support for having distinct draw/read surfaces.

Adds support to egl & glx drivers for distring draw/read surfaces and
uses this support to implement mirrorFrame using a single blit.

* Use src/dst, Viewport, clean up apis.

* Add SwapChain READABLE Config.

* Commit & setPresentationTime optional on mirror.

* Fix flag check.

* Add documentation for READABLE swap chain config.

* Fix missed s/ExternalContext/Platform/ cases.

* Build break fix.
2018-10-06 00:04:07 +02:00
Romain Guy
c20b452a74 Add new Android sample: IBL and meshes (#192) 2018-08-31 18:13:22 -07:00
Romain Guy
a6722c1f12 Add new Android sample app (#190)
This sample app shows a lit, rotating cube
2018-08-31 14:20:57 -07:00
Romain Guy
f14ff58a89 Add Engine.destroyEntity (#189)
To match the C++ APIs
2018-08-31 10:37:51 -07:00
Romain Guy
34c170d4da Add Android sample app (#181)
* Add Android sample app

It’s a simple rotating triangle but provides a good overview of how to use Filament on Android

* Remove unnecessary files
2018-08-29 09:01:28 -07:00
Mathias Agopian
7a14aadb28 sample clean-up and new sphere object (#134)
* Add missing method to query the type of a light

* IcoSphere now generates front facing triangles

* Add a fairly generic sphere object to use in samples

it provides an ico sphere with normal, and reuses
the same vertex/index buffer for each new instance.
Each instance can have its own material, size and
position.

currently it’s not possible to change the # of
subdivisions.

* FilamentApp now provides a “default” pbr material

this makes it easier to create renderables for
testing.

* clean-up lightbulb and add spheres for each light

lightbulb now has less hardcoded things and it
spawns a small sphere for each light.
2018-08-23 21:12:46 -07:00
Romain Guy
b3d758f3b3 Initial commit 2018-08-03 10:38:22 -07:00