Commit Graph

796 Commits

Author SHA1 Message Date
Philip Rideout
45e8c57f77 gltfio: Innocuous comment fixes / renamings. 2022-08-29 13:06:13 -07:00
Philip Rideout
54769a2ad3 gltfio: Move the API for recomputeBoundingBoxes.
Prior to this change, `recomputeBoundingBoxes` was an opt-in config
parameter in ResourceLoader. It is now a method on FilamentInstance.

The old API did not work for dynamically created instances. Since this
is a relatively obscure feature, we considered removing it completely,
especially since the computation requires the presence of CPU-side
vertex data combined with the transform hierarchy.

Instead of removing the feature, we decided to move it to a better
place. This paves the way for some upcoming improvements, which include
reducing the memory footprint for assets. It also improves overall code
organization and separation of concerns.
2022-08-26 09:48:04 -07:00
Benjamin Doherty
df3ea47a3c Release Filament 1.25.6 2022-08-23 12:05:06 -04:00
Ben Doherty
60294c2514 Add stencil API bindings for Java (#5949) 2022-08-23 11:54:09 -04:00
Philip Rideout
ceea495da1 Android: prevent misc obfuscation for gltfio
Fixes #5944
2022-08-19 09:36:09 -07:00
Philip Rideout
8dc6fde588 gltfio API change: assets are now always 'instanced' etc
This change was motivated by some internal work at Google and has the
benefit of simplifying the gltfio API and implementation. There are 2
major API changes:

(1) Consolidate separate loader entry points for GLB and GLTF.

The distinction between GLB and GLTF can be made from the file content
alone, because GLB has a 4-byte magic string in its header. There is no
need for separate entry points.  Clients do not (and should not) need
to check the file name extension.

(2) Remove the distinction between "instanced" and "non-instanced"
glTF assets.

In the new scheme, all assets have at least 1 instance.

Broadly speaking, in gltfio an "asset" is a collection of Filament
objects like textures and vertex buffers, while an "instance" is a
collection of entities and components (e.g. the transform hierarchy).

This API change makes life easier for clients because they no longer
need to decide a priori if they will ever need to add instances.

This change also moves some public-facing methods from FilamentAsset to
FilamentInstance:

    - getSkinCount, getSkinNameAt
    - getJointCountAt, getJointsAt
    - attachSkin, detachSkin
2022-08-18 08:58:24 -07:00
Mathias Agopian
b2ec57776d new feature level API for backends (#5784)
* new feature level API for backends

backend can now return a "feature level", each level corresponds to a
"bundle" of features.
Level1: ES3.0 capabilities
Level2: ES3.1 capabilities + 31 textures + cubemap arrays

Currently metal always returns level 1, GL and Vulkan return level 2
if 31 textures or more are supported.

* Add public APIs for feature levels

* Add infrastructure to check feature levels in materials

* validate material feature level on use

The validation is done when creating a renderable. If the engine doesn't
support the material's feature level, an exception is thrown (or assert
if exceptions are not enabled).

* material documentation

* activate ESSL 3.10 for feature level 2

also generate #defines to identify available feature levels

* support for cubemap arrays in the public API


if feature level 2 is supported, cubemap arrays can be used from the
public API.

* add release notes
2022-08-17 10:14:26 -07:00
Benjamin Doherty
9e87a312ab Release Filament 1.25.5 2022-08-16 10:59:05 -07:00
Mathias Agopian
38ca4ceb52 Fix Texture documentation
Fixes #5904
2022-08-15 12:38:57 -07:00
Benjamin Doherty
d4e2d7f07f Release Filament 1.25.4 2022-08-02 11:47:15 -07:00
Philip Rideout
f79e703861 Remove vestiges of old API from Stream. 2022-08-01 11:37:38 -07:00
Philip Rideout
bf8b0d8843 Prevent proguard obfuscation for KTX1Loader. 2022-07-27 10:57:09 -07:00
Benjamin Doherty
90f508e89d Release Filament 1.25.3 2022-07-26 09:55:54 -07:00
Romain Guy
9cc7fe97c5 Upgrade Kotlin, AGP, NDK (#5804) 2022-07-22 13:46:13 -07:00
Mathias Agopian
61fb5a588e rework backend texture upload APIs
The main goal is to allow more flexibility, allow cubemap arrays in
the future and better match vk and metal apis.

Main changes:
- remove updateCubeImage
- remove update2DImage
- update3DImage is now the only texture upload backend API

cubemaps are now treated just like a 2D array of 6 layers.

For this reason, Texture::setImage(..., FaceOFfsets) is deprecated.
Additionally, the 2D versions of Texture::setImage() become inline
helpers.

A side effect of this change is that it is now possible to update only
a single face of a cubemap, but also a region of a face (or faces).
2022-07-21 11:12:05 -07:00
Benjamin Doherty
2b57ec476d Release Filament 1.25.2 2022-07-18 15:13:37 -07:00
Benjamin Doherty
ce33fda6ec Release Filament 1.25.1 2022-07-11 15:49:29 -07:00
Mathias Agopian
7afd5e5963 Camera API and documentation improvements
- getNear() and getCullingFar() now return doubles
- updated documentation
- all setProjection() calls can now throw (when enabled) and will
  do so if preconditions are not met (instead of setting a default
  projection).
- Frustum can now be logged on debug builds
2022-07-11 09:56:41 -07:00
Mathias Agopian
09f188659a fix typos in Camera documentation 2022-07-07 09:37:34 -07:00
Benjamin Doherty
ea3553ceb7 Release Filament 1.25.0 2022-07-06 19:07:22 -07:00
Mathias Agopian
a64b1eccdf add API to enable/disable auto-instancing globally.
auto-instancing can have some overhead, so when it is known that the
scene doesn't have identical primitives, it is better to disable it.
(disabled by default).

Also add some missing bindings for `enableAccurateTranslations`.
2022-07-06 15:51:41 -07:00
Ben Doherty
9ce797eee8 Fix destroyEntity documentation (#5760) 2022-07-06 13:17:19 -07:00
Benjamin Doherty
ab2a90374b Release Filament 1.24.0 2022-07-01 12:08:17 -07:00
Philip Rideout
c910cab7a3 Fix bitrot in sample-page-curl (#5703) 2022-06-15 15:14:18 -07:00
Benjamin Doherty
eceb72f609 Release Filament 1.23.2 2022-06-15 11:48:40 -07:00
Philip Rideout
5e4025bd4c UbershaderProvider now takes a custom archive in its constructor.
We still use resgen for convience, but the archive is now passed in
from the client application.

This will allow us to shrink the gltfio Android library (stay tuned).
2022-06-09 14:31:24 -07:00
Philip Rideout
51e8a83234 Remove uberz <=> filament dependency, move ArchiveCache. 2022-06-08 08:56:49 -07:00
Philip Rideout
30dbd3ac4f Rename gltfio to filament::gltfio. 2022-06-06 16:25:02 -07:00
Philip Rideout
0ae83a6c97 gltfio: Rename all plugin classes to have "provider" suffix.
UbershaderLoader  => UbershaderProvider
    MaterialGenerator => JitShaderProvider
2022-06-06 16:25:02 -07:00
Benjamin Doherty
6a82f8090e Release Filament 1.23.1 2022-06-06 15:16:20 -07:00
Philip Rideout
5860e7fdce Add support for ubershader archives.
An ubershader archive is a bundle of filamat packages with some metadata
that conveys which glTF features each material supports.

This PR does three things:

1. Adds a new command line tool called `uberz` that consumes a list
   of filamat files and metadata text files and produces a single
   ubershader archive.

2. Adds a new library (also called `uberz`) that is used by `gltfio`
   to read ubershader archives, and used by the above command line
   tool to write ubershader archives.

3. Enhances `UbershaderLoader` so that it no longers uses a hardcoded
   set of materials, and instead takes an ubershader archive.

Ubershader archives have a simple binary layout that can be memcpy'd
directly into a C struct. The metadata is specified using a text file
with key-value pairs. These two file formats have formal desriptions in
the README in `libs/uberz`.

In a subsequent PR, we will remove the `gltfio_resources` target and
change the signature of `createUbershaderLoader` so that it takes
an archive.
2022-06-06 13:13:22 -07:00
Philip Rideout
22c3ba2466 gltfio: remove poorly maintained lite flavor 2022-06-06 13:13:22 -07:00
Benjamin Doherty
9bb6ce5f1d Release Filament 1.23.0 2022-06-01 14:56:11 -07:00
Philip Rideout
140ebbf10d Repair Android and iOS builds. 2022-06-01 13:09:47 -07:00
Mathias Agopian
cc7d88c033 remove RenderManager::setGeometryAt() that only sets offset/count
This is an API breakage, but the "full" setGeometryAt() can usually be 
used instead.
2022-06-01 12:46:45 -07:00
Mathias Agopian
cc51d478f8 extend blendOrder functionality
blendOrder was used to control the draw order of blended render
primitive within a Renderable. We now have an option to make the
blend order global, in this case those primitives with a global blend
order are always sorted solely using the blend order value (i.e. the 
distance from the camera is not take into account).
2022-05-31 09:30:36 -07:00
Philip Rideout
609c0482be gltfio: allow dynamic attach / detach for bones (#5601)
Sceneform allowed users to attach and detach bones, so this seems like
a useful feature.

Fixes #3075
2022-05-25 16:03:44 -07:00
Benjamin Doherty
648314d730 Release Filament 1.22.2 2022-05-24 15:17:19 -07:00
Philip Rideout
fc3c3376b7 Morphing API docstring fixups.
I think the most important thing here is that we now let users know that
"offset" is not a byte count.  This also fixes some small typos, e.g.
"weights" was used in the docstring instead of "positions".

To avoid making API changes, this does not fix a few weird things I
noticed in the Java API. For example, there is a redundant "count"
argument in methods that take an array.  Also some methods do not
provide an "offset" argument, which is not consistent with C++.
2022-05-24 15:03:45 -07:00
Philip Rideout
a01fa21209 gltfio: introduce cross-fade animation API
Fixes #4754
2022-05-24 13:22:21 -07:00
Philip Rideout
5f52afdc08 View.java now uses generated code.
The API is the same but there are some minor differences, which include:

- Ordering of fields in AmbientOcclusionOptions
- More @NonNull annotations that we forgot
- Javadoc formatting is different
2022-05-18 13:40:44 -07:00
Philip Rideout
54706ad65e Reorder items in View.java to prep for beamsplitter. 2022-05-18 13:40:44 -07:00
Benjamin Doherty
0c78e91aed Release Filament 1.22.1 2022-05-17 17:59:32 -07:00
Ben Doherty
62a234a8f9 Add package name back to AndroidManifest.xml to fix G3 (#5569) 2022-05-17 17:53:16 -07:00
Philip Rideout
29086cee14 Java minor API change: blendingMode => blendMode. (#5567) 2022-05-17 16:46:59 -07:00
Philip Rideout
b3e9940625 Java minor API change: ssctStartTraceDistance => ssctShadowDistance (#5566)
This makes Java match better with C++ and helps prepare for
autogenerated Java bindings.
2022-05-17 12:24:34 -07:00
Philip Rideout
d6588bd382 beamsplitter: decouple parser from emitters (#5561)
This moves parser into a subpackage to shield it from the various
emitters (this folder structure is similar to what Rob Pike used for his
text templating library). This also adds a WIP Java code generator,
currently disabled.
2022-05-16 09:48:32 -07:00
Philip Rideout
a572a10ef7 Add codegen golang program. (#5534)
This adds a code generator, implemented in Go.

This PR also prepares `Options.h` (the ground truth) by simplifying its
syntax just a bit. The ground truth file must have very simple C++
syntax, which is described in the README:

https://github.com/google/filament/blob/pr/codegen2/tools/codegen-options/README.md

This process revealed a small bug: `Filter.MEDIAN` was bound to the
incorrect value in Java.

The generated code is not yet used, stay tuned.
2022-05-10 14:40:51 -07:00
Romain Guy
e2255e45d8 Update C++ flags 2022-05-10 14:32:58 -07:00
Benjamin Doherty
bf63baad53 Release Filament 1.22.0 2022-05-09 13:08:55 -07:00