Romain Guy
a38c40cf11
Turn on shaders optimization by default ( #614 )
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* Turn on shaders optimization by default
Release builds of Filament only work well with optimize shaders,
turning optimizations on by default will help avoid mismatches.
This change also adds -g to disable all optimizations, for debug
builds.
* Use -g on debug builds
* Use -g on debug builds
* Update tutorial_redball.md to remove matc's -O
* Update tutorial_suzanne.md to remove matc's -O
* Use -g in debug builds
2018-12-11 09:36:37 -08:00
Romain Guy
3a9f3a1984
Update to Kotlin 1.3 ( #436 )
2018-10-29 17:37:21 -07:00
Romain Guy
7cb01929a3
Clean up Kotlin samples ( #380 )
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* Clean up Kotlin samples
* Further code cleanup
2018-10-15 15:28:39 -07:00
Romain Guy
57d4a5d47b
Update projects for Android Studio 3.2 ( #298 )
2018-09-24 11:25:44 -07:00
Romain Guy
5559d71fdc
Update samples to Kotlin 1.2.70 ( #280 )
2018-09-20 15:51:31 -07:00
Romain Guy
f8a935e028
Cleanup Android sample code
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- Free IBL textures
- Refactor loading code to be easier to read/follow
- Simplify some code originally ported from Java
2018-08-31 21:52:31 -07:00
Romain Guy
c20b452a74
Add new Android sample: IBL and meshes ( #192 )
2018-08-31 18:13:22 -07:00
Romain Guy
0df72a736f
Destroy entities properly
2018-08-31 14:35:13 -07:00
Romain Guy
a6722c1f12
Add new Android sample app ( #190 )
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This sample app shows a lit, rotating cube
2018-08-31 14:20:57 -07:00
Romain Guy
f14ff58a89
Add Engine.destroyEntity ( #189 )
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To match the C++ APIs
2018-08-31 10:37:51 -07:00
Romain Guy
0097fc404e
Automatically rebuild materials from Gradle ( #183 )
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* Automatically rebuild materials from Gradle
* Share Gradle tasks
2018-08-30 10:36:54 -07:00
Romain Guy
34c170d4da
Add Android sample app ( #181 )
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* Add Android sample app
It’s a simple rotating triangle but provides a good overview of how to use Filament on Android
* Remove unnecessary files
2018-08-29 09:01:28 -07:00