Commit Graph

525 Commits

Author SHA1 Message Date
Powei Feng
7be9cdc7f8 Release Filament 1.50.2 2024-02-06 17:40:03 +00:00
Powei Feng
13a23703ad Release Filament 1.50.1 2024-02-01 00:41:19 +00:00
Sungun Park
b676002521 Release Filament 1.50.0 2024-01-23 21:10:06 +00:00
Mathias Agopian
ee6f3fb1dc Add sharpening option to TAA
We use the RCAS algorithm from FSR1. This is useful for when TAA
upscaling is enabled and similar to to what FSR2 is doing.
2024-01-19 14:40:04 -08:00
Mathias Agopian
b9a9586abb taa: add a 32-sample mode and cleanup
32 sample may be more suited to 2x upsampling, it gives 8 samples per
high-res pixel (instead of 4). This is also what FSR 2.0 is using,
which is useful for comparing.
2024-01-19 14:40:04 -08:00
Mathias Agopian
102d2db008 Bokeh aspect ratio (#7482)
* Bokeh aspect ratio

new DoF option to set the bokeh aspect ratio, this can be used to
simulate anamorphic lenses

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

* Update web/filament-js/filament.d.ts

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-01-10 15:25:28 -08:00
Powei Feng
5c9039e650 Release Filament 1.49.3 2024-01-10 13:55:33 -08:00
Mathias Agopian
9704d27aeb TAA upscaling
This feature is still work in progress. TAA can now optionally
upscale by 4x (this disables dynamic resolution scaling).
2024-01-09 14:07:18 -08:00
Benjamin Doherty
6d06e00934 Release Filament 1.49.2 2024-01-02 14:52:58 -08:00
Mathias Agopian
9d817a0cc9 TAA improvements (#7441)
* TAA improvements

- fix variance + AABB history clipping (we were computing the union
  of both AABB instead of the intersection).
- added a setting for the variance parameter
- added a setting for the jitter pattern
- improved some default values
- fixed a few comments
- smaller code tweaks to facilitate future improvements
2023-12-21 16:51:28 -08:00
Benjamin Doherty
614990f413 Release Filament 1.49.1 2023-12-18 13:35:28 -08:00
Mathias Agopian
2a67152dda Dynamic "Material constants" support
Material constants (a.k.a: specialization constants) can only be set
during Material creation through Material::Builder.
This change somewhat relaxes that limitation by allowing constants to
be set at runtime on Material directly.

Currently this new API is still private and only supported on FMaterial.

This feature works by invalidating the HwProgram cache of the concerned
Material, causing a shader recompile per variant; so this API is costly
and should be used only for debugging or during app/game configuration.

The TAA material is modified to use constants instead of #defines for
various settings and those are exposed in TaaOptions as well is in 
ViewerGui. So with this change all aspects of the TAA material can
be changed at runtime.
2023-12-11 16:20:47 -08:00
Benjamin Doherty
5418b8c4cc Release Filament 1.49.0 2023-12-11 00:12:52 -08:00
Mathias Agopian
5a9c47bcb5 Improve blitting APIs
- deprecate blit(), renamed to blitDEPRECATED. It's only used in one
  place in copyFrame() now. We can't void it because we don't have
  access to the texture from the RenderTarget.

- add a new blit() api that works with textures instead of render
  targets.

- add a new resolve() api that works with textures instead of render
  targets. doesn't support scaling.

- always use a shader when scaling in the framegraph
  (there was only one place where we used blit)

- use the new blit() for:
	- for mipmap generation on vk (fixme)
	- copying the depth buffer to avoid ssao feedback loop

- use the new resolve() for:
    - manually resolving MSAA color/depth

- Simplify the resolve APIs on the filament side

- implement generateMipmaps for the vulkan backend

simplify MetalBlitter

- remove metal blit workarounds
- don't issue a blit from a renderpass, this only affect Renderer::copyFrame
- We only handle a single texture now (instead of color+depth), so we
  can simplify the code a lot.
  Didn't touch the "slowpath" much, but it now assumes it blits color or
  depth, not both.
2023-12-06 11:22:53 -08:00
Sungun Park
35a00b1d84 Release Filament 1.48.0 2023-12-05 11:33:03 -08:00
Powei Feng
000bff5ce1 Release Filament 1.47.0 2023-11-27 14:19:52 -08:00
Ben Doherty
7d31a7f7ea Move stereoscopic debug options to Settings framework (#7347) 2023-11-15 10:51:58 -08:00
Powei Feng
4f4a439f8b Release Filament 1.46.0 2023-11-14 21:34:31 -08:00
Powei Feng
d5bab43ceb Revert "engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)" (#7360)
This reverts commit 038f07cb34.
2023-11-13 22:26:03 -08:00
Benjamin Doherty
9c351b28ab Release Filament 1.45.1 2023-11-09 10:09:36 -08:00
Powei Feng
038f07cb34 engine: move setFrontFaceWindingInverted from View to MaterialInstance (#7331)
Moving setFrontFaceWindingInverted to MaterialInstance will enable
finer control over face inversion and aligns better with Vulkan's
pipeline definition (see VkGraphicsPipelineCreateInfo).
2023-11-06 14:06:00 -08:00
Mathias Agopian
e674420e9c improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-26 13:10:43 -07:00
Powei Feng
73b0751ccf Release Filament 1.45.0 2023-10-25 15:15:35 -07:00
Mathias Agopian
6498cf5b64 dynamic shadowmap visualization (#7274)
* debugging PCF mode

This mode always uses a hard PCF and takes a 
slightly slower code path.

* dynamic shadowmap visualization

The directional shadowmap visualizer is implemented behind a 
specialization constant. Add the DebugRegistry infrastructure to be
able to update the spec-constant at runtime and have a subset of 
all materials invalidated.

This allows to toggle the visualization at runtime using a debug
property.

This is also a proof of concept that we can update spec-constants
at runtime; we could probably leverage this work for engine-wide
shader configurations.

* Update main.fs

* Update filament/src/details/Material.cpp

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2023-10-19 12:18:00 -07:00
Mathias Agopian
21b51caf3d add Renderer::getClearOptions (#7272)
FIXES=[243846268]
2023-10-18 15:16:01 -07:00
Powei Feng
eeb53606c8 doc: fix viewer page again (#7254)
- reverse the link and original relationship between
   docs/viewer/filament-viewer.js and
   web/filament-js/filament-viewer.js
 - symlink in github pages does not seem to link to outside of the
   /doc directory (it does not get pulled in during deploy).
2023-10-10 13:32:22 -07:00
Powei Feng
e78a06797c doc: pin viewer lit to a specific version (#7253)
- Pin lit to version 2.8.0 (to fix a breakage caused by new
   release).
 - Update viewer filament version to latest
 - Use symbolic link instead of having two copies of the same
   file. (Could we consider removing `filament-viewer.js` in
   `web/filament-js/` ?)
 - Update `web/filament-js/README.md`
2023-10-10 13:06:24 -07:00
Benjamin Doherty
480cfb2820 Release Filament 1.44.0 2023-10-02 15:27:29 -07:00
Powei Feng
2e9dd03222 Release Filament 1.43.1 2023-09-27 11:10:42 -07:00
Mathias Agopian
9474798c75 remove anamorphic bloom feature
This features didn't work well, had a lot of artifacts and generally
wasn't very useful. This kind of effect should be accomplished
differently.

This is an API break because BloomOptions::anamorphism has been removed.
2023-09-18 16:09:21 -07:00
Benjamin Doherty
8f64756721 Release Filament 1.43.0 2023-09-18 14:21:43 -07:00
Mathias Agopian
9f62dc2f2f Improve bloom
- add a quality option
- remove the ping-pong code, we'll disable for GPU that don't work
  instead.
- improve quality by doing a better first downscale
  (using a 5x5 gaussian).
- improve performance by using a 9 tap filter instead of 13 for
  in most cases
- fix usages of setMinMaxLevels as it resets the base level to "min"
2023-09-18 11:51:51 -07:00
Powei Feng
c80fbfdf17 Release Filament 1.42.2 2023-09-13 22:59:33 -07:00
Benjamin Doherty
4f11a02889 Release Filament 1.42.1 2023-09-07 17:54:47 -07:00
Mathias Agopian
4e2a791e81 Directional shadows can now be transformed
This setting only exists for artistic reasons.

b/297095805
2023-09-07 00:09:02 -07:00
Romain Guy
22c9d350c1 Fix docs 2023-09-06 08:45:45 -07:00
mackong
0f21c6c90b Use flatmat for mat parameters (#7131)
Co-authored-by: Romain Guy <romainguy@curious-creature.com>
2023-09-01 12:39:07 -07:00
Mathias Agopian
8d440cea17 Update/Improve ViewerGUI
- separate out the settings for bloom, ssao and ssr
- update webgl binaries

- change default bloom resolution to 384 from 360 to have up to 7 
mipmap levels vertically
2023-08-25 09:53:52 -07:00
Powei Feng
ad45cc9092 Release Filament 1.42.0 2023-08-22 13:36:35 -07:00
Benjamin Doherty
6006b47c44 Release Filament 1.41.0 2023-08-15 17:11:38 -07:00
Powei Feng
bcfdf2f70d Release Filament 1.40.5 2023-08-09 10:26:17 -07:00
Benjamin Doherty
eb18d75b2e Release Filament 1.40.4 2023-08-01 15:37:51 -07:00
mackong
549c582287 engine: support setDepthFunc for MaterialInstance (#7004)
Co-authored-by: Mathias Agopian <mathias@google.com>
2023-07-31 15:49:48 -07:00
Mathias Agopian
d302525674 Add a way to query the validity of filament objects
Engine::isValid() can be used to check the validity of most filament
objects.
2023-07-27 10:02:31 -07:00
Benjamin Doherty
9452d5be1d Release Filament 1.40.3 2023-07-26 12:51:50 -07:00
Romain Guy
176915b59c Add missing setParameter variants to MaterialInstance (#6973)
Adds support for mat3/mat4 parameter types
2023-07-20 11:19:35 -07:00
mackong
0b60933c2a web: remove const qualifier for getMaterialInstances (#6952) 2023-07-20 10:43:33 -07:00
Benjamin Doherty
78d9c43ef1 Release Filament 1.40.2 2023-07-17 15:49:14 -06:00
Benjamin Doherty
18c3c36727 Release Filament 1.40.1 2023-07-12 13:43:11 -07:00
Benjamin Doherty
0c8f367b29 Release Filament 1.40.0 2023-06-26 13:16:53 +08:00