Commit Graph
1927 Commits
Author SHA1 Message Date
Ben Doherty c19785b72f Merge branch 'main' into ma/descriptor-sets 2024-06-27 17:48:34 -07:00
Benjamin Doherty 38b3074835 Fix validation error, bind descriptor sets at bind time 2024-06-27 17:42:24 -07:00
Sungun Park 56ac7ab902 IBL drag & drop support for desktop gltf_viewer (#7947)
Users now can drag and drop IBL files for desktop gltf_viewer.

It attempts to load gltf files first then tries to load IBL files.
2024-06-27 23:14:13 +00:00
Ben Doherty 44b4de904e Add saveRawVariants flag to matc (#7949) 2024-06-27 14:36:03 -07:00
Benjamin Doherty 07f07e0700 Remove log spew 2024-06-27 14:35:20 -07:00
Tibor Hencz a2fe9f745c Add ability to disable panning in the OrbitManipulator (#7928) 2024-06-27 00:05:14 +00:00
Mathias Agopian b4162eb313 fix windows build 2024-06-24 22:57:09 -07:00
Mathias Agopian 80f151ccf7 Merge branch 'main' into ma/descriptor-sets 2024-06-24 16:32:18 -07:00
Benjamin Doherty 26bb99c64e Pass descriptor set info to spirvToMsl more concicely 2024-06-24 15:19:09 -07:00
Benjamin Doherty 1612cdb353 WIP: Implement Metal descriptor sets 2024-06-21 17:00:47 -07:00
Benjamin Doherty e75882e4d4 Update MetalArgumentBuffer to support buffers 2024-06-21 16:42:20 -07:00
Benjamin Doherty 2e763149e7 MetalArgumentBuffer support buffers 2024-06-21 16:42:19 -07:00
e4a0bb8fa0 Add support for KHR_materials_Specular (#7564)
Co-authored-by: Todd Zhang <toddzx@amazon.com>
Co-authored-by: Romain Guy <romain.guy@gmail.com>
Co-authored-by: Mathias Agopian <mathias@google.com>
2024-06-21 17:06:17 +00:00
Mathias Agopian e40a4c69a3 Merge branch 'main' into ma/descriptor-sets 2024-06-21 09:50:29 -07:00
Mathias Agopian 213eb6af9e Lit Materials can now specify the quality of SH computations
The number of SH bands used for the indirect light irradiance
computations can be set to 1, 2 or 3 (default) in Material::Builder.

For e.g. in lower-end devices w/ non HDR content, it might be
beneficial to set this value to 2.

BUGS=[341971013]
2024-06-20 10:25:04 -07:00
Mathias Agopian 29ecfd5fda generate the proper per-view descriptor-set layout in the shader
the per-view descriptor-set layout depends on both the material
and the variant.
2024-06-17 23:19:24 -07:00
Mathias Agopian f11a04722b new descriptor set api 2024-06-17 23:19:24 -07:00
Powei Feng 43331d04e5 gltfio: [extended] Fix generated color default (#7917)
Fixes #7905
2024-06-11 12:21:14 -07:00
Mathias Agopian d1022527ac export PanicStream since it's a public API 2024-06-05 11:00:06 -07:00
Mathias Agopian bea02427ed keep the normal transforms in float during skinning
FIXES=[342459864]
2024-06-04 13:37:47 -07:00
Mathias Agopian 749b063af3 PerformanceHintManager needs a valid Java thread
FIXES=[343965368, 343550453]
2024-06-04 10:22:21 -07:00
Ben Doherty 51d749f451 Deprecate use of hat-trie (#7889) 2024-05-30 15:45:33 -07:00
Powei Feng 278e706d20 gltfio: fix invalid gltf crash (#7885)
Invalid gltf but valid json should not crash but
return null for asset.

Fixes #7868
2024-05-27 21:33:29 +00:00
Ben Doherty cf91e42847 Switch ASSERT macros to new stream API (#7881) 2024-05-24 20:46:34 +00:00
Mathias Agopian a52ae3a7ef fix a few typos in the new panic apis 2024-05-24 12:00:22 -07:00
Mathias Agopian 75158847f7 A new stream-based Panic API
going forward, instead of using the printf style syntax for panics
we use the c++ stream syntax

The new macros that replace ASSERT_*CONDITON are

FILAMENT_CHECK_PRECONDITON
FILAMENT_CHECK_POSTCONDITION
FILAMENT_CHECK_ARITIHMETIC

Example usage:

FILAMENT_CHECK_PRECONDITON(condition) << "Message";

It's also now possible to define FILAMENT_PANIC_USES_ABSL=1 to redirect
all these calls to Abseil's CHECK() macro.
2024-05-22 12:31:18 -07:00
Minjae Kim ddf1d422bc add explicit headers for supporting libstdc++ 2024-05-22 10:40:26 -07:00
Benjamin Doherty bbb2e1a454 Bump MATERIAL_VERSION to 52 2024-05-21 12:50:35 -07:00
Benjamin Doherty 180c326bb7 Include sstream.h in distribution headers 2024-05-21 10:11:44 -07:00
Mathias Agopian 7d80975c3c add getReasonLiteral() on TPanic
currently it only returns the format string.
2024-05-17 16:53:31 -07:00
Sungun Park 813e6f805b Update combine_multiview_images flag (#7867)
Set combine_multiview_images to false by default as it's the desirable
setting for most Android devices.

Set the flag to true for GUI by default.

Put the `Combine Multiview Images` checkbox under the `Stereo mode` box
for an easier access.
2024-05-17 19:42:23 +00:00
Mathias Agopian 18ccf0cd8d change the morphing API so it uses only one buffer per renderable
The current API allowed to have a buffer for each primitive in a
renderable. We instead restrict the API so that there is a single 
MorphTargetBuffer for the whole renderable, shared by all primitives.
The buffer can be shared thanks to the "offset" parameter on
setMorphTargetBufferAt().

Also
- fix FMorphTargetBuffer::updateDataAt()
- add support for the "offset" parameter of setMorphTargetBufferAt()
2024-05-16 14:11:07 -07:00
Ben Doherty 5b80407f6c Implement push constants for Metal (#7858) 2024-05-16 13:20:12 -07:00
Powei FengandMathias Agopian a9f3971989 Refactor stereo build flags and configs (#7857)
- Add option to build.sh to build for paritcular stereo
   techniques (default to NONE). Only applies to samples.
 - Consoldiate viewer checkbox for debugging stereo rendering
 - Add DriverConfig flag for stereoscopic type so that it can
   be used to determine availability of the feature and
   (to be completed) enable corresponding GPU features.

Co-authored-by: Mathias Agopian <mathias@google.com>
2024-05-16 17:37:27 +00:00
Mathias Agopian c93aa4c90d minor libutils improvements 2024-05-14 13:22:38 -07:00
Powei Feng 6f2c45c76d Add push constants (#7817)
- Push constants is a small set of bytes that can be recorded
   directly on the command buffer.
 - Implemented it for the vulkan/gl backend.
2024-05-09 16:14:03 -07:00
Eliza Velasquez 4ac4ffd8d6 filagui: Split uiBlit material into two
Unfortunately, the external uniform was not optimized out as expected. The only
option is to split it into its own independent material.
2024-04-30 14:14:23 -07:00
Eliza Velasquez 6c40721695 Fix broken ImGui on web
I was unfortunately naive about the way that Filament handled external textures
on non-GLES platforms. This fix restricts the changes to Android (which is the
only place this change is required in the first place). Long story short, the
change broke WebGL. Desktop seems to be unaffected.
2024-04-30 14:14:23 -07:00
Ben Doherty 883507a26f Remove spirv-opt size optimizations for MSL (#7495) 2024-04-29 16:47:05 -07:00
Powei Feng 4c75e6e9a2 gltfio: enable extended implementation (#7776)
This change will enable proper flat-shading and MikkTSpace.

Caveats:
 - Only for disk-local glTF resources
 - iOS, Web, Android do not work as of now

Fixes #6358, #7444
2024-04-27 00:28:08 +00:00
Mathias Agopian 420f06bef3 implement 16 and 8 bits clz, ctz and popcount
This is needed for utils::bitset8 and bitset16.
2024-04-26 14:13:48 -07:00
Mathias Agopian 99eac62b4e give proper move semantics to Handle<> 2024-04-23 15:38:29 -07:00
Mathias Agopian 6146d071ba StructureOfArray::push_back(&&) didn't do a move 2024-04-23 15:38:29 -07:00
Mathias Agopian d0586743f6 add ADPF support for backend thread 2024-04-22 15:09:08 -07:00
Eliza Velasquez 67268cb76d filagui: Use material constants in uiBlit 2024-04-18 13:46:46 -07:00
Eliza Velasquez 0b34dc6608 filagui: Add support for external textures
We have an instance of a client trying to render a GL_TEXTURE_EXTERNAL_OES
texture with filagui, which currently fails.
2024-04-18 13:46:46 -07:00
Ben Doherty afe292986e Introduce new matedit tool (#7759) 2024-04-18 12:18:29 -04:00
Mathias AgopianandPowei Feng 3bffd90357 don't crash if we don't have a Camera set on View (#7766)
* don't crash if we don't have a Camera set on View

- also add a method to query if a camera was set

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-04-16 21:09:21 +00:00
Mathias Agopian 8af2d7512d cleanup and small improvements to JobSystem
- add missing includes
- wake-up one or several threads based on the number of jobs available
2024-04-16 12:11:15 -07:00
Mathias Agopian 785592293c don't use thread affinity for the thread-pool
using thread affinity naively on big.little architectures is very flaky,
for now it's better to simplify and not use it at all, let the kernel
figure things out.

BUGS=[333582569]
2024-04-16 12:11:15 -07:00