Commit Graph

343 Commits

Author SHA1 Message Date
Filament Bot
4c16702e41 [automated] Updating /docs due to commit a9f2253
Full commit hash is a9f2253d93

DOCS_ALLOW_DIRECT_EDITS
2025-08-13 15:52:49 +00:00
Filament Bot
cccf237d93 [automated] Updating /docs due to commit e0bd647
Full commit hash is e0bd647955

DOCS_ALLOW_DIRECT_EDITS
2025-08-12 22:10:00 +00:00
Filament Bot
b0b40375e1 [automated] Updating /docs due to commit af0f395
Full commit hash is af0f395884

DOCS_ALLOW_DIRECT_EDITS
2025-08-12 06:01:40 +00:00
Filament Bot
652d973ad8 [automated] Updating /docs due to commit 8466177
Full commit hash is 84661777e7

DOCS_ALLOW_DIRECT_EDITS
2025-08-07 22:52:23 +00:00
Filament Bot
3961989aca [automated] Updating /docs due to commit b92af35
Full commit hash is b92af357f7

DOCS_ALLOW_DIRECT_EDITS
2025-08-07 08:36:16 +00:00
Filament Bot
59f4d1ba20 [automated] Updating /docs due to commit ac076e8
Full commit hash is ac076e872e

DOCS_ALLOW_DIRECT_EDITS
2025-08-06 06:03:06 +00:00
Filament Bot
44bbab158b [automated] Updating /docs due to commit bbced6d
Full commit hash is bbced6d59d

DOCS_ALLOW_DIRECT_EDITS
2025-07-31 17:31:35 +00:00
Filament Bot
f14ff6606a [automated] Updating /docs due to commit 5628b8b
Full commit hash is 5628b8b6e7

DOCS_ALLOW_DIRECT_EDITS
2025-07-25 23:31:26 +00:00
Filament Bot
c7b919a065 [automated] Updating /docs due to commit 45e74c2
Full commit hash is 45e74c279f

DOCS_ALLOW_DIRECT_EDITS
2025-07-25 23:10:16 +00:00
Mathias Agopian
9b4ddb9353 update remote UI 2025-07-25 15:24:08 -07:00
Filament Bot
eee6fba9a8 [automated] Updating /docs due to commit e893637
Full commit hash is e89363751d

DOCS_ALLOW_DIRECT_EDITS
2025-07-18 21:02:40 +00:00
Filament Bot
1b145310f8 [automated] Updating /docs due to commit f3d0741
Full commit hash is f3d0741853

DOCS_ALLOW_DIRECT_EDITS
2025-07-18 17:26:56 +00:00
Filament Bot
a3a46a051c [automated] Updating /docs due to commit 095014c
Full commit hash is 095014c860

DOCS_ALLOW_DIRECT_EDITS
2025-07-17 18:14:48 +00:00
Filament Bot
8ef7755628 [automated] Updating /docs due to commit 06b0d52
Full commit hash is 06b0d5229a

DOCS_ALLOW_DIRECT_EDITS
2025-07-17 18:00:34 +00:00
Powei Feng
f096c4d8de Add unfilterable to Material sampler definition (#8873)
`unfiterable : true` indicates that the sampling of the texture
will not apply filtering.

This is mainly to satisfy the webgpu requirement for
bindGroupLayouts.

 - Documentation has been updated for both `unfilterable` and
   `multisample`.
 - Internal materials have been updated where necessary (depth
   samplers have to be marked as `unfilterable`.)
 - webgpu code has been changed appropriately.

BUGS=420745987
2025-06-18 21:14:42 +00:00
Mathias Agopian
29919e64cd update remote ui, web samples and documentation 2025-05-01 10:21:27 -07:00
Mathias Agopian
60f5c4d32c update remove ui (#8573) 2025-03-27 10:35:37 -07:00
Mathias Agopian
8f58743405 support up to five custom varyings
Five custom variables (varyings) are now available on the condition that
the `color` attribute is not requested.

FIXES=[404930099]
2025-03-24 09:38:31 -07:00
Mathias Agopian
6b91f30389 Materials can now specify a shadow attenuation factor (#8540)
* Materials can now specify a shadow strength factor

Materials have a new property: shadowStrength that can be used to
attenuate all shadows received by this material. e.g.:

```
void material(inout MaterialInputs material) {
  prepareMaterial(material);
  material. shadowStrength = 0.1;
}
```

FIXES=[391663042]

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2025-03-20 14:03:52 -07:00
Ajmal Kunnummal
02223dcaab Add a way to specify an additional uniform name along with a sampler param for the associated transform matrix (#8490)
BUGS=[399959254]
2025-03-06 18:42:24 +00:00
Mathias Agopian
d2e85290fe update web samples and remove ui 2024-12-12 22:21:42 -08:00
Mathias Agopian
5817ddf248 update web docs 2024-12-02 22:34:14 -08:00
Mathias Agopian
04de23aaa1 Attempt to fix WebGL build on Qualcomm hardware
The workaround which were intended to be used with the native driver
only, were picked-up by the webgl backend when running on firefox,
probably because of the different GL string.

BUGS=[380425595]
2024-12-02 21:17:29 -08:00
Mathias Agopian
42d39834df update remote ui 2024-10-25 00:30:10 -07:00
Mathias Agopian
351d77f87b update remote ui 2024-09-11 21:55:58 -07:00
Mathias Agopian
5e7106b521 custom variables can now have their precision specified
e.g.:

    variables : [
        {
            name : vertex,
            precision : medium,
         }
    ],
2024-08-22 13:08:48 -07:00
Ben Doherty
af92a1f21b Add getEyeIndex vertex API (#7822) 2024-05-03 14:22:24 -07:00
Powei Feng
10ff1ee3e4 Update filament to 1.51.6 for public pages (#7821)
Updated both /viewer and /remote
2024-05-03 20:49:53 +00:00
Mathias Agopian
1c55ad49ee add support for custom blend functions
BUGS=[331610785]
2024-04-01 13:40:34 -07:00
Mathias Agopian
0df6013263 update remote ui 2024-01-26 10:57:37 -08:00
Mathias Agopian
27fa8ab46d don't use eglGetProcAddress on emscripten
In practice none of the extensions we would use eglGetProcAddress for
are supported. And we had a case where an extension was reported
supported but eglGetProcAddress didn't return the corresponding
entry point.

update web demos remote ui.

FIXES=[315033914]
2023-12-18 16:27:33 -08:00
Mathias Agopian
2a67152dda Dynamic "Material constants" support
Material constants (a.k.a: specialization constants) can only be set
during Material creation through Material::Builder.
This change somewhat relaxes that limitation by allowing constants to
be set at runtime on Material directly.

Currently this new API is still private and only supported on FMaterial.

This feature works by invalidating the HwProgram cache of the concerned
Material, causing a shader recompile per variant; so this API is costly
and should be used only for debugging or during app/game configuration.

The TAA material is modified to use constants instead of #defines for
various settings and those are exposed in TaaOptions as well is in 
ViewerGui. So with this change all aspects of the TAA material can
be changed at runtime.
2023-12-11 16:20:47 -08:00
Mathias Agopian
974a69a273 update remote ui and web samples 2023-11-02 07:15:46 -07:00
Powei Feng
eeb53606c8 doc: fix viewer page again (#7254)
- reverse the link and original relationship between
   docs/viewer/filament-viewer.js and
   web/filament-js/filament-viewer.js
 - symlink in github pages does not seem to link to outside of the
   /doc directory (it does not get pulled in during deploy).
2023-10-10 13:32:22 -07:00
Powei Feng
e78a06797c doc: pin viewer lit to a specific version (#7253)
- Pin lit to version 2.8.0 (to fix a breakage caused by new
   release).
 - Update viewer filament version to latest
 - Use symbolic link instead of having two copies of the same
   file. (Could we consider removing `filament-viewer.js` in
   `web/filament-js/` ?)
 - Update `web/filament-js/README.md`
2023-10-10 13:06:24 -07:00
Mathias Agopian
9474798c75 remove anamorphic bloom feature
This features didn't work well, had a lot of artifacts and generally
wasn't very useful. This kind of effect should be accomplished
differently.

This is an API break because BloomOptions::anamorphism has been removed.
2023-09-18 16:09:21 -07:00
Mathias Agopian
60c689688d attempt to fix remote ui (#7120)
fixes #7116
2023-08-30 08:46:53 -07:00
Mathias Agopian
8d440cea17 Update/Improve ViewerGUI
- separate out the settings for bloom, ssao and ssr
- update webgl binaries

- change default bloom resolution to 384 from 360 to have up to 7 
mipmap levels vertically
2023-08-25 09:53:52 -07:00
Ben Doherty
6bb29f6e01 Implement preliminary support for instanced stereo (#6967) 2023-08-15 17:08:11 -07:00
Mathias Agopian
fed69025d2 update remote-ui and web samples 2023-05-25 11:26:21 -07:00
Mathias Agopian
153dc08aa7 Support for custom fog-color texture
Fix 282968398
2023-05-23 15:52:01 -07:00
Mathias Agopian
5cb3b16f36 correctly account for user samplers in matc and document it
The number of usable sampler in materials is now documented and properly
accounted for in matc.
2023-05-22 09:59:12 -07:00
Mathias Agopian
88f6360321 update remote ui and web samples 2023-05-10 10:19:49 -07:00
Mathias Agopian
899c15f023 very basic API for materials to have global variables (#6764)
A material global is a variable seen by all materials. There are 4 such 
variable which are all vec4 and they can be set on a per-view basis.

All materials used during Renderer::render() will see the same value.

These variable can be accessed in the materials by using 
getMaterialGloabal{0|1|2|3}.
2023-04-25 17:20:43 -07:00
Benjamin Doherty
08503943f4 Update web docs 2023-04-17 13:29:47 -04:00
Elie Michel
0c547748bf Small typos in Design doc (#6740) 2023-04-17 10:23:16 -07:00
Ben Doherty
6cab8d2cd4 Expose specialization constants to materials as constant parameters (#6652) 2023-04-11 11:09:53 -07:00
Mathias Agopian
bc40ff7f19 fix typos in documentation
Fixes #6294
2023-03-31 15:27:50 -07:00
Mathias Agopian
90601b9471 update remote ui 2023-03-24 17:19:35 -07:00
Romain Guy
327f630ed7 Update web demos 2023-03-24 09:38:42 -07:00