Commit Graph

6148 Commits

Author SHA1 Message Date
Mathias Agopian
d640ba853b rework how we size the HandleAllocator's pools
- update the pools sizes for metal and vulkan, which were very outdated.
- add debug code on all backends to print the size of each handle 
  (with a compile time switch)

The most important change is that now the 3 pools of HandleAllocator
are sized so that each can accommodate about the same amount of handles.
This makes it easier to reason about. The total amount of handles is
three times that, since there are 3 pools. 
We also try to allocate the buckets so that handles are evenly
distributed, however, that's very hand wavy.

With the current setup the number of handles per pool is as follows:
- GL : 3240 / pool / MiB
- VK : 1820 / pool / MiB
- MTL: 1310 / pool / MiB
2024-02-06 21:28:04 -08:00
Mathias Agopian
50d9d9f139 Improve memory allocations (#7540)
* Automatically flush CommandStream 

When generating commands, we now automatically flush the CommandStream,
so that we're guaranteed to not overrun the circular buffer.

* clenaup CircularBuffer implementation and API

Also fix a bug in DEBUG mode that could corrupt the CircularBuffer, it
was due to a wrong debugging code attempting to clear the unused
area of the buffer (this was wrong because in "ashmem" mode, there are
no guaranteed unused areas).

* Fix a couple threading vs. allocations

- prepareVisibleLights was run on a dedicated thread (via JobSystem), 
  but was using its own local ArenaScope. This is wrong because it
  could reset the root arena at any later point. This is fixed by
  just not using a local ArenaScope.

- related to the above, the root Arena (LinearAllocatorArena) didn't
  use a locked policy, which cause also cause problems since some
  allocations are done off the main thread. We now pre-allocate the one
  buffer we need.

This PR also renames some variable and types to improve readability.

* Rework RenderPass to improve allocations and API

RenderPass now is a fully immutable object that gets constructed with a
RenderPassBuilder. RenderPassBuilder can be passed around and doesn't
do any (major) allocations.

All RenderPass allocations and heavy lifting is done in 
RenderPassBuilder::Build().

Additionally, RenderPass cannot be copied anymore.

Where allocations happen is now much clearer.

* new LinearAllocatorWithFallback 

LinearAllocatorWithFallback is a linear allocator that can fall back
to the heap allocator. We use it for the high level command buffer to
avoid crashing when running out of memory.

FIXES=[277115740]

* Update filament/src/RenderPass.h

Co-authored-by: Powei Feng <powei@google.com>

* Update libs/utils/include/utils/Allocator.h

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-02-06 10:01:41 -08:00
Powei Feng
7be9cdc7f8 Release Filament 1.50.2 2024-02-06 17:40:03 +00:00
Mathias Agopian
af792e3d18 Resource allocator cache params can be set in Engine::Config
FIXES=[323386395]
2024-02-05 10:26:26 -08:00
Ben Doherty
f93677548d Metal: schedule PresentDrawable for destruction on the main thread (#7535) 2024-02-01 10:45:58 -08:00
Mathias Agopian
1eff66e4ec wip: nullability attributes for backend 2024-02-01 10:36:42 -08:00
Mathias Agopian
34f8b9aa20 add nullability attributes to filament public APIs 2024-02-01 10:36:42 -08:00
Mathias Agopian
6d07443188 fixes builds fail when path to build directory contains spaces
fixes #7533
2024-02-01 10:35:06 -08:00
Powei Feng
13a23703ad Release Filament 1.50.1 2024-02-01 00:41:19 +00:00
Powei Feng
57f6ca625c Update mac-continuous.yml (#7537)
ref: https://github.blog/changelog/2024-01-30-github-actions-introducing-the-new-m1-macos-runner-available-to-open-source/
2024-01-30 13:55:43 -08:00
Mathias Agopian
02f5903b67 fix external images
It turns out that many drivers require to rebind the external texture
after its content has changed, so we now always do that.

Bug #6188
2024-01-26 14:17:48 -08:00
Mathias Agopian
c39a870abc fix mobile debug builds, missing incluldes 2024-01-26 11:14:16 -08:00
Mathias Agopian
09b8008e17 add missing public headers in backend 2024-01-26 10:58:28 -08:00
Mathias Agopian
59b59cf6be add missing includes in libutils public headers 2024-01-26 10:58:00 -08:00
Mathias Agopian
0df6013263 update remote ui 2024-01-26 10:57:37 -08:00
Mathias Agopian
d5041fced7 support execinfo.h on Android 33 and above
Note: this currently requires to compile filament with API_LEVEL 33.
2024-01-25 14:50:29 -08:00
Mathias Agopian
9c54b8a777 fix typo that broke FSR upscaling 2024-01-25 10:34:47 -08:00
Mathias Agopian
8a534d0940 Fix missing/extra includes in all public headers 2024-01-24 23:13:14 -08:00
Mathias Agopian
130825422e Shadowmap texture vizualizer
The vizualizer is implemented inside filament itself and activated
using the debug registry. This intended for filament development use.
2024-01-24 11:28:11 -08:00
Powei Feng
984006ee25 geometry: allow additional attributes in TangentSpaceMesh (#7483)
- Add methods for adding attributes to the input mesh
 - Add method in TangentSpaceMesh for when user provides the
   tangents
 - Separate client-side Algorithm enum from implementation algorithm
   (AlgorithmImpl)
 - Fix CMake config for combining static libs
2024-01-23 16:16:35 -08:00
Sungun Park
b676002521 Release Filament 1.50.0 2024-01-23 21:10:06 +00:00
Sungun Park
8bdf7bd1e5 Update material version to 50 2024-01-22 15:25:06 -08:00
Mathias Agopian
1262cb286c backend option to disable parallel shader compile 2024-01-22 12:43:27 -08:00
Mathias Agopian
ee6f3fb1dc Add sharpening option to TAA
We use the RCAS algorithm from FSR1. This is useful for when TAA
upscaling is enabled and similar to to what FSR2 is doing.
2024-01-19 14:40:04 -08:00
Mathias Agopian
b9a9586abb taa: add a 32-sample mode and cleanup
32 sample may be more suited to 2x upsampling, it gives 8 samples per
high-res pixel (instead of 4). This is also what FSR 2.0 is using,
which is useful for comparing.
2024-01-19 14:40:04 -08:00
Mathias Agopian
6ee20a57aa remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of 
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-19 12:05:07 -08:00
Mathias Agopian
368fa2bf39 fix IBLPrefilterContext::EquirectangularToCubemap
it was incorrectly mapping the equirect image to a cubemap due to a
typo in our overload of atan2 which was swapping its parameters.

atan2 is now removed, and we use atan(y,x) instead. Also modified the
code slightly so it matches almost exactly cmgen's.

FIXES=[320856413]
2024-01-18 21:10:21 -08:00
Mathias Agopian
8f642892b4 taa: fixes input filtering option=OFF when upscaling is off
when upscaling is off, the confidence value is always 1.
2024-01-18 21:07:13 -08:00
Powei Feng
5435a8ed3b Add missing includes (#7501)
BUG=320668410
2024-01-17 11:04:42 -08:00
Ben Doherty
5fd7a4e153 Don't render in background (#7486) 2024-01-12 10:17:00 -08:00
Sungun Park
20ff230b92 Fix a json parsing bug (#7490)
When parsing a lexeme, we use one less byte than it's intended to be for
comparing the current string.

This results in a success in cases like:
- true and truX
- false and falsX
- null and nulX
where X means an arbitrary character.

Fix this by the full intended length.
2024-01-11 12:47:11 -08:00
Ben Doherty
44ff79ad34 Metal: disable fast math (#7485) 2024-01-10 15:31:23 -08:00
Mathias Agopian
102d2db008 Bokeh aspect ratio (#7482)
* Bokeh aspect ratio

new DoF option to set the bokeh aspect ratio, this can be used to
simulate anamorphic lenses

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

* Update web/filament-js/filament.d.ts

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-01-10 15:25:28 -08:00
Powei Feng
5c9039e650 Release Filament 1.49.3 2024-01-10 13:55:33 -08:00
Eliza Velasquez
1203c24f06 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-10 13:50:53 -08:00
Mathias Agopian
9704d27aeb TAA upscaling
This feature is still work in progress. TAA can now optionally
upscale by 4x (this disables dynamic resolution scaling).
2024-01-09 14:07:18 -08:00
Mathias Agopian
c6f2c3fc1c bloom: disable fireflies reduction when using TAA
TAA already does a fireflies reduction pass, so it's not needed when
applying bloom.
2024-01-09 14:04:01 -08:00
Mathias Agopian
2faf868341 fix missing includes (new CLion warnings) 2024-01-09 14:04:01 -08:00
Powei Feng
81f6260843 Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:03:07 -08:00
Ben Doherty
1a9063d53a Metal: Always report material name in use-after-free detector (#7473) 2024-01-04 11:55:28 -08:00
Ben Doherty
6062b3c8c6 Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-03 12:06:44 -08:00
Ben Doherty
d9186c44ba matdbg: Load codicon font (#7469) 2024-01-03 10:41:18 -08:00
Benjamin Doherty
6d06e00934 Release Filament 1.49.2 2024-01-02 14:52:58 -08:00
Ben Doherty
b4021a1fbc Add picking queries to gltf-viewer iOS sample (#7464) 2024-01-02 14:48:59 -08:00
Benjamin Doherty
2c9559f9b8 Add string.h header 2024-01-02 13:24:08 -08:00
Ben Doherty
e2da13f817 Fix a couple race conditions in Metal backend (#7457) 2023-12-26 15:33:37 -07:00
Mathias Agopian
addae314b4 on vulkan and metal resolve depth manuall with a shader
both vk and metal don't support depth resolves, and are currently
implemented in the backend. vk is buggy and they don't resolve the
same way that gl does.
2023-12-21 21:32:22 -08:00
Mathias Agopian
5e3c51822d add basic support for multisampled samplers
we don't document this feature yet because it's still WIP and 
intended to be used internally only at this point
2023-12-21 21:32:22 -08:00
Mathias Agopian
9d817a0cc9 TAA improvements (#7441)
* TAA improvements

- fix variance + AABB history clipping (we were computing the union
  of both AABB instead of the intersection).
- added a setting for the variance parameter
- added a setting for the jitter pattern
- improved some default values
- fixed a few comments
- smaller code tweaks to facilitate future improvements
2023-12-21 16:51:28 -08:00
princeku07
95ecc3d1e4 Make applyMaterialVariant public 2023-12-19 10:09:42 -08:00